@database ep.guide
@$VER: UPRoughEP Guide 1.8 (28-mars-01) ©2000-2001 Up Rough Soundsystem
@master Stooner:UpRough/UPRoughEP/EP.guide
@author "spot and mnemonic"
@font upepfont.font 8
@index index
@width 80

@node "main" "'em pimps are bakk!"
@font upepfont.font 8


 @{u} f r e s h   p h o n k e e   u p r o u g h   s o u n d s y s t e m - 2 k 1 !@{uu}







                           @{"::" link "introduction" 0} @{fg shine}      i n t r o d u k t i o n@{fg text}

                           @{"::" link "requirements" 0} @{fg shine}      r e q u i r e m e n t s@{fg text}

        

                           @{"::" link "installation" 0} @{fg shine}      i n s t a l l a t i o n@{fg text}

                           @{"::" link "usage" 0} @{fg shine}                    u s a g e@{fg text}

                      new! @{"::" link "start" 0} @{fg shine}g e t t i n '   s t a r t e d@{fg text}

                      new! @{"::" link "ahi" 0} @{fg shine}      n o t e s   o n   a h i@{fg text}

                      new! @{"::" link "singles" 0} @{fg shine}        t h e   s i n g l e s@{fg text}

                           @{"::" link "questions" 0} @{fg shine}                      f u c k@{fg text}

        

                      new! @{"::" link "history" 0} @{fg shine}              h i s t o r e e@{fg text}

                      new! @{"::" link "future" 0} @{fg shine}      w h a t   t o   c o m e@{fg text}

                           @{"::" link "contact" 0} @{fg shine}          c o n t a c t   u s @{fg text}

                           






 @{u} f r e s h   p h o n k e e   u p r o u g h   s o u n d s y s t e m - 2 k 1 !@{uu}
@endnode

@node "introduction" "what the fuck is this shit uh?"
@font upepfont.font 8

@{bg shine} introdukktion@{bg back}


 see... we were kinda bored by our current group, three little elks, so
 me (@{b}spot@{ub}) together with @{b}blade@{ub}, @{b}plus8@{ub} and @{b}skope@{ub}, made @{b}up@{ub} our cloudy minds
 and formed this fly crew "@{b}up rough soundsystem@{ub}".
 the idea was to kinda play it kool and release @{i}lotsa@{ui} moosik.
 most coders are so lazy nowadays anyway (Nem: "Ouch...that hurts" ;), so
 tryin' to kick as a demokru just ain't fun enuff.

-so whas'nu'bout that? there's already loadsa kru's doin' just that!

-yea... is it?

 see, they just release lame @{i}lha-lzx-zip-rar-arj-suckdick-whatever@{ui} packs.
 most of the kru's are also movin' towards the hitech bitch scene,
 releasin' cd's and mp3's and pc-shit n'n'and...  stuff! @{b}fuck them!@{ub}

 @{b}let's g    eal@{ub} and bring that feelin' back!

                                                                    /@{i}spot@{ui}




@endnode

@node "requirements" "a little bit of this, a little bit of that..."
@font upepfont.font 8

@{bg shine} requirements@{bg back}

 @{fg shine}C@{fg text} os 3.0+

 @{fg shine}C@{fg text} 68020+

 @{fg shine}C@{fg text} aga and/or cgx v41+

 @{fg shine}C@{fg text} dbplayer.library v2+

@{fg shine}memory:@{fg text} differz from time to time, depending on the size of the data.

  @{fg shine}@{b}note:@{ub}@{fg text} this is just what the main task requires. the effects and
        intros in ep:s may require other software/hardware.




@endnode

@node "installation" "how do i get this shit to rock?"
@font upepfont.font 8
@{bg shine}
 installation@{bg back}

 @{u}install script@{uu}

 you @{b}should@{ub} use the installer! 

 @{u}manual@{uu}

 you should @{b}always@{ub} use the install script to install/update the @{b}ep@{ub}
 main filez and to copy new @{b}ep's@{ub} to ya drive. but if the
 install script doesn't work for some reason...here's how to do it
 yaself...

 @{fg shine}1@{fg text} make a dir called uprough (or somethang) somewhere on ya drive.

   (skip if u have a previous installation...)

 @{fg shine}2@{fg text} copy the files ep, ep.guide, eplogo.up, eplogopal.up,
   prefs, prefsmui and start to the directory.

   (@{b}important@{ub}: if ya got a previous installation, check the
   version of ep, ep.guide, prefs, prefsmui and start before ya copy 'em.
   @{b}always@{ub} use the @{b}latest version@{ub} of these files!)

 @{fg shine}3@{fg text} copy the icons ya wanna use from the icons/ directory.

 @{fg shine}4@{fg text} copy the ep:s ya wanna install from the eps/ directory.

 @{fg shine}5@{fg text} if ya want you can add the lines:

   ;begin ep
   assign ep: "<the directory u chose in 1.>"
   ;end   ep

   to your user-startup. but they @{b}ain't@{ub} needed if ya use the
   scripts to start da ep's.

 @{fg shine}6@{fg text} done!




@endnode

@node "usage" "aaahhh...so that's how i do it!"
@font upepfont.font 8



@{bg shine}      the executable@{bg back}


  @{i}da ep executable chills with da followin' arguments...@{ui}

  @{fg shine}?@{fg text}           display a help text.
  @{fg shine}prefswin@{fg text}    open da prefs window.
  @{fg shine}mui@{fg text}         use @{b}mui@{ub} for le sweet prefs window. if ya don't use the scripts,
              make sure the stack got a cool value.... at least > 4096.
              if ya use the scripts ya don't have to worry 'bout that stack shit.
              so... use da script's... damn!




@{bg shine}          da scripts@{bg back}


  @{fg shine}start@{fg text}       used to start ep. accepts same arguments as the ep
              executable but instead of "?" help is used. this script takes
              care of the ep: assign, stack etc etc...thats why ya really should
              use it.

  @{fg shine}prefs@{fg text}       prefs opens the prefs window (same as doin' start prefswin).

  @{fg shine}prefsmui@{fg text}    prefs opens the mui prefs window (start prefswin mui).


  @{fg shine}note@{fg text}        you can use all da scripts without execute because the s flag
              is set.  (if it isn't, do: protect <scriptfile> +s)
              but why start em from cli?

              use the nice icons and start 'em from ya pimpbench...




@{bg shine}    the prefs window@{bg back}


  @{fg shine}screenmode@{fg text}  opens a screenmode requester that let's ya chose screenmode to
              run in.

  @{fg shine}ep dir@{fg text}      select directory where the ep ya wanna have a look at this time
              resides.

  @{fg shine}dragsymbm@{fg text}   drag method for the symbol.

  @{fg shine}playmode@{fg text}    @{b}next@{ub}   = play modules from start to end.
              @{b}random@{ub} = play modules in random order.
              @{b}loop@{ub}   = loop modules.

  @{fg shine}cpudraw@{fg text}     use the cpu for drawing routines. on cgx this means direct cgx
              and for aga this is not added yet.

  @{fg shine}winmode@{fg text}     run in a window on the workbench. yuh must run da wb on a cgx
              screen with a depth > 8 and a size > 640x480.

  @{fg shine}crossfade@{fg text}   crossfades da paper doll when a part is exchanged. this requires
              a truecolour screen.

  @{fg shine}fademodule@{fg text}  fades out modules.
   
  @{fg shine}showintro@{fg text}   show the ep intro?

  @{fg shine}showeffect@{fg text}  show the effect?

  @{fg shine}save@{fg text}        save the current preferences to a prefs file.




@{bg shine}     the main window@{bg back}


  @{fg shine}module gadgets@{fg text}  lmb, change module.

  @{fg shine}symbol gadgets@{fg text}  lmb, change the current symbol in the symbol box.

  @{fg shine}symbol box@{fg text}      lmb, drag the symbol with the mouse. release button to drop
                  da symbol.

  @{fg shine}text box@{fg text}        lmb, show next text part (wrap if last).
                  rmb, show previous text part (wrap if first)
                  if a wrap occurs and it is the welcome txt thats showing, then
                  da first module is started.
                  a doubleclick in the textbox makes the writer plot the text faster.

  @{fg shine}f1 - f10@{fg text}        change the module.

  @{fg shine}+ / -@{fg text}           volume up / down.

  @{fg shine}up arrow@{fg text}        same as pressing rmb on txt box or if symbol currently is
                  beeing draged (not with the mouse), move the symbol up 8
                  pixels.

  @{fg shine}down arrow@{fg text}      same as pressing lmb on txt box or if symbol currently is
                  beeing draged (not with the mouse), move the symbol down 8
                  pixels.

  @{fg shine}left arrow@{fg text}      same as pressing the left symbol gadget or if symbol
                  currently is beeing draged (not with the mouse), move the
                  symbol left 8 pixels.

  @{fg shine}right arrow@{fg text}     same as pressing the right symbol gadget or if symbol
                  currently is beeing draged (not with the mouse), move the
                  symbol right 8 pixels.

  @{fg shine}space@{fg text}           same as pressing the symbol box but draging is made with
                  keyboard instead of mouse. or if symbol currently is beeing
                  draged, dropp it.

  @{fg shine}s@{fg text}               open a filerequester to save the module currently playing.

  @{fg shine}q and esc@{fg text}       quit






@endnode

@node "questions" "questions?"
@font upepfont.font 8

@{bg shine} questions@{bg back}



    @{fg shine}when i press the "screenmode" gadget a error message appears saying@{uu}
    somethang bout no modes available...whats the deal with that?@{fg text}

    ep simply couldn't find any screenmode(s) that was suitable to run on.
    (ie a screenmode with a size greater or equal to 640x480x6.)

    aga users: make sure that yuh have executed setpatch!

    @{fg shine}why doesnt the screenmode requester show any cybergraphics modes when i
    boot without startup-sequence?@{fg text}

    because cybergraphics isn't running! copy envarc:cybergraphx to
    env:cybergraphx. and run ya monitor file from devs:monitors/.

    @{fg shine}when i run the prefs window in mui mode a message appears saying
    "couldn't open muimaster.library v11+"...now what?@{fg text}

    make sure u've got mui version 3.0 or better (newest atm is 3.8). if u
    run withpout starup-sequence, make sure mui: is assigned to its proper
    place and that yuh've assigned "assign libs: mui:libs add".

    @{fg shine}i think the doll flickers when it crossfades if i've got direct cgx on.@{fg text}

    well, this is because only 1/4 of the "crossfade cgx" is updated at a
    time. when no direct cgx is used, this is made in a buffer and when the
    4:th update is done the buffer is written to the screen. on direct cgx
    the gfx is written pixel for pixel when it's processed.

    @{fg shine}seems like i ain't got enuff memory, what can i do to save some...?@{fg text}

    @{fg shine}C@{fg text} boot without startup-sequence.
    @{fg shine}C@{fg text} disable all partitions not needed.
    @{fg shine}C@{fg text} decrease the buffers for the partition(s) with addbuffers.
    @{fg shine}C@{fg text} disable the effect and the intro.
    @{fg shine}C@{fg text} run in the lowest screenmode possible.
    @{fg shine}C@{fg text} cross ya fingaz.... and keep 'em that way untill it's all over!

    @{fg shine}i can't get 'lowtech' ep going! it hangs while initializing the effect!@{fg text}

    you are runnig the ep under aga, and the effect requires quite a bit of
    chipmem! do the following to free as much memory as possible;

    @{fg shine}C@{fg text} boot without startup-sequence.
    @{fg shine}C@{fg text} disable all partitions not needed.
    @{fg shine}C@{fg text} decrease the buffers for the partition(s) with addbuffers.
    @{fg shine}C@{fg text} disable the effect and the intro.
    @{fg shine}C@{fg text} run in the lowest screenmode possible.
    @{fg shine}C@{fg text} cross ya fingaz.... and keep 'em that way untill it's all over!

    @{fg shine}what's all this shit about ep's, i thought this was supposed to be a single!?@{fg text}
   
    read the notes on the @{"singles" link "singles" 0}.

    @{fg shine}i found this weird bug, and it ain't mentioned here!@{fg text}

    tell us about it! try to be as accurate as possible, and don't
    forget to describe your amiga setup!
    mail to @{i}spot@uprough.com

@endnode

@node "history" "the past and present"
@font upepfont.font 8

@{bg shine}@{u} history                                                                                                                                                                                       @{bg back}@{uu} 
   
 @{fg shine}001 @{b}automatic gear single@{ub}@{fg text}

 @{i}a guestrelease by substance - the first single!!!@{ui}

 @{fg shine}C@{fg text} ep (exe)    v1.1 
 @{fg shine}C@{fg text} ep.guide    v1.8                       
 @{fg shine}C@{fg text} ep-install  v1.1                        
 @{fg shine}C@{fg text} prefs       v1.0                        
 @{fg shine}C@{fg text} prefsmui    v1.0                        
 @{fg shine}C@{fg text} start       v1.0                        
 @{fg shine}C@{fg text} intro       v1.1

 @{fg shine}C@{fg text} @{b}small@{ub} updates to the "ep" mainfile. "s"aving is 101% it includes
 the mod names again. the mainfile is also modified to handle the new @{b}singles@{ub}.
                                           
@{bg shine}@{u}                                                                                                                                                                                        @{bg back}@{uu} 
                                           
 @{fg shine}007 @{b}another day ep@{ub}@{fg text}

 @{i}featuring bwad bwad skope!@{ui}

 @{fg shine}C@{fg text} ep (exe)    v1.1                        
 @{fg shine}C@{fg text} ep.guide    v1.7 small layout changes.                      
 @{fg shine}C@{fg text} ep-install  v1.1                        
 @{fg shine}C@{fg text} prefs       v1.0                        
 @{fg shine}C@{fg text} prefsmui    v1.0                        
 @{fg shine}C@{fg text} start       v1.0                        
 @{fg shine}C@{fg text} intro       v1.1
                                           
 @{fg shine}C@{fg text} @{b}big@{ub} updates to the "ep" mainfile. "s"aving is enabled again. the save
   function is a bit hungry for memory, so make sure that you have some free
   when "s"aving the mods to your drive.                               
                                           
 @{fg shine}C@{fg text} a @{b}jukebox@{ub} mode is also added, no need to manually change tjoon anymore,
   @{b}let the ep do the hard work for ya!@{ub}                    

 @{fg shine}C@{fg text} previously released ep's doesn't support the new jukebox mode, don't worry 
   though, we will soon release updates for them!
                                           
 @{fg shine}C@{fg text} these changes effects all ep's !!!        
                                           
@{bg shine}@{u}                                                                                                                                                                                        @{bg back}@{uu}

 @{fg shine}006 @{b}technical knockout ep@{ub}@{fg text}

 @{i}elusive vs qwan@{ui}
                                           
 @{fg shine}C@{fg text} ep (exe)    v1.0
 @{fg shine}C@{fg text} ep.guide    v1.6
 @{fg shine}C@{fg text} ep-install  v1.1
 @{fg shine}C@{fg text} prefs       v1.0
 @{fg shine}C@{fg text} prefsmui    v1.0
 @{fg shine}C@{fg text} start       v1.0
 @{fg shine}C@{fg text} intro       v1.1
                                           
@{bg shine}@{u}                                                                                                                                                                                        @{bg back}@{uu}

 @{fg shine}005 @{b}lowtech ep@{ub}@{fg text}

 @{i}aggressive detroit release from qwan!@{ui}
                                           
 @{fg shine}C@{fg text} ep (exe)    v1.0
 @{fg shine}C@{fg text} ep.guide    v1.5
 @{fg shine}C@{fg text} ep-install  v1.1
 @{fg shine}C@{fg text} prefs       v1.0
 @{fg shine}C@{fg text} prefsmui    v1.0
 @{fg shine}C@{fg text} start       v1.0
 @{fg shine}C@{fg text} intro       v1.1

                                           
@{bg shine}@{u}                                                                                                                                                                                        @{bg back}@{uu}
                                                                                        
 @{fg shine}004 @{b}mixagrip ep@{ub}@{fg text}

 @{i}smooth house music by mortimer twang!@{ui}
                                           
 @{fg shine}C@{fg text} ep (exe)    v1.0
 @{fg shine}C@{fg text} ep.guide    v1.4 minor layout update.
 @{fg shine}C@{fg text} ep-install  v1.1 minor update.
 @{fg shine}C@{fg text} prefs       v1.0
 @{fg shine}C@{fg text} prefsmui    v1.0
 @{fg shine}C@{fg text} start       v1.0
 @{fg shine}C@{fg text} intro       v1.1
                                           
 @{b}big@{ub} updates to da mainfile. all known bugs should be gone now. thanx to         
 k-p koljonen for letting us use his replayer sources from hippoplayer!!!      
                                           
@{bg shine}@{u}                                                                                                                                                                                        @{bg back}@{uu}
                                           
 @{fg shine}003 @{b}aggression session ep@{ub}@{fg text}
                                           
 @{i}fresh skope is on da top! (fo' sho') four tracks of nastee drum'n'bass.
 includes a bonus release by mortimer twang!@{ui}
                                           
 @{fg shine}C@{fg text} ep (exe)    v1.0
 @{fg shine}C@{fg text} ep.guide    v1.3
 @{fg shine}C@{fg text} ep-install  v1.0
 @{fg shine}C@{fg text} prefs       v1.0
 @{fg shine}C@{fg text} prefsmui    v1.0
 @{fg shine}C@{fg text} start       v1.0
 @{fg shine}C@{fg text} intro       v1.1

@{bg shine}@{u}                                                                                                                                                                                        @{bg back}@{uu}
                                           
 @{fg shine}002 @{b}elektrocity ep@{ub}@{fg text}

 @{i}the second in da series of hi-quality musicdisks.  i.e no lame zip-archive.
 three (3) bad elektro-grooves by qwan.@{ui}
                                           
 @{fg shine}C@{fg text} ep (exe)    v1.0
 @{fg shine}C@{fg text} ep.guide    v1.2
 @{fg shine}C@{fg text} ep-install  v1.0
 @{fg shine}C@{fg text} prefs       v1.0
 @{fg shine}C@{fg text} prefsmui    v1.0
 @{fg shine}C@{fg text} start       v1.0
 @{fg shine}C@{fg text} intro       v1.1 small bugfix
                                           
@{bg shine}@{u}                                                                                                                                                                                        @{bg back}@{uu}
                                           
 @{fg shine}001 @{b}tropic fish ep@{ub}@{fg text}

 @{i}the first in our series of hi-quality musicdisks.  i.e no lame zip-archive. 
 this one holds some bwaad detroit pieces by da guest supastar ronny!    
 supports cgx/aga@{ui}
                                           
 @{fg shine}C@{fg text} ep (exe)    v1.0  first public release
 @{fg shine}C@{fg text} ep.guide    v1.1  first public release
 @{fg shine}C@{fg text} ep-install  v1.0  first public release
 @{fg shine}C@{fg text} prefs       v1.0  first public release
 @{fg shine}C@{fg text} prefsmui    v1.0  first public release
 @{fg shine}C@{fg text} start       v1.0  first public release
 @{fg shine}C@{fg text} intro       v1.0  first public release
                                           
@{bg shine}@{u}                                                                                                                                                                                        @{bg back}@{uu}

@endnode

@node "future" "future..."
@font upepfont.font 8

@{bg shine} future@{bg back}

 @{b}ppc@{ub} & @{b}warp3d@{ub} support in the main task.

 possible to @{b}iconify@{ub} the panel to an appicon.

 @{b}faster@{ub} symbol draging

 @{b}much improved prefs window@{ub} i.e. easier for you lamaz to understand! 
 hehe, and the visuals will be tweaked a bit too.

 @{b}help@{ub} brings up the guide.

 @{b}return@{ub} brings up a list of available ep's in the textwriterbox,
 yes, click on one, and the ep reads it and executes it!
 no need to quit and go back to wb anymore!

 it will be possible to have a look at the @{b}welcometext@{ub} again after a
 tune has been choosen. just let the modinfo be plotted out, and then,
 (just as if you were about to read the next page) press the left mouse 
 button, and the welcome text will pop up again, at the same page
 you read before!

 @{b}any ideas?@{ub} fucking @{i}do@{ui} contact us! we have had like
   two written comments about this shit, ya want us to stop
   this shit right now? ...not that we would though!

   send ya comments to @{b}spot@uprough.com@{ub}

 @{fg shine}thanks to sylvain teissier for ideas and bugreports!@{fg text}

@endnode

@node "contact" "wanna reach for the stars huh?"
@font upepfont.font 8

@{bg shine} contact@{bg back}

 @{i}for ep/up rough related shit.@{ui}

 @{fg shine}spot@{fg text}            spot@uprough.com  

 @{i}for music related stuff.@{ui}

 @{fg shine}elusive@{fg text}         p@fett.net
 @{fg shine}mortimer twang@{fg text}  mt@uprough.com
 @{fg shine}skope@{fg text}           skope@uprough.com
 @{fg shine}teis@{fg text}            teis@moplayaz.com
 @{fg shine}qwan@{fg text}            qwan@bboy.com

 @{i}psst!... missing an ep? better not tell anyone! hurry! leech it from;@{ui}

 @{fg shine}www.uprough.com, the yard (up whq), bustin loose (up ukhq) or from ftp.amigascne.org@{fg text} 

@endnode


@node "ahi" "notes on ahi written by substance"
@font upepfont.font 8

@{bg shine} notes on ahi - by substance@{bg back}



 @{fg shine}this text is taken from a note found in one of substances'
 mod archives. ahi is known to produce a distorted sound in some rare
 occasions, and this happened to me (spot) when i played automatic_gear
 by substance. therefor i decided to include this text in this guide,
 as it is valid for the ep's aswell.
 i hope you have no probs with this substance, all you want is that
 ya tunes sound right? no?@{fg text}


 @{u}how to play digiboosterpro's format (dbm) correct@{uu}

 the modules in the dbm directory are all in the digibooster's own
 native file format and there are some tricks which are needed to hear
 these songs like they were supposed to be. without taking care of
 these instructions, @{i}the tracks may sound completely wrong because it
 all depends on the settings of each ahi system.@{ui}

 the major difference between other module formats are probably the so
 called dsp effects, which allthough can also be emulated on machines
 without dsp soundcards. this is done by the ahi system which is the
 first demand before you can even use digiboosterpro. make sure you
 have it installed.

 when you have done so, open the @{b}ahi preferences@{ub} and select the best
 possible audiomode from the list. since most of these tracks are in
 16 bit it would be good if you'd have a soundcard. however, it's not
 necessary because even the @{b}14 bit paula modes@{ub} on ahi sound reasonably
 good. the only important thing here is to make sure you selected
 @{b}stereo ++ mode@{ub} because the dsp echo, volume and panning envelopes work
 only with the real stereo picture.

 now go to @{b}'advanced settings'@{ub} and make sure that the @{b}echo@{ub} is set on
 'enabled' to hear the realtime echo like it was planned. then accept
 these settings and start digiboosterpro, and if possible the latest
 available version (currently 2.21).

 sincerely yours, substance @{i}(www.amigascne.org/substance)@{ui}



 @{u}@{fg shine}note about the @{b}automatic gear single@{ub}@{uu}

 if you have followed substances' notes, and you still get a distorted
 output, then start the automatic gear single, and tap the "-" key some
 times, usually two or three times should be enough, and now you should
 have a perfectly clear output!!!@{fg text}

@endnode

@node "singles" "notes on the singles"
@font upepfont.font 8

@{bg shine} notes on the singles@{bg back}


 @{i}@{fg shine}if ya already have an ep installed, read this;@{fg text}@{ui}

 the new up rough single series use the same code/replayer as
 the ep's. so, install it, and run it just as you do with
 the up rough ep's.
 then doubleclick on the "prefs" icon and select the new single, and click
 on the start button.

 @{i}@{fg shine}if ya don't have an ep installed, read this;@{fg text}@{ui}

 just ignore the word @{b}ep@{ub} and read @{b}single@{ub} instead, and you will understand
 everything!

@endnode

@node "start" "getting started"
@font upepfont.font 8

@{bg shine}    getting started@{bg back}

  doubleclick on the @{b}prefs@{ub} icon.

  select a suitable screenmode by clicking on da @{b}screenmode@{ub} button.
  640x512 or 640x480 is the smallest accepted screenmode, but you are free to choose a higher
  resolution if ya like.

  choose the @{b}ep/single@{ub} you want to listen to, by clicking on the @{b}ep dir@{ub} button.
  a file requester should now pop up, displaying the ep's/singles you have installed.
  click on the ep/directory you have in mind, @{b}once.@{ub} now click on the @{b}ok@{ub} button.

  now click on the @{b}start@{ub} button, and the ep/single will load! @{i}really simple!@{ui}

  @{b}note:@{ub} if this is the first time you start the ep/single a screenmode-requester will
  pop up and ask you to chose a screenmode for the intro, chose 640x512/640x480, depending on 
  if you have a gfx-card or not.

  for a detailed description on all the buttons available in the prefs-window, 
  read the @{"usage" link "usage" 0} section of the guide.

@endnode
