page 2 of 3
| Select the polygon at the top of the fuselage and bevel it with an Inset of 400 mm. See images below. |
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| Before beveling | After beveling |
| Select the Stretch tool. In the Top view, place the cursor in the center of the selected polygon and shrink the polygon in the Z axis to about 0.5. Coordinates Window
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| Using the Move tool, move the polygon about 1 m toward the rear of the aircraft. |
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| Bevel again with these settings. Bevel settings
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| This starts the rudder section. |
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| Select the Stretch tool. In the Top view, place the cursor in the center of the selected polygon and shrink the polygon in the Z axis to about 0.4. |
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| Move the top of the tail in the negative Z direction about 1 m. |
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| To sharpen the tip of the rudder, bevel with these settings. Bevel settings
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| This completes the rudder. The last steps are to add the details of the nose and engines. |
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Making the Wings
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Finishing the Details
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