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| Note: | The "CTRL" key can be used with many of Modeler's tools (like Move and Stretch) to constrain movement to one axis. |
| Start Modeler. On the Display Options panel, set the Preview Type to OpenGL Smooth Shaded. (Amiga users use Moving Preview.) |
| Make a box with these dimensions. This is the jet's fuselage. |
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| Select the two polygons perpendicular to the X axis. These are the sides of the plane. |
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| Bevel these polygons with these settings. |
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| Bevel them again with these settings. |
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| We've just created what will become the engines. |
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| Bevel these polygons again with these settings. |
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| Open the Stretch numeric panel and enter these values. This determines the thickness for the wings. |
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| If you wanted to, you could have done this with the mouse using the Stretch tool in the Left view. |
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| Bevel these polygons with these settings. |
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| We will make small bevels like this several times throughout the tutorial. These bevels help sharpen the curves where two sections of the plane meet. |
| Bevel these polygons again with these settings. |
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| This makes the wings. |
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| Select the Stretch tool. Place the cursor near the back of the plane in the Top view and stretch to a Z of 0.33. Coordinates Window
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| To sharpen the ends of the wings, bevel once more. |
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| Deselect all polygons and press the Tab key to activate MetaNURBS. |
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Title Page
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Adding the Rudder
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