
============   Triclops Invasion version 1.8    =============

    Welcome  to  Geodesic Designs, Inc.   We set out with one
purpose in mind, to make the fastest real 3D animation system
for the Amiga.  

    This game uses what we consider a  World Class Mouse  !!!
Show us another mouse that gives you six axes of motion,  can 
turn on off auto fire lock,  stop,   point you at your enemy,
give you a view from your present location, split the screen,
or pop up an eight globe world map,  all this without menus !
The game is fully mouse controlled.

   The game starts by you placing the city somewhere on Earth
as the world map is created.  Your jet is on the city runway.
Before  the  last  globe of the  world  map  is  generated on
the screen,  simply place the crosshair pointer over the spot
on the world you wish the city to  be  placed.  The selection
of one of the  eight geodesic satellites is controlled by the
x (East-West) location of the pointer on the world map. Eight
equal strips zones down the map for eight different geodesics.

  The object of your mission is to save our last city... from
the Triclops who have invaded the solar system. The Triclops'
space hull, geodesic satellite, is  in  space above the city.
There are also  five animated antagonist,   Triclops Walkers.
These robots parachute to random locations on Earth,then walk
to the city, and destroy it. There is only one way to destroy
one of these walkers, hit one of their feet. The walker, when
far from the city, will fire at you,  so you  might  want  to
strike the cannon turret (Top) before you go  for  the  feet.
The walker is harmless without a turret.  If you fly into the
turret, you  crash. The satellite can be destroyed by explor-
ing its center. If you destroy all the Triclops, you have won
the game and  Saved The  World,  a score is given on how much
of the city, jets, and tanks remains.

   Your three jetships have unlimited fuel and torpedoes,  if
you run into a mountain, your ship just stops.  You also have 
two mobile exploding tanks which detonate when they run  into
a walker.  To attack the satellite,  the jet must be near the
city  before  going into  outerspace. If you try to go deeper
into space you will ether be stopped,  or get lost in a space
warp. If you are in space and you select city viewer, you see 
the city from inside the space hull.Before activating a tank,
try to get a good view of both tank and walker using the jet.
The split screen mode gives a bottom screen from  your viewer
point and a top screen from inside the cockpit, complete with
gunner crosshair.   You lose if all three jets are destroyed, 
or if the city is lost.      GOOD LUCK !

   Triclops Invasion 1.8 :              --- Public Domain ---

   CLI Options:     Triclops [Options]

      ))filename    RECORD MODE        Write a new demo file.
                    To enter a banner while recording,   just
                    start typing the banner, the game freezes
                    until a mouse button is pressed.  You can
                    cleanup or change the  banners  later  by
                    editing the demo file.

      ((filename    REPLAY MODE           Replay a demo file.
      rr            REPEAT        Repeat replay demo forever.
                    In replay modes,  clicking a mouse button
                    drops you out of the demo and  you  start
                    playing the game at that point.
   Examples:
      Triclops                            Play the game
      Triclops ))ram:mydemo               Play and record.
      edit       ram:mydemo               Fix up the banners
      Triclops ((ram:mydemo    rr         Replay continuously

INTERESTING THINGS TO DO: (First de-activate the Walker)

1.   Go to different parts of the globe and view  at  various
fractal levels. High fractalization levels can be interesting
very close to the planet. At level one you see real vertexes.

2.   At an altitude just above mountain tops, drag mUDY until
pitch is high, hi velocity. Get a world view and then a front
view, watch the jet loop  back into view after a few seconds.    

3.  Get near the city; jump into space mDUY;  point and fire,
mUC4;   turn off fire lock, mDC4;  pull pilot box all the way
down, you should see the space hull.  Now drive right through
the satellite mUDY;   stop mUC2, turn around mUDX, View, mCU.
You should see the orbiting Space Hull with Earth in back.

4.  Explore the  Space Hull.

5.  From space, fly into the planet, notice that when the jet
hits the atmosphere,   the instrumentation tick marks turn on
and the jet starts to orbit the globe.  Lower altitude, mDUY.  

6.  With jet at low altitude,  fly forwards, stop,  and turn.
Now fire at the screen, move back to find where the torpedoes
blowup right at the screen.  Get another front view,   notice
the  different  torpedo  sprays  while  using  mDDX ( Roll ).
The size of the circle spray is controlled by  mDDY ( Slope).

7.   The trickiest for last !!!   The jet, when planet-side,
is laser gyroscope stabilized.   However,  it is possible to 
balance it upside down! With the jet at low altitude, using
mDDX you can balance the jet upside down.   Once  balanced, 
the jet is stable to mUD and mDU maneuvers. If you move too
far though, the jet tips over, back to normal stability !!!


                       Menu Bar: 
Game    Quit  : Quit the game.
Game    Info  : Show information about game.
Game    Poly  : Drawing Modes, lines only, areas, or both

Vehicle Jet, Tank1, Tank2 : Select jetship, tank1, or tank2.
Vehicle Walker: Turn on/off Triclops Walker.

Viewer  Front : Viewer click will now give front view.
Viewer  Top   : Viewer click will now give top   view.
Viewer  City  : Gives one view of the city, from space hull.
Viewer  Lock  : Locks viewer, builds landscape each view.
Viewer  Merge : No buffering, merges each new view to screen.
Viewer  World : Rebuilds the world map at new fractal level.

Planet  Colors  : Pop-up color palette control.
Planet  Fractal : Five levels of planet fractalization.

Sound   Off, Low, High : Volume of sound effects.
Sound   Input          : Visual sound modes.

                    Instrumentation:
|---  Menu  Bar-----|  At the top right hand edge  of  screen,  
| No            -   |  the  green  bar  indicates  the speed,   
| Pilot       |  [] |  if red then the speed is backwards.      
|  _     Speed|  [] |
| |_|         -  -- |  The jet is shown as a blue triangle, as
|  .                |  the  jet  ascends  the white tick marks  
|  .     Jet        |  switch to a half scale.    If  the  jet  
|  .     Altitude < |  ascends  above  the top tick mark,  the  
| Pilot             |  jet goes into outer space.  A  tank  is  
| Box          -    |  shown as a blue box.                     
|  .           | [] |
|  .     Ground| [] |  The  next  color  you  see is a red bar  
|  .     Level | [] |  showing   landlevel   above    sealevel  
|  _           - -- |  directly below the selected jet or tank. 
| |_|     Jet 2   # |
|         Jet 3   # |  At  the  bottom,  there  are four small  
| Full   Tank 1   # |  blue boxes, the top  two  are  the  two  
| Pilot  Tank 2   # |  jets in reserve. The bottom two are the  
|-------------------|  two tanks.

   The pilot box is a blue box on the left of the screen.  To
operate this box,   move the pointer against the left edge of 
the screen,   move up or down the edge while holding down the
select or menu button. You will see the screen split in half.
The top screen is the view from the  cockpit of  the  jet  or
tank that you are driving, only enemies appear in this screen.
The game is faster with the box ether fully up or fully down.

                         MOUSE CONTROL

          Select   Menu
          Button   Button
DRAGGING:                       X                Y 
                 |
mDU        down  |    up    Moves ship       Moves ship
                 |          laterally        straight
                 |          right or left    up or down
                 |
mUD          up  |  down    Turns ship       Changes velocity
                 |          to the           forward or 
                 |          right or left    backward
                 |
mDD        down  |  down    Rolls ship       Slopes ship
                 |          to the           up or down
                 |          right or left
CLICKING:         
                 |
mCU     2 clicks |    up        View present location.
                 |
mCD     3 clicks |  down        Turn on world map.
                 |
mUC2         up  |  2 clicks    Stop.
                 |
mUC3         up  |  3 clicks    Turn on fire lock mode.
                 |
mUC4         up  |  4 or more
                 |     clicks   Point at enemy, fire.
                 |
mDC        down  |  2 clicks    Turn off fire lock mode.

   When the mouse pointer is below the menu bar,  both of its
buttons are used by the game.  To drag,  simply hold down one
or both buttons and move the mouse.  Say, you wish to go into
outer space, move the mouse pointer down to the bottom of the
screen, then hold down the select button and drag mouse up to
the top of screen,    release button and repeat this action a
few times,    as you watch the triangle on the right move up.
The choice of drag controls was  made  carefully  to make the 
ship easy to maneuver.  Experiment.

   Clicking will work only if the mouse  is  motionless.  The 
Stop  control,  mUC2,  can  be  very  handy  when  used  with
velocity and steering, mUD.   Repeated menu clicks makes life
easy when trying to hit the Triclops' feet.  If you get lost,
just pop up the world map, mCD.

                  Geodesic Designs, Inc.

  This company was formed to explore innovative ideas in the
fields of geodesic theory, software, space, and architecture.

   Triclops Invasion IS a 3D space game. Objects in the game,
planets, cities,  ships,  satellites  are true  3D  polygonal
models.  They are cast in completely generalized  perspective
views. This is a real 3D game, on a real spherical 3D planet,
The only thing that's not truly three dimensional,   is that
it is all inside the computer and not sitting on your table !

   Contained in this game is a  geometric structure compiler.
It can can convert a  simple  structure  into a more  complex
structure.     The manner in which this is done is called the
geometric breakdown.   For an example,  the fractal planet in
this game was created from the icosahedron ( solid  of twenty
triangles ),    so the original number of points to store the
planet amounted to only twenty ! Those same twenty points are
also used to create some of the  geodesic  satellites.    The 
planet and satellites are the only times the   ver. 1.8  game
uses the geometric compiler,  Also within this game is
generalize surface fractalization.     The planet is a sphere
with five fractal levels,  at fractal level 5,  the planet is
comprised of greater than  100,000  small triangles. Matching
the pseudo-random seeds across all boundaries insure that the
triangles fit together perfectly.   Chain matrix math is used
for the robotics motion. 

The game's vertical sync. blanking interrupt  intercepts  the
copper instruction stream directly,  providing  flicker  free
animation with zero Intuition overhead. This intercepter code
also captures on the fly the all other Amiga  screens  making 
for  unusual  effects  which  are  harmless  since the copper
streams are being regenerated. Moving the pointer to the top, 
stops the intercepter interrupt.

         ***************************************
              Triclops has been retooled !

            Version 1.9 supports  3D Glasses
            Works with X-Specs and VideoEyes.
                  www.videoeyes.com
         ***************************************

   In the end, the Earthlings have made peace with the  
   Triclopsian Robot Empire and are using the advanced
   technology to colonize the Solar System. 

             Sincerely Yours,


                   Mark S. Adams
                   President, Geodesic Designs, Inc.


=========================  The End.  ========================
