I.F.O.-Better Alien Than Dead. The unregistered Demo Michel van der Zwet Lange BooneStraat 34, 3142 CC, Maassluis, Holland. Tel. 01899-22293. Tel. 010-5922293 (from 10 oktober). Maurice van Crey Drijver 67 3144 GD, Maassluis, Holland. Tel. 01899-11678. Tel. 010-5911678 (from 10 oktober). Starting Up assign the directory the game is in "IFO:" or make sure the files are on a disk named "IFO" Click on the IFO-icon and find a friend. Introduction This is the manual of the unregistered version of I.F.O. This manual is accompanied by a disk with the demo of this game. It can be freely copied and distributed as long as no money is asked for it except for diskprice, postage and packing. The game The objective of the game is; For the alien to escape from earth. For the soldier to kill the alien in order to keep it from taking the "U.F.O.-technology back home. Registering The registered version has an intro, outro, 4 maps with different graphic styles, more characters to play, big manual, harddisk installer, rad disk installer and lots of extra options. It cost Fl 10,-- (dutch guilders) £ 3,-- (pounds Stirling) $ 5,-- (U.S. dollars) Which we think is pretty decent for a computer game. It or information can be obtained from: The start of this file, the demo version has a time limit and you can only play one of four maps of the registered version. Downtown map: The cruel life on the streets where everything is grey. The block-layout makes it easy to line out shots horizontally and diagonally, but many shots will get absorbed behind corners of containers. You can turn the advantage when you lure a chasing enemy into the supermarket. Controls Getting around in this game is easy, all of the controls are located on the joystick and every player has a joystick. up = moves player up down = moves player down left = moves player left right= moves player right (try diagonals for double fun) Pressing fire takes us to the fun part. Walk up to other player. Repeat Point gun in his general direction. Press fire for perforation. Check ammo. Until ammo is gone. Run like the clappers. Weapons Pressing fire can also have a different effect. When you're standing on an object while pressing fire the object will be collected. Some objects will replace the weapon you're holding, others will add something to your current status; List of weapons: Pistol; standard weapon, no thrills here. Shotgun; makes big holes, but is only effective when you get close to a player with an ammo problem. AK-47; fires faster then the usual weapons but doesn't do much damage at all. 1 KW laser; high speed, long range, highly damaging weapon, use this to pick on people with dangerous guns. Bazookoid; makes really big holes, and also has a blastwave to take out any close person, the weapon of champions. Bull pup; personal, portable, nuclear nightmare. The blastwave makes it dangerous as a closerange weapon though. Step on nuk; Plants an invisible mine just in front of you, making walking around a tricky business. We think it's a vile tool of the devil and frequently make pacts not to use it. Plasma nuk; High performance toaster from alien origin. Biohazard; Alien anti-mailman tool (pet), will affect a person hit unpredictably. Objects First aid kit; Godsend packages of mercy. usually placed in awkward positions. Ammo; More ammo, more death, more fun, 'nuff said. Human zapper; Alien tool that allows you to "take his life" Warp drive; Alien "Ticket to anywhere", that makes you doubt the randomness of a random placing.