	section "PLAY_MUSIC!",code_c   ; Code_Chip, -> MUST BE IN CHIPMEM!

	bsr	mt_init                ; JSR to init_routine!
loop:
	cmp.b	#$ff,$dff006           ; Wait for 255 !
	bne.s	loop

	bsr	mt_music               ; Plays note for note... 8)

	btst	#6,$bfe001             ; Mouse pressed ?!?!
	bne.s	loop

	bsr	mt_end                 ; Stops Music, clears DMS-Channels!

	moveq	#0,d0
	rts


	include "music.asm"            ; Include Music_PLAYER_ROUTINE!


mt_data:                               ; Label *MUST* be "mt_data" !!!
	incbin "Mod.SkidRowTheme"        ; Our ST/PT_Module...
 even

; Of course you can make your own Interrupt for the player_routine...

; Coded by iCARUS/hELLFiRE `96


