bRUtAL hOMiCiDE v1.1 ------------------------- Coding Pontus Lundwall Gfx Willis Lauskis & Pontus Lundwall © copyright 1995 Pontus Lundwall, Willis Lauskis - Buy weapons, other things and kill your friend in a maze - Release/spreading by.. .øO( çrÿ0Z0ñe )Oø. Date 16/9 1995 Contents --------- ...Features ...Introduction ...Installation ...Controlling ...The Shop Buying and selling Exiting What's this 'bout weapons? ...At The Arena General The Player menu Items Dying ...Hints & Tips ...Next Version, Final Words Features (v1.0) ------------------------------------------------------------ * Adrenaline pumping violent action! * Fully randomized mazes results in A COMPLETE NEW LEVEL EACH TIME! * Loads of goods in each stage! * Eight deadly weapons, ranging from pistol to lazer! * Blood, gore and corpses that brutaly stays! * Limited ammo! :( * Grenades & devestating nuke's that blow through anything! * 2-player simultaneous action!! * Maaaany bullets on screen at once! * Entierly written in assembler for maximum speed!!! (no dirty programming and thus works on all 680x0!) * Radars, and lots, lots of more!!!! * Smooth 25-fps action on any A500 running from chipmem! * 32-colour background gfx! Introduction... --------------------------------------------------------------- The year is 2044, and the prisons in the world are getting crowded with hardened crminals. Until now the guards and the prisoners often had a game in secret where two of the prisoners meet with weapons and slay each other. The winner was released, or he was helped to escape. The guards bet money and laughed at the tournament. Recently the government got hang of what they were doing at nights, and after a bit of discussion, they decided to legalize the killing. Altought they changed it a bit... The fighters now begin in a maze, with weapons from the 2000-century, and limited ammo (before this change they carried the guards wepaons, mzr-10's, a deadly lazerrifle with 85 MW effect!) And as a final touch, and probably to make some money, they will broadcast it on televison (yes, they still have tellys in the future, even tought they don't look like nowadays). And its here you get in... (I think you know what to do... :-) Player 1, kill player 2! Player 2, kill player 1! Action! Brutal Homicide is a game for two players, each player is awarded one half of the screen. I'd better say this in the beginning, and I will advise it more, to get full pleasure of this game, tape a book, pizzabox, or anything to divide the monitior in two halfes. When you can see what the other player is upto it mostly spoils the fun and the whole idea of radars is rather useless, whats the point in buying a radar and then your pal can look on your radar without buying one of his own? The playfield looks someting like this: +---+---------+ |PL1| | |---+ | | | | +---| | |PL2| +---------+---+ The rest is an wild jungle of brick walls. On the beginning of each round both players get three lives, two grenades, twentyfive bullets and one first-aid kit. These items can be found in their basecamp. Scattered in the maze there are more usefull items, and also items you dont want to touch; mines. As expected they blow you hard, 32 units its the cost in energy if you do it... Each player has as earlier said three lifes, and each life "contain" 96 units of energy. If you step on a mine that will cost you 32 units, a pistol shot 8 and a shotgun blast will make 32 units of damage. A Bazooka? It will blow you to hell (heaven?) immedately! That's the basics... Installation, problems. etc.. ----------------------------------------------------------------------------- This game needs 650kB of chipmem and 100kB Public (Chip or Fast). And at least an MC68000 processor... Now i know that you want to play it, so the game is'nt hard to install either. As you must have decrunched this archive, you HAVE installed it! If you're a diskdrive user you can start it by first typing... 1.Empty:> cd brutalhomicide 1.Empty:BrutalHomicide> BH11 BH11 beeing the main file of the game. Just make sure you're in the root of the directory `burtalhomicide' when running it, or you'll get file- error msgs. All files the game uses lies in the 'brutaldata' drawer. It must be in the same dir as the .exe file in order for it to run. If some file could'nt be loaded it will display a message. It will also display a message if you are short on memory. If you have 1Mb Chip and it does'nt work, reboot your computer and try again, the memory could be fragmentated. Controlling ----------------------------------------------------------------------------- The playfield is seen from birdview, and you control your prisoner with joysticks in port 1&2. The button is used to fire your current weapon. Autofire is not needed. You can acess the menu by pressing right&left amiga/shift buttons (see: the player menu). If you have a joystick with two buttons you can acess the menu with your second button. 'P' can be pressed to pause the game. If Esc is pressed during the play, the round is a draw, no one gets money and both players are in the shop again. If you press Pause and then Esc you're back to the mainscreen again. The Shop ----------------------------------------------------------------------------- Between the matches each player gets an oppurtunity to buy weapons, radars ammo etc, in a shop. The shop is divided into two screens so if you have your pizzabox between you and your mate, you cant see if he has bought a lazer or an extreme radar. In other words, you don't know what to expect! Buying and selling ~~~~~~~~~~~~~~~~~~ In each players upper window are the items listed that he can buy, often by price/power. You controll a flashing bar (cursor) and if you attempt to go under the window with it, it will turn into a button! The button now point at the item you wanna sell. You always get half the price when you sell something.. Exiting the shop ~~~~~~~~~~~~~~~~ At the bottom button theres a sign which says exit. If you press it your button will cease to flash and when both players have pressed, the shop is exited. If you change your mind after you've pressed exit you just have to move the cursor to break the state. Not to hard eh? What's This 'Bout Weapons? ~~~~~~~~~~~~~~~~~~~~~~~~~~ The 7 weapons are listed at the top of the window. When you begin you just have your shitty pistol, which is'nt listed in the store (only an idiot would like to BUY a pistol!). Upgrade! Here is a complete overview of the weapons, you'll soon find a favorite... Impactdamage is the power that the weapon attacks with. You die instantly when impactdamage reaches >96. Pistol ~~~~~~ Standard equipment for the warriors, low on damage and a huge reload time. Trash this one as soon you get the cash. Costs 250$ if anyone care, you will get 125$ for it when you sell it. Impactdamage: 8 Rifle ~~~~~ Better than the pistol, but it still has'nt got a decent reload time. Does twice the damage compared to a pistol tought. Impactdamage: 16 ShotGun ~~~~~~~ THREE times more damage than the pistol, but with a high reload. The most powerfull bullet weapon in the game. Sometimes, you can make double damage due to the spreading of bullets. Not to costy either. Runs on regular ammo (four shots a time). Impactdamage: 32-64 Uzi ~~~ Now you're talking! A weapon really impressive on reload and damage. If you perfer fast killing, this is your gun. cheap, and effecive... Impactdamage: 16 Bazooka ~~~~~~~ Rocket launcher with powerful ammo. The "small" 112mm warhead just causes a deadly explosion at contact with players, walls, parents etc. This warhead blows through walls instantly and each shot only costs 100$ so its five times cheaper than grenades and much more convinient. A very good tactic is to carry this as your first weapon and just fire at the walls when you get to a new stage. Much faster than planting a grenade, and you dont have to wait or run away from it! This is the perfect second weapon, it kills players in one shot and open walls. And it can be made a very dangerous allrounder for a price. But unless you have a regular gun ready in the backpack you are almost certain doomed, because of the reload time! (one second) Impactdamage: 134 MiniGun ~~~~~~~ A gun for all BIG boys... BAM-BAM-BAM! It has'nt got any reloadtime, and you kill your friend in a mather of seconds. Very good and rather cheap if you compare with the other heavy guns. Buy much ammo together with it! It consumes huge amounts! We have killed lazergun owners serveral times with a minigun. Very soft sound effect! The true allrounder rifle. Impactdamage: 16 LazerGun ~~~~~~~~ Huge Laserbeams pump out from your deadly lazergun. When you get hold of this weapon you better see to it that you have money for the batteries to. You will need one gun and atleast one battery (power cell). 12000$ is the cost for that package. One cell is good for 10 shots, and you kill your friend with one blow. You can carry more than one cell at a time. A lazerbeam, traveling at 300.000 km/s obviously moves faster than a bullet. Great for surprise attacks! When fired at a player it just cuts through him. Really cool... A lazer beam can travel through walls very short distances. Try shooting trough a sharp corner for example (the other player wont know what hit him!) Take care tought: If you run out of ammo on the level you are dead unless you have another weapon, because batteries can't be found, and the reloadtime is huge. A skilled player may even kill you with an smartradar and a minigun! (so you had better surprise him first!) Impactdamage: >768 (no one really knows...) SRT-P70 ~~~~~~~~ The P70 is a new experimantal weapon, just developed by the military. The special bullets are transparent and just stops if they run into a player or when they turn solid, which is after some distance. The sensoring is done by both bodyheat and CDD (Cell Detecting Device). With the weapon comes a jammersuit, which prevents you from being a target. They carry a smaller amount of highly venomous HN-35 which is sprayed from the shot at impact. This poison will damage the target with 8 about each second, when he is moving... When the enemy stands still the effects are slowed and just gives random damage. The impact it self will damage him by 32. The poisoning effect will dissapear when the victim picks up a first-aid or dies... Speed is equal in air and in walls. They travel over an area of half total screen. Only strong tactic for a P70 owner is to stay a bit away from the enemy. And fire in angles 90° and 45°; You need a radar. When you hit him, run away and wait for him to die... :) (Want to be extra nasty? Take all first-aid packs you see...;^) Impactdamage: 32 (8 constant <1 second after that, when he moves) (If you want to kill a P70 owner get a lazer and a radar real fast and a couple of turbo sticks is'nt too bad either. Or get a P70 you too! Tactic: Stay out of straight angles especially 90° 180° 360° 0°. Then surpise him and shot him in his ass! You can fool him to fire in the air by running fast in his shooting-field.) Swapping Weapons ~~~~~~~~~~~~~~~~ You may carry two weapons at a time, one in hand, ready to fire, and one in the backpack. The signs 'weapon 1' and 'weapon 2' in the shop screen shows what weapon you currently have. If you buy a new weapon the old one will be transferred to weapon 2, and the old weapon 2 will be sold. If you sell your weapon 1, your weapon 2 (if you have one) will be transferred to weapon 1. Weapon 2 will become 'none'. (You can sell both your weapons and enter battle but then you won't stand a chance, unless the other player is just as stupid!) Buying Ammo ~~~~~~~~~~~ Ammo is sold in different packs. The bigger the packs the cheaper the ammo. Always try to buy as big pack you can. If you sell ammo, you sell in rounds of 100 or if you have less than 100 in 10's (?). You only get 1$ for each shot. Ammo can be used to every weapon except the bazooka, P70 and the lazer. They require special ammo. Quick Ammo Table... Weapon Ammo Comment ------------------------------------------------ Pistol Regular - Rifle Regular - Shotgun Regular (4 at a time) Uzi Regular - Bazooka Missiles ("5-missiles") Boosted Bazooka Missiles ("5-missiles") Minigun Regular (MUCH!) Lazer Power Cell (15 shots each) SRT-P70 P70 Shot - The icons 'Ammo 1' and 'Ammo 2' is the amount of ammo each weapon has. If both weapons use the same ammo, then the same ammo is written twice, so it looks like you have double the amount as ammo 1 and 2 say the samething. Grenades ~~~~~~~~ Grenades are usefull items in this game. They can blow thru walls and hurt players in one blow. You always get grenades to start with, two as a matter of fact, so it could be useless to buy more than 7 (7+2=9=max). You may only carry 9 grenades. Radars ~~~~~~ Radars are effective trackingdevices for players, goods and walls. The more advanced contain very sofisticated electronics and are very expensive for that reason. Here is a list of the avalible radars and their uses: (NOTE: If you have a VERY bad TV-set with bad picture, you may not be able to see the walls and so the smart/extreme radars are useless...) Plain Radar ~~~~~~~~~~~ The plain radar just shows the players position in the maze. Nothing special about it, in other words. It's a cheap radar, so it helps much, get it if you have money left. Smart Radar ~~~~~~~~~~~ A Smart radar can execpt displaying players also view walls! This is a real advantage for the owner, as the maze is different each round. This allows him to effectivly sneek up on his enemy or run away from him. Extreme Radar ~~~~~~~~~~~~~ Is a radar so extreme it handles all of the above, and with the power- full addition to be able to locate items! Money, First aid packs, Ammo etc. will be dotted in the radar screen. But the price is so high you won't be able to buy this so soon. Radar upgrade ~~~~~~~~~~~~~ A little circut to place in your radar, it will enable it to show mines! Very usefull when you have a telly. Works on every radar and stays in if you buy a new one. You CAN learn to see the mines but it is hard when you go turboing through the labby (or was that lobby...?!)! This item can't be sold in this version. What is what on the radar? ~~~~~~~~~~~~~~~~~~~~~~~~~~ Different dots have different meenings. Here is a list: Light Pink (fast flashing) Player1 Light Yellow (fast flashing) Player2 Grey Walls White Mines Light Blue (Slow blinking) Usefull items Black Ground Different Items in the shop ~~~~~~~~~~~~~~~~~~~~~~~~~~~ GRENADE Grenade very common, use it to blow walls. Essential, and you get two at your camp every round. AMMO 10 Very small package of ammo. Buy this when you don't need the money. Single shot price is high; 5$! AMMO 100 Acceptable pack of ammo. Single shot price is 4$ POWER CELL Power cells for the lazer. Good for 10 shots. AMMO 500 Very big pack of ammo. Mostly used for the Uzi and Minigun. Single shot price is at 3$ HANDY NUKE Like a big grenade, causing a deadly explosion over a big area. You may carry three at a time. Extremly powerfull and leaves green, gloving radioactive dust after the explosion. This dust will damage players by 8 each second. Place a nukie at your pals base! They will loose energy each time they return! Be prepared for some serious effects when it detonates tought! P70 SHOT One shot for the P70 supergun. With 0.4 oz of HN-35, a venomous chemical, and will slowly and ofcourse painfully kill your enemy! 5-MISSILES Five missiles for the bazooka. Very cheep compared to grenades. BAZOOKA BOOSTER If you own a bazooka, this is a very powerfull upgrade. It will make it possible to launch missiles at fast rate, and then reload very fast. Extremly dangerous, but needs much ammo, and is'nt for free either... If you decide to sell your bazooka and have a booster in it, the booster will be sold at the same time, for half price ofcourse! SPY KIT Electronic device to "spy" on the opponent. A lamp in the panel with the sign 'SPY' to the right will show his status as.. Green -> much energy. Yellow -> medium-low energy. Red -> No ammo or little energy or poisoned by a P70 shot. Very usefull with a radar so you can keep away while he has good health, and go hunt him when he has no ammo! At The Arena ----------------------------------------------------------------------------- As soon both players leave the shop, the computer will start calculating the maze, this wont take more than one second. During this time a screen is displayed, with current player's score. When both players has pressed fire, a countdown will start and each player begins in opposite corner. The basecamp is bouilt of metall bricks for some reason. At the start of a round, both players get following: 25 Rounds of Ammo 2 Grenades 1 First Aid If you hav'nt any grenades when you begin you won't get far in the maze so therefor are the grenades enclosed. 25 Rounds are also guaranteed. As you wont be hurt when you start you better conserve your first aid till later, watch out though, the other player may make a little wisit at your camp... The Player Menu ~~~~~~~~~~~~~~~ Both players have a menu at their panel. It is three icons, a grenade, a gun and a nuke. To access the menu, press the shift button that corrosponds to your window or press your second joy button is you have one. The first square will flash. Pressing fire... ...at first square adapts a grenade. ...at second square toggles your weapons ...at third square adapts a nukie To quit the menu, press menu button one more time at last square, and the flash has dissapeared. Items ~~~~~ The land is'nt very clean in this place. There's much dirt lying on the ground and the walls are often cracked by some earlier war. The area might hide other things as fuel-depoes... Try fireing at one! At on the ground are various items. If you can't pickup an grenade or claymore, is it's because you already are carrying maximum nr of items. The mainmenu screen 'info screen' will give you more information on the items. Boxes with an 'A' on is ammo and each box contain 25 rounds, there are also an 50-pack with two boxes in each square. A greywhite stick is the turbo item, it will double your speed for 60 seconds. If you take serveral in a row, you will run one minute longer each stick. A red/white/grey stick turns you immortal to shots for 20 seconds. Look on your radar and see if your enemy is close before you take this and then attack. A little bag with some goldcoins in contains 425$. A big pile of yellow are many goldcoins.. worth: 1500$! Rare item. The 1up sign speaks for it self, it awards you with an additional life, and is rather rare. A grey box is a handy nuke. It used like a grenade but has 40 times more power. You may only carry three at a time. And you can't walk over an adapted handy nuke, like with a grenade... There is a white ball with a question sign on it. If you take it you may get one of the above (And you may die aswell)... Sometimes it just explodes hurting you.. Dying... ~~~~~~~~ When you for some reason die, a countdown will start on your screen with very big numbers. Then you're at your basecamp again. If you have been having a firefight with your mate you will find corpses and blood, that can sometimes help you retrace your steps. If you plant a handy nuke and don't get away you will die immedately. And if you don't get away from a grenade, it will cost you half of your energy. Sometimes lethal... When you get killed by your mate, he gets 500$ + a random of 255$. The winner of each round get 1500$ (the loser gets 350$). If a player gets blown away by a nuke or a grenade the other player will not get any money, unless he winns by killing him. Hints & Tips ----------------------------------------------------------------------------- Different situaitions, and what to do about them... You are gavely hurt, almost no energy left, and you have already usedup your basecamp-aid. If you can't find any on the stage go to your friends camp, in hope of that he has'nt used his aid. If he has, just try to sneek up on him shooting a few bullets in his back and then run, before he knows what hit him (requires radar usually). Or do the most common; the suicide attack, and try to get him to loose as much energy as possible. You will probably die, and next life go kill him! A common problem for all us Rambo dudes is lack of ammo. If you run out of ammo your only chance of survival is to retrive more ammo on the level. If you are using weapons with special ammo, lack of it often means death... And don't scream 'Oh, shit im out of ammo!', but you might have figured that out by your self... When the ground expoldes under you there was a burried mine there. These are as common as usual mines, but harder to find. There's just a little more dirt where they lie. The Radar Upgrade is usefull to. Surprise your enemy by selling one of your lives and buy a shotgun for the first round. You mostly win with one life less with that weapon. Selling lives is sometimes very good. You get half price, and that is 1850$. Not recommended for beginners... Another tactic is to sell one life each round and save the money for something expensive. If you own a rifle and your enemy a lazer, sell all your lives and save the money for a lazer too! If you carry maximum handy nukes and find one more, place a grenade besides the nuke. The grenade will blow the item to dust and prevent your pal to get it. This works with all items, and you can use nukes instead of grenades. If you are poisoned by a P70 shot and know that there's no medicide around, you can commit suicide by planting a nuke or a grenade on your self. Then the other player won't get any money for killing you! Different Equipment Combinations Economy ------- Weapon 1: Minigun or Uzi Weapon 2: None Radar: Plain + upgrade Heavy ----- Weapon 1: Minigun Weapon 2: Bazooka Radar: Plain or Smart + upgrade 1st Round Best -------------- Weapon 1: Shotgun Weapon 2: None Radar: None Faggot ------ Weapon 1: Rifle Weapon 2: pistol Radar: none Berserker --------- Weapon 1: Bazooka + booster Weapon 2: Minigun Radar: Plain + Upgrade Sniper ------ Weapon 1: SRT-P70 Weapon 2: Bazooka Radar: Extreme + Upgrade Supirior -------- Weapon 1: Lazer or SRT-P70 Weapon 2: Bazooka + booster Radar: Smart or Extreme! + Upgrade dR.M Special ------------ Weapon 1: Lazer Weapon 2: Bazooka + booster Radar: Extreme + Upgrade Next Version, Final Words ----------------------------------------------------------------------------- First, any damage caused by this game is not my responsabillity, if you go insane by playing it, am i to blame?! It had no viruses when it was released and it is not a trojanhorse either. It come's without any guarantees! The idea of Brutal Homicide was born sometime in the early winter of 1994, by Dr.M / Cryozone and Ash. We started, and have worked on and off under sometime now (we did'nt touch it during spring). Also thanx to the people on Fidonet who helpt me with soundplaying and a great keyboardhandler. Sorry can't remember your names... :( This version of Brutal Homicide is FreeWare. It can be spread out, copied, etc. As long as all files remain unchanged. If included in a magazinedisk or other commercial profital things, let me know and send me a copy to! AND D-O-N-T CHANGE THE ORIGINAL ARCHIVE! Some files were packed with StoneCracker 4.10.3. Great packer, saved me lot of bytes. The game also uses this packer for internal packed gfx. Thanx Mr. Spiv! The next version of bRUtAL hOMiCiDe will probably be shareware with an accepable fee (40-60 SEK about 8$, 5£). Seriously, 50 SEK is just a six-pack peoplesbeer (folkpiss), Brutal Homicide is more powerfull and lasts longer! Features in forth comming version... * Tournament, gather all your friends, buy SOME beer and play all night! * A couple new weapons, megalazer, flamethrower, nukerrockets.. * A couple new items, total turbo, teleporter, tear gas, claymores.. * Save option, play 50 rounds, save at 23 and continue later! * Bigger playfield, 50*50 square instead of 40*32!!! * Preferences option, change start money, level enviroment etc. * New Graphix and Sound... * Abillity to pick up an item and save it in your backpack for later use! * Mission option, arcade play in single or dual mode! * ShareWare Fee, Enabels YOU to pay ME cash and get better versions! (With reservation for any changes... :) The following features MAYBE be true if i get some letters, begging me to make them... (*) Computer players, skilled computer players for single play (((((*) Modem version or atleast a null-modem version))))) Thanx to all my playtesters (and their ideas)(could'nt be translated).... Micke "Han e fan alltid odödlig! heha..Eller hur?" Henrik "bhhm, självkart vinner han... :(" aSh "MEN VA FAAAAAAAAAN!! JÄVLA %&!×£*" Johan "Hur kunde du vinna?" Andreas "Sådär kan man ju inte göra!" Silvio "Fan." rOOSter "Jag 'toska' som faan!" We've worked very long on this game, and i think the least you can do is to write and tell me what you think about it, maybe including some ideas, or buggreports... This will encourage us to make further versions. Pontus Lundwall Häggviksv. 12 19150 Sollentuna Stockholm SWEDEN tja!