From owner-lightwave-l  Mon May  1 03:46:58 1995
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	     (from John Gross <jgross@netcom.com>)
	     (at Fri, 28 Apr 1995 20:19:38 -0700 (PDT))
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From: mark@fusion.MV.COM (Mark Thompson)
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John Gross <jgross@netcom.com> replied:
> Actually the current prerelease of LW 4.0 does handle sequences ending in 
> .tga.

Well then chalk that up to the joys of being a beta tester :-) My current
beta version does not do that. Looks like I need an update!
     *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
     *           Mark Thompson               (603) 424-1829       *
     *         Fusion Films Inc.           mark@fusion.mv.com     *
     *     Radiant Image Productions                              *
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 

From owner-lightwave-l  Mon May  1 08:37:21 1995
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 >> But after hours of playing around, I cannot seem to get the
 >> bone "influences" to work properly with the model.
 
 >Maybe I'm not crazy.  I've spent hours of work and sleepless nights
 >trying to make bones work properly for a character figure, and I've
 >not been able to do it without splitting the character into separate
 >objects.
 
 >I'm not sure it can be done.  Still, I'd be overwelmed with joy if
 >someone could tell me I'm wrong.
 
I did an attempt to animate the triceratops using bones and failed
miserably.  I had over 30 bones in it, toes, jawbones, everything,
and even simplified the bone layout in later attemps.  Never could
get them to work right  The only way it would work was to split up
the triceratops.
 
Tank
 
 

From owner-lightwave-l  Mon May  1 10:09:52 1995
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Date: Mon, 1 May 1995 13:31:50 +0200 (MET DST)
From: Ole Andre Schistad <Ole.Andre.Schistad@ifi.unit.no>
To: lightwave-l@netcom.com
Subject: Re: DraCO's RISC chip for Amiga
In-Reply-To: <199505010317.WAA08757@lois.dti.com>
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On Sun, 30 Apr 1995 blaise@lois.dti.com wrote:

> workstations.  The only problem is that this processor is not running 
> NT (if it is, please ignore my ENTIRE post), and therefore has, as of 
> this moment, exactly zero applications.

The DraCo is an amiga clone , and as such runs a customized version of
AmigaOS. It originally comes with an 060 , but can supposedly be upgraded
with RISC chips later. The RISC upgrade will almost certainly include
a 680x0 emulator . So LW will still run with the RISC upgrade , NT or
no NT. Unfortunately , emulating a totally alien instruction set
produces a huge overhead , and that's why a specific port of LW would
be nice . I doubt it's justifiable for NewTek to spend time porting
LW to work in a native-mode though , as the user base with Alpha'ed
DraCos will probably be very small.


> 
> Applications are written to an operating system first, and a 
> processor second, so Lightwave would have to be much more than 
> "patched" in order to run on this accelerator card.  This is the same 
> argument that causes NewTek to say that an NT/PowerPC port would be 
> much easier than a MacOS/PowerPC port.

Actually , the whole point of the DraCo is to allow people to
keep their old programs and AmigaOS , and still be able to upgrade to
state-of-the-art CPUs. Personally , I love the amigas operating system,
in spite of all its quirks (No resource tracking hence no proper kill,
flaky VMem etc) . A DraCo would be right up my alley , if only I could 
afford one. 

#include <stddisclaimer.h>
#define REALNAME 	Ole Andre Schistad
#define EMAIL		(schizo@nvg.unit.no || olesc@ifi.unit.no)
#define OCCUPATION	Comp.Sci student and 3D animation hobbyist.
main(){ printf("Hello World\n");return(-1);}
/* The world is an illusion. */


From owner-lightwave-l  Mon May  1 10:39:09 1995
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Subject: Need Lft Hand Object
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Does anyone have or know someplace I can download a lefthand object. I need
to make a pair of white gloves for an invisible magician. By restting the
surfaces on the hand obj included with LW, I can use it for the right one but
have been unsuccessful in modifying it for the left one. TIA

Robert <just trying to FLY-r> Coates

From owner-lightwave-l  Mon May  1 11:58:07 1995
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To: lightwave-l@netcom.com, lightwave-l@netcom.com
From: pdavies@magnet.com (Paul A. Davies)
Subject: Re: HELLO 
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>Of course this can only be done with one saved motion path...it would be 
>really cool if we could APPEND motion paths so that a bunch of seperate 
>sets of keyframes could be saved and then added together later.  
>
>As an example, if you had 5 different 200 frame motion paths that you 
>wanted the camera to follow over the course of a big 1,000 frame anim, 
>you would load the first motion path and then append the other four 
>motion paths to it for the final 1,000 frame motion path.
>
>This would probably be a bitch to program though....or maybe not?

3dStudio already has a feature like this and it is extremely handy but I'd 
much rather see it implemented in LW.

Alias Power Animator has a feature - sure just one - that I'd like to see in 
LW. It allows you to view multiple motion curves simultaneously. Not only 
can you view and manipulate all of an object's motion, rotation, scaling and 
visibility at once, you can also select any or all other elements in the 
scene and view and edit their curves. This can be a little overwhelming at 
first but it allows you to easily match timing and motion of seperate events 
for seperate elements. Just imagine being able to view or edit an objects 
motion graph at the same time as it's morph envelope!

Cut, copy and paste features for multiple keys in the Motion Graph would 
also be very handy.

If any of these features have been added to 4.0 please forgive me I haven't 
seen it yet.

Paul Davies
Concept Artist
Magnet Studios

From owner-lightwave-l  Mon May  1 11:49:35 1995
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From: DMetcalfe <downinit@teleport.com>
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Subject: Re: Flyer-list?
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There is the Toaster-l, admin'ed by DJ McCoy, same guy who handles the 
Lightwave-l. There's a decent amount of Flyer discussion there, mostly 
complaints. ;)

mail to listserv@netcom.com

subscribe toaster-l


Darren Metcalfe              "Had this been an actual emergency, 
downinit@teleport.com         we would have fled in terror,
                              and you would not have been informed"

From owner-lightwave-l  Mon May  1 11:36:34 1995
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From: James Jones/Nibbles and Bits <jgjones@earth.usa.net>
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Noticed a few things about the new 4.0 pre-release Modeler that I
haven't seen mentioned before, so I thought I'd, um, mention them:

* Merge Polys is much improved... instead of leaving a string of
  connected points on the interior area of the adjacent polygons,
  it now disconnects those points and leaves a nice polygon
  around the exterior perimeter of the original polys. (This is,
  in addition to being really neat, kinda hard to describe.)

* Metaform handles adjacent, non-selected polygons differently. Not
  sure if this is an improvement, but it makes some interesting
  patterns. :)

* Cool blue surface normals.

* Keyboard Shortcuts is under the F12 key.

-Jim


 | AmiQWK 2.7 - S/N 0232 |
... James G. Jones * NIBBLES & BITS * jgjones@usa.net
      

From owner-lightwave-l  Mon May  1 12:37:04 1995
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To: ecohane@ix.netcom.com (Eric Cohane), Eric_Thornquist@mindlink.bc.ca
From: Brady@desktopimages.com (Desktop Images)
Subject: Re: Fwd: Re: LW 4.0 Scene Loading Problem!
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At 03:12 PM 4/30/95 -0700, Eric Cohane wrote:
>>Hi All - Just got my spanking new LW 4.0 PC and whenever I load a 
>>scene I have copied over from my Amiga (on a disk via CrossDOS), LW 
>>crashes!  
>>Loading the scenes that come with LW 4.0 PC works fine, it's just the 
>>scenes I copy from the Amiga.  I'm running Windows 95 with 16 Meg of 
>>RAM.
>>Is anyone else having this problem?  Is there a solution?
>

I think it may be a bug with Win 95.  I have trouble loding both scenes
created on the Amiga and on the PC system.  They all load fine, however,
under NT.

 
 Brady Caverly             Instructional Videotapes for
 Desktop Images         Desktop Video, Computer Animation,
                            Windows and the Internet.
               **ORDER 1-800-377-1039**
       Or http://www.destkopimages.com/desktop/
  *********MASTERING THE TOOLS OF TOMORROW*********

From owner-lightwave-l  Mon May  1 15:04:22 1995
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From: bdady (Brian Dady)
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> Does anyone have or know someplace I can download a lefthand object. I need
> to make a pair of white gloves for an invisible magician. By restting the
> surfaces on the hand obj included with LW, I can use it for the right one but
> have been unsuccessful in modifying it for the left one. TIA
>
> Robert <just trying to FLY-r> Coates

Try mirroring your right-hand object across its long axis (after offsetting
so it doesn't cross the long axis).

Brian						VideoMagic --*

From owner-lightwave-l  Mon May  1 14:54:44 1995
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Date: Mon, 1 May 1995 16:56:54 -0400
Subject: Re: Bones problem.
To: LightWave Mail List <lightwave-l@netcom.com>
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On Sun, 30 Apr 1995 mbutler@micron.net wrote:

> Maybe I'm not crazy.  I've spent hours of work and sleepless nights trying to 
> make bones work properly for a character figure, and I've not been able to do 
> it without splitting the character into separate objects.


Personally, the only way I've ever been able to get reliable results with 
Bones is to model my characters with the arms and legs as seperate objects.
Here are some tips I can give you for working with bones...

For your average humanoid character, you should have five objects, a 
torso/head, two arms, and two legs.

Put a good sized bone in the torso and a couple of bones in the neck and 
head...you can also put bones where the shoulders would be if you want to 
simulate shoulder movements when moving the arms.

Parent the arms to the torso and add bones to them...put the first bone 
where the torso shoulder bones are/should be and make all other bones 
children of this first "shoulder" bone.  By doing this, you can match 
torso/shoulder movements to the bone movements of the arms.

Parent the legs to the torso and add bones where appropriate.

Make sure all bones' rest lengths cover the entire portion of the object 
you want that bone to manipulate, but never have them overlap.  

When applying bones to fingers or very close objects, try to model the 
object with as much space between each finger as possible...this will 
lessen the effect of bones influencing other parts of the object you 
don't want them to. 

Never use Limited Region bones for this type of animating...the only 
thing I've ever found Limited Region bones useful is doing facial 
expression or very subtle disturbances in an object.

When animating, move only the bones and not the objects themselves.

I have found it convenient sometimes to keep the bones' rest positions 
keyframed at frame 0, especially when tweaking the movements of your 
character's bones.  Start your animation keyframing at frame 1 so the 
rest positions can be easily adjusted if need be.  


Hope these suggestions help....

                                      -David Warner
                                       Event Horizon Graphics

From owner-lightwave-l  Mon May  1 15:29:36 1995
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From: Ed Hoffmann <ehoffman@iac.net>
To: lightwave-l@netcom.com
Subject: Another strange screen display problem!
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I was going through the metaform tutorial in the latest LWPro (LW 101), 
and liked the results so much, I decided to cut the numbers into the 
faces and make the complete die object (as in singular of dice ;-) ). So, 
I created my metaformed die, and made number 1-6 in another layer, 
positioned the letters one by one, and did a boolean subtract to creat 
the recessed numbers on the die faces. Looked great, even had all the 
surfaces named right! I went to save the object, no problem. I also 
exported it to Layout. Still in Modeler, though, I reloaded the object 
and it was all hacked up! While the original object looked fine in the 
solid preview, the reloaded one had strange lines internal to the die 
connecting seemingly random points from one face to another! No real 
pattern, just a mess, although the outside contour of the die was ok. 
When I went to Layout, that version was all screwy too, and rendered with 
weird holes were the strange connecting line were! I tried to save with a 
different name, with nothing in the other layers and nothing!

Anyone have a clue? BTW, this is LW 3.5 SA (Amiga, obviously) with no 
past problems at all!

------------------------------------  my sig!  ------------------------------
|       I brew the beer I drink!          #    This sig has been cruelly    |
| Try the Ohio Valley Amiga Users Group   # tested on furry little animals. |
|   home page --> http://www.ovaug.org    #     http://iac.net/~ehoffman    |

From owner-lightwave-l  Mon May  1 16:52:25 1995
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To: lightwave-l@netcom.com
From: dan@acti.com (Daniel J. McCoy)
Subject: Re: Flyer-list?
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>Hi, does someone on here know if there is a flyer list, and if so it's 
>address? If not maybe one of you kind LW'ers who has a flyer can explane 
>an odd problem I had at a studio yesterday:

Currently, the Video Toaster mailing is a good place to post Flyer related
items.  To subscribe to the Toaster mailing list, send e-mail to
"listserve@netcom.com".  In the body of the message, include:

subscribe toaster-l
end

If you wish to subscribe an address other than the one you're sending e-mail
from, include that address after 'toaster-l'.

Depending on what happens this week, I might not move the mailing lists over
to Primenet.  They do allow for digests however they are considered as
another mailing list and at $10.50 per mailing list with four mailing
lists...  I'm checking in with another mailing list/web site service now
that may be far more reasonable.

The fun continues...

Dan

--
Daniel J. McCoy | djmccoy@primenet.com or netcom.com and dan@acti.com

From owner-lightwave-l  Mon May  1 19:14:28 1995
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To: lightwave-l@netcom.com
From: Daen_Campbell@mindlink.net (Daen Campbell)
Subject: Re: Need Lft Hand Object
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>To: lightwave-l@netcom.com
>
>Does anyone have or know someplace I can download a lefthand object. I need
>to make a pair of white gloves for an invisible magician. By restting the
>surfaces on the hand obj included with LW, I can use it for the right one but
>have been unsuccessful in modifying it for the left one. TIA
>
>Robert <just trying to FLY-r> Coates
>

How about loading the right hand into modeller, mirroring it & then deleting
the right hand?

DC

From owner-lightwave-l  Mon May  1 19:14:53 1995
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From: Mike Powell <mikep@falcon.sr.hp.com>
Message-Id: <199505012329.AA050640967@falcon.sr.hp.com>
Subject: Re: Another strange screen display problem!
To: lightwave-l@netcom.com
Date: Mon, 1 May 1995 16:29:26 -0800 (PDT)
In-Reply-To: <Pine.SUN.3.91.950501102845.24741D-100000@little-miami.iac.net> from "Ed Hoffmann" at May 1, 95 10:35:32 am
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> 
> I was going through the metaform tutorial in the latest LWPro (LW 101), 
> and liked the results so much, I decided to cut the numbers into the 
> faces and make the complete die object (as in singular of dice ;-) ). So, 
> I created my metaformed die, and made number 1-6 in another layer, 
> positioned the letters one by one, and did a boolean subtract to creat 
> the recessed numbers on the die faces. Looked great, even had all the 
> surfaces named right! I went to save the object, no problem. I also 
> exported it to Layout. Still in Modeler, though, I reloaded the object 
> and it was all hacked up! While the original object looked fine in the 
> solid preview, the reloaded one had strange lines internal to the die 
> connecting seemingly random points from one face to another! No real 
> pattern, just a mess, although the outside contour of the die was ok. 
> When I went to Layout, that version was all screwy too, and rendered with 
> weird holes were the strange connecting line were! I tried to save with a 
> different name, with nothing in the other layers and nothing!
> 
> Anyone have a clue? BTW, this is LW 3.5 SA (Amiga, obviously) with no 
> past problems at all!
> 

	This appears to be a _big nasty bug_.  It may to be related
	to the copy protection of SA since I have only heard of this
	problem in SA.  It has cost me many hours of work.  I think
	that it might also be related to the import/export of objects,
	but since everyone seems to use this so much, it's hard to
	tell.

	I think this "spider-web" scrambling is the way modeler
	responds to a 'missing dongle'. 

	I have not seen this problem with the Toaster version.

	Copy protection is understandable, but copyprotection that
	destroys work and makes a port unusable is simply intolerable.

	Of course the nasty part of this one is that you don't have
	any clue that there is a problem with your object usually until
	_after_ you have saved it... meaning that the last usable
	version of your object was written over.
	
	Damn.  I hope it doesn't bite you again... and perhaps it will
	be solved in V4.0...

	-Mike-

From owner-lightwave-l  Mon May  1 20:10:04 1995
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From: John Gross <jgross@netcom.com>
Subject: Re: Bones problem.
To: lightwave-l@netcom.com
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> > But after hours of playing around, I cannot seem to get the
> > bone "influences" to work properly with the model.
> 
> Maybe I'm not crazy.  I've spent hours of work and sleepless nights trying to 
> make bones work properly for a character figure, and I've not been able to do 
> it without splitting the character into separate objects.


Getting bones to work well with a solid character is/was not, shall we 
say, that easy.

Some new bone advances for the final shipping 4.0 should prove to help 
that along...

JG

From owner-lightwave-l  Mon May  1 20:35:46 1995
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From: ggarramuno@sicoar1.satlink.net (Gonzalo Garramuno)
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Thanks everybody who answered my request.  The macro was uploaded by 
Suraj Gulrajani to the Tomahawk site.  You may need to wait for a couple 
of days for the FTP Admin to move it to the /LW/arexx directory.
BTW... I made a silly mistake and sent Suraj a buggy macro, so I have 
sent him a new one, with added features.

Gonzalo Garramuno
ggarramuno@sicoar1.satlink.net
Carlos Sorin Cine S.R.L
Buenos Aires, Argentina

From owner-lightwave-l  Mon May  1 19:51:10 1995
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From: Carl Andrew Johnson <cjohnson@crl.com>
To: Lightwave <lightwave-l@netcom.com>
Subject: Named Motions
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I've notced while checking ut LW scene files that motions can be named.
DOes this mean that if I have a scene file and want to change up the 
motion, all I have to do is edit the scene and specify a motion file?

Carl

From owner-lightwave-l  Mon May  1 19:45:56 1995
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From: Adam Ives Chrystie <adamchry@cats.ucsc.edu>
Subject: Modler speed on PC?
To: Lightwave List <lightwave-l@netcom.com>
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Could someone comment on the speed of modeler?? How are teh screen 
updates compared to Amiga?? how about some of those complex commands??? Thanx



-------------------------------------------------------

I'm just following my GROOVE and spreading happiness :)
-------------------------------------------------------
University Of California at Santa Cruz - UCSC
Adam Chrystie adamchry@cats.ucsc.edu
-------------------------------------------------------

From owner-lightwave-l  Mon May  1 20:31:10 1995
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From: davewarner@globalone.net
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Date: Mon, 1 May 1995 17:06:29 -0400
Subject: Re: LightWave 3.5 is fading fast!
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On Sun, 30 Apr 1995 videoman@netcom.com wrote:

> > Last night, I had to turn my machine off 4 times, reload the scene and 
> > try rendering before I finally got LW to start rendering without the 
> > little speckles showing up.  
> 
> I'm not so sure this is LW. Do you run other software a lot? I have had 
> my amiga do strange display suff, (even had one wig out at a studio) and 
> 9 times out of ten it was the Custom chips on the MB getting over heated. 
> try taking the cover off... setting a small fan to blow cool air over it 
> and see if your speckles still show up... worth a try eh?

Well, my first thought was that this was a heating problem, but the thing 
is, if I just let the computer render away, it can go for days or weeks 
of uninterrupted rendering without any speckles whatsoever.  If I 
interrupt a rendering (for whatever reason) and restart it later, there's 
20 or 30 percent chance now that LW will start rendering speckles in the 
image.  Sometimes I can get rid of the speckles by simply rebooting, or 
sometimes I have to shut the machine off altogether, but it usually works 
fine once I power up again and reload the scene.

I do not run any other programs in the background aside from the usual 
Arexx stuff and occasionally Pegger....these programs do not seem to have 
any affect on the speckles.

Oh well, guess I'll have to hope for the best when LightWave 4.0 shows up!

                                      -David Warner
                                       Event Horizon Graphics


From owner-lightwave-l  Mon May  1 21:54:55 1995
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From: Eric_Thornquist@mindlink.bc.ca (Eric Thornquist)
Subject: Thanks & Bernoulli 150 CrossDOS Mountlist?
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Hi All,

Thanks to all for the help on loading Amiga scenes into LW 4.0 on the PC 
under Windows 95.  It does appear the solution is to Load from Scene the 
objects, save them all, and then edit the scene file to point to the right 
directories.  Perhaps the crashing can be fixed in the final release?  
Please, Allen?

Now for my next problem.  I'm shuttling the completed frames from the PC to 
the Amiga (with a PAR) by using a serial connection.  This is way too slow.  
I have a Bernoulli 150 that I can connect to both but cannot get the Amiga 
to read it using CrossDOS.  Do I have to buy the commercial version of 
CrossDOS or does someone have a mountlist that will do it for me?

Rick

From owner-lightwave-l  Mon May  1 20:39:41 1995
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Date: Mon, 1 May 1995 18:52:16 -0400
Subject: Re: Looping Brush effect?
To: LightWave Mail List <lightwave-l@netcom.com>
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On Sat, 29 Apr 1995, Thomas Healy wrote:

> I'm trying to figure out how to do a "Looping Anim-Brush" effect in LW
> like you can do in Dpaint.  I.E.: I have a 60 frame loop of a walking figure 
> and I want to incorperate it into a longer Animation where the figure walks
> through a room and out.  What I'm looking to do is like what you can do in
> Dpaint.  Take a "Anim-Brush" and loop it within the Animation.  Is there a
> way to do this in LW? The closest thing I can figure is to manipulate the
> motion path of the walking figure.  Anyone have any Sugestions??

Hmmm...I'm not sure if you're asking about looping the movements of an 
object or using a looping image sequence within your LightWave animation,
so I'll cover both!

To make an object repeat it's movements throughout a scene, simply select 
that object's Motion graph by pressing 'M' and then click on the Repeat key.
Whatever motion you've defined for that object will repeat throughout the 
entire animation.  Please note though, that if you've animated the object 
using Bones, then you'll need to click on Repeat for each bone's motion 
graph.

Now, if you want to use an "anim-brush" within a LightWave animation, the 
looping anim brush will need to be saved as individual sequential images 
(an Image Sequence).  So, load your anim brush into DPaint, and save it 
as an image sequence...when you select the Save Picture option, you'll 
see "From" and "To" fields, which should be set to the first frame for 
"From" (usually 1) and the last frame for "To"...when you click Save, 
DPaint will save your image sequence by appending the appropriate frame 
number onto the save file name.  So you've saved the actual image sequence
you'll need for brush mapping, but you still need to save an Alpha image 
sequence to use for clip mapping, so go into the palette menu and change 
all the colors (except for the black background) to solid bright white 
(values of 15,15,15)...so you'll now have an animation of a white shape 
against a black background.  Save this image sequence the same way you 
did before but use a slightly different filename and maybe a different 
directory.  You now have two sets of image sequences which you will then 
map onto an object in LightWave.

Enter LightWave and then Modeler...select the Box tool and draw a 
rectangle in the X/Y view that's maybe 6 units wide by 4 units high.  
Click Make.  Select Polygon from the TOP of the screen and then click the 
Surface button on the left side of the screen...type in an appropriate 
surface name for the rectangular polygon you just made(ex:plane).  Select 
Object from the top of the screen and Export this object as whatever you 
want to call it (ex:plane.lwob).  Go back to LightWave's Layout screen.

Select Images from the top of the screen and click on Load Image Sequence,
find the first image sequence you saved from Dpaint and click on one of 
the frames...then remove the last three number from the filename and 
press enter (so if the image filename is "FRED.004", you should have 
entered "FRED.")...no image will be loaded just yet, but LightWave knows 
where to look for it when it's ready....next you want to click on Loop 
Sequence and enter the number of frames in the image sequence.  Now do 
the exact same thing for the second image sequence you saved from DPaint 
but use the different filename/directory you saved the second image 
sequence under.

Next, select the Surfaces menu and find the polygon surface name you 
selected for your object (ex:plane)...click the little T button (for 
Texture) next to the Color selector window...you'll see Planar Image Map, 
which is what we'll use here, and a bar under it that says "None"...put 
the mouse pointer on the bar with "None" in it, hold down the left mouse 
button and find the first image sequence you loaded into LW.  Click the 
"Z" axis button and then click Automatic Sizing, also click okay when the 
Automatic Sizing warning appears.  Then click on Use Texture at the 
bottom of the screen.

Next, select the Objects menu and find the name of the object you 
exported from Modeler...click the "T" (Texture) button next to Clip Map.
Select the second image sequence you loaded into LW, set it for the Z 
axis and hit the Automatic Sizing button like you did for the first image 
sequence under the Surfaces menu...last, click on the Negative Image 
button.  Clip Mapping will cut out any parts of an object that have white 
mapped onto it, so everywhere there was black in your Alpha image 
sequence will now be white (Negative) and your object will be cut out to 
match these areas of white.  Click Use Texture and then save your objects 
and this scene.

Whew!  You're ready to render now....what you should end up with when you 
render is the image of your anim brush on a flat "cardboard cutout" object.
Since you selected Loop Sequence, the images used for brush mapping and 
clip mapping will automatically repeat throughout the length of you 
animation.  You can then move the object through the scene, thus 
mimicking DPaint's Move function.  

This technique would be especially useful if you had an image sequence of 
a person running or swimming...you could move the object across the 
screen and it would look as if the person were running or swimming across 
the screen...you could then add objects in front of and behind this 
person and get a nice layering effect.  =)


If you have any questions about what I've described above, then ask away...


                                      -David Warner
                                       Event Horizon Graphics


From owner-lightwave-l  Mon May  1 23:25:12 1995
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Date: Tue, 2 May 1995 00:34:13 -0400
Subject: Re: Another strange screen display problem!
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On Mon, 1 May 1995, Ed Hoffmann wrote:

> I reloaded the object 
> and it was all hacked up! While the original object looked fine in the 
> solid preview, the reloaded one had strange lines internal to the die 
> connecting seemingly random points from one face to another!

Sounds like a loose dongle to me...make sure that lovely little piece of....
....err.....copy protection is securely connected to your serial port and 
try reloading the object, it should have saved properly, but LW will not 
load objects properly if the dongle is acting finicky.

Make sure your computer is off when you try to reseat the dongle...also, 
make sure the dongle's screws are tightened down, but not too tight.

                                      -David Warner
                                       Event Horizon Graphics


From owner-lightwave-l  Tue May  2 00:20:42 1995
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From: John Gross <jgross@netcom.com>
Subject: Re: Modeler 4.0 
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On Mon, 1 May 1995, James Jones/Nibbles and Bits wrote:

>> Some cool new Modeler stuff

Don't forget that you can save zoom levels/layers and window sizes under 
the numeric keypad keys and do math in the numeric requesters!

JG

From owner-lightwave-l  Tue May  2 00:32:10 1995
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From: John Gross <jgross@netcom.com>
Subject: Re: Another strange screen display problem!
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> I was going through the metaform tutorial in the latest LWPro (LW 101), 
> and liked the results so much, I decided to cut the numbers into the 
> faces and make the complete die object (as in singular of dice ;-) ). So, 
> I created my metaformed die, and made number 1-6 in another layer, 
> positioned the letters one by one, and did a boolean subtract to creat 
> the recessed numbers on the die faces. Looked great, even had all the 
> surfaces named right! I went to save the object, no problem. I also 
> exported it to Layout. Still in Modeler, though, I reloaded the object 
> and it was all hacked up! While the original object looked fine in the 
> solid preview, the reloaded one had strange lines internal to the die 
> connecting seemingly random points from one face to another! No real 
> pattern, just a mess, although the outside contour of the die was ok. 
> When I went to Layout, that version was all screwy too, and rendered with 
> weird holes were the strange connecting line were! I tried to save with a 
> different name, with nothing in the other layers and nothing!

Did your dongle fall out?

JG

From owner-lightwave-l  Mon May  1 22:20:13 1995
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Date: Mon, 1 May 1995 14:56:14 -0800
To: lightwave-l@netcom.com
From: bblevins@uidaho.edu (Bryan Blevins)
Subject: Re: Need Lft Hand Object
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>Does anyone have or know someplace I can download a lefthand object. I need
>to make a pair of white gloves for an invisible magician. By restting the
>surfaces on the hand obj included with LW, I can use it for the right one but
>have been unsuccessful in modifying it for the left one. TIA
>
>Robert <just trying to FLY-r> Coates

Why can't you just mirror the hand?

Bryan

----------------------------------------------------------------------------
---------
Bryan J. Blevins             Clothes make the man.  Naked people have   
Blevins Enterprises, Inc.      little or no influence on society.
bblevins@uidaho.edu                       -- Mark Twain


From owner-lightwave-l  Tue May  2 01:03:54 1995
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Date: Mon, 1 May 1995 19:22:51 -0400 (EDT)
From: James Brooks <jamesb@clark.net>
To: Lightwave Mailing List <lightwave-l@netcom.com>
Subject: April issue of LWPRO out!
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YaaHoo!!!  Just received my April issue of LWPRO!  :-)


FYI
---

Issue consist of:

- Tutorial on Sparks  (the program)

- Tutorial on creating a Starfield

- Tutorial on creating Fractal trees by using PC program, LPARSER

- Tutorial on making Simple Refraction

- Tutorial on Metaform (Lightwave 101)  "Holding curves with Metaform"


Well, it is time to dig in and have fun!  :-)

Later,

Alex

---------------------------------------------------------------
James "Alex" Brooks              Amiga 4000/040/28MHz 20MB RAM
Lightwave 3.5 / Imagine 3.0      VideoToaster 4000 3.1
Syquest 3.5" 270MB		 Bernoulli 90Pro
NEC 3xp Triple Speed CDROM       Warp Engine 4028
Epson ES-600C Scanner            E-Mail: jamesb@clark.net
--------------------------------------------------------------

From owner-lightwave-l  Tue May  2 01:17:41 1995
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Date: Tue, 2 May 95 01:22 BST-1
From: garygfx@cix.compulink.co.uk (Gary Fenton)
Subject: Re[2]: DraCO's RISC chip for Amiga
To: lightwave-l@netcom.com
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In-Reply-To: <199505010317.WAA08757@lois.dti.com>

blaise@lois.dti.com wrote:

>I'm entirely biased by the fact that we sell Alpha workstations, but 
>I don't get it.  When you talk about an Alpha processor that runs at 
>450 MIPS, you are probably talking about the 21064A.  If you put 
>enough memory and cache alongside this thing so that it becomes a 
>reasonable renderer, then you're in the price range of cheap 21064A
>workstations.

The Alpha card will cost 2000 to 3000 DM (German currency) so I guess that's
under $2000? (sorry if my previous post gave a different figure). This is
cheaper than an Alpha WorkStation even if you add RAM. (Unless you're
selling Alphas at really good prices? :-)

>NT (if it is, please ignore my ENTIRE post), and therefore has, as of 
>this moment, exactly zero applications.

Correct. A library is being written (eg alpha.library) which will allow
programmers to write apps which utilise the Alpha as a co-pro. I'll post
more info if I get any. I'm just a journalist! :-)


Gary F.  

From owner-lightwave-l  Tue May  2 01:18:36 1995
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From: dretch@IslandNet.com (Christopher Stewart)
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In a message dated Sun, 30 Apr 95 09:40 mbutler@micron.net writes:

M> Maybe I'm not crazy.  I've spent hours of work and sleepless nights trying
M> to  make bones work properly for a character figure, and I've not been
M> able to do  it without splitting the character into separate objects.

M> I'm not sure it can be done.  Still, I'd be overwelmed with joy if someone
M>  could tell me I'm wrong.

     I've had limited sucess with an animated hand by putting multiple bones
in a segment I want to bend. (ie. three or four bones arrayed inside a finger's
segment instead of one). It, careful control of the limited range and the use
of null axis work in a rather limited fashion. If there's some great secret to
getting bones to work, I've yet to discover it. I tend to break up my object as
much as possible and assign bones to various pieces of it for a more (I hope)
"artistic" effect.

                                       Christopher


-----------
"I wish there was a knob on the TV          Christopher Stewart
 to turn up the intelligence.                 PRIMORDIAL SOUP
 There's a knob called `brightness',       Graphics and Animation
 but it doesn't work." -- Gallagher         Dretch@IslandNet.com
-------------------------------







* Offline Orbit 0.73c *

From owner-lightwave-l  Tue May  2 02:31:44 1995
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Date: Mon, 01 May 1995 20:55:57 -0400 (EDT)
Subject: Flyer 4.03
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	At the dealer I work at we recieved 4.03 of the Toaster/Flyer soft 
today, along with a note that said all registered uses would be receiving
thiers soon.  CG, edit Switcher, format and Calibrate, were updated.
	LW is still Pre-release, but should be out with the next upgrade,
4.1, I don't expect this for a month.

Marc A Dole
MADVideo@Delphi.com
603-659-7778
Alpha Lightwave Animator/Amiga Re-animator

From owner-lightwave-l  Tue May  2 01:09:59 1995
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Subject: Competitive upgrade
Date: Mon,  1 May 1995 13:17:00 GMT
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Seems I remember someone mentioning that New Tek will be offering a
competitive upgrade for Lightwave 4.0 when it "officially" ships.

Does anyone know if this is indeed true? Do you know if it will be
available for Imagine users? Price? ....and can it be for cross
platform? (ie. Imagine Amiga to LW 4.0 PC).

Thanks for any info.....
        _______________________________________________________
      /_________________________________________________________\
    /=============================================================\
  =| Mike van der Sommen ||  Email:                                |=
  =| GraFX Haus BBS      ||  mike.vandersommen@caddy.uu.silcom.com |=
  =| Santa Barbara, Ca.  || ______________________________________ |=
  =|   "..where the 4 Horsemen of the Apocalypse play golf..."     |=
  =|          14.4k v.32bis 24 hours - 805-683-1388                |=
    \_____________________________________________________________/
---
 þ InterNet - GraFX Haus BBS - Santa Barbara, Ca - (805) 683-1388

From owner-lightwave-l  Tue May  2 01:42:02 1995
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From: Mike McCool <mikemcoo@efn.org>
To: RFCoates@aol.com
Cc: lightwave-l@netcom.com
Subject: Re: Need Lft Hand Object
In-Reply-To: <950501121519_102639456@aol.com>
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> Does anyone have or know someplace I can download a lefthand object. I need
> to make a pair of white gloves for an invisible magician. By restting the
> surfaces on the hand obj included with LW, I can use it for the right one but
> have been unsuccessful in modifying it for the left one. TIA

Interesting coincidence.  This identical topic is now reigning on the
Imagine mailing list.  The easiest answer anyone came up with was to scale
the original object a -1 in the y (or whatever) plane.  Shouldn't this
work in LW?  

The question (in Imagine) was how to MIRROR an object.  Same
problem: a guy had one hand, needed the other without having to model it
all over again. 

From owner-lightwave-l  Tue May  2 02:13:06 1995
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	     (from garygfx@cix.compulink.co.uk (Gary Fenton))
	     (at Mon, 1 May 95 00:06 BST-1)
X-Mailer: //\\miga Electronic Mail (AmiElm 4.159)
From: mark@fusion.MV.COM (Mark Thompson)
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garygfx@cix.compulink.co.uk wites:
> There are no definate prices yet. DraCO could be about £3000 and the RISC
> DEC ALPHA card from $2-3000. The DSP card from Phase 5 is due out much
> later this year for about $2500.
> The question is, will NewTek be willing to change the LW code to run with
> the promised RISC/DSP hardware for the Amiga?

I don't speak for NewTek, but I'd be willing to bet that the answer is
"absolutely not". It doesn't make any financial sense to do so. LightWave
will be moved to those platforms that have the numbers to justify the
cost and effort of a port, and more importantly, support. And with
comparable Alpha systems costing perhaps a little less, whats the point.
My guess is, your looking at a repeat of that dismal Transputer based
Warp System and its so-called LightEngine.
     *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
     *           Mark Thompson               (603) 424-1829       *
     *         Fusion Films Inc.           mark@fusion.mv.com     *
     *     Radiant Image Productions                              *
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 

From owner-lightwave-l  Tue May  2 02:47:55 1995
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Date: Mon, 01 May 1995 18:04:16 -0400
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From: ajc126@psu.edu (Anthony Cingle)
Subject: PC PAR and LW 4.0 (again)
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O.K., talked to a guy at DPS about the problems I've been having with the
PAR.  I followed his instructions to the T.  
1. Click on save RGB.
2. Enter filename WITH the .TGA extention
3. select "Name001" for output filename format
5. select Targa as your file format
6. renderaway

        Well I did all of this, and still the same thing happens.  LW will
render directly to the PAR, but it doesn't advance the frames.  So when I
render a 30 frame animation.  All I see when I go into the PAR is a one
frame .ANI file. It writes over all of the previous frames with the next one.
        He was running  LW 3.8X.  and said that it was working fine for him.
Could it be the different versions of LW?  I don't know.  I'm really
depressed at the moment.  I sunk a huge chuck of cash into the PAR and LW,
and to find out that they won't work togther is rather depressing to say the
least.  :(
        Has ANYONE been able to render directly to the PAR (s.w. version
1.5)  with LW 4.0 for the PC?  PLEASE, PLEASE, PLEASE, if you have I'd love
to know how. 

                                                                        Tony
       

From owner-lightwave-l  Tue May  2 03:34:52 1995
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Date: Mon, 1 May 1995 17:50:47 -0400
Subject: Re: Need Lft Hand Object
To: LightWave Mail List <lightwave-l@netcom.com>
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On Mon, 1 May 1995 RFCoates@aol.com wrote:

> Does anyone have or know someplace I can download a lefthand object. I need
> to make a pair of white gloves for an invisible magician. By restting the
> surfaces on the hand obj included with LW, I can use it for the right one but
> have been unsuccessful in modifying it for the left one. TIA

Dude, if you've got a right hand object, then you've already got a left 
hand object! (with a little work)

Go into modeler, load the hand object, select the Modify menu (top of 
the screen), click on Stretch (left side), then click the Numeric button 
and enter a value of -1 on an appropriate axis (probably the X axis)....
this will make a mirror image of the right hand, thus a left hand! 

But wait, you're not done yet!  By making a mirror image of the hand, 
you've flipped the objects polygons, so select the Polygon menu (top of 
the screen) and click on Flip (left side)...this will flip the hand's 
polygons back to their correct orientation and your left hand will now 
render correctly.  Save this as your Left Hand object and you're ready to 
animate!

Hope this helps.....
                                      -David Warner
                                       Event Horizon Graphics


From owner-lightwave-l  Tue May  2 04:39:16 1995
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To: lightwave-l@netcom.com
Subject: Re: Bones problem.
Lines: 34
Date: Mon,  1 May 95 23:10:42 PDT
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>
> >> But after hours of playing around, I cannot seem to get the
> >> bone "influences" to work properly with the model.
>
> >Maybe I'm not crazy.  I've spent hours of work and sleepless nights
> >trying to make bones work properly for a character figure, and I've
> >not been able to do it without splitting the character into separate
> >objects.
>
> >I'm not sure it can be done.  Still, I'd be overwelmed with joy if
> >someone could tell me I'm wrong.
>
>I did an attempt to animate the triceratops using bones and failed
>miserably.  I had over 30 bones in it, toes, jawbones, everything,
>and even simplified the bone layout in later attemps.  Never could
>get them to work right  The only way it would work was to split up
>the triceratops.
>
>Tank
>
	Hmmmm, on the few occasions I've used bones, using limited region
	and salting the objects with bones seems to work, i.e., I'll have
	a major "headbone" and a bunch of smaller headbones parented to
	it with a very small region to prevent the head geometry from
	being deformed.

	But I don't use them a lot.....

***********************************************************************
*   (OOOOO)  Jeric@cup.portal.com  |  Synergy Graphix & Animation     *
*  (OOOOOOO)  Welcome to Seattle!  |   Film and Video Productions     *
*    \\\\\\    Have a latte'!      |Technical Subjects Our Specialty! *
*     \\\\\\      Or else!         |                                  *
***********************************************************************

From owner-lightwave-l  Tue May  2 08:18:04 1995
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Date: Tue, 2 May 95 03:50 BST-1
From: dbarnard@cix.compulink.co.uk (Dave Barnard)
Subject: Re: LW arexx & A4000
To: GUNNAR@scala.no
Cc: dbarnard@cix.compulink.co.uk, lightwave-l@netcom.com
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In-Reply-To: <BFCB872F01E71573@scala.no>

gunnar.norum@scala.no said:

> I have been making a small arexx script at home on my A3000 to control 
> some aspects of the Lightwave Layout.
> Everything was working fine, but when I brought it to work it failed 
> miserably, saying "Error 13, Host environment not found."
> This comes up for the first line after the "Address LightWaveArexx.port"
> Is there a difference in the operation of Lightwave on A3000 and A4000?

Gunnar, have you checked that you have the rexxapp.library installed?

Lightwave Layout's Arexx port will *not* work unless this library is
present and did not appear to be included in the 3.5 Standalone
version (at least the version I have)

I discovered this after buying Wavemaker, which could not communicate
with Lightwave, producing the same error message, until I grabbed this
library off my Aminet CD set.

Now I know why my Layout Arexx scripts never worked... ;-/

Gross Slackness Awards to all parties concerned for not including this
disk-hungry 1568 byte file... ;-S


>---- Dave ----<

From owner-lightwave-l  Tue May  2 07:56:15 1995
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Subject: Amiga & PC PAR
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How compatible are the PC and Amiga PAR?
Can I copy the PAR animation's from the Amiga to the PC PAR?
If I move the HardDisk from the Amiga PAR to the PC PAR will
my animation's be lost?

Ivan Moen

From owner-lightwave-l  Tue May  2 07:56:02 1995
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Date: Mon, 01 May 95 20:42:26 
Subject: NEED LFT HAND OBJECT
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 > to make a pair of white gloves for an invisible magician. By 
 > restting the
 > surfaces on the hand obj included with LW, I can use it for the 
 > right one but
 > have been unsuccessful in modifying it for the left one. TIA

What's wrong with mirroring the hand in Modeler?

AC

From owner-lightwave-l  Tue May  2 09:21:52 1995
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Date: Mon, 1 May 1995 19:50:38 -0500 (CDT)
From: "John Crookshank, MicroTech Solutions, Inc." <johnc@Venus.mcs.com>
Subject: Re: 30 fps previews? Part II 
To: James Jones/Nibbles and Bits <jgjones@earth.usa.net>
cc: LIGHTWAVE-L@netcom.com
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On Sun, 30 Apr 1995, James Jones/Nibbles and Bits wrote:

> I guess PC diagnostics entails looking at ALL the different components
> of your system for the problem's cause.
> Even the mouse pad, no doubt. :)

I always advise clients to keep their original Amiga mouse pad when they 
upgrade platforms. After all, it got you this far...  ;-)

    ,-------------------------------------------------,
   /  John Crookshank    MicroTech Solutions, Inc.   /
  (    johnc@mcs.com   Desktop Video Systems Dealer (
   \  mtech1@mcs.com       Store:708-851-3033        \
    `-------------------------------------------------`

From owner-lightwave-l  Tue May  2 09:14:40 1995
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Subject: LeftHand Obj. Thanks
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Thanks for all the suggestions. Yeah, just mirror the right hand to create
left. Duhhhhh!  

I use mirror all the time when modeling but didn't think of it here. Anyway
sorry for the bandwidth but thanks for the quick responses. Project is now
well under way.

Robert <just trying to FLY-r> Coates

From owner-lightwave-l  Tue May  2 10:41:27 1995
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Date: Tue, 2 May 1995 11:11:58 -0400 (EDT)
From: Michael Meshew <michael@iglou.com>
To: James Brooks <jamesb@clark.net>
cc: Lightwave Mailing List <lightwave-l@netcom.com>
Subject: Re: April issue of LWPRO out!
In-Reply-To: <Pine.SOL.3.91.950501191155.26457B-100000@clark.net>
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On Mon, 1 May 1995, James Brooks wrote:

> 
> YaaHoo!!!  Just received my April issue of LWPRO!  :-)
> 
> 
> FYI
> ---
> 
> Issue consist of:
> 
> - Tutorial on Sparks  (the program)
> 
> - Tutorial on creating a Starfield
> 
> - Tutorial on creating Fractal trees by using PC program, LPARSER
> 
> - Tutorial on making Simple Refraction
> 
> - Tutorial on Metaform (Lightwave 101)  "Holding curves with Metaform"
> 
> 
> Well, it is time to dig in and have fun!  :-)
> 
> Later,
> 
> Alex
> 
> ---------------------------------------------------------------
> James "Alex" Brooks              Amiga 4000/040/28MHz 20MB RAM
> Lightwave 3.5 / Imagine 3.0      VideoToaster 4000 3.1
> Syquest 3.5" 270MB		 Bernoulli 90Pro
> NEC 3xp Triple Speed CDROM       Warp Engine 4028
> Epson ES-600C Scanner            E-Mail: jamesb@clark.net
> --------------------------------------------------------------
> 
> 

    
   The latest version of the LPARSER program along with a collection of 
objects created with that program is included on LIGHT-ROM 2.


Michael Meshew
Graphic Detail

From owner-lightwave-l  Tue May  2 07:09:35 1995
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Date: Tue, 2 May 1995 01:34:33 -0500
From: William Frawley <wdfrawly@gandalf.muscatine.k12.ia.us>
Subject: Re: Need Lft Hand Object
To: lightwave-l@netcom.com
In-Reply-To: <950501121519_102639456@aol.com>
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On Mon, 1 May 1995 RFCoates@aol.com wrote:

> Does anyone have or know someplace I can download a lefthand object. I need
> to make a pair of white gloves for an invisible magician. By restting the
> surfaces on the hand obj included with LW, I can use it for the right one but
> have been unsuccessful in modifying it for the left one. TIA

Have you tried just "Mirroring" the left hand on the appropriate axis in 
Modeler?


--- Bill

                 ____________________________________________
               **                                            **
               **              William Frawley               **
               **    BlueLine Studios - 3D Animation Design  **
               **              1-319-264-1965                **
               **                                            **
               **    wdfrawly@gandalf.muscatine.k12.ia.us    **
               **                                            **
               **     "Sativas get higher than Indicas"      **
               **____________________________________________**

From owner-lightwave-l  Tue May  2 12:55:36 1995
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From: 02-May-1995 1356 <leimberger@marbls.enet.dec.com>
To: lightwave@marbls.enet.dec.com
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Subject: upgrade cutoff 
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 My Lightwave Dealer John Sauter(System Eyes Computer Store) called me to
 tell me the cutoff date for upgrading 3.5 SA was June 30th. He got this
 from his rep at NewTek. To bad looks like I will go with the PC version but
 will have to run 3.5 until I get a PC, an that could be many months. 

								bill

From owner-lightwave-l  Tue May  2 13:17:22 1995
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Date: Tue, 2 May 1995 11:18:33 -0800
To: lightwave-l@netcom.com
From: bblevins@uidaho.edu (Bryan Blevins)
Subject: Re: Modler speed on PC?
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>Could someone comment on the speed of modeler?? How are teh screen 
>updates compared to Amiga?? how about some of those complex commands??? Thanx
>
It depends on the speed of the computer. On my 486-66 Modeler is faster at
the same screen res, but because I run it at 1024x768 the screen updates
are a little slower. However Modeler and Layout look great at hi res.

Bryan

----------------------------------------------------------------------------
---------
Bryan J. Blevins             Clothes make the man.  Naked people have   
Blevins Enterprises, Inc.      little or no influence on society.
bblevins@uidaho.edu                       -- Mark Twain


From owner-lightwave-l  Tue May  2 13:15:32 1995
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Date: Tue, 2 May 1995 11:09:16 -0800
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From: bblevins@uidaho.edu (Bryan Blevins)
Subject: Re: Need Lft Hand Object
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>> Does anyone have or know someplace I can download a lefthand object. I need
>> to make a pair of white gloves for an invisible magician. By restting the
>> surfaces on the hand obj included with LW, I can use it for the right one but
>> have been unsuccessful in modifying it for the left one. TIA
>
>Interesting coincidence.  This identical topic is now reigning on the
>Imagine mailing list.  The easiest answer anyone came up with was to scale
>the original object a -1 in the y (or whatever) plane.  Shouldn't this
>work in LW?  
>
In LightWave be sure to use Mirror. If you scale (Stretch) by -1 all of the
surface normals will be reversed. This is not a problem in Imagine because
it always renders double sided.

Bryan

----------------------------------------------------------------------------
---------
Bryan J. Blevins             Clothes make the man.  Naked people have   
Blevins Enterprises, Inc.      little or no influence on society.
bblevins@uidaho.edu                       -- Mark Twain


From owner-lightwave-l  Tue May  2 13:16:20 1995
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Date: Tue, 2 May 1995 10:47:40 -0700 (PDT)
From: John Gross <jgross@netcom.com>
Subject: Re: Need Lft Hand Object
cc: lightwave-l@netcom.com
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> > Does anyone have or know someplace I can download a lefthand object. I need
> > to make a pair of white gloves for an invisible magician. By restting the
> > surfaces on the hand obj included with LW, I can use it for the right one but
> > have been unsuccessful in modifying it for the left one. TIA
> 
> Interesting coincidence.  This identical topic is now reigning on the
> Imagine mailing list.  The easiest answer anyone came up with was to scale
> the original object a -1 in the y (or whatever) plane.  Shouldn't this
> work in LW?  

Yes, just make sure that you flip all of the polys back out as scaling it 
by -1 will flip them in. (I would just mirror the damn thing)

JG

From owner-lightwave-l  Tue May  2 13:53:03 1995
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     On how many other LISTS can you answer a question in this manner
     without bringing up John Wayne Bobbitt? ;-)


______________________________ Reply Separator _________________________________
Subject: Re: Another strange screen display problem!
Author:  <jgross@netcom.com> at Internet
Date:    5/1/95 9:30 PM


>Did your dongle fall out?

>JG

From owner-lightwave-l  Tue May  2 14:40:39 1995
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From: Darren Priestnall <darren@hanger.demon.co.uk>
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Sorry for putting this on the Lightwave mailing list, but I don't 
suppose where there's any job's going for a soon to be 
unemployed animator :(

I can send examples of me work either as computer digital image's on 
disk or via the net or animation's in the Mpeg, Fli, Flc, SSA, Anim 
format's or on video tape.

Email me if anyone can help or else I'll just have to try and get more 
Freelance work........thank's.

Does anyone know the official shipping date for the Amiga version of 
Lightwave V4 ?
Oh yes, any detail's regarding the update price's ?
A friend is considering trading in his 3D software for the excellent 
and user friendly Lightwave......not before time either :)

--
~===========================================================================~
 Darren Priestnall - darren@hanger.demon.co.uk (PandGImaging)
Connecting via Demon Internet, Finchley, London, N3 1TT. Tel: 081-349-0063
-- Full IP Connectivity for a 10 UKP per month - no usage/online fees!! --

From owner-lightwave-l  Tue May  2 15:26:32 1995
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Date: Tue, 02 May 95 10:02:03 
Subject: NAMED MOTIONS
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 > I've notced while checking ut LW scene files that motions can be 
 > named.
 > DOes this mean that if I have a scene file and want to change up the 
 > 
 > motion, all I have to do is edit the scene and specify a motion 

Yes, and that's what the motion graph is for. You can load/save a motion to
load into some other graph. There is usually even a subdirectory in your system
labeled Motions that all your motions get saved to, so you can call a motion
you've saved from a previous project (assuming you saved the motion file..)

AC

From owner-lightwave-l  Tue May  2 17:12:47 1995
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Date: Tue, 02 May 95 15:30:00 PDT
From: DawsonX Schaffer <DawsonX_Schaffer@ccm.jf.intel.com>
Message-ID: <Tue, 02 May 95 15:33:21 PDT_1@ccm.hf.intel.com>
To: listserv@netcom.com, lightwave-l@netcom.com
Subject: Questions For NewTek...
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I just received my copy of LW4.0 for the PC and I have some questions 
regarding plans/features for LW on the PC.

My System:
        486DX4
        32MB Ram
        Win95 (Latest April Release)
        Tseng4000 VLB Video Card (w/2MB VRAM)

1) I am running in 1024 x 768 64K color mode and the only render preview 
available seems to be nothing more than a postage stamp size on my 
screen.  I cannot seem to change its size regardless of the render 
resolution.  There is a setting for Render Frame Buffer, but I have no 
selections available.  What are available?  What will be available?, 
etc.  I would very like to be able to generate a fuller screen render 
with out having to render to a file and then load it into an display 
program (I could use REXX to do this, but that is no longer available).  
Will the capability be in the final 4.0 release or is planned (if at 
all) for a future version?

2) The controls for generating and ANIM file are in the PC version but 
when selected they inform you that ANIMs can only be generated on an 
AMIGA.  What about PC FLIC or more appropriately AVI (Video for Windows) 
format.  Why not generate and AVI file.  It would still be nice to get 
some idea of what a color render would look like.  I realize the VT4000 
is not there and that precludes the 30fps Toaster preview, but I have 
some 320 x 200 AVI with a lot of motion that play at 30fps.  I would 
like to see this ability in LW.  Is this planned, a plug in, etc.?

3) The wireframe previews in Layout.  They play at most 10fps and I 
cannot seem to get them to go any faster.  I also have a beta copy of 
TrueSpace (Caligari) and their wireframe preview can be played full 
screen at 60fps (LightWave is still by far my favorite 3D package).  
What is my problem?  Are there plans for variable sized previews so that 
the 30fps can be obtained.

4) The manual and box mention several plug-ins for rendering and loading 
and saving.  My pre-release copy did not come with any plug-ins (I have 
searched the CD).  With these plug-ins, will I be able to texture map 
with JPG, TIFF, etc.?  How about rendered file; JPG, TIFF, etc.?  It 
would be very nice to have all those file formats available for both 
texture mapping and rendering (saving).  What are the plans.

5) Screamer Net.  I do not have Screamer Net, but I have already 
purchased a 120MH Pentium system and I plan to buy another copy of 
LightWave for it.  Since they will be networked together with the Win95 
networking (WinSOC), will I be able to cooperatively render with the two 
machines.  If not, it seems silly to have to buy additional software 
when I already have to FULL blown copies of LW.

6) Are there any plans to support some of the new video boards that are 
coming out with 3D rendering capability (i.e. - Matrox Video 
Impression).  These boards will automatically be support when Win95 
ships with the OpenGL (note: OpenGL will most likely be added after 
Win95 ships, as a patch or update).  I realize Win95 is still unreleased 
but what are the LightWave plans for these standards(OpenGL?) and the 
newer video boards?

7) There is no mention in the documentation regarding the textures Steve 
Worley (APEX) did for LW 3.5.  Are there plans to include more of his 
textures as plug-ins for the final release?

8) The final release.  There was no mention in the package of what was 
as yet missing from the pre-release.  Can I/we get some idea of what the 
final package will include.

9) This may seem like a long list, but if LightWave wasn't my favorite 
3D/Art/Creative package I wouldn't take the time.  Finally, THANKS for 
releasing LW in a pre-release form.  It really has helped to get my 
hands on it now.

Dawson M. Schaffer

eMail:  DawsonX_Schaffer@jf.ccm.intel.com
        darkstar@teleport.com

From owner-lightwave-l  Tue May  2 16:50:44 1995
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From: Manuel Coats <mcoats@qnet.com>
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To: davewarner@globalone.net
cc: LightWave Mail List <lightwave-l@netcom.com>
Subject: Re: Need Lft Hand Object
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On Mon, 1 May 1995 davewarner@globalone.net wrote:

> 
> 
> On Mon, 1 May 1995 RFCoates@aol.com wrote:
> 
> > Does anyone have or know someplace I can download a lefthand object. I need
> > to make a pair of white gloves for an invisible magician. By restting the
> > surfaces on the hand obj included with LW, I can use it for the right one but
> > have been unsuccessful in modifying it for the left one. TIA
> 
> Dude, if you've got a right hand object, then you've already got a left 
> hand object! (with a little work)
> 
> Go into modeler, load the hand object, select the Modify menu (top of 
> the screen), click on Stretch (left side), then click the Numeric button 
> and enter a value of -1 on an appropriate axis (probably the X axis)....
> this will make a mirror image of the right hand, thus a left hand! 
> 
> But wait, you're not done yet!  By making a mirror image of the hand, 
> you've flipped the objects polygons, so select the Polygon menu (top of 
> the screen) and click on Flip (left side)...this will flip the hand's 
> polygons back to their correct orientation and your left hand will now 
> render correctly.  Save this as your Left Hand object and you're ready to 
> animate!
>                                       -David Warner

Or you could just use the MIRROR tool and then cut out the unwanted hand. 
Walla, done.
Manny

From owner-lightwave-l  Tue May  2 17:07:10 1995
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From: bblevins@uidaho.edu (Bryan Blevins)
Subject: Re: Bones problem.
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I'm no expert on bones, however I do have one suggestion. Don't take the
word bones too literaly. You do not have to set them up in a skeleton
fashion. Think of them more as handles that you push and pull to deform
your object. 

Bryan

----------------------------------------------------------------------------
---------
Bryan J. Blevins             Clothes make the man.  Naked people have   
Blevins Enterprises, Inc.      little or no influence on society.
bblevins@uidaho.edu                       -- Mark Twain


From owner-lightwave-l  Tue May  2 17:40:40 1995
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Date: Tue, 2 May 1995 19:51:53 -0400
Subject: Re: LightWave 3.5 is fading fast! 
To: LightWave Mail List <lightwave-l@netcom.com>
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On Tue, 2 May 1995, John Bourg wrote:

> We've experienced this problem with our lightwave system too. We're running 
> an Amiga 3000 (yes there are some people using the 3000) with a Toaster 4000 
> card and Lightwave 3.5. We called Newtek about the problem. The tech I spoke 
> to seemed to think it was more of a graphics chip from in the Amiga rather 
> than a Toaster problem. Anyway we're back to square one as well. 


Uh HUH!  So, the common denominator here is the Amiga 3000...I'm experiencing 
this problem only on my A3000 w/Warp Engine running LightWave 3.5 Standalone.

My Toaster machine (A2000 w/G-Force and Toaster4000) has never experienced 
this problem during the 3+ years I've been rendering LW anims.

I wonder if this is something Allen knows about and it will be corrected 
in 4.0 or it it's a hardware problem....I've started playing with 
different CPU settings for the Warp Engine...LightWave will definitely 
not work with CopyBack turned on...gonna try some other things though and 
hope for the best.

                                      -David Warner
                                       Event Horizon Graphics

From owner-lightwave-l  Tue May  2 22:30:54 1995
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From: Christian Graham <bss104@clss1.bangor.ac.uk>
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To: lightwave-l@netcom.com
Subject: Cylinderical image maps seam angle?
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Hi, 

Does anyone know how I can alter the seam angle on a cylinderical image 
map?  I'm building a circular room with an entrance and exit that are 
just off center and I need to find a way of shifting my image map round a 
few degrees so that the seam is above either the entrance or exit. Anyone 
any ideas. Email me direct if its a really easy answer.

Thanks and Best Regards to you all,

Christian 

bss104@bangor.ac.uk  
ODA/SBS Video Producer and Animator,
School of Biological Sciences,
University of Wales, Bangor.
U.K.

From owner-lightwave-l  Tue May  2 19:09:52 1995
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Date: Tue, 2 May 1995 15:57:20 -0400 (EDT)
From: Joe Angell <jangell@risd.edu>
Subject: Re: LW arexx & A4000
To: Dave Barnard <dbarnard@cix.compulink.co.uk>
Cc: GUNNAR@scala.no, dbarnard@cix.compulink.co.uk, lightwave-l@netcom.com
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> > I have been making a small arexx script at home on my A3000 to control 
> > some aspects of the Lightwave Layout.
> > Everything was working fine, but when I brought it to work it failed 
> > miserably, saying "Error 13, Host environment not found."
> > This comes up for the first line after the "Address LightWaveArexx.port"
> > Is there a difference in the operation of Lightwave on A3000 and A4000?
> 
> Gunnar, have you checked that you have the rexxapp.library installed?
> 
> Lightwave Layout's Arexx port will *not* work unless this library is
> present and did not appear to be included in the 3.5 Standalone
> version (at least the version I have)

I think that the NewTek BBS has a copy of that lib mainly because they
forgot to include it.  Just a sidenote...

-- Joe

From owner-lightwave-l  Tue May  2 23:21:45 1995
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From: Rowan Crawford <sumaleth@daemon.apana.org.au>
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Subject: Multi-keyframer
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 > Alias Power Animator has a feature - sure just one - that I'd like to see in 
 > LW. It allows you to view multiple motion curves simultaneously. Not only 
 > can you view and manipulate all of an object's motion, rotation, scaling and 
 > visibility at once, you can also select any or all other elements in the 
 > scene and view and edit their curves. This can be a little overwhelming at 
 > first but it allows you to easily match timing and motion of seperate events 
 > for seperate elements. Just imagine being able to view or edit an objects 
 
 This feature of Alias one probably the biggest hurdle in it's learning
 curve. Coming from Lightwave to Alias, it is a BIG step in trying to handle
 all these different parameters, each with it's own set of keyframes.
 
 But there is no doubt that this is where Alias gets most of it's power.
 So the question is really what Lightwaves aim is - is the aim to be powerful
 or simple to use? Even the option to have both could be confusing.
 
 I'd like to see the "more power" approach, but that's because I'm
 familiar with the approach now ;). Today I was keyframing an animation
 (on Alias) that had probably 10000 keyframes across 100 objects.. argh.
 
 Row.
 Animagrafx
 
 
 --SAB30086.799405164/daemon.apana.org.au--
 

From owner-lightwave-l  Tue May  2 21:39:51 1995
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Date: Tue, 2 May 1995 20:07:35 -0600
From: James Jones/Nibbles and Bits <jgjones@earth.usa.net>
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 > Does anyone know how I can alter the seam angle on a cylinderical image
 > map?  I'm building a circular room with an entrance and exit that are 
 > just off center and I need to find a way of shifting my image map round
 > a few degrees so that the seam is above either the entrance or exit.

Try rotating the "room" object in modeler (rotate around 0,0,0) so that
the image will line up properly, and then just un-rotate it in Layout.
If other sufaces will be messed up by this method, separate the
surface that needs to rotate out as another object.

-Jim


 | AmiQWK 2.7 - S/N 0232 |
... James G. Jones * NIBBLES & BITS * jgjones@usa.net
                                                                                                                           

From owner-lightwave-l  Tue May  2 21:39:02 1995
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From: Ed Hoffmann <ehoffman@iac.net>
To: John Gross <jgross@netcom.com>
cc: lightwave-l@netcom.com
Subject: Re: Another strange screen display problem!
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On Mon, 1 May 1995, John Gross wrote:

> > ... Still in Modeler, though, I reloaded the object 
> > and it was all hacked up! While the original object looked fine in the 
> > solid preview, the reloaded one had strange lines internal to the die 
> > connecting seemingly random points from one face to another! ...
> 
> Did your dongle fall out?
> 
> JG
> 
 THAT'S a rather personal question! :-) Actuall, I followed the thread 
on the dongle/display problems, and I made sure first thing that it was 
OK (thank you lightwave-l!). So, to my satisfaction, it is not a dongle 
problem. First time I have seen anything like this - I will investigate 
further and report back any interesting results...

From owner-lightwave-l  Tue May  2 23:18:37 1995
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	     (from Ivan Moen <moeni@geoscc.oslo.Geco-Prakla.slb.com>)
	     (at Tue, 02 May 95 08:37:21 MET)
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From: mark@fusion.MV.COM (Mark Thompson)
To: lightwave-l@netcom.com
Subject: Re: Amiga & PC PAR
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> How compatible are the PC and Amiga PAR?
> If I move the HardDisk from the Amiga PAR to the PC PAR will
> my animation's be lost?

I just moved my HD from the Amiga to the PC PAR and everything was
still there and worked perfectly.
     *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
     *           Mark Thompson               (603) 424-1829       *
     *         Fusion Films Inc.           mark@fusion.mv.com     *
     *     Radiant Image Productions                              *
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 

From owner-lightwave-l  Wed May  3 01:53:48 1995
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LW-PC 4.0 Pre-Release under Win 3.1

For some reason my previews ALWAYS take 65% longer to play
back than they should. For example 120 frames takes 6.6 seconds
at 30 fps and 66 seconds at 3 fps. I've tried 2 different display 
resolutions, 3 display modes, shut down all other tasks, and run
in a 1/4 size window. Regardless of what I do with the system, or
what playback speed I choose I get the same 165% playback.

I'm running a 90 Mhz Pentium... Did I miss something during
setup? I'm baffled. Do I need to change something in CMOS?

Dan Esmond
Animagic
Austin, TX

From owner-lightwave-l  Wed May  3 01:59:12 1995
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From: davewarner@globalone.net
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Date: Tue, 2 May 1995 20:29:02 -0400
Subject: Re: Need Lft Hand Object
To: LightWave Mail List <lightwave-l@netcom.com>
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On Tue, 2 May 1995, Manuel Coats wrote:

> Or you could just use the MIRROR tool and then cut out the unwanted hand. 
> Walla, done.


Oh sure!  You could that...but isn't that taking the EASY way out??

Ahem....Mirror, ya say?  Hmmm....time to whip out a cliche...lessee, 
"You learn something new every day"...ummm...."Stitch in time saves nine" 
....ummm...."Bird in the hand..."

I think it's time to read the documentation....  =)


                                      -David Warner
                                       Event Horizon Graphics

From owner-lightwave-l  Wed May  3 00:53:38 1995
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From: DMetcalfe <downinit@teleport.com>
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Cool, finally got it. Comes with a 6 month sub to VTU too! Thanks Tim & Jim.

I converted my D: drive to NTFS before the install. The installer still 
puts the 16bit (8.3 Names) Content on my disk. No problem, just delete 
everything and copy it back from the 32bit directory.

But! The dongle driver was not auto installed, so I figured it out, find 
the right disk (3) and install from Control Panels/Drivers. OK.

Reboot the system and hang at the point where my Dual Boot screen comes 
up. Can you say I/O conflict? Fuck. As in FuckFuckFuck.

NewTek, please put a Working Installer Script that checks the machine's 
config before assigning a Port and I/O Address to the dongle. Argh.

Here I go again, pulling cards, dongles etc. etc. I really hate this 
silly architecture.

Darren Metcalfe              "Had this been an actual emergency, 
downinit@teleport.com         we would have fled in terror,
                              and you would not have been informed"

From owner-lightwave-l  Wed May  3 04:31:28 1995
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From: Joe Angell <jangell@risd.edu>
Subject: Re: Switcher and programs
To: James Brooks <jamesb@clark.net>
Cc: Toaster List <toaster-l@netcom.com>,
        LightWave Mailing List <LIGHTWAVE-L@netcom.com>
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> At times when I am in the SWITCHER, I have programs that run in the 
> background and sometimes when they are done they want to come to the 
> front of the screen.  Of course that can not happen when you are in the 
> SWITCHER screen.  At that point you do not have control of the SWITCHER 
> any more.
> 
> Question:  Is there any way that I can get the SWITCHER screen to 'come 
> back' for I can have control without rebooting?  I have tried cntl-cntl 
> alt-alt and that do not work.  I have tried left amiga M key combos and I 
> thing it switch programs but can not see them because the SWITCHER screen 
> will not move.
> 
> I guess this question has been ask before?

Not that I've noticed...

> What really spark me to asking this question is my terminal program was 
> dialing out and trying to connect and it and there were busy signals.  
> While I was playing with the Switcher the terminal program finally got a 
> connection and the program took over and tried to pop the screen in front.
> Had to reboot!  :-(


I've had the EXACT same problem!  I have Flyer .94 (and am praying that
4.03'll be here soon...) and the ctrl-ctrl-alt-alt has been replaced with
the standard Amiga-M keys, but any prgrams like Term or ImageMaster R/t
that pop the screen to front fail to -- The Toaster screen remains in
from, so clicking does nothing, but te current program in use is not on
the screen, so you can't use that, and Amiga-M/ctrl-ctrl-alt-alt doesn't
work, so you have to reboot!  I've learned to turn off Term when in the
Switcher -- works fine in LW, though (more system compliant -- I think
TPaint'll work, too, but nothing else I bet...)

ALSO, the front-to-back screen gadgets will NOT switch between the Flyer
switcher and the other Amiga screens -- only Amiga-M.  AND I use an
overscan WorkBench screen (656x240 or something), and when Amiga-M-ing
from LW (or front-to-back gadgeting), I get the same screen, only
flickering.  It's like another interlaced screen has been dragged down
part way, and flipping screens pops it up where I don't want it (does that
make ANY sense?  probably not... <sigh>)  Well, you get the point.  I'd
like to know if these little things'll be fixed ever...

-- Joe

From owner-lightwave-l  Wed May  3 02:42:43 1995
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From: neil@rhythm.com (Neil Richmond)
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To: lightwave-l@netcom.com
Subject: LW Upgrade
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I justr got off the phone with Newtek. The upgrade cutoff is June 30. Also
anyone planning to get a DOS card for your Mac and run LW can forget it. It
won't work. This is a MAJOR disappointment!!!! Anyone who got onto the Mac
platform from the Amiga is out in the cold.:-( :-( :-(

neil

" Give a skeptic an inch and he'll measure it. "
Neil F. Richmond         neil@rhythm.com
Rhythm & Hues Inc.       

From owner-lightwave-l  Wed May  3 02:51:28 1995
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A few months back, I mentioned I would probably move both the Lightwave and
Video Toaster mailing lists to my primary internet provider.  As it turns
out, it would cost me $20 per month to run the mailing lists with digests
there.  Though with killing off my Netcom account, I'd have that money but
my intentions were to find a home for the mailing lists with digest
capabilities but also save me some money.  :)  I've found a place that will
allow me to run as many mailing lists as I wish with digests and automatic
archiving.  Though there ARE bandwidth quotas, I should fall below those
quotas.  At any rate, I've had an account set up and will set up the mailing
lists as soon as the account is enabled.  When I'm happy with the way things
go, I'll let everyone know.

Until that time, render on!
Dan
(Who hopes Eudora formats a message before it sends it otherwise the above
is one big mess...  WHOOPS!)


--
Daniel J. McCoy | djmccoy@primenet.com or netcom.com and dan@acti.com

From owner-lightwave-l  Wed May  3 04:23:25 1995
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From: Jeric@cup.portal.com
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Subject: Re: Cylinderical image maps seam angle?
Lines: 22
Date: Wed,  3 May 95 00:06:41 PDT
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>Does anyone know how I can alter the seam angle on a cylinderical image
>map?  I'm building a circular room with an entrance and exit that are
>just off center and I need to find a way of shifting my image map round a
>few degrees so that the seam is above either the entrance or exit. 
>
>Christian

	If you are using an Amiga, you can use ADPro to slide/wrap the image
	any given number of pixels.  There's an operator to do this.

>
>bss104@bangor.ac.uk
>ODA/SBS Video Producer and Animator,



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*   (OOOOO)  Jeric@cup.portal.com  |  Synergy Graphix & Animation     *
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From owner-lightwave-l  Wed May  3 04:29:24 1995
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Subject: Re: PC PAR and LW 4.0 (again)
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A. Cingle writes:
>        He was running  LW 3.8X.  and said that it was working fine for him.
>Could it be the different versions of LW?  I don't know.  I'm really
>depressed at the moment.  I sunk a huge chuck of cash into the PAR and LW,
>and to find out that they won't work togther is rather depressing to say the
>least.  :(

	Why so bummed?  You can still save out to HD, then to PAR, no?
>
>                                                                        Tony
>

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*   (OOOOO)  Jeric@cup.portal.com  |  Synergy Graphix & Animation     *
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*    \\\\\\    Have a latte'!      |Technical Subjects Our Specialty! *
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From owner-lightwave-l  Wed May  3 04:04:28 1995
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From: davewarner@globalone.net
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Date: Tue, 2 May 1995 19:33:01 -0400
Subject: Re: Another strange screen display problem!
To: LightWave Mail List <lightwave-l@netcom.com>
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On Mon, 1 May 1995, Eric Case wrote:

> On Tue, 2 May 1995 davewarner@globalone.net wrote:
> 
> > Sounds like a loose dongle to me...make sure that lovely little piece of....
> > ....err.....copy protection is securely connected to your serial port and 
>                                                             ^^^^^^^^^^^?????
> Hmm this could be the problem, I bet he has it on the parallel port. :)
> -Eric

Ugh!  I gotta stop taking naps while I'm typing!  =)

Yes, the LW 3.5 Standalone dongle goes into the PARALLEL port....


    ....zzzzz....

                                      -David Warner
                                       Event Horizon Graphics


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Text item: 

I have seen the same problem on my Win95 system.  However I finally got it to 
work by editing my LightWave configuration file (LW.CFG) and changing the path 
statements to point to the directory where I installed LW (I put it on my D: 
drive instead of C:).  After the change all worked fine.  Well most of the time!
I can still get LW (Layout) to crash every 5-10 min, without much help.

System:
        486DX4
        32MB Ram
        Win95 (Latest April Release)(I am always up to date)

Dawson M. Schaffer


At 03:12 PM 4/30/95 -0700, Eric Cohane wrote:
>>Hi All - Just got my spanking new LW 4.0 PC and whenever I load a
>>scene I have copied over from my Amiga (on a disk via CrossDOS), LW
>>crashes!
>>Loading the scenes that come with LW 4.0 PC works fine, it's just the
>>scenes I copy from the Amiga.  I'm running Windows 95 with 16 Meg of
>>RAM.
>>Is anyone else having this problem?  Is there a solution?
>

I think it may be a bug with Win 95.  I have trouble loding both scenes
created on the Amiga and on the PC system.  They all load fine, however,
under NT.


 Brady Caverly             Instructional Videotapes for
 Desktop Images         Desktop Video, Computer Animation,
                            Windows and the Internet.
               **ORDER 1-800-377-1039**
       Or http://www.destkopimages.com/desktop/
  *********MASTERING THE TOOLS OF TOMORROW*********

Text item: External Message Header

The following mail header is for administrative use
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From owner-lightwave-l  Wed May  3 06:33:32 1995
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From: Manuel Coats <mcoats@qnet.com>
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To: Ivan Moen <moeni@geoscc.oslo.Geco-Prakla.slb.com>
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Subject: Re: Amiga & PC PAR
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On Tue, 2 May 1995, Ivan Moen wrote:

> 
> How compatible are the PC and Amiga PAR?
> Can I copy the PAR animation's from the Amiga to the PC PAR?
> If I move the HardDisk from the Amiga PAR to the PC PAR will
> my animation's be lost?
> 
> Ivan Moen

Yes you can move the HD over to the PC and use it with a PC PAR.  I did 
it myself.  One problem though that you are bound to run into is the file 
names.  Make sure you name all the files and directories on the amiga PAR 
with 8 characters or less.  THen when you have hooked it up to your PC, 
Optimize the drive using the PAR software, otherwise you are bound to run 
into problems if your drive is already more than half full, atleast I 
did.  You won't be able to delete the files that were created on your 
amiga either, atleast not until you rename it under the PC PAR software. 

Manny

From owner-lightwave-l  Wed May  3 07:08:09 1995
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From: Thealy@nesbbx.rain.COM (Thomas Healy)
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In <D8qF5c4w165w@sicoar1.satlink.net>, ggarramuno@sicoar1.satlink.net
(Gonzalo Garramuno) writes:
> Thanks everybody who answered my request.  The macro was uploaded by 
> Suraj Gulrajani to the Tomahawk site.  You may need to wait for a couple 
> of days for the FTP Admin to move it to the /LW/arexx directory.
> BTW... I made a silly mistake and sent Suraj a buggy macro, so I have 
> sent him a new one, with added features.
> 


If anyone feels like E-mailing this Macro to me, I would be grateful
  (Dead that is ;)


Thomas



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Address:                                ** LIVE CONCERTS FOR TRADE **
Thealy@nesbbx.rain.com            REM, U2, PEARL JAM, THE DOORS + MANY MORE
                             send e-mail if interested, your list gets mine

        "Before I ever learned how to talk, I forgot what to say"
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From owner-lightwave-l  Wed May  3 11:59:43 1995
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Date: Wed, 3 May 1995 08:27:27 -0500 (CDT)
From: "John Crookshank, MicroTech Solutions, Inc." <johnc@Venus.mcs.com>
Subject: Re: Switcher and programs
To: Joe Angell <jangell@risd.edu>
cc: James Brooks <jamesb@clark.net>, Toaster List <toaster-l@netcom.com>,
        LightWave Mailing List <LIGHTWAVE-L@netcom.com>
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On Wed, 3 May 1995, Joe Angell wrote:
 
> <snip>  It's like another interlaced screen has been dragged down
> part way, and flipping screens pops it up where I don't want it (does that
> make ANY sense?  probably not... <sigh>)  Well, you get the point.  I'd
> like to know if these little things'll be fixed ever...

You've guessed the deep secret. When you ctrl-ctrl-alt-alt, the Switcher 
screen is put away behind the Workbench, and shoved down below your 
viewing area. When you use the front/back gadget on the Workbench, the 
Switcher screen comes to the front, but it's still down out out sight. 
But because the "front-most" screen (Switcher) is an interlaced screen, 
the other visible screens will be interlaced by the OS as well.

The new Toaster/Flyer 4.xx software uses Amiga/M to switch screens, but 
all that's changed is the hotkey. The result is still the same. Any 
program running in the background that issues a "screen to front" and 
"make it active" command will cause you to lose control of the Switcher.

Now if only the mouse would go down that low.... ;-)
 

    ,-------------------------------------------------,
   /  John Crookshank    MicroTech Solutions, Inc.   /
  (    johnc@mcs.com   Desktop Video Systems Dealer (
   \  mtech1@mcs.com       Store:708-851-3033        \
    `-------------------------------------------------`

From owner-lightwave-l  Wed May  3 11:35:20 1995
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Subject: Re: Retarded Preview
To: DanEsmond@aol.com
Date: Wed, 3 May 1995 03:02:34 -0700 (PDT)
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In-Reply-To: <950502004206_103587179@aol.com> from "DanEsmond@aol.com" at May 2, 95 01:01:22 am
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> what playback speed I choose I get the same 165% playback.
> 
> I'm running a 90 Mhz Pentium... Did I miss something during
> setup? I'm baffled. Do I need to change something in CMOS?

you left out an important part... what video card?   


-- 
.__________________________________________________________________________.
|   -== When Dreams Become Reality ==-                    -= IM Design=-   |
|"""""""""""""""""""""""""""""""|"""""""""""""""""""""|""""""""""""""""""""|
|     videoman@netcom.com       | FTP: ftp.netcom.com |  Video Production  |
|   videoman@cyberspace.org     |  DIR: pub/videoman  |  3D Graphics & DTP |
| Mosaic Home Page: file://ftp.netcom.com/pub/vi/videoman/web/HOME.html    |

From owner-lightwave-l  Wed May  3 12:01:31 1995
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From: videoman@mindgames.com (Jeffrey Hall)
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VMM...hmmmmm

What are the system requirements and where do I get it?
______________________________________________________________________________
Videoman @ Mindgames.com               /
Amiga Freak- Toaster Geek              \     We've all become Gods madmen...
C= is dead, Long live the AMIGA!!!     /
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From owner-lightwave-l  Wed May  3 14:07:38 1995
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From: James Jones/Nibbles and Bits <jgjones@earth.usa.net>
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James G. Jones wrote:
> Anyone else having trouble getting LW (4.0 pre-release on an P100 with
> 32 MB ram and WinNT) to do 30 fps previews??
 
As usual, I should've done more digging before I posted. Through a
bit of experimentation, I discoverd the solution: my particular
graphics adapter (ATI WinTurbo w/2 MB VRam), when set to 800x600
with "16.7 million colors", was (it seems) causing the problem with
slow preview playback as well as other things, like windows not being
redrawn properly and slow feedback from some keyboard controls.
When set to "true color", via WinNT's Display program, all the
strange behavior disappeared and previews now do 30 fps reliably.
 
I guess PC diagnostics entails looking at ALL the different components
of your system for the problem's cause.
Even the mouse pad, no doubt. :)
 
-Jim



 | AmiQWK 2.7 - S/N 0232 |
... James G. Jones * NIBBLES & BITS * jgjones@usa.net
                                                                                                                    

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To: lightwave-l@netcom.com
From: fev0197@comune.bologna.it (Roberto Naldi)
Subject: LW overseas upgrade
Cc: lightwave-l@netcom.com
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        Hello ev'rybody,
my name's Roberto Naldi, I'm italian and a newbie to LW mailing list; my
system's an  Amiga 4000 18 megs RAM; 1.4 Gigs HD; CD-ROM and Picasso II
2megs wich I use for hobby and, sometimes, for work. I'm also one of the few
and lucky (?) italian owners of a registered copy of LightWave 3.5 PAL.
My question is: after sending the registration card I expected some feedback
from NewTek, but nothing happens; now, with LW 4.0 at  hand how can I get
the upgrade? As a reg. user I think to have the right to a competitive one,
....or not?
Thank you all in anticipation for the answers; best wishes.

                                                                            
                                                                            
Roberto Naldi

From owner-lightwave-l  Wed May  3 13:59:40 1995
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Date: Wed, 3 May 1995 05:44:59 -0700 (PDT)
From: The Tracer <trace@infomatch.com>
To: Enrique.A.Gamez@ccmail.jpl.nasa.gov
cc: jgross@netcom.com, lightwave-l@netcom.com
Subject: Not another strange screen display problem!
In-Reply-To: <950502100137.CC5194967@CCMail.Jpl.Nasa.Gov>
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Ummm... not this one...  :)  

But seriously...My question is for the LW world at large.  I need a list 
of LW animation houses, preferably with 5 or more animator/modelers.  
Character animation experience is quite neccessary.  In case I'm not 
being obvious at 6:00 am local time, my company needs a LW house to farm 
some work out to.  The person (Company) we pick will get a contract for 
several months work, and will learn my real name and probably get drinks 
bought for them by me.  Thanks in advance!!
			                                 - trace

On 2 May 1995 Enrique.A.Gamez@ccmail.jpl.nasa.gov wrote:

>      On how many other LISTS can you answer a question in this manner
>      without bringing up John Wayne Bobbitt? ;-)
> 
> 
> ______________________________ Reply Separator _________________________________
> Subject: Re: Another strange screen display problem!
> Author:  <jgross@netcom.com> at Internet
> Date:    5/1/95 9:30 PM
> 
> 
> >Did your dongle fall out?
> 
> >JG
> 

From owner-lightwave-l  Wed May  3 15:55:34 1995
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From: DanEsmond@aol.com
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LW-PC 4.0

I've got a rather expensive Moving Textures 100 disk chocked full
of beautiful textures that LightWave 4.0 refuses to load as a 
sequence. They all use the file EXTENSION as the sequence 
number and some have numbers in the base name.  Attempting to
load them as the manual suggests or by any other method 
( other than copying to disk and renaming each image ) is 
impossible in the current release. The operating system 
Ah-Hem... I mean GUI interface ( Win 3.1 ) objects to the selection
technique outlined in the manual. Copying 900 images to disk
and renaming them is not something I want to do.

Someone please tell me this is being fixed for the final release.

Dan Esmond
Animagic

From owner-lightwave-l  Wed May  3 17:15:32 1995
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Date: Wed, 3 May 1995 18:03:54 -0400
Subject: Re: LW Upgrade
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On Tue, 2 May 1995, Neil Richmond wrote:

> anyone planning to get a DOS card for your Mac and run LW can forget it. It
> won't work. This is a MAJOR disappointment!!!! Anyone who got onto the Mac
> platform from the Amiga is out in the cold.:-( :-( :-(

Where did you hear this?  When you say "DOS" card, are you talking about 
the 486 board that's currently shipping or are you referring to any DOS 
emulator?  Since LW 4.0 needs Windows, it doesn't surprise me that a DOS 
emulator won't work....I'm kinda hoping that the new Pentium boards for 
PowerMac (hopefully shipping in August) will do the trick.

                                      -David Warner
                                       Event Horizon Graphics

From owner-lightwave-l  Tue May  2 17:22:08 1995
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Date: Tue, 2 May 1995 10:54:53 -0800
To: lightwave-l@netcom.com
From: bblevins@uidaho.edu (Bryan Blevins)
Subject: Re: Thanks & Bernoulli 150 CrossDOS Mountlist?
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>Now for my next problem.  I'm shuttling the completed frames from the PC to 
>the Amiga (with a PAR) by using a serial connection.  This is way too slow.  
>I have a Bernoulli 150 that I can connect to both but cannot get the Amiga 
>to read it using CrossDOS.  Do I have to buy the commercial version of 
>CrossDOS or does someone have a mountlist that will do it for me?
>
>Rick

You need to buy the commercial version of CrossDOS to use the Bernoulli. It
works great.

Bryan

----------------------------------------------------------------------------
---------
Bryan J. Blevins             Clothes make the man.  Naked people have   
Blevins Enterprises, Inc.      little or no influence on society.
bblevins@uidaho.edu                       -- Mark Twain


From owner-lightwave-l  Wed May  3 18:14:49 1995
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In a message dated 95-05-03 06:03:35 EDT, you write:

>> what playback speed I choose I get the same 165% playback.
>> 
>> I'm running a 90 Mhz Pentium... Did I miss something during
>> setup? I'm baffled. Do I need to change something in CMOS?
>
>you left out an important part... what video card?   

The video card is a Tseng Labs ET4000/W32P PCI with 1 Meg 
of VRAM.
 
Why would the video card effect playback for speeds like 3 FPS
where 90% of the time is spent waiting? I would find it hard to
believe that LightWave is coded to plaster the same image up
ten times in a row and then move on to the next. I would expect 
it to prepare the next image in a buffer and watch the clock until
the exact moment arrives for the switch.

This Mitac machine is a curse. I think I need to sell it and look
for a whole new system. 

Dan Esmond
Animagic


From owner-lightwave-l  Wed May  3 18:37:36 1995
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From: austin@infi.net (John-Mark Austin)
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We have to animate a roller coaster and wanted to add realistic thrust and
gravity response.  So far the only way we've found to do it is completely
manually.  It's a large piece though and without some kind of formula it's
not going to be easy.  We may have to resort to a spreadsheet.

We purchased Impact and even the old ProMotion programs in hopes that they
would be of help, but neither one will allow real world forces to be
applied to an object with a *known* path.  They seem to be more oriented
toward applying forces and determining where the object will end up as a
result.

Some time ago I read an article in VTU or LWP that mentioned a program that
would calculate accelertion and deceleration between key frames.  I've
poked around a few sites and have been unable to find anything that meets
this description.

Thanks.  Any input is appreciated.

----------------
John-Mark Austin
Audio Graphics
6008-B High Point Road
Greensboro, NC  27407

'God is dead' - Neitzche      'Neitzche is dead' - GOD


From owner-lightwave-l  Wed May  3 18:45:40 1995
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From: scottbe@iac.net (Scott Bennett)
Subject: Re: Amiga & PC PAR
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You can take the Harddrive from the Amiga PAR to the PC PAR, I would however
recommend then backing up the files, formating the drive and reinstalling
the files because there are slight differences between the two formats.  You
can NOT however take an exported PAR (anim) file from the Amiga PAR to the
PC PAR.

 <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
<> Scott Bennett                            Voice: 606-371-5533 <>
<> Digital Processing Systems, Inc            FAX: 606-371-3729 <>
<> scottbe@iac.net                            BBS: 416-754-8368 <>
<> http://iac.net/~scottbe                      ftp.dps-inc.com <>
 <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

>
>How compatible are the PC and Amiga PAR?
>Can I copy the PAR animation's from the Amiga to the PC PAR?
>If I move the HardDisk from the Amiga PAR to the PC PAR will
>my animation's be lost?
>
>Ivan Moen
>
>
 <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
<> Scott Bennett                            Voice: 606-371-5533 <>
<> Digital Processing Systems, Inc            FAX: 606-371-3729 <>
<> scottbe@iac.net                            BBS: 416-754-8368 <>
<> http://iac.net/~scottbe                      ftp.dps-inc.com <>
 <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

>  Scott Bennett                          Voice: 606-371-9690  <
<  Expert Services/ECO Development          FAX: 606-282-5942  >
>  scottbe@iac.net                          BBS: 606-282-5943  <

From owner-lightwave-l  Wed May  3 20:29:45 1995
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Date: Wed, 03 May 1995 14:06:21 -0400
To: lightwave-l@netcom.com
From: ajc126@psu.edu (Anthony Cingle)
Subject: Re: PC PAR and LW 4.0 (again)
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>To: Jeric@cup.portal.com
>From: ajc126@psu.edu (Anthony Cingle)
>Subject: Re: PC PAR and LW 4.0 (again)
>
>>A. Cingle writes:
>>>        He was running  LW 3.8X.  and said that it was working fine for him.
>>>Could it be the different versions of LW?  I don't know.  I'm really
>>>depressed at the moment.  I sunk a huge chuck of cash into the PAR and LW,
>>>and to find out that they won't work togther is rather depressing to say the
>>>least.  :(
>>
>>	Why so bummed?  You can still save out to HD, then to PAR, no?
>>>
>
>Yeah, but with only 40MBs free on my HD, it's rather a pain.
>
>        But, I think I've solved one problem and found another.  The Tech
dude at DPS failed to mention that his system was running the new MCI
drivers.  I found them on the DPS BBS (416)754-8368 and loaded them on.  
>        Now the par will accept the targas even though the naming is still
screwed up (Name.tga001 instead of Name001.tga).  They play back fine.  A
problem I found though is that if I enter the par drive with that DOS
program they included (the thing w/ VCR type controls) and then exit, the
PAR goes back to its old ways of writing over the frames it records.  GRRR.  
>        O.K. this wouldn't be a problem, BUT, (you had to know there was
one coming)  the only way to load image sequences off the PAR is to first
enter the DOS program and then exit.  I have no idea why but this is what
you (or atleast I) have to do.  If I don't LW (and Photoshop, Elastic
Reality, etc.) gives me an error message saying it can't read the file.  
>        So this is what it comes down to .  I can either render directly to
the PAR w/o the ability to take image sequences off the PAR  (sounds like a
small problem but I plan on doing a lot with recorded video to the PAR) or I
can take sequences of the PAR, but I have to Render to MY puny HD.  I'm not
sure, but I must have done something really horrible in a past life or
something and it's now just catching up.
>        I'm just hoping that with the full release of LW and the release of
the New PAR drivers something  is done so that I can render directly to AND
load image sequences off the PAR.  
>
>Fingers Crossed.....
>
Tony
>

From owner-lightwave-l  Wed May  3 21:51:40 1995
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Date: Wed, 3 May 1995 16:32:45 -0400 (EDT)
From: Joe Angell <jangell@risd.edu>
Subject: Re: LW Upgrade -- an Why Are Macs Slow?
To: Neil Richmond <neil@rhythm.com>
Cc: lightwave-l@netcom.com
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> I justr got off the phone with Newtek. The upgrade cutoff is June 30. Also
> anyone planning to get a DOS card for your Mac and run LW can forget it. It
> won't work. This is a MAJOR disappointment!!!! Anyone who got onto the Mac
> platform from the Amiga is out in the cold.:-( :-( :-(


Why is it that Macs can't emulate even THEMSELVES (PowerPC running
non-native) at a reasonable speed (68030-ish, I think), but an 040 33MHz
Amiga can run Mac or PC software FASTER than an equivilent Mac or PC (040
40MHz Mac/486DX2 PC, using an EMPLANT)?!?  Even SHAREWARE, software ONLY
Shapeshifter claims the speed of an equivilently equiped Mac.

Why won't the DOS card work on the Mac?  I want to get an Emplant and a
Picasso II simply to run PhototShop (and probobly Fractal Design Painter).
 It it some strange IBM addressing thing, or is the Mac just wierd?

Thanx for the info on the upgrade stuff -- hopefully LW Amiga'll be around
by then...


(sorry for the non-LWish topic...)

-- joe

From owner-lightwave-l  Wed May  3 22:30:42 1995
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From: John Gross <jgross@netcom.com>
Subject: Re: Retarded Preview
To: DanEsmond@aol.com
cc: lightwave-l@netcom.com
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On Tue, 2 May 1995 DanEsmond@aol.com wrote:

> For some reason my previews ALWAYS take 65% longer to play
> back than they should. For example 120 frames takes 6.6 seconds
> at 30 fps and 66 seconds at 3 fps. I've tried 2 different display 
> resolutions, 3 display modes, shut down all other tasks, and run
> in a 1/4 size window. Regardless of what I do with the system, or
> what playback speed I choose I get the same 165% playback.
> 
> I'm running a 90 Mhz Pentium... Did I miss something during
> setup? I'm baffled. Do I need to change something in CMOS?

Since you are running under windows, I can't say for sure, but I had 
similar problems with previews running under NT. I could never get 
anything to play back realtime, even at 640x480 with 256 colors. When I 
uploaded a new NT driver for my card (the previous one I had was a beta 
version), everything worked great. Perhaps it is a driver problem with 
your card?

JG

From owner-lightwave-l  Wed May  3 22:46:50 1995
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Date: Wed, 3 May 1995 21:28:42 -0700 (PDT)
From: John Gross <jgross@netcom.com>
Subject: Re: LW 4.0 PR Intel Install Weirdness
cc: lightwave-l@netcom.com
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> 
> Reboot the system and hang at the point where my Dual Boot screen comes 
> up. Can you say I/O conflict? Fuck. As in FuckFuckFuck.
> 
> NewTek, please put a Working Installer Script that checks the machine's 
> config before assigning a Port and I/O Address to the dongle. Argh.

 I may be mistaken, but I believe there is a readme file on the Rainbow 
driver install stuff (They make the dongle) that explains about possible 
conflicts. It is the driver software that selects IRQ stuff, not Newtek's 
install script.

JG

From owner-lightwave-l  Wed May  3 22:51:29 1995
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From: mvaf@anuxv.att.com (Alex Fernandez +1 508 960 6510)
Date: 3 May 95 22:47:00 -0400
Original-From: anuxv!mvaf (Alex Fernandez +1 508 960 6510)
To: lightwave-l@netcom.com
Subject: LW 4.0 PC Woes!
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O.K.

First, let me say that I'm a newbee to 3D animation, and LW in
general. So I wouldn't be surprised if I'm doing something wrong
(I hope I am). 

I'm running the pre-release on a PC with the following:
486DX2 @ 80Mhz
32 MB RAM
1.5 GB HD
Diamond Viper VLB w/ 2MB VRAM
Windows for Work Groups 3.11 w/ 32-bit file access & 32-bit disk access.

Second, I just like to make a note that the install option should
have an option for installing JUST the LW programs in case some
out there don't have a CDROM. Otherwise, the installation process
will not complete (Am I doing something wrong?). My computer at work
doesn't have a CDROM, but my home computer does.

My first problem is with the make preview function. When I make
previews of animations, two things happen:

1. If the animation is less than about 100 frames, when I go to play
it, all I see is the background and no objects. I know I'm doing
something wrong here. Anybody know?

2. If the animation is longer than 100 frames, it hangs my PC after
making the 105th or so frame. This happened with the spacefig.scn
that came on the LW CD. It doesn't matter whether I'm using bounding
boxs or wire frames, it still hangs. If anyone can tell me the exact
procedure for making the preview of this without hanging up my PC,
I'd greatly appreciate it.

My second problem is when rendering a single frame (#43) of the 
blade scene on the LW CD.

These are the settings:
render type= Realistic
Trace shadows = on
Custom size = 1024x768
pixel aspect ratio = square pixels
Antialiasing = Med.
Soft Filter = on
Adaptice Sampling = on
Threshold = 8

With the above settings, my machine gets to rendering the second half
of the frame and crashing with the following error (this is most
likely useful only for the programmers):

			Win32s Error

Lightwave.exe

Unhandled Exception detected. (Code=0xC0000005, Lightwave.exe : 7C70B
[or sometimes 7C67E])

Any clues??

Thanks!

Alex

AT&T Bell Laboratories
No. Andover, MA

From owner-lightwave-l  Wed May  3 22:58:02 1995
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From: David Thomas <zact@pinn.net>
To: RFCoates@aol.com
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Subject: Re: Need Lft Hand Object
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=:|\Pinnacle Online                    - Open and dynamic Internet services:=
=:|o\.    |  |      |  ______                                              :=
=:|_/||\ ||\ |   |\.| __  |       Voice: 804/498.3889  email: info@pinn.net:=
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On Mon, 1 May 1995 RFCoates@aol.com wrote:

> Does anyone have or know someplace I can download a lefthand object. I need
> to make a pair of white gloves for an invisible magician. By restting the
> surfaces on the hand obj included with LW, I can use it for the right one but
> have been unsuccessful in modifying it for the left one. TIA
> 
> Robert <just trying to FLY-r> Coates
> 


try using mirror in modeler that might work.......Zact

From owner-lightwave-l  Wed May  3 23:17:32 1995
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Date: Thu, 4 May 1995 01:21:33 +0200 (MET DST)
From: Ole Andre Schistad <Ole.Andre.Schistad@ifi.unit.no>
To: lightwave-l@netcom.com
Subject: Re: VMM
In-Reply-To: <9505031542.AA00q7v@mindgames.com>
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On Wed, 3 May 1995, Jeffrey Hall wrote:

> VMM...hmmmmm
> 
> What are the system requirements and where do I get it?

VMM requires an MMU-equipped amiga , and a HD. The latter I would assume you
already have , and the existence of an MMU can be verified by running 
enforcer and the supplied lawbreaker program. Enforcer can be found on 
aminet, in /pub/aminet/dev/debug/enf37_62.lha . You can also verify this
by checking which CPU you have .. all 040 accelerators have an MMU , the 
A3000 has one , all 50MHz 030s have one , and all non-LC 4000s . If you have
an 020 (even with a 68852) , an EC030 or an LC040 then VMM won't work.

If you can run VMM , then by all means .. SWAP TO A PARTITION. Swapping 
to file is the best way to slow down any system, as every time a ram page
is swapped in or out , the OS has to go through miles and miles of linked 
lists just to access the swap file. Be prepared that your renders will be 
much slower when the system starts swapping , and a good advice would be not
to load VMM unless you're certain that you'll need the added memory ; VMM
uses quite a lot of RAM on its own for buffers and program code.

A side note: If you're the (un)lucky owner of a GVP Series-II controller ,
you will have to buy Gigamem in order to get VMem.. the scsi device conflicts
with VMM , and produces instant crashes and can even thrash your HD 
pretty good. The guy at GVP who thought that mapping gvpscsi.device to 
address 0x300 0000 was a good idea should be publicly hung, drawn and 
quartered ; it's such a monumentally stupid thing to do. :-)

Hope this helps,

#include <stddisclaimer.h>
#define REALNAME 	Ole Andre Schistad
#define EMAIL		(schizo@nvg.unit.no || olesc@ifi.unit.no)
#define OCCUPATION	Comp.Sci student and 3D animation hobbyist.
main(){ printf("Hello World\n");return(-1);}
/* The world is an illusion. */


From owner-lightwave-l  Wed May  3 23:28:41 1995
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Date: Thu, 4 May 95 09:15:20 EST
From: epajjy@epa.ericsson.se (John Yiannis - T/HY)
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I'm looking at PC versions of Imagine, Lightwave and Animation Master. 
Do any of these have some form of copy protection? 
I've seen the word dongle mentioned in some mail. If I had 2 or more programs
would I have to have a dongle on top of a dongle on top of a dongle ... ?
Will this work ?
If there must (but preferably not) be some form of copy protection why not
try the method used by some PC-CD ROM games. All they require is that the 
CD be in the drive. They then just check for the presence of the CD in the 
drive before they will start. I dont find this form of copy protction too 
intrusive and must be much cheaper than a dongle.
What do others think?

From owner-lightwave-l  Wed May  3 23:01:01 1995
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On Tue, 2 May 1995, Daniel J. McCoy wrote:

> it would cost me $20 per month to run the mailing lists with digests
> there.  Though with killing off my Netcom account, I'd have that money

> Though there ARE bandwidth quotas, I should fall below those
> quotas.  At any rate, I've had an account set up and will set up the mailing
> lists as soon as the account is enabled. 


Dan, instead of having to worry about bandwidth limits, why don't you go 
with the place you have to pay for and take up a collection from all the 
people here who benefit so much from your efforts!  I'll make the first 
offer and cover you for a couple of months+. ($50)

When the floodgates open wide and the IBM Wavers start showing up, the 
bandwidth is certainly going to increase...you put enough effort into 
this list without having to worry about trying to control "frivolous" 
conversations.

Maybe you should get yourself a P.O. box and start including the address 
in your monthly notes here...I think enough people here would be willing 
to donate and support a GREAT LightWave resource!

                                      -David Warner
                                       Event Horizon Graphics


From owner-lightwave-l  Thu May  4 00:32:12 1995
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Date: Wed, 3 May 1995 19:11:17 -0400 (EDT)
From: Marc Delsoin <marc@escape.com>
To: Eric Thornquist <Eric_Thornquist@mindlink.bc.ca>
cc: lightwave-l@netcom.com
Subject: Re: Thanks & Bernoulli 150 CrossDOS Mountlist?
In-Reply-To: <m0s67yf-0004KEC@rsoft.rsoft.bc.ca>
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I have a mountlist for Bernoulli's if you still need it. Email me if you 
do not have it already....


On Mon, 1 May 1995, Eric Thornquist wrote:

> Hi All,
> 
> Thanks to all for the help on loading Amiga scenes into LW 4.0 on the PC 
> under Windows 95.  It does appear the solution is to Load from Scene the 
> objects, save them all, and then edit the scene file to point to the right 
> directories.  Perhaps the crashing can be fixed in the final release?  
> Please, Allen?
> 
> Now for my next problem.  I'm shuttling the completed frames from the PC to 
> the Amiga (with a PAR) by using a serial connection.  This is way too slow.  
> I have a Bernoulli 150 that I can connect to both but cannot get the Amiga 
> to read it using CrossDOS.  Do I have to buy the commercial version of 
> CrossDOS or does someone have a mountlist that will do it for me?
> 
> Rick
> 
> 

*****************************************************************************
** -=> Animated Images <=- **  Marc  Delsoin -=>  Animation Gun For Hire   **
**  3D Animation, Image    **     718-712-9352        marc@escape.com      **
**  Processing, Morphing   **                     animated@interport.net   **
**  Render Farm, Step      **                                              **
**  Frame Recording        **  Life, The Ultimate Game.....  Enjoy It!     **
*****************************************************************************


From owner-lightwave-l  Thu May  4 05:21:52 1995
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From: DMetcalfe <downinit@teleport.com>
To: John Gross <jgross@netcom.com>
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Subject: Re: LW 4.0 PR Intel Install Weirdness
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I figured it out about a minute after I posted (of course). I also posted 
again about it explaining what a dork I had been, there was no I/O 
conflict... I had the LW Disk3 in the floppy drive still. The strange 
thing: no DOS Non-System Disk Error Message, go figure. But I never saw 
that second post get to the list.

John, mind if I quote you?

Dooogh!

Also, my apologies for railing against the poor guy who gets to write 
NewTek's Windows Install scripts. That would not be >my< dream job at NewTek.

Darren Metcalfe              "Had this been an actual emergency, 
downinit@teleport.com         we would have fled in terror,
                              and you would not have been informed"

From owner-lightwave-l  Thu May  4 05:30:08 1995
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Date: Thu, 4 May 1995 01:05:09 -0700 (PDT)
From: DMetcalfe <downinit@teleport.com>
To: Ole Andre Schistad <Ole.Andre.Schistad@ifi.unit.no>
cc: lightwave-l@netcom.com
Subject: Re: VMM
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On Thu, 4 May 1995, Ole Andre Schistad wrote:

> If you can run VMM , then by all means .. SWAP TO A PARTITION. Swapping 
> to file is the best way to slow down any system, as every time a ram page
> is swapped in or out , the OS has to go through miles and miles of linked 
> lists just to access the swap file. Be prepared that your renders will be 
> much slower when the system starts swapping , and a good advice would be not
> to load VMM unless you're certain that you'll need the added memory ; VMM
> uses quite a lot of RAM on its own for buffers and program code.

Although I haven't run any comparison tests, I've used VMM with a 
PSEUDO-PARTITION swap file very successfully. LW, ADPro and even 
Opalpaint don't slow down noticeably at all. Of course, with LW every 
second counts, but I haven't had to use it for anything besides print 
resolution 8.5x11 images. LW just shuttles the huge frame buffer onto the 
HD and doesn't access the VMem again until the end of a segment. When it 
takes 36 hours to render a frame, what's a couple extra minutes?

Darren Metcalfe              "Had this been an actual emergency, 
downinit@teleport.com         we would have fled in terror,
                              and you would not have been informed"

From owner-lightwave-l  Thu May  4 06:03:48 1995
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           Wed, 03 May 1995 11:20:15
Date:      Wed, 03 May 1995 11:14:00
From: David Roth <david.roth@bahianet.com>
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-=> On 03 May 95  7:42:, davewarner@globalone.net wrote: <=-

 dn> Uh HUH!  So, the common denominator here is the Amiga 3000...I'm
 dn> experiencing  this problem only on my A3000 w/Warp Engine running
 dn> LightWave 3.5 Standalone. 

If I remember correctly, this is about rendering problems (speckles or
something). Well I have an Amiga 3000 with Toaster 2000 and LW 3.5 and have
never experienced any problems what so ever. I don't have a Warp Engine
though, Mine is a Progresive Mercury (UGH....ARRRGH....BLAH) 040 at 33MHz.
LightWave runs fine in copyback mode for me. I've had this setup for about 3
years and It's been stable and reliable since day 1.

David.


---   +----------------------------+-----------------------------------+
---   |         David Roth         |  E-mail: david.roth@bahianet.com  |
---   |        VideoGraphics       |  Voice/Fax/Data: 55-71-336-5871   |
---   |  Tecnologia em Multimidia  |     Salvador, Bahia, Brazil       |
---   +----------------------------+-----------------------------------+


 * AmyBW v2.11 *
--- Blue Wave/RA

From owner-lightwave-l  Thu May  4 06:01:51 1995
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-=> On 03 May 95  7:43:, bss104@clss1.bangor.ac.uk wrote: <=-

 bu> Does anyone know how I can alter the seam angle on a cylinderical image
 bu> map?  I'm building a circular room with an entrance and exit that are 
 bu> just off center and I need to find a way of shifting my image map round
 bu> a  few degrees so that the seam is above either the entrance or exit.
 bu> Anyone  any ideas. Email me direct if its a really easy answer.

You could use the Roll operator in ADPro to shift the seam an amount of
pixels and make it match with where it should be in relation with your
surface.

David.


---   +----------------------------+-----------------------------------+
---   |         David Roth         |  E-mail: david.roth@bahianet.com  |
---   |        VideoGraphics       |  Voice/Fax/Data: 55-71-336-5871   |
---   |  Tecnologia em Multimidia  |     Salvador, Bahia, Brazil       |
---   +----------------------------+-----------------------------------+


 * AmyBW v2.11 *
--- Blue Wave/RA

From owner-lightwave-l  Wed May  3 21:02:30 1995
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There I went, spewing off at the mouth again. Yup, I'm a dork. I left the 
silly disk in the silly floppy drive and the silly architecture didn't 
tell the silly user what was going on.

My .sig tells the whole story...

Sorry for the bandwidth, the first point about 16bit content still 
stands, has that happened to anyone else?

Now that it's up and running I can tell you that Screen Redraws in 
Modeler on my P90 PCI Stealth 2MB in 1280x1024 seem to be about twice as 
fast as my 2000 040/35 in 640x480, very cool.

Darren Metcalfe              "Had this been an actual emergency, 
downinit@teleport.com         we would have fled in terror,
                              and you would not have been informed"

From owner-lightwave-l  Thu May  4 06:55:40 1995
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>A few months back, I mentioned I would probably move both the Lightwave and
>Video Toaster mailing lists to my primary internet provider.  As it turns
>out, it would cost me $20 per month to run the mailing lists with digests
>there.  Though with killing off my Netcom account, I'd have that money but
>my intentions were to find a home for the mailing lists with digest
>capabilities but also save me some money.  :) 


	"Hey everybody, let's put on a show!"

	Actually, let's get NewTek to cough up $40 a month to support something
	that is in their best interests.  Stuart, Allen, John, Jim Plant,
	could you maybe lean on Tim Jenison (sic) and make him see that
	supporting Daniel is a Good Thing?



>--
>Daniel J. McCoy | djmccoy@primenet.com or netcom.com and dan@acti.com
>

***********************************************************************
*   (OOOOO)  Jeric@cup.portal.com  |  Synergy Graphix & Animation     *
*  (OOOOOOO)  Welcome to Seattle!  |   Film and Video Productions     *
*    \\\\\\    Have a latte'!      |Technical Subjects Our Specialty! *
*     \\\\\\      Or else!         |                                  *
***********************************************************************

From owner-lightwave-l  Thu May  4 06:54:52 1995
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From: Jeric@cup.portal.com
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To: lightwave-l@netcom.com
Subject: Re: Not another strange screen display problem!
Lines: 22
Date: Wed,  3 May 95 23:22:45 PDT
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>Ummm... not this one...  :)
>
>But seriously...My question is for the LW world at large.  I need a list
>of LW animation houses, preferably with 5 or more animator/modelers.
>Character animation experience is quite neccessary. 


	Hmmmmm, prolly some LW animators have character experience, and I'm
	sure they'll respond, but LW isn't the best suited software to
	create character animations.  AFAIK, that pretty much goes to
	Animation: Master hands down.

	Ohhhh, reread it.....farming out.  Well, there's still some useful
	info here, I'll post it anyway.


***********************************************************************
*   (OOOOO)  Jeric@cup.portal.com  |  Synergy Graphix & Animation     *
*  (OOOOOOO)  Welcome to Seattle!  |   Film and Video Productions     *
*    \\\\\\    Have a latte'!      |Technical Subjects Our Specialty! *
*     \\\\\\      Or else!         |                                  *
***********************************************************************

From owner-lightwave-l  Thu May  4 08:08:42 1995
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Date: Wed, 3 May 1995 21:42:23 -0700
From: shf (Stuart Ferguson)
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To: DanEsmond@aol.com, videoman@netcom.com
Subject: Re: Retarded Preview
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re: preview playback speed

I think the embarassing truth about preview playback in the pre-
release is that it is not timed at all.  Layout just throws the
frames up at some relatively constant rate, perhaps as fast as
it can.  This will obviously be made correct in the final.

Of course, if you run into virtual memory your playback will
slow down a lot.

	- Stuart

From owner-lightwave-l  Thu May  4 08:59:50 1995
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Date: Thu, 04 May 1995 09:19:08
From: rboyd@foxboro.com (Robert Boyd)
To: 02-May-1995 1356 <leimberger@marbls.enet.dec.com>
Subject: Re: upgrade cutoff
Cc: lightwave@marbls.enet.dec.com, <lightwave-l@netcom.com>
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>Date: Tue, 2 May 95 10:58:37 PDT
>From: 02-May-1995 1356 <leimberger@marbls.enet.dec.com>
>To: lightwave@marbls.enet.dec.com
>Subject: upgrade cutoff 

> My Lightwave Dealer John Sauter(System Eyes Computer Store) called me to
> tell me the cutoff date for upgrading 3.5 SA was June 30th. He got this
> from his rep at NewTek. To bad looks like I will go with the PC version but
> will have to run 3.5 until I get a PC, an that could be many months. 

>                                                               bill


I hope this isn't true, I sent my registration card in about 3 or 4 months
ago and I have yet to hear from NewTek about an upgrade!! 

Rob 

From owner-lightwave-l  Thu May  4 08:38:44 1995
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Date: Thu, 4 May 1995 01:22:02 -0700 (PDT)
From: DMetcalfe <downinit@teleport.com>
To: lightwave-l@netcom.com
Subject: PShop, Painter, AnimatorStudio under NT?
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Has anyone seen the new Autodesk 2D animation and effects package? Is it 
shipping? Have I got the name right? Is it Win32s?

How about Photoshop3.0 and Painter3, do these programs work with NT 3.50 
Build 807?

There was mention earlier of an AlphaNT compatible software list, how 
about an IntelNT (in)compatible software list?

LW Content: Thanks Allen and Stuart, for demonstrating that complex 
software can be written for Windows that runs from >one< executable 
without two dozen (or two hundred) support files spread all over the 
system disk. Is it just a different mind-set? How much can you attribute 
to years of Amiga programming?

Darren Metcalfe              "Had this been an actual emergency, 
downinit@teleport.com         we would have fled in terror,
                              and you would not have been informed"

From owner-lightwave-l  Thu May  4 11:01:00 1995
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Subject: Re: Retarded Preview
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OK, let me describe my problem, hopefully someone will have an idea how to
resolve it.

My system-- Dell P90 32 MB RAM
                   #9 128-bit graphics card
                   Windows NT Workstation

Problem-- No matter what resolution or number of colors I try, my preview
will play at no more than 15 frames per second. The card is supposed to be
one of the fastest available, so I would guess that it is a software or
driver problem. Anyone have any ideas?

From owner-lightwave-l  Thu May  4 10:04:30 1995
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Date: Thu, 04 May 1995 10:01:45 -0500 (EST)
From: Brad Prosise <PROSISE%UTK_CTV%UTK_IPS%HUB%UTKVX@wpgate.utk.edu>
Subject: Help PLEASE. Networking PC and Amiga
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 I just recieved my work copy of the pre release lightwave 4.0
for the PC. My P100 with 32 megs of ram and a Gig HD should be
here any day. In anticipation of moving rendered frames from the
PC to one of 2 toasters for out put to videotape, we have bugun
a series of experiments with networking the Amigas with a PC
whit ablolutely no luck. Each amiga has a CEI A 4066 ethernet
card and we use Enlan DFS software and between the 2 amigas it
is great and easy to use. when trying to use the TCP IP demp
software freely available to talk to the PC we cant seem to make
a connection. I'm lucky in that I have 2 very Knowledgable
broadcast engineers helping me on this but it has us all
stumped. According to all the Documentation we have read we
should be talking, but, no cigar. The people from ENLAN say that
in 8 to 12 weeks they will have a product to do this easily but
I have to be able to produce right away in order to justify the
purchase.

If anyone could email me any information, in as much detail as
possible, software, hardware, setups or whatever it could be
helpful. I know Im not the only one doing this so pleas Inundate
me with information.

Also, Ive been running my personal copy of 4.0 on my P90 with
16 megs of ram and windows 3.11 at home for about a week and its
great. I cant wait for the real release. Im sure it will be full
of macros, displacement mapping, and AVI support (wishfull
thinking?)

Brad Prosise
Post Production Supv.
University of TN 
Center for Telecommunications and Video

From owner-lightwave-l  Thu May  4 13:12:15 1995
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Date: Thu, 4 May 95 15:52 BST-1
From: garygfx@cix.compulink.co.uk (Gary Fenton)
Subject: Re: LW overseas upgrade
To: lightwave-l@netcom.com
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In-Reply-To: <199505031821.LAA16995@mail4.netcom.com>

Roberto Naldi wrote:
>My question is: after sending the registration card I expected some feedback
>from NewTek, but nothing happens; now, with LW 4.0 at  hand how can I get
>the upgrade? As a reg. user I think to have the right to a competitive one,

You can get an upgrade to v4 directly from NewTek for $150. It's worth
every effort to call them (it's not that expensive to call!) and place your
order with them. You won't get an upgrade as cheap as that anywhere else!
Best do it before the end of June.


Gary F.  

From owner-lightwave-l  Thu May  4 13:15:12 1995
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To: lightwave-l@netcom.com
From: pdavies@magnet.com (Paul A. Davies)
Subject: Re: Copy Protection
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>I'm looking at PC versions of Imagine, Lightwave and Animation Master. 
>Do any of these have some form of copy protection? 

Lightwave is the only one of the three that I know uses a dongle.

>... If I had 2 or more programs
>would I have to have a dongle on top of a dongle on top of a dongle ... ?
>Will this work ?

Yes but I would guess it gets pretty hairy with more than three dongles.

>... All they require is that the 
>CD be in the drive. They then just check for the presence of the CD in the 
>drive before they will start. I dont find this form of copy protction too 
>intrusive and must be much cheaper than a dongle.
>What do others think?

That could be a problem if you need to load models or images from some other 
disk.

Paul Davies
Concept Artist
Magnet Studios

From owner-lightwave-l  Thu May  4 14:33:24 1995
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Date: Thu, 4 May 1995 16:40:16 -0400
Subject: Re: LW overseas upgrade
To: LightWave Mail List <lightwave-l@netcom.com>
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On Wed, 3 May 1995, Roberto Naldi wrote:

> My question is: after sending the registration card I expected some feedback
> from NewTek, but nothing happens; now, with LW 4.0 at  hand how can I get
> the upgrade? As a reg. user I think to have the right to a competitive one,
> ....or not?

LightWave 4.0 for the Amiga should be shipping this month...as far as I 
know, nobody has received any notices directly from NewTek about ugrading 
LW 3.5 Standalane...all news has been spread by word of mouth (or text).

You should contact NewTek directly about upgrading your copy of LW 3.5...
their number, for people outside the USA, is: 1-913-228-8000 or you can 
hit their Internet sites at: HTTP://WWW.NEWTEK.COM  (WWW site)
                         or: FTP.NEWTEK.COM  (anonymous FTP site)

Cost of upgrading LightWave 3.5 Standalone to LightWave 4.0 for ANY 
platform is $149 (+shipping?).

Deadline for upgrading LightWave 3.5 SA to LightWave 4.0 is June 30, 1995  


                                      -David Warner
                                       Event Horizon Graphics

From owner-lightwave-l  Thu May  4 14:47:02 1995
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Date: Thu, 4 May 1995 15:56:52 -0400 (EDT)
From: Kevin Currie <curriek@Cognos.COM>
Subject: Re: LW Upgrade -- an Why Are Macs Slow?
To: Joe Angell <jangell@risd.edu>
Cc: Neil Richmond <neil@rhythm.com>, lightwave-l@netcom.com
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On Wed, 3 May 1995, Joe Angell wrote:

> Why is it that Macs can't emulate even THEMSELVES (PowerPC running
> non-native) at a reasonable speed (68030-ish, I think), but an 040 33MHz
	Because the PowerPC chip has to emulate a *TOTALLY DIFFERENT* chip.
That takes alot of work.

> Amiga can run Mac or PC software FASTER than an equivilent Mac or PC (040
> 40MHz Mac/486DX2 PC, using an EMPLANT)?!?  Even SHAREWARE, software ONLY
> Shapeshifter claims the speed of an equivilently equiped Mac.
	Emplant and SS are as fast as they are because THEY ARE NOT EMULATING
THE PROCESSOR, only the OS.  Nobody (except JD) has "proven" that the Amiga
can emulate a PC faster than the PC runs native.

> Why won't the DOS card work on the Mac?  I want to get an Emplant and a
	What do you mean? There's at least a few different DOS cards for
the Mac.

> Picasso II simply to run PhototShop (and probobly Fractal Design Painter).
>  It it some strange IBM addressing thing, or is the Mac just wierd?
	I'm not sure what you're talking about at all...


|    Think for yourself... then Decide...   |-----------------------------
|     Ignorance breeds Arrogance...         |     curriek@cognos.com
|    A4K/WE40/40/NetBSD/Emplant             |Silicon Valley NORTH, Canada

From owner-lightwave-l  Thu May  4 15:11:41 1995
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Date: Thu, 4 May 1995 18:28:28 +0300 (IDT)
From: Zapa Digital Art <zapa@zeus.datasrv.co.il>
Subject: Render times
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All :)

I don't have the 'official' table, but I rendered the texture examples 
scene on a P100, 16MB RAM, win 3.1. Render settings were 752x576, Low AA, 
adaptive sampling 8, all trace effects on... 4 minutes 23 seconds. 

Same settings on an A4000/040/40mhz, 52MB RAM... 14 minutes flat.

shucks.

Nir Hermoni, Israel
zapa@datasrv.co.il

From owner-lightwave-l  Thu May  4 15:03:00 1995
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Date:  Thu, 04 May 95 16:33:06 
From: Gunnar Norum <GUNNAR@scala.no>
To: lightwave-l@netcom.com
Subject: Donations for DJ McCoy anyone?
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On 3 May, 1995, David Warner wrote:
>I think enough people here would be willing 
>to donate and support a GREAT LightWave resource!

I agree. I certainly had a lot of questions answered by just 'lurking' on 
the list.
Thanks to everybody.

Best regards,

___________________________
|Gunnar Norum             
|Scala Computer Television
|gunnar.norum@scala.no    
|__________________________



From owner-lightwave-l  Thu May  4 15:10:10 1995
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Date: Thu, 4 May 95 17:02 BST-1
From: garygfx@cix.compulink.co.uk (Gary Fenton)
Subject: Get NewTek to pay for mailing list
To: lightwave-l@netcom.com
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Jeric@cup.portal.com wrote:

>Actually, let's get NewTek to cough up $40 a month to support something
>that is in their best interests.  Stuart, Allen, John, Jim Plant,
>could you maybe lean on Tim Jenison (sic) and make him see that
>supporting Daniel is a Good Thing?

I agree. Just think how much time and money NewTek are saved when people
come to this mailing list for technical help instead of calling NewTek.
Surely this mailing list saves them money? And we promote LW too!


Gary F.  

From owner-lightwave-l  Thu May  4 16:38:43 1995
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Date: Thu, 4 May 1995 15:08:59 +0600 (GMT)
From: Fernando Polini <fpolini@sol.racsa.co.cr>
To: lightwave-l@netcom.com
Subject: Flyer-NT-PC
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I've heard rumors that Newtek is working on a NT or PC version of the Flyer.
Does anybody knows anything about it ?
Answers welcome !
R.Nassar


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From: Rob McNaughton <rmcnaugh@costamesa.bozell.com>
Date: Thu,  4 May 95 16:37:20 -0700
To: lightwave-l@netcom.com
Subject: Lightwave on OS/2 Warp?
Sender: owner-lightwave-l@netcom.com
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Has anyone tried Lightwave 4.0 on OS/2 Warp?

Does is work?
Is it multitasking well with paint programs at the same time?
And is it worth my money?
If OS/2 works well with Lightwave, How fast is it compared to Windows NT and Win32?

The reason I ask is because I hate Windows so much.  If there is any alternative to the memory  
consuming NT or the dogidly slow Win32 I would be very intrested.  I currently have a fleet of  
Pentiums with 24 megs of RAM (to little for good stuff with Windows NT.)  I am only guessing right  
now because my Lightwave is still on order.  Thanks in advance if anyone can answer.





Rob McNaughton
the A/V guy
Bozell/SMS
Advertising

From owner-lightwave-l  Thu May  4 20:37:04 1995
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Date: Thu, 4 May 1995 19:34:03 -0700 (PDT)
From: John Gross <jgross@netcom.com>
Subject: Re: New Home For Mailing Lists Soon
cc: LightWave Mail List <lightwave-l@netcom.com>
In-Reply-To: <Pine.3.89.9505031740.C20110-0100000@shell.globalone.net>
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> 
> Maybe you should get yourself a P.O. box and start including the address 
> in your monthly notes here...I think enough people here would be willing 
> to donate and support a GREAT LightWave resource!

Agreed!

JG

From owner-lightwave-l  Thu May  4 22:50:55 1995
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Date: Thu, 4 May 1995 19:36:26 -0700 (PDT)
From: DMetcalfe <downinit@teleport.com>
To: lightwave-l@netcom.com
Subject: Re: Help PLEASE. Networking PC and Amiga
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Here's the real poopoo on Interworks' new package.

I am not affiliated with Iworks. I'm impressed by Enlan2 and think this 
product could be very cool, and probably the answer to my particular 
Amiga-PC-Mac-internet needs!

Darren Metcalfe              "Had this been an actual emergency, 
downinit@teleport.com         we would have fled in terror,
                              and you would not have been informed"

---------- Forwarded message ----------
Date: Thu, 4 May 95 16:47:31 PST
From: Allen P. Brooks <abrooks@iworks.com>
To: downinit@teleport.com
Subject: Re: Help PLEASE. Networking PC and Amiga

Our software is a full professional implimentation of TCP/IP for the Amiga
and will support all systems with 802.3 compliant TCP/IP network protocol
stacks.  This includes UNIX, SGI, MAC, PC's and Amigas, to name a few.

Here is some PRELIMINARY INFORMATION you can look at:

From: sales-info@iworks.com (Sales Information Automated Responder)
Subject: I-Net 225 TCP/IP Software


               I-Net 225  -   Current Version:  1.0
               ************************************

I-Net 225 is a professional, SANA-II compliant, TCP/IP networking
software package for the Amiga.  TCP/IP is an internationally accepted
network protocol which exists on virtually all computer platforms.  This
gives different systems a common means by which to exchange data.
Finally the Amiga can communicate with everyone else!  (i.e.  Mac, PC,
SGI, WindowsNT etc.)

Utilities which were written for AS225R2, should be fully compatible
with I-Net 225.  There are quite a number of these utilities available
on BBS's and FTP sites around the world.


FEATURES
--------

I-Net 225 comes with a full host of clients and servers allowing the
Amiga to not only connect with remote hosts, but also be a host to other
systems on the network.

I-Net 225 is SANA-II compliant, allowing it to operate concurrently with
any other SANA-II compliant networking package, like ENLAN-DFS.


CLIENTS
-------
arp, chmod, finger, ftp, host, ifconfig, last, login, lpr, ls, netstat,
nfsc, nfsmgr, passwd, ping, rcp, rsh, rlogin, showmount, telnet,
traceroute, whois

SERVERS
-------
fingerd, ftpd, inetd, lpd, portmapd, rshd, syslogd, telnetd, timed,
wprintd

INTERNET UTILITIES
------------------

I-Net 225 also comes with a full set of Internet utilities:

     GMail        - an intuition based mail reader
     GRN          - a news reader
     SMTP & SMTPd - mail protocol and daemon

NFS - NETWORK FILE SYSTEMS SUPPORT
----------------------------------

I-Net 225 comes with NFS Client support, allowing the Amiga to `mount'
remote systems' devices, and have them appear as local resources.  


PRICING
-------

I-Net 225 comes with a 5 node license.  Additional licenses avaiable to
support over 50,000 systems!  Site licenses are available.

$349.00 USD


REQUIREMENTS
------------

AmigaDOS version 2.04 or higher
SANA-II device (e.g. Ethernet, ARCNet, SLIP, PPP, etc.)
1MB RAM and Hard Disk recommended


************************************************************************
                     ORDERING INTERWORKS PRODUCTS
************************************************************************

All  Interworks  products  are  available directly from Interworks, or
through your local dealer.


US ORDERS
---------

Interworks   accepts  Visa,  MasterCard,  wire  transfers  and  C.O.D.
Certified Check or Money Order.  No personal checks or business checks
without  prior  authorization.  Purchase orders are accepted only from
pre-approved institutions.


INTERNATIONAL ORDERS
--------------------

Interworks  accepts  Visa, MasterCard, and wire transfers in US funds.
All international orders will be shipped using Fed Ex.


PLACING ORDERS
--------------

To place an order directly with Interworks, call, write or FAX us your
request.   All  orders  will  be  processed  in  the  order  they were
received.

All orders must include the following information:

Business Name    :
Contact Name     :
Address          :
City             :
State/Province   :
Zip/Postal Code  :
Country          :
Tel Number       :
FAX Number       :
P.O. Number      :

Product Requested:
         Quantity:


IF PAYING BY CREDIT CARD, PLEASE INCLUDE THE FOLLOWING INFORMATION:


Bank issuing the credit card        :
Card Type (Visa, MasterCard)        :
Authorized Name (exactly as on card):
Credit card number                  :
Expiration date                     :


NOTE:

To  expidite  credit  card  orders,  please  FAX  the  order  with the
authorized  card  holder's  signature  next  to the information.  This
helps protect your card from being used without proper authorization.


BANK WIRE TRANSFERS
-------------------

Our banking information is available upon request.



SALES TAX
---------

California residents must include sales tax in the amount of 7.75%



SHIPPING AND HANDLING
---------------------

** Inside the United States **

For orders weighing under 4 pounds (non oversize boxes), please allow
$10.00 for shipping and handling.

Packages over 4 pounds, will be billed at current shipping rates.  
(10 lbs.  - approx.  $20.00, each additional 10 lbs., add $11.00)


** C.O.D. orders **

Allow an additional $5.00 for C.O.D. orders.

All  C.O.D.  orders must be paid by Certified Cashiers Check, or Money
Order.  No personal checks or business checks will be accepted without
prior authorization.


** Outside the United States **

International  shipping  prices will vary from country to country.  We
use  Fed  Ex  International priority service for shipping all products
overseas.   Typical  shipping  costs  for  packages  weighing  under 4
pounds,   range  from  between  $36.00  and  $50.00.   Other  shipping
arrangements can be made.  Contact Interworks for details.


**********************************************************************
*                                                                    *
*  Interworks                                                        *
*  Professional Network Solutions                                    *
*                                                                    *
*  43191 Camino Casillas                                             *
*  Temecula, CA  92592-3714                                          *
*                                                                    *
*  Voice:  (909) 699-8120                                            *
*    FAX:  (909) 699-8279                                            *
*                                                                    *
*  EMail Addresses:                                                  *
*                                                                    *
*             info@iworks.com - General Interworks information       *
*        tnet.info@iworks.com - T-Net Software Info                  *     
*       enlan.info@iworks.com - ENLAN-DFS Network Info               *
*     inet225.info@iworks.com - I-Net 225 TCP/IP Info                *
*       icard.info@iworks.com - I-Card PCMCIA Ethernet Info          *
*       hydra.info@iworks.com - Hydra Systems Ethernet Info          *
*                                                                    *
*     tnet.support@iworks.com - T-Net Render Farm Tech Support       *
*    enlan.support@iworks.com - ENLAN-DFS Tech Support               *
*     inet.support@iworks.com - I-Net 225 TCP/IP Tech Support        *
*    icard.support@iworks.com - I-Card PCMCIA Card Tech Support      *
*    hydra.support@iworks.com - Hydra Systems Ethernet Tech Support  *
*                                                                    *
*           orders@iworks.com - Place Product Orders                 *
*                                                                    *
*          abrooks@iworks.com - Allen Brooks - President             *
*                                                                    *
*    FTP:  ftp.iworks.com  -  anonymous access  -  cd to pub/iworks  *
*                                                                    *
**********************************************************************

From owner-lightwave-l  Thu May  4 23:42:20 1995
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Message-Id: <199505050249.TAA12621@ix2.ix.netcom.com>
From: fwtep@ix.netcom.com (Fred Tepper)
Subject: Re: Copy Protection
To: lightwave-l@netcom.com
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Precedence: bulk

You wrote: 

>>... All they require is that the 
>>CD be in the drive. They then just check for the presence of the CD in the 
>>drive before they will start. I dont find this form of copy protction too 
>>intrusive and must be much cheaper than a dongle.
>>What do others think?
>
>That could be a problem if you need to load models or images from some other 
>disk.
>
>Paul Davies
>Concept Artist
>Magnet Studios
>
>

Paul,
        No, the idea would be that you only need the CD in when you start the 
program.  After that you could take it out and put in whatever CD you want.

                                            -=Fred=-

From owner-lightwave-l  Thu May  4 23:42:58 1995
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From: davewarner@globalone.net
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Date: Thu, 4 May 1995 17:03:12 -0400
Subject: LightWave Interface color changes??
To: LightWave Mail List <lightwave-l@netcom.com>
cc: Allen D Hastings <adh@shell.portal.com>
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Okay, here's something I've requested from Allen a number of times already, 
but since I now know of at least 3 people who are legally blind and using 
LightWave, I figured it would be a good time to repeat myself.

I desperately need the ability to customize all the screen colors on the 
LightWave interface.  My current level of eyesight makes it very 
difficult for me to see anything except high contrast colors...since MOST 
of the software I use on the Amiga can be altered with Preferences, it's 
not a problem, because I've changed all screen colors to be white text on 
a black background. (or other high contrast screen colors)

Unfortunately, the program I use the most, LightWave, has this "artsy" 
dark grey/light grey on grey color scheme and it's a real BITCH for me to 
use this program!  I've been struggling with LW's colors for more than 3 
years now and I'd really like to know if there are any plans to offer a 
more configurable interface in the 4.0 or greater version??

If not, can someone PLEASE tell me if there is any way I can alter the 
current screen colors in LightWave...I can live with the small text, but 
I "lose" my pointer about a hundred times a day and I won't even tell you 
how close I have to sit to the monitor to read LW's file requester 
screens. (can you say "brain cancer"?)


Allen!  >HELP!!<  Please?!


Thank you for your time...we now return to our original program, already 
in progress....

                                      -David Warner
                                       Event Horizon Graphics

From owner-lightwave-l  Thu May  4 23:41:37 1995
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To: lightwave-l@netcom.com
From: austin@infi.net (John-Mark Austin)
Subject: Roller Coaster in search of physics
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>You may be thinking of a past issue of VTU (Feb?).  The article had to do with
>accident recreation and offered formulas for calculating acceleration and junk
>like that.  Hope this helps and please keep hands and arms inside the car at
>all times!

Hmm.  Actually I hadn't thought of that.  Geoffrey Williams pointed us
towards the program Franzoom but we can't seem to locate it.  (The VTU
issue in question was Oct '94.)  Can anyone direct us to this thing or
maybe drop me a copy?

Meanwhile, I will look for that Feb. article.  Thanks.

----------------
John-Mark Austin
Audio Graphics
6008-B High Point Road
Greensboro, NC  27407

'God is dead' - Neitzche      'Neitzche is dead' - GOD


From owner-lightwave-l  Thu May  4 23:55:29 1995
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Date: Thu, 4 May 1995 12:29:14 -0700 (PDT)
From: DMetcalfe <downinit@teleport.com>
To: lightwave-l@netcom.com
cc: Brad Prosise <PROSISE%UTK_CTV%UTK_IPS%HUB%UTKVX@wpgate.utk.edu>,
        brandonb@teleport.com, abrooks@iworks.com
Subject: Re: Help PLEASE. Networking PC and Amiga
In-Reply-To: <01HQ3NLY8YEM8Y4X9S@utkvx.utk.edu>
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Brad,

Your mention of an upcoming product from Interworks got me on the phone 
to them right away. The product is called Inet225, and works right now 
for Amiga and NT. It's being used now "at lots of sites around the world".

You can buy it for an "un-discounted" price of $349. The release in 2 
months will support Win3.1(Win32s) and cost less. It's more now because 
of "the increased tech support required".

I didn't get details but Allen said it's more than just PC<->Amiga. 
Perhaps the full release will include Unix and Mac? Oh... PleasePleasePlease.

Allen can be reached at abrooks@iworks.com or (909) 699 8120.

Who's using it? Do >any< of the big-time LW beta sites still use Amigas?

Darren Metcalfe              "Had this been an actual emergency, 
downinit@teleport.com         we would have fled in terror,
                              and you would not have been informed"

From owner-lightwave-l  Fri May  5 01:17:15 1995
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Date: Thu, 4 May 1995 20:21:57 -0400 (EDT)
From: Joe Angell <jangell@risd.edu>
Subject: Re: LightWave 3.5 is fading fast!
To: David Roth <david.roth@bahianet.com>
Cc: lightwave-l@netcom.com
In-Reply-To: <2fa7abf12fa7abf1@bahianet.com>
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On Wed, 3 May 1995, David Roth wrote:

> -=> On 03 May 95  7:42:, davewarner@globalone.net wrote: <=-
> 
>  dn> Uh HUH!  So, the common denominator here is the Amiga 3000...I'm
>  dn> experiencing  this problem only on my A3000 w/Warp Engine running
>  dn> LightWave 3.5 Standalone. 
> 
> If I remember correctly, this is about rendering problems (speckles or
> something). Well I have an Amiga 3000 with Toaster 2000 and LW 3.5 and have
> never experienced any problems what so ever. I don't have a Warp Engine
> though, Mine is a Progresive Mercury (UGH....ARRRGH....BLAH) 040 at 33MHz.
> LightWave runs fine in copyback mode for me. I've had this setup for about 3
> years and It's been stable and reliable since day 1.
> 

Just to joing in, I have a G-Force 040 33MHz (A2000) with copyback on, and
it's fine and dandy -- according to SysInfo, I looses about 25% of my
speed by turning it off...  Point is, LW works fin with Copyback for me...

AND for all you people with A2000's out there...  I called RCS after
hearing that they'll be making an 060 card for the A2000.  They said
they'll certainly be doing it (I don't know who I talked to, but I get the
feeling it was someone who knew a lot about the company) since there are a
LOT of A2000s out thereand they almost never fail like 4000s/3000s (he
said).  He also said there was some sort of problem getting a true 060 to
work with the A2000... Something about 68000/68010 instructions work, but
anything above fails.  He also said that once Motorolla releases it's Cold
Fire (I think that's the name) chip, that it'll be used for an A2000 card.
 The Cold Fire seems to work with all instruction sets, and is 2x 040 speed.

RCS's # is   Phone: 514-990-5477 <- NEW NUMBER
	     FAX 514-926-3131.


Oh, and this little tidbit from AmyNews Issue 17/April 1995:

- There are a lot of falsk rumoures around about how fast a Pentium can
  render a pictures using LightWave. A Motorola 68060/50 MHZ is 20% to 30%
  faster than an Intel Pentium 90 MHZ. At the latest CeBIT they
  demonstrated it. An Amiga equipped with a Cyberstorm 68060/50 MHZ run
  LightWave faster (55 sec for the test frame) than the Pentium 90MHZ 
  (70 secs for the same frame).
  Imagine Amiga version 3.2 was also 30% faster on the 68060/50 MHZ
  Amiga compare to imagine running on an IBM PC clone equipped with an
  Intel Pentium 90 MHZ.

It also says that 50 MHz cards do about 85 MIPS, and 80 MHz cards do
around 130 MIPS! (CyberStorm 060s, but they're only for 3000/4000 machines)

So I'll just be sitting back, waiting for those 060 cards...

(BTW I don't know if that's Windoze 3.11 or Windoze NT, which, of cource,
makes a BIG difference)

And about that 750000-poly rendering DSP card...  AmyNews has this...

- Advanced Systems & Software, AS&S, Germany, the maker of CyberVision and
  CyberStorm 68060 for the Amiga is currently developing 2-GO!, an all new
  DSP-Board for the Amiga.
  The Zorro-III DSP Board allows you to greatly speed up your Amiga. MPEG/
  JPEG coding and decoding is possible in real time. 
  The 2-GO! processors are freely programmable, so one could use it as a
  render engine, port OpenGL to it, do audio processing etc.
  The hardware consists of a very fast Zorro-III interface (up to 34MB/sec)
  , 64 bit DSP memory, a 64bit port to the CyberVision64 graphics board and
  audio/video in & output.
  The board is powered by a DSP (max.  2 billion instructions/sec), a 
  master RISC CPU (50 MIPS) and a floating point unit (100 MIPS). This is
  enough number crunching power for MPEG/JPEG de-/encoding, or for 
  rendering 750.000 gourard shaded polygons/sec to the Cybervision.
  The software is planned to include a MPEG/JPEG tool, interfaces to 3D
  renderes and image processors and libraries for you project developement.
  The 2-GO!  should be released during the second half of 1995, at a 
  projected price of $2600 US.

  Phase 5 digital products (used to be Advanced Systems & Software, AS&S)
  Homburger Landstrasse 412
  60433 Frankfurt am Main
  Germany  
  Phone: +49 (69) 5488130
  Fax:   +49 (69) 5481845

That's about it... Sorry if I went a bit off topic...

-- Joe

From owner-lightwave-l  Fri May  5 04:17:29 1995
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From: 05-May-1995 0605 <leimberger@marbls.enet.dec.com>
To: "fwtep@ix.netcom.com"@24580.enet.dec.com
Cc: lightwave@marbls.enet.dec.com
Apparently-To: lightwave-l@netcom.com
Subject: Re: Copy Protection
Sender: owner-lightwave-l@netcom.com
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>        No, the idea would be that you only need the CD in when you start the 
>program.  After that you could take it out and put in whatever CD you want.

  Well with the cost of CD recorders less than $2000.00 and blanks at 4
  cents a meg($29.00) this is not a real deterant to the professional pirate.
  For a small investment(that could also be used to build interactive 
  games ect) one could crank out CD of Lightwave for $30.00 apiece. 
  The price on these units will only be going down in the future. So 
  while it is a nice thought it is not practicle at this point in time and 
  will be less so as time passes.
								bill 

From owner-lightwave-l  Fri May  5 04:04:03 1995
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D.Warner wrote:
>
>When the floodgates open wide and the IBM Wavers start showing up, the
>bandwidth is certainly going to increase...


	You left out, "...and the signal to noise ratio plummet."   :^/



>                                      -David Warner
>                                       Event Horizon Graphics
>

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*   (OOOOO)  Jeric@cup.portal.com  |  Synergy Graphix & Animation     *
*  (OOOOOOO)  Welcome to Seattle!  |   Film and Video Productions     *
*    \\\\\\    Have a latte'!      |Technical Subjects Our Specialty! *
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From owner-lightwave-l  Fri May  5 04:59:56 1995
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To: lightwave-l@netcom.com
Subject: Re: Copy Protection
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>>... All they require is that the
>>CD be in the drive. They then just check for the presence of the CD in the
>>drive before they will start. I dont find this form of copy protction too
>>intrusive and must be much cheaper than a dongle.
>>What do others think?
>
>That could be a problem if you need to load models or images from some other
>disk.

	Hmmmmm, that strikes me as only a slight problem--one could always
	load the objects / images onto the system drives, which I'd prolly
	do anyway.

	IMneverHO, a "CD-Dongle" is the least intrusive way to donglize.  Also
	saves the cost of a switchbox.  On the down side, EVERY pc has a 
	parallel port, not all have a CD drive.

	Is the dongle the same across all platforms?

	Anyway, this is all pretty moot, eh?

>
>Paul Davies

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*  (OOOOOOO)  Welcome to Seattle!  |   Film and Video Productions     *
*    \\\\\\    Have a latte'!      |Technical Subjects Our Specialty! *
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From owner-lightwave-l  Fri May  5 08:11:50 1995
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Date: Thu, 4 May 1995 14:55:02 -0700
From: vance (Vance Gloster)
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To: animaster-l@netcom.com
CC: imagine@email.sp.paramax.com, lightwave-l@netcom.com,
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In-reply-to: <9505032315.AA22547@epa.epa.ericsson.se> (epajjy@epa.ericsson.se)
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  I'm looking at PC versions of Imagine, Lightwave and Animation Master. 
  Do any of these have some form of copy protection? 
  I've seen the word dongle mentioned in some mail. If I had 2 or more programs
  would I have to have a dongle on top of a dongle on top of a dongle ... ?
  Will this work ?
  If there must (but preferably not) be some form of copy protection why not
  try the method used by some PC-CD ROM games. All they require is that the 
  CD be in the drive. They then just check for the presence of the CD in the 
  drive before they will start. I dont find this form of copy protction too 
  intrusive and must be much cheaper than a dongle.
  What do others think?

Animation Master does use a dongle.  I do not use multiple dongles
myself, but a friend of mine does with no problems.  I doubt that you
could find anyone who likes the dongle, but the CD-ROM solution has
its own set of problems.  When I work with A:M I frequently load
bitmapped textures from CDs (I use the Pixar and Autodesk texture
libraries) and I would find needing to exit or reload the A:M CD even
more intrusive.  Also, not all users of A:M have CD-ROM drives at this
point.  But I support your effort to find a viable alternative to the
dongle! 

-Vance Gloster
 vance@netcom.com

From owner-lightwave-l  Fri May  5 08:35:29 1995
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Date: Thu, 4 May 1995 18:35:21 -0400 (EDT)
From: Stephen Bowie <ad636@freenet.toronto.on.ca>
Subject: Re: upgrade cutoff
To: Robert Boyd <rboyd@foxboro.com>
cc: 02-May-1995 1356 <leimberger@marbls.enet.dec.com>,
        lightwave@marbls.enet.dec.com, lightwave-l@netcom.com
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On Thu, 4 May 1995, Robert Boyd wrote:

> >Date: Tue, 2 May 95 10:58:37 PDT
> >From: 02-May-1995 1356 <leimberger@marbls.enet.dec.com>
> >To: lightwave@marbls.enet.dec.com
> >Subject: upgrade cutoff 
> 
> > My Lightwave Dealer John Sauter(System Eyes Computer Store) called me to
> > tell me the cutoff date for upgrading 3.5 SA was June 30th. He got this
> > from his rep at NewTek. To bad looks like I will go with the PC version but
> > will have to run 3.5 until I get a PC, an that could be many months. 
> 
> 


Could someone kindly post the current NewTek phone/fax numbers so those 
of us who've been waiting (duhhh) for NewTek to inform us about our 
upgrade options can get off our keesters?


	..............................................................
	*   Steve Bowie			|"Commodore is dead -        *
	* ad636@torfree.net		|    long live the Amiga!!!" *
	* North York, Ontario, Canada	|             SPECTRAN       *
	..............................................................

From owner-lightwave-l  Fri May  5 08:21:02 1995
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From: Thealy@nesbbx.rain.COM (Thomas Healy)
To: lightwave-l@netcom.com
Subject: Quick LW Questions
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Couple of quick questions:


Is there a way to set Layout's preferences to start up with certian features
engaged?  Like Show safe areas? I tried messing with the prefs file, but I
didn't have any luck.

Is there a quick (Key-shortcut) way to get modelers four views centered
again? Like what happens when you hit new, but without loosing the data??


Thanks,

Thomas


------------------------------------------------------------------------------
Address:                                ** LIVE CONCERTS FOR TRADE **
Thealy@nesbbx.rain.com            REM, U2, PEARL JAM, THE DOORS + MANY MORE
                             send e-mail if interested, your list gets mine

        "Before I ever learned how to talk, I forgot what to say"
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From owner-lightwave-l  Fri May  5 08:46:43 1995
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From: davewarner@globalone.net
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Date: Fri, 5 May 1995 05:54:41 -0400
Subject: LightWave 4.0 for Mips?
To: LightWave Mail List <lightwave-l@netcom.com>
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I'm sure this has been answered a million times already, but I'm 
seriously considering the purchase of one of the Raptor 2 machines for 
sale on the LightWave newsgroup and I can't remember if LightWave 4.0 has 
a Mips version coming out or not??   Most likely, yes?

Does anyone else out there own a Raptor 2 machine or better?  The 
gentleman selling it says it will run most Windows application for the PC 
in addition to WindowsNT stuff...is this correct?  I was under the 
impression that I would have to find software written specifically for 
the Mips processor.

Any additional info anyone could give on the Raptor 2 or DeskStations' Tyne 
workstation would be greatly appreciated!

                                      -David Warner
                                       Event Horizon Graphics


From owner-lightwave-l  Fri May  5 10:25:49 1995
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Date: Fri,  5 May 95 00:02:54 PDT
From: John Bourg <jbctn@phoenix.net>
Subject: Re: LightWave 3.5 is fading fast! 
To: davewarner@globalone.net
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On Tue, 2 May 1995 19:51:53 -0400  davewarner@globalone.net wrote:
>
* S N I P *
>
>Uh HUH!  So, the common denominator here is the Amiga 3000...I'm 
experiencing 
>this problem only on my A3000 w/Warp Engine running LightWave 3.5 
Standalone.
>
>My Toaster machine (A2000 w/G-Force and Toaster4000) has never experienced 
>this problem during the 3+ years I've been rendering LW anims.
>
>I wonder if this is something Allen knows about and it will be corrected 
>in 4.0 or it it's a hardware problem....I've started playing with 
>different CPU settings for the Warp Engine...LightWave will definitely 
>not work with CopyBack turned on...gonna try some other things though and 
>hope for the best.
>
>                                      -David Warner
>                                       Event Horizon Graphics
>
>
I don't think it has anything to do with the WarpEngine. I experience this 
problem prior to installing the WareEngine. I think it has something to do 
with the graphics display chips used in the Amiga 3000. This is only a 
guess.
-------------------------------------
Have a Nice Day! 

John Bourg - Production Manager
Computer Television Network
jbctn@phoenix.net 
-------------------------------------


From owner-lightwave-l  Fri May  5 15:01:25 1995
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Date: Fri, 5 May 1995 13:53:16 -0700 (PDT)
From: Carl Andrew Johnson <cjohnson@crl.com>
To: Lightwave <lightwave-l@netcom.com>
Subject: NewTek COntact Info
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For those of you who want to know if the Amiga has been abandoned, when 
the next Flyer upgrade will be, and what are the upgrade options for the
Toaster users, call INFORAMTION in Topeka, Kansas and ask for the number 
of NewTek.

I think that's the easiest way to get all your questions answered.

-Carl


From owner-lightwave-l  Fri May  5 16:34:26 1995
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Date: Fri,  5 May 95 15:47:05 PDT
From: John Bourg <jbctn@phoenix.net>
Subject: Re: LightWave 3.5 is fading fast! 
To: Joe Angell <jangell@risd.edu>
Cc: lightwave-l@netcom.com
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I remember having to change the "Fat Agnes" chip out to make the Toaster 
2000 work with the Amiga 3000 but I don't recall ever changing it back when 
the Toaster 4000 was installed. Hummmm? I'll get back to you on this one.

On Fri, 5 May 1995 16:05:53 -0400 (EDT)  Joe Angell wrote:
>
>
>> * S N I P *
>> >
>> I don't think it has anything to do with the WarpEngine. I experience 
this 
>> problem prior to installing the WareEngine. I think it has something to 
do 
>> with the graphics display chips used in the Amiga 3000. This is only a 
>> guess.
>
>I dunno about that.  As far as I can remember, the A3000's only difference
>between the A2000 is the 030, ZorroIII and the ECS chip set.  I have
>upgraded my Old ChipSet to the Enhanced ChipSet, including both a MegAChip
>with the 2-Meg Agnus and the ECS Denise (which I had to remove -- the
>Toaster gives messed up buffers with the ECS denise in when I'm at RISD,
>but when I go home for vacations, the ECS chip works fine <sigh> back to
>OCS Denise now (BTW, by "messed up" I mean the DVs are the wrong colors,
>with almost a key-type effect cutting through parts.  really strange...)
>
>Oh well.... Just my 2 cents...
>
>-- Joe
>
>

-------------------------------------
Have a Nice Day! 

John Bourg - Production Manager
Computer Television Network
jbctn@phoenix.net 
-------------------------------------

From owner-lightwave-l  Fri May  5 16:32:43 1995
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From: blaise@lois.dti.com
Organization:  Deskstation Technology
To: lightwave-l@netcom.com
Date:          Fri, 5 May 1995 13:30:43 +0000
Subject:       (Fwd) Re: LightWave 4.0 for Mips?
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> From:          davewarner@globalone.net
> Date:          Fri, 5 May 1995 05:54:41 -0400
> Subject:       LightWave 4.0 for Mips?
> To:            LightWave Mail List <lightwave-l@netcom.com>

> 
> I'm sure this has been answered a million times already, but I'm 
> seriously considering the purchase of one of the Raptor 2 machines for 
> sale on the LightWave newsgroup and I can't remember if LightWave 4.0 has 
> a Mips version coming out or not??   Most likely, yes?
> 

Yes.  Coincident with the NT/Intel and NT/MIPS versions.  I have one
of the preliminary versions on this very system for benchmarking.

> Does anyone else out there own a Raptor 2 machine or better?  The 
> gentleman selling it says it will run most Windows application for the PC 
> in addition to WindowsNT stuff...is this correct?  I was under the 
> impression that I would have to find software written specifically for 
> the Mips processor.
> 

You may run many Windows applications emulated.  I'm typing this 
message on a Tyne workstation running Pegasus Mail for Windows in 
emulated mode.  I have native versions of Excel, Word, Mosaic, and 
electronic design and simulation tools.

The rule of thumb is that you probably want to run your 
line-of-business applications native if at all possible.  The little 
tools you use to help you get through the day are reasonable in 
emulation.

> Any additional info anyone could give on the Raptor 2 or DeskStations' Tyne 
> workstation would be greatly appreciated!

The Raptor 2 is great, but I'm biased because I designed it :-)

> 
>                                       -David Warner
>                                        Event Horizon Graphics
> 
> 
> 
Blaise Fanning
Chief Technology Officer
Deskstation Technology
(913) 599-1900
blaise@dti.com


From owner-lightwave-l  Fri May  5 16:34:23 1995
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Date: Fri, 5 May 1995 16:05:53 -0400 (EDT)
From: Joe Angell <jangell@risd.edu>
Subject: Re: LightWave 3.5 is fading fast! 
To: John Bourg <jbctn@phoenix.net>
Cc: davewarner@globalone.net, lightwave-l@netcom.com
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On Fri, 5 May 1995, John Bourg wrote:

> 
> On Tue, 2 May 1995 19:51:53 -0400  davewarner@globalone.net wrote:
> >
> * S N I P *
> >
> >Uh HUH!  So, the common denominator here is the Amiga 3000...I'm 
> experiencing 
> >this problem only on my A3000 w/Warp Engine running LightWave 3.5 
> Standalone.
> >
> >My Toaster machine (A2000 w/G-Force and Toaster4000) has never experienced 
> >this problem during the 3+ years I've been rendering LW anims.
> >
> >I wonder if this is something Allen knows about and it will be corrected 
> >in 4.0 or it it's a hardware problem....I've started playing with 
> >different CPU settings for the Warp Engine...LightWave will definitely 
> >not work with CopyBack turned on...gonna try some other things though and 
> >hope for the best.
> >
> >                                      -David Warner
> >                                       Event Horizon Graphics
> >
> >
> I don't think it has anything to do with the WarpEngine. I experience this 
> problem prior to installing the WareEngine. I think it has something to do 
> with the graphics display chips used in the Amiga 3000. This is only a 
> guess.

I dunno about that.  As far as I can remember, the A3000's only difference
between the A2000 is the 030, ZorroIII and the ECS chip set.  I have
upgraded my Old ChipSet to the Enhanced ChipSet, including both a MegAChip
with the 2-Meg Agnus and the ECS Denise (which I had to remove -- the
Toaster gives messed up buffers with the ECS denise in when I'm at RISD,
but when I go home for vacations, the ECS chip works fine <sigh> back to
OCS Denise now (BTW, by "messed up" I mean the DVs are the wrong colors,
with almost a key-type effect cutting through parts.  really strange...)

Oh well.... Just my 2 cents...

-- Joe


From owner-lightwave-l  Fri May  5 16:24:57 1995
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From: fwtep@ix.netcom.com (Fred Tepper)
Subject: Re: Copy Protection
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You wrote: 
>
>>      No, the idea would be that you only need the CD in when you start the 
>>program.  After that you could take it out and put in whatever CD you want.
>>                                              -=Fred=-

>
> Well with the cost of CD recorders less than $2000.00 and blanks at 4
> cents a meg($29.00) this is not a real deterant to the professional pirate.
> For a small investment(that could also be used to build interactive 
> games ect) one could crank out CD of Lightwave for $30.00 apiece. 
> The price on these units will only be going down in the future. So 
> while it is a nice thought it is not practicle at this point in time and 
> will be less so as time passes.
>								bill 
>

Bill,
        There ARE no ways to stop professional pirates.  This would stop the 
casual pirater, just like the dongle does.  Besides, I don't think 
professional pirates would be too interested in LW.
                                                    -=Fred=-

From owner-lightwave-l  Fri May  5 17:56:19 1995
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From: Harv@cup.portal.com
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Subject: Re: Copy Protection
Lines: 19
Date: Fri,  5 May 95 08:44:41 PDT
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Amiga Standalone LightWave 3.5 uses a parallel port dongle. It has
pass-thru holes on it but those holes don't pass thru nuttin. No way
to stack another dongle on it, or a printer cable, or a networking
cable or anything else. 

It's an odious form of copy protection. If they HAD to use a dongle,
they should've put it on another port, such as mouse/joystick port #2,
which I'd guess most animators/artists would be a lot less likely
to already have something plugged into than their parallel ports.

You asked about Imagine. It has no copy protection.

As far as the PeeCee flavor of LightWave, I believe it too has a dongle
on the parallel port. Whether or not it passes thru the pins I don't
know since I don't have a PeeCee, don't plan to buy one, and generally
dislike them completely :)

Harv
harv@cup.portal.com

From owner-lightwave-l  Fri May  5 18:22:07 1995
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From: DonH@cup.portal.com
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Subject: Switching LW4 Video Modes on the Fly
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	I recently received LW4/PC. Many people have been frustrated by the
fact that it seems to run a lot slower in 24 bit versus 8 bit even with a very
fast video card. Also, Modeler suggests it be run in 8 bit. It's not realistic
to have to reload Windows at a different resolution each time you want to
switch video modes. Sample renderings with 256 colors look terrible. I have th
Matrox Ultima2 card which allows hotkey switching between 4 different
resolutions without exiting Windows. I can work with 8 bit in Modeler and 24bt
in Layout or stay in 8 bit for all operations and view the output file in 24bt
with a simple image viewer. For thoses whose card does not have this function,
there used to be a Windows program called Anyview which did the same
thing. I think I read that this function will also be included in Win 95.

	Don

From owner-lightwave-l  Fri May  5 18:04:40 1995
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From: davewarner@globalone.net
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Date: Fri, 5 May 1995 17:28:10 -0400
Subject: Re: upgrade cutoff
To: LightWave Mail List <lightwave-l@netcom.com>
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On Thu, 4 May 1995, Stephen Bowie wrote:

> Could someone kindly post the current NewTek phone/fax numbers so those 
> of us who've been waiting (duhhh) for NewTek to inform us about our 
> upgrade options can get off our keesters?

NewTek: From the United States: 1-800-847-6111
          From outside the USA: 1-913-228-8000
                           FAX: 1-913-228-8099
             Internet Web Page: HTTP://WWW.NEWTEK.COM
                 Anonymous FTP: FTP.NEWTEK.COM
                     ShortWave: unknown
                    Morse Code: unknown
                  Smoke Signal: unknown
     Intergalactic Transponder: unknown
   Interactive Cybernetic Link: coming soon?    


That should help!  =)
                                      -David Warner
                                       Event Horizon Graphics

From owner-lightwave-l  Fri May  5 18:11:28 1995
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	     (from DMetcalfe <downinit@teleport.com>)
	     (at Thu, 4 May 1995 12:29:14 -0700 (PDT))
X-Mailer: //\\miga Electronic Mail (AmiElm 4.159)
From: mark@fusion.MV.COM (Mark Thompson)
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DMetcalfe <downinit@teleport.com> writes:
> Your mention of an upcoming product from Interworks got me on the phone 
> to them right away. The product is called Inet225, and works right now 
> for Amiga and NT.

As you may have guessed, this is based on the original Commodore AS225
TCP/IP package for their 2065 ethernet card. More importantly, as with
every other Amiga network solution out there, it *DOES NOT* include
NFS server software. So you still have the problem that you cannot
mount Amiga drives and resources from other systems. To me, this is a
major bummer!

> Who's using it? Do >any< of the big-time LW beta sites still use Amigas?

Yes, but because of the terrible state of networking on the Amiga, most
are doing everything they can to move everything over.
     *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
     *           Mark Thompson               (603) 424-1829       *
     *         Fusion Films Inc.           mark@fusion.mv.com     *
     *     Radiant Image Productions                              *
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 

From owner-lightwave-l  Fri May  5 18:51:07 1995
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---------------------------- Forwarded with Changes ---------------------------
From: info@ivory.educom.edu at Internet
Date: 5/4/95 7:04PM
*To: <edupage@ivory.educom.edu> at Internet
Subject: Edupage 5/4/95
-------------------------------------------------------------------------------
     Thought you'd all like to know AS SOON AS I FOUND OUT! (see article
     summary below) :-)
     -EG.


______________________________ Forward Header __________________________________
Subject: Edupage 5/4/95
Author:  info@ivory.educom.edu at Internet
Date:    5/4/95 7:04 PM


***************************************************************
Edupage, a summary of news items on information technology, is provided
three times each week as a service by Educom -- a Washington, D.C.-based
consortium of leading colleges and universities seeking to transform
education through the use of information technology.
***************************************************************

TOP STORIES
        TCI To Offer Online Access
        Computer Industy Urges Standard For Videodisks
        "Decency" Legislation Is Not The Answer
        Flat-Panel Display Project Gets Thumbs Down
        Digital Signature Gain Legitimacy

ALSO
        Oracle Wins Another Interactive TV Deal
        Commodore Reborn
        MBone Covers Conference
        Funding For Public Broadcasting
        Microsoft Adds To Custom Service Operation
        IBM, NCR Win In RSI Trial
        Online Academic Publishing Venture
        Satellite-Delivered Digital Communications Services
        Mandatory Computers On Campus Spark Controversy
        Xerox Document Delivery
        CNN On Compuserve
        More Software On The Web

     <snip>

COMMODORE REBORN
The German company Escom AG which has about 1500 computer stores in Europe
has paid $10 million for the rights to the name and intellectual property
of Commodore Electronics Ltd., the company that developed Commodore and
Amiga computers and went out of business last year.  Escom says it plans to
resume production of the entire Amiga product line and to make Amiga
technology MS-DOS compatible. (Wall Street Journal 5/4/95 B7)

     <snip>


Edupage is written by John Gehl (gehl@educom.edu) & Suzanne Douglas
(douglas@educom.edu).  Voice: 404-371-1853, Fax: 404-371-8057
***************************************************************
<snip>

From owner-lightwave-l  Fri May  5 20:30:24 1995
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Subject: Dual Pentium Question
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Is anyone out there running a dual Pentium System with lightwave?  My
Dual P100 is on the way.  I'm getting 48Mb RAM  and I'm wondering if
that will be enough to let one CPU render while the other runs
modeler.
 
 
 
For any having problems finding Lightwave, I've got one copy on the
shelf and two more on the way.  $775 +SH
 
Tank Taylor
Vision Imaging

From owner-lightwave-l  Fri May  5 21:03:17 1995
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From: John Gross <jgross@netcom.com>
Subject: Re: Quick LW Questions
To: Thomas Healy <Thealy@nesbbx.rain.COM>
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> 
> Is there a way to set Layout's preferences to start up with certian features
> engaged?  Like Show safe areas? I tried messing with the prefs file, but I
> didn't have any luck.

Some things aren't in the config. You could save a scene file with all of 
your prefs set and load that as the default each time. Of course, you 
wouldn't need to have any objects in the scene...

> Is there a quick (Key-shortcut) way to get modelers four views centered
> again? Like what happens when you hit new, but without loosing the data??

If you are using the prerelease of 4.0, each time you start Modeler, you 
could save the grid centered to one of the numeric keys. See the 
shortcuts requester (F12) for help..

JG

From owner-lightwave-l  Fri May  5 21:56:42 1995
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To: lightwave-l@netcom.com
From: dan@acti.com (Daniel J. McCoy)
Subject: Pack your bags!  We're moving to our new home!
Cc: toaster-l@netcom.com
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It's going to happen!  The mailing lists are moving!  The new home is set up
and appears to be working fine.  We can now have digests, message footers,
and other
goodies I can enable/disable at whim.  But I've got a favor to ask.  Rather
than automatically subscribing everyone to the respective new home, I ask
that everyone subscribe themselves to the new list of choice.  This serves
to purposes.  First, you get to subscribe to your flavor of choice (digested
or non-digested).  Second, I now know what addresses truely are 100% working
rather than making SWAGs.  :)

Which do you wish to subscribe to?  That all depends on how much e-mail your
mailbox can take.  Some folk don't have large enough mailboxes to handle the
message traffic.  Perhaps you don't enjoy a flury of messages in your
mailbox?  In those cases, you can subscribe to the digested mailing list.
No more than seven day's worth of normal mailing list messages are archived
and sent out to you.  Otherwise, you can subscribe to the normal mailing
list and get messages as they come through.
  
The process is painless and easy.  :)  To subscribe to the NEW home, send e-mail
to one of the following addresses depending on if you wish to be on the
normal or digested mailing list.  Do NOT send to the address listed as the
place to post messages though.  In the body of the message, include the
following:

subscribe <optional address>
end

<optional address> can be an address other than the one you are posting
from.  Don't include the brackets.  Remember, this is optional.

LightWave3D Mailing List
------------------------
Normal Subscriptions: lightwave-request@webcom.com
Digest Subscriptions: lightwave-digest-request@webcom.com

To post messages, send e-mail to: lightwave@webcom.com

Video Toaster/Flyer Mailing List
--------------------------------
Normal Subscriptions: toaster-request@webcom.com
Digest Subscriptions: toaster-digest-request@webcom.com

To post messages, send e-mail to: toaster@webcom.com


I figure two weeks is good enough before the mailing lists on Netcom are
removed.  It'll take a while before everyone knows where it is moving to.
I'll be posting this information to the appropriate newsgroups tomorrow morning.

That's it!  Thanks a bunch!
Dan
--
Daniel J. McCoy | djmccoy@primenet.com or netcom.com and dan@acti.com


From owner-lightwave-l  Fri May  5 23:32:38 1995
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Date: Fri, 5 May 1995 18:54:29 -0800
To: lightwave-l@netcom.com
From: bblevins@uidaho.edu (Bryan Blevins)
Subject: Re: Quick LW Questions
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>Couple of quick questions:
>
>
>Is there a way to set Layout's preferences to start up with certian features
>engaged?  Like Show safe areas? I tried messing with the prefs file, but I
>didn't have any luck.

If it can't be set in the config file you may want to make a dummy scene
file that sets the parameters and load it when run LW.


>
>Is there a quick (Key-shortcut) way to get modelers four views centered
>again? Like what happens when you hit new, but without loosing the data??
>
There is in 4.0. You can use the Keypad to save and retrieve views and the
zoom settings.

Bryan

----------------------------------------------------------------------------
---------
Bryan J. Blevins             Clothes make the man.  Naked people have   
Blevins Enterprises, Inc.      little or no influence on society.
bblevins@uidaho.edu                       -- Mark Twain


From owner-lightwave-l  Fri May  5 23:15:43 1995
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I'll (JD Media) donate one month. If we take turns , donating each a
different month, then the list would thrive. Were all profesional's, or most
of us, and use the list to help ourself's in one way or another. If were not
stuck with a problem with a dead line hanging over us, were advertising our
products on the list. 
Dan we love what you do for us and I know it's your love of the list that
makes it better but let us help (Money that is. I bless this world that we
have you to remove bounces, add subscribers and all the stuff you do) you.

Thank you,
**********************************************
 Jose Burgos
 JD Media Inc.
 Home of "Into the Light" (Intolight@aol.com)
 262 92nd Street
 Brooklyn, NY 11209
 718-836-2821
 Joseburgos@aol.com 
 Computer Graphic Imagery

*******************************************************
 

From owner-lightwave-l  Sat May  6 01:13:35 1995
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Date: Sat, 6 May 1995 03:23:20 -0400
Subject: Networking PC and Amiga
To: LightWave Mail List <lightwave-l@netcom.com>
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For anyone seeking detailed help with networking their Amiga to a PC or 
any other sort of networking solutions, I recommend a book by Dale Larson
called 'Connect Your Amiga'.  Dale is the former Software Engineer for 
Commodore's Amiga Networking Group and was one of the principle authors 
of the SANA-II Networking Device Driver standard...in other words, he 
know what he's talking about when it comes to setting up networks!

It sells for $24.95 and aside from covering LOTS of networking info 
(TCP/IP, Envoy, PPP, DECnet, and much more) it gets pretty deep into the 
Internet and general telecommunications.

"Connect Your Amiga" is sold by Intangible Assets Manufacturing who also 
carries many other cool Amiga products, including Dave Haynie's video 
"The Deathbed Vigil and other tales of digital angst" which documents 
(more or less) the final days (years) of Commodore and how the REAL Amiga 
people felt when Commodore went belly up...very funny tape and recommended 
viewing for any devoted Amigan.  (Warning, the tape was produced by a 
hardware engineer and not a video producer, so the quality is not the 
greatest, but the content more than makes up for lacking technical merit)

I.A.M. prefers to take orders via E-mail, Mail, or Fax but you can 
call them voice too...advisable for credit card orders...you can contact 
them at:
             Voice Phone: 1-610-853-4406 (orders only)
                     Fax: 1-610-853-3733
          World Wide Web: HTTP://www.iam.com/iam
                  E-Mail: info@iam.com  (info only)
                      or: sales@iam.com  (to place an order)
            Regular Mail: Intangible Assets Manufacturing
                          828 Ormond Avenue
                          Drexel Hill, PA 19026-1604
                          USA


Sorry for the non-LightWave post, but I think this book may help some 
people with their networking and Internet problems...it certainly cleared 
up a few things for me about Ethernet connections and using Mosaic on the 
Amiga!

                                      -David Warner
                                       Event Horizon Graphics



P.S.  No, I don't work for I.A.M. either...just passing along info about 
      a couple of cool products.


From owner-lightwave-l  Sat May  6 02:08:20 1995
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From: Joe Angell <jangell@risd.edu>
Subject: Re: LightWave 3.5 is fading fast! 
To: John Bourg <jbctn@phoenix.net>
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> I remember having to change the "Fat Agnes" chip out to make the Toaster
> 2000 work with the Amiga 3000 but I don't recall ever changing it back when
> the Toaster 4000 was installed. Hummmm? I'll get back to you on this one.

It's just one of those strange things -- it's a VT4000 in an A2000.  When
I'm back in Connecticut, it works fine and dandy with the ECS Denise in,
but in Rhode Island (at least at RISD) the Toaster's DVs go wacky.  The
thing is that until I got to RISD, I'd had the ECS Denise in for almost a
year with no problems.  I called the NewTek BBS, and they suggested i
check Denise.  Seems to have helped, but it doesn't explain why it works
in one state & not the other... really wierd...

-- Joe

From owner-lightwave-l  Sat May  6 10:06:27 1995
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From: Zapa Digital Art <zapa@zeus.datasrv.co.il>
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Mark :)

> : shucks.
> Of course the A4000-040 is gowing to be slower. How can u compare an
> 040 to a P100 ?
> A better comparison would be a P100 to an 060-50Mhz.
> Ive read the 060-50 is 20 to 30% faster at rendering in LW and Imagine
> than a P90.

I'm not shucksing about the results, I do about 
this-is-the-slower-platform-I-work-on-and-love against 
this-is-the-faster-platform-but-I-hate-it. 

Life shucks.

Nir Hermoni, Israel
zapa@datasrv.co.il

From owner-lightwave-l  Sat May  6 10:42:25 1995
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Date: Sat, 6 May 1995 08:21:08 -0400 (EDT)
From: Stephen Bowie <ad636@freenet.toronto.on.ca>
Subject: Re: Copy Protection
To: Harv@cup.portal.com
cc: lightwave-l@netcom.com
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On Fri, 5 May 1995 Harv@cup.portal.com wrote:

> Amiga Standalone LightWave 3.5 uses a parallel port dongle. It has
> pass-thru holes on it but those holes don't pass thru nuttin. No way
> to stack another dongle on it, or a printer cable, or a networking
> cable or anything else. 
> 


Just to be perfectly fair, my 3.5 SA dongle (Amiga, of course) does "pass 
thru" most stuff, although several apps refuse to print through it 
(major pain in the ......).


> It's an odious form of copy protection. If they HAD to use a dongle,
> they should've put it on another port, such as mouse/joystick port #2,
> which I'd guess most animators/artists would be a lot less likely
> to already have something plugged into than their parallel ports.
>

If i remember correctly, this was tried at one point, but it seems to me 
that this system was equally unpopular among those using the gameport as 
a GPI trigger or some such....
 
> You asked about Imagine. It has no copy protection.
> 

Maybe since so few of us Amiga users are expected to stick with the 
platform, and since we're having a partially "crippled" version foisted 
off on us anyway (lack of full support for capabilities of current 
machines) - 

PERHAPS WE FEW OF THE FAITHFUL DON'T REALLY POSE A 
SUBSTANTIAL PIRACY THREAT, AND THE AMIGA VERSION WON'T REQUIRE A 
DONGLE (Hint, hint).!!!


After all, I thinks there's only you, me, and the other 
guy, and we're honest...what self respecting pirate would bother with the 
three of us? 

> As far as the PeeCee flavor of LightWave, I believe it too has a dongle
> on the parallel port. Whether or not it passes thru the pins I don't
> know since I don't have a PeeCee, don't plan to buy one, and generally
> dislike them completely :)
> 
> Harv
> harv@cup.portal.com
> 

Ahhh...a "cogniscenti"!! (Actually, I might eventually get one for my son 
as a game machine :-)


	..............................................................
	*   Steve Bowie			|"Commodore is dead -        *
	* ad636@torfree.net		|    long live the Amiga!!!" *
	* North York, Ontario, Canada	|             SPECTRAN       *
	..............................................................

From owner-lightwave-l  Sat May  6 10:35:21 1995
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From: Stephen Bowie <ad636@freenet.toronto.on.ca>
Subject: Amiga 4.0
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Having read several warnings through this list of the June 30th date for 
the cancellation of the $149. upgrade from 3.5, I called NewTek yesterday.

I was informed that the Amiga version was not yet released, and was 
expected around June 1.

When I explained that I was concerned about the deadline for upgrading, I 
was curtly informed that I would still have 30 days or so, and that they 
were NOT (not my emphasis) taking orders!


Now, I'm reluctant to be critical...NewTek has done a lot for us 
Amigans...still, I expected to be notified by mail of the upgrade offer;  
I expected to have time for a coffee before making out my cheque (what if 
it's late being released?); what if I am holidaying in Bolivia in June; 
what if I don't read this list........


Can you say "Customer Service " (and mean it)??

SERIOUSLY unimpressed :-(
Steve.



	..............................................................
	*   Steve Bowie			|"Commodore is dead -        *
	* ad636@torfree.net		|    long live the Amiga!!!" *
	* North York, Ontario, Canada	|             SPECTRAN       *
	..............................................................

From owner-lightwave-l  Sat May  6 10:45:33 1995
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From: nairdo@next3.corp.mot.com (Nick Airdo)
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Fred wrote:
> Bill,
>         There ARE no ways to stop professional pirates.

I agree.

> This would stop the 

> casual pirater, just like the dongle does.

I also agree.

> Besides, I don't think 

> professional pirates would be too interested in LW.

I would have to disagree with this.  I've seen companies formed because they  
found the "black market" that was willing to purchase *their* hardware and/or  
software that allowed them to illegally copy software that was 'uncopyable'  
through the operating system.

Seeing as how LW is so very expensive and so very cool, a device (like a fake  
dongle and/or even a fake/pirate LW CD!) or software that allowed you to copy  
the LW CD could sell for even hundreds of dollars.

I hate dongles, copy protection schemes, etc, but I also understand NewTek's  
concern for their income.....  after all they need so re-sell us an upgrade of  
their software every year to pay their salaries...unless they start selling  
*new* copies of LW to many new customers (which *SHOULD* lower the cost for  
all of us - please).

Sorry to get off the LW topic (I did want to voice my LW pricing concern ;)

---
Nick
       -- perhaps we should move the 'copy protection religious war' into  
another news group.

From owner-lightwave-l  Fri May  5 18:37:01 1995
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Date: Thu, 4 May 95 16:27:59 -0700
From: neil@rhythm.com (Neil Richmond)
Message-Id: <9505042327.AA23725@rhythm.com>
To: Kevin Currie <curriek@Cognos.COM>
Subject: Re: LW Upgrade -- an Why Are Macs Slow?
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 >>  > Why won't the DOS card work on the Mac?  I want to get an Emplant and a
 >>  	What do you mean? There's at least a few different DOS cards for
 >>  the Mac.
 >>  
 I called Newtek and spoke a tech support person there, because I wanted
 to know why it wouldn't work. (I'm very tenacious). There are two issues
 involved:
 1) It has to be DOS/Windows. The emulator cards I have looked at are r
 real DOS cards sitting in a MAC. He said, technically, it should work, ,
 it had never been tried.
 2) The dongle must be on a parallel port. At least one card I have seen
 has a parallel port.
 His final response was, if it works, let us know.
 So, I am going to try this, unless someone beats me to it and says it is
 a failure. Here's a big question. The card I am interested in has a max
 capability of 32 megs on board. How much is needed to run windows? Will
 what is left be enough to run LW on a Windows Platform?
 Later.

 neil


" Give a skeptic an inch and he'll measure it. "
Neil F. Richmond         neil@rhythm.com
Rhythm & Hues Inc.       

From owner-lightwave-l  Fri May  5 18:41:03 1995
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In a message dated 95-05-04 07:44:16 EDT, you write:

> If the animation is longer than 100 frames, it hangs my PC after
>making the 105th or so frame. 

My machine hangs at the same place. I thought maybe the place
had something to do with the amount of RAM in my machine. You 
have twice as much RAM as I do... hmmmm.

Dan Esmond
Animagic
Austin, TX

From owner-lightwave-l  Fri May  5 20:56:15 1995
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Date: Thu, 4 May 1995 20:51:04 -0400 (EDT)
From: Joe Angell <jangell@risd.edu>
Subject: Re: LW Upgrade -- an Why Are Macs Slow?
To: Kevin Currie <curriek@Cognos.COM>
Cc: Neil Richmond <neil@rhythm.com>, lightwave-l@netcom.com
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I re-read that message I posted a bit ago and I'd like to appologize for
it...  I realized it looks like a lot of Mac flaming and didn't make an
incredible amount of sense.  While I'm not a big fan of te MacOS (I think
it's pretty damn slow, to tell ya the truth), I still have some problems
understanding why the PowerPC chip can't emulate an 040-40MHz Mac or so ON
a Mac while Emplant at least is somewhere around the equivilent speed --
even in the buggy IBM version.  Also, I think that ShapeShifter being able
to emulate the OS AND run about the same speed as a real mac is pretty
impressive, since the PowerPC already has the OS, but still has to change
the instructions, and still runs slow...

Sorry for this rambling...  I'm getting sleepy... Render... zzzz....

Thanx for the reply to clear some of this up, Kevin...

-- Joe

On Thu, 4 May 1995, Kevin Currie wrote:

> On Wed, 3 May 1995, Joe Angell wrote:
> 
> > Why is it that Macs can't emulate even THEMSELVES (PowerPC running
> > non-native) at a reasonable speed (68030-ish, I think), but an 040 33MHz
> 	Because the PowerPC chip has to emulate a *TOTALLY DIFFERENT* chip.
> That takes alot of work.
> 
> > Amiga can run Mac or PC software FASTER than an equivilent Mac or PC (040
> > 40MHz Mac/486DX2 PC, using an EMPLANT)?!?  Even SHAREWARE, software ONLY
> > Shapeshifter claims the speed of an equivilently equiped Mac.
> 	Emplant and SS are as fast as they are because THEY ARE NOT EMULATING
> THE PROCESSOR, only the OS.  Nobody (except JD) has "proven" that the Amiga
> can emulate a PC faster than the PC runs native.
> 
> > Why won't the DOS card work on the Mac?  I want to get an Emplant and a
> 	What do you mean? There's at least a few different DOS cards for
> the Mac.
> 
> > Picasso II simply to run PhototShop (and probobly Fractal Design Painter).
> >  It it some strange IBM addressing thing, or is the Mac just wierd?
> 	I'm not sure what you're talking about at all...
> 
> 
> |    Think for yourself... then Decide...   |-----------------------------
> |     Ignorance breeds Arrogance...         |     curriek@cognos.com
> |    A4K/WE40/40/NetBSD/Emplant             |Silicon Valley NORTH, Canada
> 


From owner-lightwave-l  Fri May  5 20:38:33 1995
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From: davewarner@globalone.net
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Date: Thu, 4 May 1995 15:21:07 -0400
Subject: Re: LW Upgrade
To: LightWave Mail List <lightwave-l@netcom.com>
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On Wed, 3 May 1995, Neil Richmond wrote:

>  I got this directly from a customer service rep at Newtek. I asked about
>  possible other cards like a Pentium card and she said no way. She said it
>  would not work in a Mac.

Dag-nabbit!  Looks like I'm doomed to end up with a PC.  =(

I guess the only hope for a PowerMac version now is if a PPC version of 
WindowsNT gets released soon and Allen/Stuart find some spare time (HAH!)
to port it over.  Too bad...specs on the new 603 and 604 PPC chips suggest 
that they will blow the fastest Pentium clean out of the water and maybe 
even give the Alpha chips a run for their money....

                                      -David Warner
                                       Event Horizon Graphics


From owner-lightwave-l  Fri May  5 20:08:10 1995
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To: lightwave-l@netcom.com
From: pdavies@magnet.com (Paul A. Davies)
Subject: Re: Re[2]: Fwd: Re: LW 4.0 Scene Loading Problem!
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>I think it may be a bug with Win 95.  I have trouble loding both scenes
>created on the Amiga and on the PC system.  They all load fine, however,
>under NT.

Since altering my LW config I've had no problems running LW as a Win32 app 
under Windows95.

It's to bad you have to edit the config if you change your installation 
destination. The installer should update the config to reflect the new location.

Paul Davies
Concept Artist
Magnet Studios

From owner-lightwave-l  Fri May  5 19:59:54 1995
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To: DawsonX_Schaffer@ccm.jf.intel.com, owner-lightwave-l@netcom.com,
        ecohane@ix.netcom.com, Eric_Thornquist@mindlink.bc.ca
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Subject: ** Commercial** For Sale...
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Amiga System for sale...

Amiga 4000/040 18 MB RAM 120 MB HD
GVP SCSI controller
DPS Personal Animation Recorder
Software (Lightwave, Forge, Image FX, Vista Pro etc.)
$4000.00

I have also found myself with an extra copy of Lightwave 4.0 (Intel),
due to a change of plans on my part. It's in the box, never used, with
registration, 2 manuals, dongle, etc. I am offering it for sale at the
bargain price of $600.00

From owner-lightwave-l  Sat May  6 13:26:48 1995
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From: Jonathan Gerber <jlgerber@waynesworld.UCSD.EDU>
To: davewarner@globalone.net
Cc: LightWave Mail List <lightwave-l@netcom.com>
Subject: Re: LightWave 4.0 for Mips?
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On Fri, 5 May 1995 davewarner@globalone.net wrote:

> 
> I'm sure this has been answered a million times already, but I'm 
> seriously considering the purchase of one of the Raptor 2 machines for 
> sale on the LightWave newsgroup and I can't remember if LightWave 4.0 has 
> a Mips version coming out or not??   Most likely, yes?
> 
> Does anyone else out there own a Raptor 2 machine or better?  The 
> gentleman selling it says it will run most Windows application for the PC 
> in addition to WindowsNT stuff...is this correct?  I was under the 
> impression that I would have to find software written specifically for 
> the Mips processor.
> 
> Any additional info anyone could give on the Raptor 2 or DeskStations' Tyne 
> workstation would be greatly appreciated!
> 
>                                       -David Warner
>                                        Event Horizon Graphics
> 
> 
> 
	Well, I have a Raptor III with the Mips r4600 and yes, there will 
be a lightwave version for it coming out soon, (in the proverbial two 
weeks in fact) or so NewTek keeps telling us.  It was supposed to ship a 
few weeks ago, but apparently, is hung up over problems with the 
instalation program (find it hard to believe).
	As for other programs running on it, I havn't had much luck with 
the things I want to run;  photoshop doesnt seem to work, even with he 
3.01 version, and thats the tip of the iceberg.  Photopaint five does, 
but it's buggy as beta.  I here Picture publisher will be coming out in 
the fall, native, and ron scott's qfx is out now, for the rediculiously high 
price of 1500 bucks.  Winimages is native -- an interesting morph and f/x 
program which is desparately lackin in the drawing dept ( comon guys, how 
about a paint brush so you can create those alpha channels ?)
	a lot of other things are on the way -- softimage 3d and eddie -- 
but thats in the future.  
	
	jonathan gerber
	ucsdtv

From owner-lightwave-l  Sat May  6 16:59:38 1995
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From: djmccoy (Daniel J. McCoy)
Message-Id: <199505062344.QAA18206@netcom17.netcom.com>
Subject: Reminder - Moving to New Home
To: Toaster-l@netcom.com
Date: Sat, 6 May 1995 16:44:53 -0700 (PDT)
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Just a reminder to those still posting to this mailing list and those that
have joined since I posted the messages yesterday.  Both the LightWave and
Video Toaster/Flyer mailing lists are moving to a new home.  If you have
already subscribed to the mailing lists at the new location, send this
message to the appropriate trash can.  :)  If you haven't subscribed to the
mailing lists at their new home, I suggest you do.  The subscription
databases won't be moving.  It's a good way to flush out bad addresses.  :)

Here's the subscription information:
Send e-mail to the address listed below depending on which version of the
list you wish to received.  In the body of the message, include:

subscribe <optional address>
end

<optional address> is completely optional and can be used to subscribe an
address other than the one you are posting from.  Don't include the
brackets.

LightWave3D Mailing List
------------------------
Non-Digest - lightwave-request@webcom.com
Digest     - lightwave-digest-request@webcom.com

Video Toaster/Flyer Mailing List
--------------------------------
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you each message as they are received and processed.  In digest form, these
messages are kept for up to 7 days and THEN sent to you in one large
message.  If your mailbox has quotas, the digest mailing list may be the way
to go.

Thanks and have fun,
Dan
-- 
Daniel J. McCoy                           BIX: dmccoy                
Internet : djmccoy@primenet.com, djmccoy@netcom.com, dan@acti.com     

From owner-lightwave-l  Sat May  6 18:12:14 1995
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Date: Sat, 06 May 1995 18:07:02 -0400 (EDT)
Subject: Who ever has PC-Prerelease for Sale!
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Sorry for taking up the bandwidth, But could whoever posted that
they had a PC-4.0 prerelease for sale please drop me e-mail.
I think I might have a someone interested in it if you still 
have it!

send e-mail to:
VIDAN@DELPHI.COM

<< Sent by Scout v.3.1 >>

From owner-lightwave-l  Sat May  6 23:14:25 1995
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Date: Sun, 7 May 95 02:43 BST-1
From: garygfx@cix.compulink.co.uk (Gary Fenton)
Subject: Re: COMMODORE reborn!
To: lightwave-l@netcom.com
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In-Reply-To: <950505090019.CC5234400@CCMail.Jpl.Nasa.Gov>

>     Thought you'd all like to know AS SOON AS I FOUND OUT! (see article
>     summary below) :-)
>The German company Escom AG which has about 1500 computer stores in Europe
>has paid $10 million for the rights to the name and intellectual property
>of Commodore Electronics Ltd., the company that developed Commodore and

Thank you, but this was discussed in detail 2 weeks ago. We're waiting for
a detailed plan from Escom saying EXACTLY what they plan to do for the
Amiga's future. They're being very vague and shy at the moment.


Gary F.  

From owner-lightwave-l  Sun May  7 08:42:14 1995
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From: dshaw@iccu6.ipswichcity.qld.gov.au (David A Shaw)
Subject: Traced shadow problem
Date: Sun, 7 May 1995 22:46:58
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Hi everyone,


     If I remember rightly this was brought up a while ago but I couldn't find 
it in my archives.

    Ok here it is.  I loaded in a flat plane, the desklamp object and 1 light.

    Render away everything is OK.  Turn on Spotlight and Shadow Map and 
eveything renders OK.  Turn light to Trace Shadows and there is black lines 
and marks all over the head of the lamp.  

    If someone could refresh my memory on this as to what the problem is.  I 
was doing some light tests and was rather surprised to see this.  One thing I 
will mention is that I haven't noticed this on two anims I did with traced 
shadows. Please help.

    Oh yeah my system is as follows.

    Amiga 4000/40Mhz Warp Engine with 16Mb RAM
    VLab Motion, Toccatta and an A2065 Ethernet card. 
    The drive is a Barracuda and runs from the Warp.

see ya
David Shaw
Qld Australia

From owner-lightwave-l  Sun May  7 09:12:25 1995
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Date: Sun, 7 May 1995 08:18:08 -0400 (EDT)
From: James Brooks <jamesb@clark.net>
To: lightwave-l@netcom.com
Subject: Image map or object(s)?
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I am now just about putting the finishing touches on my 'Apartment' project 
in the Kitchen section.  I have notice I have been using a lot of surfaces 
in my project and it is taking up a lot of memory.  I was thinking that 
I can replace the surfaces with objects where I was image mapping 
using a paint program but that adds to my SURFACE list! Oh well, 
something has to give. :-/

Just say for instance, I am touching up on my microwave object.  
I used a image map of the control panel.  But I come to realize that I can 
create that as a object as well and to me it looks better!

I would like to here from others (that is what this list for, right?) on 
what you all do....which route do you all take?  
What I have done is removed a good number of image maps off the objects and 
created objects that looks very much like them by hand in MODELER!  
Is it better that way or use image mapping?  Weird question, huh?

I understand that image mapping is great and to get the closest 
to 'real life' look.


My guess: From the looks of it, the object ones look better.  Maybe a 
little bit 'computized' (sp?) but still good in 'my book.'


Don't be shy, let me know what YOU think. 
Thanks for your time.

Good day
Alex

From owner-lightwave-l  Sun May  7 09:43:44 1995
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Date: Sun, 7 May 1995 18:20:22 +0300 (IDT)
From: Zapa Digital Art <zapa@zeus.datasrv.co.il>
Subject: LW and WIN 95
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All :)

It went like this: 

Sefi Vigiser, the other amigan at my work place (all the others are 
MacMeisters) installed win 95 April Test Release, then LW INTEL for win 
3.1. LW didn't run, so he installed win 95 again (which seemingly deleted 
the win32s stuff) and behold! LW 4.0 PR on win95.

I tried the texture examples scene, which took 04:23 min on win 3.1 and 
14:00 on the A4000/040/40, and it was completed in 03:23 mins. 

BTW - Win 95 seems like a nice, friendly OS. and I like the way games 
run on a Pentium 100...

Nir Hermoni, Israel
zapa@datasrv.co.il

From owner-lightwave-l  Sun May  7 10:01:22 1995
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From: blaise@lois.dti.com
Organization:  Deskstation Technology
To: lightwave-l@netcom.com
Date:          Sat, 6 May 1995 22:23:08 +0000
Subject:       Re: Dual Pentium Question
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> From:          t.taylor4@genie.geis.com
> Date:          Fri,  5 May 95 22:14:00 UTC
> To:            lightwave-l@netcom.com
> Subject:       Dual Pentium Question

> Is anyone out there running a dual Pentium System with lightwave?  My
> Dual P100 is on the way.  I'm getting 48Mb RAM  and I'm wondering if
> that will be enough to let one CPU render while the other runs
> modeler.
>
That should be a pretty good amount.  If your dual P100 has a 
secondary cache for each processor, then I think you'll see that the 
modeler is about as fast with or without a background render taking 
place.  I've always been skeptical of the shared cache schemes, 
though.  If you're getting one of these, I'd be curious to know if 
the modeler is painful to use while a render is going on.  
>  
>  .
>  .
>  .

 
Blaise Fanning
Chief Technology Officer
Deskstation Technology
(913) 599-1900
blaise@dti.com

From owner-lightwave-l  Sun May  7 15:18:49 1995
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Date: Sun, 7 May 1995 15:34:36 -0400
Subject: Re: COMMODORE reborn!
To: LightWave Mail List <lightwave-l@netcom.com>
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On Sun, 7 May 1995, Gary Fenton wrote:

> >The German company Escom AG which has about 1500 computer stores in Europe
> >has paid $10 million for the rights to the name and intellectual property
> >of Commodore Electronics Ltd., the company that developed Commodore and
> 
> Thank you, but this was discussed in detail 2 weeks ago. We're waiting for
> a detailed plan from Escom saying EXACTLY what they plan to do for the
> Amiga's future. They're being very vague and shy at the moment.

At the risk of getting even further off topic with this thread, I've 
spoken to a couple of former Commodore engineers recently and while Escom 
is telling the world that they're hiring back former C= people, neither 
of these guys has heard a peep from Germany....and I consider at least 
one of them to be quite necessary to future real development of the Amiga.
(can you say "Dave Haynie"?)

For now, it seems like Escom is putting more effort into blowing smoke 
and hot air than actually making real plans for the future of the Amiga, 
although I hope I'm totally wrong about this...it's still far too early 
to tell.

                                      -David Warner
                                       Event Horizon Graphics

From owner-lightwave-l  Sun May  7 16:51:36 1995
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Date: Sun, 7 May 1995 15:59:27 -0400 (EDT)
From: Scott Burton <aj754@freenet.toronto.on.ca>
Subject: Thanks...
To: lightwave-l@netcom.com
In-Reply-To: <9504241525.0LNRB00@valley.megalink.com.au>
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   I'd like to extend my thanks to everyone on the list who replied to my 
 plea for confirmation that my messages made it to the list.  The respose 
 was overwhelming.  You have all restored my sanity.  
 
 Thank you!
 
 Scott Burton - Lightwave Moderator - Command Line BBS
 AJ754@freenet.toronto.on.ca          (416) 533-8321

From owner-lightwave-l  Sun May  7 16:51:35 1995
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Date: Sun, 7 May 1995 15:47:43 -0400
Subject: Re: Image map or object(s)?
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On Sun, 7 May 1995, James Brooks wrote:

> I would like to here from others (that is what this list for, right?) on 
> what you all do....which route do you all take?  
> What I have done is removed a good number of image maps off the objects and 
> created objects that looks very much like them by hand in MODELER!  
> Is it better that way or use image mapping?  Weird question, huh?
> 
> I understand that image mapping is great and to get the closest 
> to 'real life' look.

Well, there are certain instances where there is just no substitute for 
image mapping, but if you can get away with a modeled object instead of 
an image map then go for the modeled object every time...especially with 
the memory constraints of only having 16megs!  (Image maps usually use up 
much more memory than polygons)

There is no right or wrong way of doing this stuff...it's all relative to 
the way you think.  If you think the microwave looks better with a modeled 
control panel, then that's the "right" way of doing it....and hey, if you 
happen to save some memory in the process, then that's good too!

Personally, I start with whatever requires the least amount of work...and 
then if I start running out of memory due to overuse of image maps, I'll go 
back and elliminate the image maps and replace them with modeled objects, 
whenever possible.

                                      -David Warner
                                       Event Horizon Graphics


"Psi Corps is your friend...trust the Corps"

From owner-lightwave-l  Sun May  7 18:47:55 1995
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Subject: re: image map or object
To: lightwave-l@netcom.com (LightWave Mailing List)
Date: Mon, 8 May 95 9:09:52 CDT
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> I would like to here from others (that is what this list for, right?) on 
> what you all do....which route do you all take?  
> What I have done is removed a good number of image maps off the objects and 
> created objects that looks very much like them by hand in MODELER!  
> Is it better that way or use image mapping?  Weird question, huh?

I usually use image maps as much as possible, for speed. Why over-complicate
a scene, you can not usually tell the difference if you create the geometry
or use an image map.

> Just say for instance, I am touching up on my microwave object.  
> I used a image map of the control panel.  But I come to realize that I can 
> create that as a object as well and to me it looks better!

If you want to model the geometry because you feel it better, you can do this.
for example the MicroWave control panel, model it, move the camera to face
it so it fills up the screen, render to an image, clip the image, and then
use this image as the map.

> 
> I understand that image mapping is great and to get the closest 
> to 'real life' look.

You can image map with pre-rendered details.  I do this often for windows,
door, etc..  Saves alot of memory, and decreases render time.

> Good day
> Alex

SD.

From owner-lightwave-l  Sun May  7 19:34:51 1995
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Subject: Into the Light
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Hello all,
The April issue finally shiped out. All subscribers should see there issue's
this week.
May is in editing and should be layed out and printed this week with it being
mailed out by the 13th.

Thanks,
**********************************************
 Jose Burgos
 JD Media Inc.
 Home of "Into the Light" (Intolight@aol.com)
 262 92nd Street
 Brooklyn, NY 11209
 718-836-2821
 Joseburgos@aol.com 
 Computer Graphic Imagery

*******************************************************

From owner-lightwave-l  Sun May  7 19:38:19 1995
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To: jamesb@clark.net
Cc: lightwave-l@netcom.com, lightwave@webcom.com
Subject: Re: Image map or object(s)?
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>I am now just about putting the finishing touches on my 'Apartment' project 
>in the Kitchen section.  I have notice I have been using a lot of surfaces 
>in my project and it is taking up a lot of memory.  I was thinking that 
>I can replace the surfaces with objects where I was image mapping 
>using a paint program but that adds to my SURFACE list! Oh well, 
>something has to give. :-/

I map only what ethier can't be modeled or shoulded be modeled. Like on your
micro-wave, I would model the buttons if in my scene if the camera will be
passing though them. An image map won't allow that. Other wise I would image
map the buttons like you did. The only other reason I would model the buttons
would be if I'm selling the object. What can't be modeled? One easy example
would be wood. I mean you could if you nuts or something and still it
would'nt look as good as mapping it :)

Now to your problem. What I do very often is split up my animation and
composite it later. If your kitchen is the background of your anim. and only
a few items move, then render what does'nt move and save it. Make it your
background image in the effects menu. Then render your animation with only
the moving parts. This will save loads of render time. Many profesional
outfits animate this way. If you look at your scene you can most likely break
it up to fit the above method. If it's a still and not an animation then
compositing is the easy answer.
An animation might take some re-thinking to mach this technic but you can
render very large scenes and render them much faster.

Later,
**********************************************
 Jose Burgos
 JD Media Inc.
 Home of "Into the Light" (Intolight@aol.com)
 262 92nd Street
 Brooklyn, NY 11209
 718-836-2821
 Joseburgos@aol.com 
 Computer Graphic Imagery

*******************************************************

From owner-lightwave-l  Mon May  8 05:58:25 1995
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To: lightwave-l@netcom.com
From: djmccoy@PrimeNet.Com (Daniel J. McCoy)
Subject: Mailing List Donations - A Response
Cc: toaster-l@netcom.com
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I want to thank everyone for their volunteering to help pay for the mailing
lists.  It's greatly appreciated.  I've been silent on this matter and have
been thinking about it for the past few days.  It's has been difficult
coming up with a decision on how to handle this.  Especially when I didn't
volunteer to run the mailing lists for anything outside of helping keep the
great information flowing and hope to see more wonderful objects, image
maps, tips and more appear on FTP sites and available to all.  Though I
hadn't anticipated the workload of maintaining the lists, I don't reqret
volunteering.  Now that the mailing lists have been moved to Webcom and the
message archives sit on Tomahawk (thanks Keith!), my outlay for the lists is
considerably less.  Couple that with my eventual Netcom and BIX account
closures and I've got no worries.  

I HAVE gotten some benefits though!  I want to thank Michael Meshew for
sending me LightRom Vol 1 a while back.  I STILL haven't looked at all of
it!  :)

I think I feel much more comfortable sharing though.  Perhaps as payback,
that more objects, textures, plug-ins, tutorials and more could be made
publically available no matter how small.  I have just as much fun as
everyone else checking out the methods used for object and scene creation.
It shows just how work I have in store for me!  :)

I'm still unsure but at the moment, thanks everyone!  I'll keep it in mind
but in the meantime, keep on enjoying the lists.

Dan

From owner-lightwave-l  Mon May  8 09:07:38 1995
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From: louie <louiev@liii.com>
To: "Daniel J. McCoy" <djmccoy@PrimeNet.Com>
Cc: lightwave-l@netcom.com, toaster-l@netcom.com
Subject: Re: Mailing List Donations - A Response
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As a relatively new subscribe would it be possible to post the ftp 
address releated to this group? 
If not to much trouble....

Thanks,  Louie

From owner-lightwave-l  Mon May  8 09:16:12 1995
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From: djmccoy (Daniel J. McCoy)
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Subject: Reminder - We have a new home!
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Just a reminder to those still posting to this mailing list and those that
have joined since I posted the messages a few days ago.  Both the LightWave
and Video Toaster/Flyer mailing lists are moving to a new home.  If you have
already subscribed to the mailing lists at the new location, send this
message to the appropriate trash can.  :)  If you haven't subscribed to the
mailing lists at their new home, I suggest you do.  The subscription
databases won't be moving.  It's a good way to flush out bad addresses.  :)

Here's the subscription information:
Send e-mail to the address listed below depending on which version of the
list you wish to received.  In the body of the message, include:

subscribe <optional address>
end

<optional address> is completely optional and can be used to subscribe an
address other than the one you are posting from.  Don't include the
brackets.

LightWave3D Mailing List
------------------------
Non-Digest - lightwave-request@webcom.com
Digest     - lightwave-digest-request@webcom.com

Video Toaster/Flyer Mailing List
--------------------------------
Non-Digest - toaster-request@webcom.com
Digest     - toaster-digest-request@webcom.com

Those of you unsure which to subscribe to, the non-digest mailing list sends
you each message as they are received and processed.  In digest form, these
messages are kept for up to 7 days and THEN sent to you in one large
message.  If your mailbox has quotas, the digest mailing list may be the way
to go.

Please direct all non-subscription postings to either toaster@webcom.com or
lightwave@webcom.com.  You may also wish to unsubscribe from the mailing
lists on Netcom by sending e-mail to "listserv@netcom.com".  In the body of
the message, include "unsubscribe lightwave-l" or "unsubscribe toaster-l".

Thanks and have fun,
Dan

-- 
Daniel J. McCoy                           BIX: dmccoy                
Internet : djmccoy@primenet.com, djmccoy@netcom.com, dan@acti.com     

From owner-lightwave-l  Mon May  8 10:40:17 1995
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From: Darren Priestnall <darren@hanger.demon.co.uk>
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Does anyone know the correct VMM setting's for Lightwave ?
The software seems to lock while setting up RGB buffers when rendering.


--
~===========================================================================~
 Darren Priestnall - darren@hanger.demon.co.uk (PandGImaging)
Connecting via Demon Internet, Finchley, London, N3 1TT. Tel: 081-349-0063
-- Full IP Connectivity for a 10 UKP per month - no usage/online fees!! --

From owner-lightwave-l  Mon May  8 11:34:04 1995
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I'm new to this list, and must have missed some of the comments about the
$149.00 upgrade.  Can someone please explain this to me?

Thanks.

Rob Rinkewich


From owner-lightwave-l  Mon May  8 11:01:10 1995
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Date: Mon, 8 May 1995 06:42:08 -0400 (EDT)
From: James Brooks <jamesb@clark.net>
To: Steven Davis <steven@hkg.hkg.ingr.com>
cc: LightWave Mailing List <lightwave-l@netcom.com>
Subject: re: image map or object
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On Mon, 8 May 1995, Steven Davis wrote:

> > I would like to here from others (that is what this list for, right?) on 
> > what you all do....which route do you all take?  
> > What I have done is removed a good number of image maps off the objects and 
> > created objects that looks very much like them by hand in MODELER!  
> > Is it better that way or use image mapping?  Weird question, huh?
> 
> I usually use image maps as much as possible, for speed. Why over-complicate
> a scene, you can not usually tell the difference if you create the geometry
> or use an image map.

Hmm, I have to wonder.  Of course with MORE OBJECTS in the scene mean 
MORE POLYGONS to render but to me it seems have a different look and 
looks better.  Plus, I am planning on getting fairly close to the objects 
in my project.


> 
> > Just say for instance, I am touching up on my microwave object.  
> > I used a image map of the control panel.  But I come to realize that I can 
> > create that as a object as well and to me it looks better!
> 
> If you want to model the geometry because you feel it better, you can do this.
> for example the MicroWave control panel, model it, move the camera to face
> it so it fills up the screen, render to an image, clip the image, and then
> use this image as the map.


Now this is something I have to learn more about and that is 
'clipping'...if I am using the term correctly.  Just to be sure, with the 
image map that I already have on the control panel of the microwave 
IMPORT the microwave over to the modeler and use the image map as a guide?

{ There are always those little things I forget that I can do to make my 
life easier.  This is one of them. }


> > 
> > I understand that image mapping is great and to get the closest 
> > to 'real life' look.
> 
> You can image map with pre-rendered details.  I do this often for windows,
> door, etc..  Saves alot of memory, and decreases render time.

Does this also go for what I have mentioned above?

Have a good day.

Alex

---------------------------------------------------------------
James "Alex" Brooks              Amiga 4000/040/28MHz 20MB RAM
Lightwave 3.5 / Imagine 3.0      VideoToaster 4000 3.1
Syquest 3.5" 270MB		 Bernoulli 90Pro
NEC 3xp Triple Speed CDROM       Warp Engine 4028
Epson ES-600C Scanner            E-Mail: jamesb@clark.net
--------------------------------------------------------------

From owner-lightwave-l  Mon May  8 14:13:06 1995
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From: Ed Hoffmann <ehoffman@iac.net>
To: davewarner@globalone.net
cc: LightWave Mail List <lightwave-l@netcom.com>
Subject: Re: Image map or object(s)?
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You hit on one of my peeves with LW (and there are not many). I used to 
use Caligari a lot, and found their image mapping (including UV mapping) 
superior. For instance, I made a grid of 64 squares, each with their own 
image mapped on (these were sizable images). I was able to render this 
scene in 9 MB! The image maps alone had to be about that much! Wassup wid 
dat?!? In LW, I seem to need bigger maps to look good (i.e., antialiasing 
of images not as clean) and they take over memory. So, in LW I also go 
for the modeled object when I can, and use small, seamless texture maps 
where I want so more "real world" texturing.

------------------------------------  my sig!  ------------------------------
|       I brew the beer I drink!          #    This sig has been cruelly    |
| Try the Ohio Valley Amiga Users Group   # tested on furry little animals. |
|   home page --> http://www.ovaug.org    #     http://iac.net/~ehoffman    |

On Sun, 7 May 1995 davewarner@globalone.net wrote:
> 
> On Sun, 7 May 1995, James Brooks wrote:
> 
> > I would like to here from others (that is what this list for, right?) on 
> > what you all do....which route do you all take?  
> > What I have done is removed a good number of image maps off the objects and 
> > created objects that looks very much like them by hand in MODELER!  
> > Is it better that way or use image mapping?  Weird question, huh?
> > 
> > I understand that image mapping is great and to get the closest 
> > to 'real life' look.
> 
> Well, there are certain instances where there is just no substitute for 
> image mapping, but if you can get away with a modeled object instead of 
> an image map then go for the modeled object every time...especially with 
> the memory constraints of only having 16megs!  (Image maps usually use up 
> much more memory than polygons)

From owner-lightwave-l  Mon May  8 18:27:45 1995
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From: shf (Stuart Ferguson)
Message-Id: <199505082146.OAA23231@netcom2.netcom.com>
To: dan@acti.com
Subject: Re:  Pack your bags!  We're moving to our new home!
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Well, with the move to a new list this looks like an ideal time to
let my subscription to this list lapse.  As much as I enjoy listening
to feedback, questions and even gripes, I don't have time to read
this list, sort through personal mail and read the newsgroup.  So I
will be leaving this list.  I will continue to read the newsgroup,
and my mailbox is always open.  Thanks to all for the interesting and
worthwhile discussion and keep spreading the word!

	- Stuart Ferguson

From owner-lightwave-l  Mon May  8 20:54:57 1995
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From: "Adam B. Lang" <alang@ecst.csuchico.edu>
To: t.taylor4@genie.geis.com
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Subject: Re: Dual Pentium Question
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I know Windows NT is supposed to be able to tread tasks with 
multi-processor systems like alot layout to one processor and modler to 
another.  I would like to know is any body with a Dual Pentium has 
acctualy done this, i.e. render out something in background with one 
processor and model something at the same time with anonther.

Thanks

----------------------------------------------------------------
|  Adam B. Lang -- WWW at http://www.ecst.csuchico.edu/~alang  |
| e-mail : alang@ecst.csuchico.edu - Voice Mail : 916-244-5035 |
----------------------------------------------------------------

On Fri, 5 May 1995 t.taylor4@genie.geis.com wrote:

> Is anyone out there running a dual Pentium System with lightwave?  My
> Dual P100 is on the way.  I'm getting 48Mb RAM  and I'm wondering if
> that will be enough to let one CPU render while the other runs
> modeler.
>  
> For any having problems finding Lightwave, I've got one copy on the
> shelf and two more on the way.  $775 +SH
>  
> Tank Taylor
> Vision Imaging
> 

From owner-lightwave-l  Tue May  9 02:52:37 1995
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 > Well, with the move to a new list this looks like an ideal time to
 > let my subscription to this list lapse.  As much as I enjoy 
 > listening
 > to feedback, questions and even gripes, I don't have time to read
 > this list, sort through personal mail and read the newsgroup.  So I
 > will be leaving this list.  I will continue to read the newsgroup,
 > and my mailbox is always open.  Thanks to all for the interesting 
 > and
 > worthwhile discussion and keep spreading the word!
 > 
 >         - Stuart Ferguson

Godspeed Stuart! May your debug sessions be shorter than your render times!

AC

From owner-lightwave-l  Tue May  9 08:43:41 1995
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From: djmccoy (Daniel J. McCoy)
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Subject: Daily Reminder - We're Moving!
To: lightwave-l@netcom.com
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Just a reminder to those still posting to this mailing list and those that
have joined since I posted the messages yesterday.  Both the LightWave and
Video Toaster/Flyer mailing lists are moving to a new home.  If you have
already subscribed to the mailing lists at the new location, send this
message to the appropriate trash can.  :)  If you haven't subscribed to the
mailing lists at their new home, I suggest you do.  The subscription
databases won't be moving.  It's a good way to flush out bad addresses.  :)

Here's the subscription information:
Send e-mail to the address listed below depending on which version of the
list you wish to received.  In the body of the message, include:

subscribe <optional address>
end

<optional address> is completely optional and can be used to subscribe an
address other than the one you are posting from.  Don't include the
brackets.

LightWave3D Mailing List
------------------------
Non-Digest - lightwave-request@webcom.com
Digest     - lightwave-digest-request@webcom.com

Video Toaster/Flyer Mailing List
--------------------------------
Non-Digest - toaster-request@webcom.com
Digest     - toaster-digest-request@webcom.com

Those of you unsure which to subscribe to, the non-digest mailing list sends
you each message as they are received and processed.  In digest form, these
messages are kept for up to 7 days and THEN sent to you in one large
message.  If your mailbox has quotas, the digest mailing list may be the way
to go.

Thanks and have fun,
Dan

PS - Please post all new messages to the new mailing list addresses
(lightwave@webcom.com or toaster@webcom.com).  If you wish to no receive
these reminder posts, please unsubscribe from the lists by sending e-mail to
listserv@netcom.com.  In the body of the message, include:

unsubscribe toaster-l
or
unsubscribe lightwave-l

If you have a different address, include that after "toaster-l" or
"lightwave-l".

I give the mailing lists on Netcom another week or so.
--
Daniel J. McCoy                           BIX: dmccoy                
Internet : djmccoy@primenet.com, djmccoy@netcom.com, dan@acti.com     

From owner-lightwave-l  Tue May  9 11:54:49 1995
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On Mon, 8 May 1995, Daniel J. McCoy wrote:

> Just a reminder to those still posting to this mailing list and those that
> have joined since I posted the messages a few days ago.  Both the LightWave
> and Video Toaster/Flyer mailing lists are moving to a new home.  

How long will the old mailing lists be active for?  Once they aren't, if 
somebody tries to subscribe to them, will they get a message stating that 
the mailing lists have changed locations?

Manny

