			   The Hunk Extracter
			   ==================

Instructions
------------


	This program was developed originally to allow me to understand how
AMIGA DOS stored it's exedcutable files. The program may not know all the
AMIGA DOS hunk codes that are available but it does know the standard ones.

	The usage of the program is simplicity in it's self, all you need to
do is type : 

  HunkExtract  File_Name

	Where File_Name is the name of the file you wish to extract the
hunks from. Once the program is started it will quickly scan through the
file and split it up in to it's relevant parts saving each part to the ram
disk. There are Four types of file that will be saved to ram :

   Out.Code
   Out.Data
   Out.Relo
   Out.Bss

	Each of these files is slightly different here is their explanation.

Out.Code
--------

	This file name's format is :

   Out.Code_MemType-Hunk Number

	where MemType is either :  A - Anymem (Public Memory)
	                           C - Chip memory only
	                           F - Fast memory only

	Hunk number will not be a number it is instead a letter. A is the
first hunk, B is the second hunk etc. The Hunk Number is the position of the
code hunk in the main program and not the position in the code hunks.

	The contents of this file is simply the contents of the code hunk.

Out.Data
--------

	This file name's format is :

   Out.Data_MemType-Hunk Number

	where MemType is either :  A - Anymem (Public Memory)
	                           C - Chip memory only
	                           F - Fast memory only

	Hunk number will not be a number it is instead a letter. A is the
first hunk, B is the second hunk etc. The Hunk Number is the position of the
code hunk in the main program and not the position in the code hunks.

	The contents of this file is simply the contents of the data hunk.

Out.Relo
--------

	This file name's format is :

   Out.Data_MemType-Hunk Number-Hunk Number

	where MemType is either :  A - Anymem (Public Memory)
	                           C - Chip memory only
	                           F - Fast memory only

	Hunk number will not be a number it is instead a letter. A is the
first hunk, B is the second hunk etc.

	The first Hunk Number is the code hunk that the relocation
information belongs to and the second number is the hunk that is being
referenced. For example if the following code was placed into Devpac :

			section	Program,code

		Main	move.l	SomeData,d0
			rts

			section	Data,data_c

		SomeData
			dc.l	1543

	Then if HunkExtract was used to split the program up, the following
would be found in RAM.

	Out.Code_A-A
	Out.Data_C-B
	Out.Relo_A-A-B

	Out.Relo_A-A-B will now contain a single long word, this longword is
the number 2. This number then tells you that at the offset of 2 from hunk A
add the starting location of hunk B.

	The contents of this type of file is just a number of longwords.

Out.Bss
--------

	This file name's format is :

   Out.Bss__MemType-Hunk Number

	where MemType is either :  A - Anymem (Public Memory)
	                           C - Chip memory only
	                           F - Fast memory only

	Hunk number will not be a number it is instead a letter. A is the
first hunk, B is the second hunk etc.

	The contents of this type of file is a single longword this longword
is the length of the bss hunk / 4.

Credits etc.
------------

	Coded by LeeCH / ELTECH.

	This program is freeware but is still ©1995 ELTECH.

	Hello's go to Jester,Mic Flair,Realitor of ELTECH and to any one else
who knows me.