@database HellsHacker.guide @width 77 @Node Main "HellsHacker" Hells Multi-Hacker V4.0 - Docs I. @{" Author & Support " Link AUTHOR} II. @{" Settings " Link SETTINGS} III. @{" War Dialer " Link WARDIALER} IV. @{" Code Hacker " Link CODEHACKER} V. @{" PCP Hacker " Link PCP} VI. @{" VMB Hacker " Link VMB} VII. @{" Ring Detector " Link RING} VIII. @{" Irritator " Link IRRITATOR} IX. @{" Simple Term " Link SIMPLETERM} X. @{" Telenet " Link TELENET} XI. @{" SortTelenet " Link SORTTELENET} XII. @{" Contents " Link CONTENTS} XIII. @{" Disclaimer " Link DISCLAIMER} @EndNode @Node AUTHOR "HellsHacker/Author & Support" Author & Support Hells Multi-Hacker, Telenet, and SortTelenet were written by Anonymous. @EndNode @Node SETTINGS "HellsHacker/Settings" Settings In earlier versions, the modem responses that Hell's Hacker waited for were based on the Supra Modem 2400. Some modems do not support the same numeric responce codes, so you may now enter the appropriate responce code that your modem sends upon the corresponding event. Hells Hacker saves the codes in a file. S:HellsHacker.cfg If you have not run HellsHacker, you are automatically sent to the settings screen. Dialing Feedback Gadget Since some modems will not detect a busy signal after sending a dial string to the modem such as 'atd5550000;' and an 'ato'. (which is a new function in this version that allows the @{" code hacker " Link CODEHACKER} and @{" war dialer " Link WARDIALER} to wait until the modem has told the computer it has finished dialing to verify the number) With this set to NO, the @{" war dialer " Link WARDIALER} and @{" code hacker " Link CODEHACKER} will dial phone numbers and codes the same way it has in previous versions. You also can not take advantage of the new way the program can dial infinately long numbers no matter what the modems buffer length is, if this is set to NO. With it set to YES, the program will can send infinitely long strings to the modem, but your modem may not recognize a BUSY signal using this method. See your modem manual and do some tests. If you have no need to recognize a busy signal set this to YES. NOTE: The busy signal may not be the only responce your particualar modem misses. @EndNode @Node WARDIALER "HellsHacker/War Dialer" War Dialer The War Dialer can be used to locate phone numbers which have a modem connected to them, a dialtone, or numbers that are not busy. Prefix This is the first few digits of the phone number. Such as '1-800-' or '555-'. Suffix This is last 4 digits of the phone number. Enter the suffix to start with in the first box and the suffix to end with in the second box. The war dialer will dial each number in increments of 1. Search for: The war dialer not only finds other modems, but will search for second dial tones, such as diverters, pbx's, long distance phone company dial ups, etc. and it will search for non-busy numbers. Wait for Carrier: This is the amount of time the war dialer will wait for a carrier, dial tone, or non-busy number before it hangs up and tries the next one. You may enter up to 255 seconds. Redial Busy #'s If this is set to 'Yes', after the war dialer has finished its dialing, it will go back and redial all of the busy numbers and check them again. Dial Type If you still live in an area where you can't use touch tone set this to Pulse. Speaker Loudness This adjusts the volume of your modem. Save #'s to: You can save your good numbers just to memory, to memory and disk, or to memory and a printer. Filename This is the path and filename that recorded #'s will be saved to. #'s to skip You can have the war dialer skip certain numbers such as the police station, or friends. You may enter up to 30 numbers. Use Timer You can set the war dialer to start and end dialing at certain times. @EndNode @Node CODEHACKER "HellsHacker/Code Hacker" Long Distance Company Code Hacker LD Service #'s These are the numbers of the long distance company in which the code is entered. You may enter up to 30 of them. LD Carrier #'s These are the numbers in which send a modem carrier. The preset ones are Telenet nodes across the US. S Save the numbers as presets. L Load previously saved presets. R Reset to built in presets. C Clear built in presets. Pick Service #'s You may have the computer sequencially or randomly choose which long distance company service number to use. Pick LD # You may have the computer sequencially or randomly choose which long distant carrier number to use. Start-End You use this when Sequencial Codes have been chosen. Enter the code in which you wish to start with in 'Start' and the code you wish to finish with in 'End'. Digits-Tries You use this when random codes have been chosen. Enter how many digits the codes must have in 'Digits' and enter how may codes to generate in 'Tries'. The hacker will stop hacking when the number in 'Tries' has been reached. False Carriers: Use Non Carrier #'s You may enter up to 100 phone numbers that are not connected to a modem, and set this to YES, or set it to NO and use a Delay. Delay XX secs Set this to the number of seconds after dialing all numbers before there is a connection between your modem and the long distance companies fake carrier signal. This should be set about 2 seconds than the noted time to allow for variation. If there isn't a constant amount, then the Use Non Carrier #'s method should be used. When there us no number appearing, it is not active. Seconds Between Dialing & Tone Enter the number of seconds to wait for a dial-tone before dialing the code and Long Distance number. If your modem automatically recognizes a dial-tone, you may set this to 'AUTO'. Code & LD # Enter the number of seconds to wait between the code and long distance number. This is usually set to 0, but some companies require a pause. If there is a dial-tone, you may set this to 'AUTO' if your modem will recognize it. Dial & Carrier Enter the number of seconds to wait for a carrier, after the code and long distance number have been dialed. Calls Enter the number of seconds to wait between each call. Before Code String If the long distance company requires a certain number or set of numbers (including * and #) before the Code is dialed, enter it here. Also if you are using random codes and you wish the code to all start with 761 or something similar, and the codes are 6 digits long then enter '761' here and change the 'Digits' to '3'. Ex. resulting codes: 761395 761942 761571 After Code String If the long distance company requires a certain number or set of numbers (including * and #) after the Code is dialed, enter it here. The same thing goes for random codes as above. Code Type You may have the computer generate random codes or sequencial codes. Dial Codes Some Long distance company's require that the code be dialed before the long distance number is entered and some require it after the long distance number. Set it appropriately. If Busy Skip or Redo a code if a busy signal is detected. Reverify Codes If this is on, the computer will double check a code if it is good. Modem Speaker You can set the loudness of your modem speaker. Save Device This specifies the device to write to when a good code is found. Filename When 'DISK' is chosen from the 'Save Device' Gadget, this tells what file to write good codes to. Clear Line This is just an extra precaution to make sure that the modem is not connected to another modem and to make sure that it is hung up, before it proceeds to try another code. This can usually be set to 'OFF' since it takes up time. Baud Rate You can change the baud rate to transmit at. This is sometimes useful because some modems don't connect to all false carriers at 2400, where most modems do connect to them at 300bps and 1200bps. Timer If you would like the computer to start and end hacking at specific times then turn this 'ON' and edit the 'Start' and 'End' times. Start and End Enter the start and end time for hacking here. Enter the times in 24 hour format. Make sure that the computer's clock is set right. HELP You're looking at it. DONE Select this when finished setting up. @EndNode @Node PCP "HellsHacker/PCP Hacker" PC Pursuit Hacker This hacker was written to hack out pc pursuit id's and passwords on telenet. When the password is sent, telenet does not send it back, so you will not see it in the online momitor. It has been a long time since I have messed with pc pursuit, so this hacker may be a little outdated and need updated. If you are familiar with it's current synopsis, please notify me on @{" Internet " Link AUTHOR} or @{" Mac's Place " Link AUTHOR}. @EndNode @Node VMB "HellsHacker/Voice Mail Box Hacker" Voice Mail Box Hacker This hacker allows you to find empty mail boxes and hack their passwords out. You must sit and listen to your modem speaker though. There is no way the computer can tell if it has come across an empty mail box or good password. @EndNode @Node RING "HellsHacker/Ring Detector" Ring Detector This is not a hacker! All the ring detector does is record when your phone rings and how many times the phone rang during each call. This program is now absolite because of the low prices and obvious superiority of answering machines. @EndNode @Node IRRITATOR "HellsHacker/Irritator" Irritator This program is basically just a redialer. It redials an entered phone number over and over. You may set a pause between calls, and it counts how many times the number was dialed and how many times it was busy. Despite its name, I hope you are all mature enough to use this in its proper manner. @EndNode @Node SIMPLETERM "HellsHacker/Simple Term" Simple Term This is a small and slow terminal program. Its primary use is for me to debug. You probably will not have much of a use for it. In fact this function will not be available in version 5.0 of Hell's Multi-Hacker. @EndNode @Node TELENET "HellsHacker/Telenet" Telenet V1.0 This program is PD and may be freely distributed. The purpose of this program is to convert a file containing telenet phone numbers from telenet into just a list of the 300/1200bps phone numbers in the form xxx-xxx-xxxx. To get this file call your local or watts telenet node. At the @ prompt type MAIL. Type PHONES for the ID and password. Then go through the menus and buffer the list of all telenet nodes. Then run this program on it. If no arguments are given, and you are using AmigaDos 2.0 or higher, you may use the ASL file requesters. USAGE: Telenet Inputfile Outputfile @EndNode @Node SORTTELENET "HellsHacker/SortTelenet" SortTelenet v1.0 This program is to be used after the Telenet program to randomize the telenet phone numbers into another file of 100 lines. The file that Hell's Multi-Hacker uses is HellsCodeHacker.presets If no arguments are given, and you are using AmigaDos 2.0 or higher, you may use the ASL file requesters. USAGE: SortTelenet Inputfile Outputfile @EndNode @Node CONTENTS "HellsHacker/Contents" Contents Hell's Multi-Hacker is shareware and may be freely distributed as long as all of the files remain intact and unchanged. These eight files are as follows: HellsHackerV4.1 HellsHackerV4.1.info HellsHacker.guide HellsHacker.guide.info @{" HellsHacker_Updates " Link UPDATES} HellsHacker_Information Pre5.0_Notes @{" Telenet " Link TELENET} @{" SortTelenet " Link SORTTELENET} @EndNode @Node DISCLAIMER "HellsHacker/Disclaimer" Disclaimer It is against the law to use this program without the permission of the receiving party. I will not take responsibility for those who use this program in an unlawful way. If you are unfamiliar with the punishment caused by phone fraud, pranking, hacking phreaking, or disturbing others, please contact your local library, police department, phone company, or phone book. @EndNode @Node UPDATES "HellsHacker/Updates" Updates HellsHacker_Updates This file contains information on all of the updates and modifications done to Hells Multi-Hacker since version 3.0. Please read this file it contains information on some tricky areas of the program. @EndNode