IFF ILBM image display program licensed from Bithead Technologies for use with the not-for-profit electronic publication Amiga Report International Online Magazine. This program is copyright (c) Bithead Technologies; all rights reserved. No moneys may be gained from the distribution or use of this program. Legal mumbo jumbo aside, Bithead Technologies proudly announces it's near completion of the GameSmith (TM) Development System. First commercial release slated for January - March '94 time frame following completion of an extensive Beta test program. The IFF ILBM loader provided here is just a small piece of a professional development system for experts and novices alike who want to create truly arcade quality games, demos, etc. on the Amiga. This system has been 4 years in development, and provides unrivaled power and ease of use. The GameSmith (TM) Development System works with the 'C' or assembler development environment of the user's choice. Official press release is forthcoming, but here are just a few details: * The fastest, most complete, programmable animation system for the desktop, encompassing more than 70 independent user functions. * Interrupt driven sound system capable of playing IFF (including stereo) or raw sound samples from Fast RAM in any octave. * A utility for putting together character animations for use in your programs. Allows creation of complex data objects with "intelligence". Features binary anim file creation, source code output, compressed and encrypted data, collision detection, special effects, and more; all controllable from an easy to use graphical user interface. * FULLY AGA COMPATIBLE! * Many other features such as an easy display system, joystick polling, vector routines, AmigaDOS librarian, timer, and many more functions and utilities. * Royalty free sale and distribution of products developed with the system. * Most routines written in 100% assembler for the utmost in speed. This system provides the low-level muscle to handle even the most demanding game situation, and frees the user from months or sometimes years of development time required to accomplish these professional effects. All coding has been completed, and all known bugs removed. The manuals are being written and a Beta test phase will be initiated shortly. -John Enright (A.K.A. Max Bithead) President, Bithead Technologies Sept. 1st, 1993