Speris - CD32 Preview --------------------- Loading ------- Assign SPER: to where the following files are to be stored: SperisIntro SperisGame SperisEnd this is to allow the testing of the preview from hard-disk or CD with minimum fuss. The file to run is called `SperCDPrev.Exe.'. If the screen turns red then this means that enough memory can't be allocated and so the computer will either need to be reset or some system resources will need to be freed up. It has been tested with and without fast memory present and works fine. Game Controls ------------- CD32 controller: Red Button: Slash sword/Charge up sword meter/Talk when speech bubble is displayed/Show info text when in inventory screen/Start game/ prematurely exit rolling demo Blue Button: Give character the currently selected inventory object/Use the currently selected inventory object/Quit inventory screen NB. Certain objects do not need to be selected in order to be taken advantage of. Green Button: Call up inventory screen/Return from inventory screen to main game. Red/Blue Button together: Call up inventory screen Rewind Button: Continue current game at game over screen FastForward Button: Quit current game at game over screen Keyboard controls (If attached): F1 - Call up inventory screen/Quit inventory screen/Continue current game at game over screen F2 - Quit current game at game over screen Space - Give current object/Use current object -----------------------------------------------------------------------------