@DATABASE SM-EP

@REMARK Written by The Problem...
@REMARK Distributed with every module from The Problem.
@REMARK ©1994 by The Problem Stories Inc. All Rights Reserved.

@FONT topaz.font 7

@NODE Main
It's the

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@REMARK Shit Shit Shit! the above was NOT fun!

@{b}What's that then?@{ub}

Well I'll tell ya:
This  is  actually  an attempt by The Problem get better known in the Amiga
community.  By reading this, you are participating in a ballant advertising
scheme!!!   Wooooooh!   Back  out  now  if this is against your principles!
Still with us?

@{"YES! Continue..." LINK Cont}                                       @{"NO! (Guess what!?)" SYSTEM Reboot}
@ENDNODE

@NODE Cont "Okay, read on!" 

@{b}OK! Let's continue:@{ub}

Welcome to the SM-EP by The Problem: The bunch of Amiga-, Music and @{"Bugles" SYSTEM Bugles.EXE}
addicts  from  a  place where nobody ever heard of, the company that writes
guides  to  go  with  the modules, and writes stories about how they killed
people...
 

1. @{"Why the SM-EP   " LINK WhyTh}
2. @{"Archive contents" LINK Archi}
3. @{"Consumerservice " LINK Consu}
4. @{"Credits         " LINK Credi}
@ENDNODE




@NODE WhyTh "Why???"

@{b}Why is it called 'The SM EP'?@{ub}

Well  SM  stands  for  Sado-Masochism!   Wooooooh!  Back out now if this is
against  your  principles!   :-)))  We adopted the term SM because we think
that  only  a  Sado-Masochist  would  be able to dance through all of these
great tracks in one go!

Besides the music there is @{"a lot more!" LINK Archi}
(Yeah, yeah! Tell us, tell us!!!)
@ENDNODE



@NODE Archi "The Archive Contents..."

@{b}Your archive should contain the following:@{ub}

@{b}The Rest:@{ub}

6.  The @{"Stereo3D" LINK Stereo3D} program.
7.  This Guide and The Problem.Guide.
8.  Wanda&CSilla story, chapter 13 to 21.
9.  Some pictures (Stereograms/Logos/Sourcepics and Brushes for Stereo3D).
10. A complete Installer for the entire EP.


@{b}The Modules:@{ub}

1. @{"Synchronized Minds" LINK Syncminds}
2. @{"Floating Sheep    " LINK FloatShp}
3. @{"Penthe 2          " LINK Penthe2}
4. @{"Jungle Blaze      " LINK Jungle}
5. @{"Impulse           " LINK Impulse}
@ENDNODE



@NODE Stereo3D "Stereo3D"
@{fg highlight}The Problem Programming Inc. presents:@{fg text}

@{b}Stereo 3D@{ub}

This  is  a Stereogram generator.  
It features  some  very cool functions!  (Some of witch have not been
seen anywhere else!)

Features:@{fg fill}
1. Creates Stereograms using Random Dots (RDS) and/or Brushmaps.
2. Single and Multi coloured RDS's.
3. Various resizing modes for the brushes.
4. Unique combining of brushes and Random Dots.
5. Unique Brush cutting and shifting functions.
6. Rendering multiple source-pictures in one go.
7. AGA supported!@{fg text}

You  will  probably  be  abled  to find your way through the program.  Some
example  sourcepics  and  brushes  have  been  included  in  the  directory
StereoPics/.

Make  sure  you load a source before pressing 'Start Rendering' If you want
to  use  a  brush,  simply  load  one.  If you don't, don't or press 'Flush
Brush'  if  you  already  selected  one.  Stereo 3D will render multicolour
RDS's  by default!  If you want the more common 2 colour RDS's, turn on the
2 Color RDS option.

The Problem Programming Inc.  will release the full version of Stereo 3D as
Bugle-ware.   This  means  that  if you like it, you should send us as many
Bugles  as  you  think  it's worth!  (At least one non-opened bag!) You can
then call yourself a registered user, and we will keep you posted about new
versions.  
@ENDNODE



@NODE Consu "Consumer Service..."

@{b}The Complaints department@{ub}

If  the  contents of this EP do not reach you in a crisp and clean state or
already  unpacked, please send your archive repacked back on a disk to this
address and it'll be replaced (probably...):

The Problem Food, Disk & Beverages:

@{b}Smiths Foodgroup
Dept. Consumer service
Antwoordnummer 2460
3600 VB   MAARSSEN
The Netherlands@{ub}
@ENDNODE




@NODE Credi "And the credits go to..."

@{b}The People Responsable...@{ub}

@{fg highlight}
Coding 			- AlcoRhythm
Music 			- AlcoRhythm/Solution
Samples 		- Infinity/Solution/AlcoRhythm
Documentation 		- The Problem Stories Inc. (Anonymous)
Icons 			- The Problem.info
Graphics 		- AlcoRhythm/Solution (Scanning/Retouching)
Spreading 		- Solution/Folkert De Gans
Support Boarding 	- Folkert de Gans
APlayer			- Thomas Neumann (Thanx!)     
@{fg text}


@{b}Greetings go to:@{ub}

@{b}Folkert de Gans@{ub} (For having enough patience to wait for this release!)
@{b}Lee Geary@{ub} (For writing nice stuff about us! Is your computer broken?)
@{b}De Boekelier@{ub} (For carrying Amiga Format in their inventory!)
@{b}The Amiga Format Team@{ub} (For making AF! (Steve "Entertain us" McGill excluded!))
@{b}The "The Problem" Girlfriends@{ub} (Jelma and Yvonne) (For being around)
@{b}Leo Elsinga@{ub} (For being the only one to criticise us! :-) Get Penthe back!)
@{b}3D's (For being @{"Bugles" SYSTEM Bugles.EXE})
@{b}2 Unlimited@{ub} (For making us feel like the best musicians in the world!)

(These greetz where written by The Problem themselves)
@ENDNODE



@NODE Syncminds "Mod.Synchronized_Minds"

@{b}-What is it? @{ub}

It's  a  module  full  of  little bleepy sounds, synths (it's a very synthy
mod!)  that  is  not easily placed into some category.  It's a bit Ambient,
but  also  it's  vaguely  Jungle and quite vaguely mellow as well.  Amjume?
Say  what?   It  has a middle part that resembles Jean Michel Jarre quite a
lot.


@{b}-Why is it (called Synchronized Minds)? @{ub}

Well, The Problem has got something they call Synchronized Minds.  It means
that  they  think  and  say  the  same thing at the same time.  And this is
actually  true!   Not  some  stupid story thought up by The Problem Stories
Inc.  (Huh?!?  What's wrong with your stories?  -Ed.)

@{b}
Playing Time   : 5 Minutes and 49 Seconds
BPM            : 142@{ub}

@{"PLAY IT!!!" SYSTEM "APLAYER MODULES/Mod.Synchronized_Minds"}
@ENDNODE


@NODE Floatshp "Mod.Floating_Sheep"

@{b}-What is it?@{ub}

Let's try to explain it by saying what it is not!  It's not floating and it
hasn't  got any sheep in it!  (Well, it's a BIT floating...) You WILL float
after  you've  heard  this  module.   (At least, that IS the general idea).
What  does it have?  Lot's of etnic-drums, choirs and well eeeuh...floating
bleeps...well sort of anyway!


@{b}-Why is it (called Floating Sheep)?@{ub}

Well,  in the latter half of the 18th century there was this warlord and he
slaughtered  all.....   Well  to  be prefectly honest, @{b}The Problem@{ub}
couldn't  come  up  with anything better than this name.  (Then they should
have asked The Problem Stories Inc.  -Ed.)

@{b}
Playing Time   : 4 Minutes and 46 Seconds
BPM            : 134@{ub}

@{"PLAY IT!!!" SYSTEM "APLAYER MODULES/Mod.Floating_Sheep"}
@ENDNODE

@NODE Penthe2 "Mod.Penthe2"

@{b}-What is it?@{ub}

Jungle,  I  gues...Breaks  alore!   Add  some  samples from old records and
you're  in  business...Well...perhaps that's putting things in a tad simple
way,  but you get the general idea.  Because of an effect we used, this mod
can  only  be  played  correctly in Protracker itself and with the supplied
player  Accessibleplayer!   We  tried Smartplay, Xmusic, LSDPLay, Longplay,
Multiplayer,  Eagleplayer, Powerplay v4.0, MPlay, etc.  etc.  We could name
many  more, but they all screw up at pattern 12!  If you find a player that
doesn't, let us know!


@{b}-Why is it (called Penthe 2)?@{ub}

This  mod was made for a BBS called Penthe.  Actually it was the second mod
we  made  for  Penthe.  Why do it again?  Well, Penthe had a major harddisk
crash and because it was one of our favourite boards, we made this to raise
some  money to restart it.  It failed!!!  And it's all your fault!  (Unless
you are one of the one people that send Penthe a donation!)

@{b}
Playing Time   : 4 Minutes and 50 Seconds
BPM            : 162@{ub}

@{"PLAY IT!!!" SYSTEM "APLAYER MODULES/Mod.Penthe2"}
@ENDNODE


@NODE Jungle "Mod.Jungle_Blaze"

@{b}-What is it?@{ub}

This  is  a  breakbeat  track  with  a  lot (very much) bleepy noises.  The
samples  where  combined  (of  course)  to get them all in one module!  The
module  was  initially  released  a bit too soon.  That's why there are two
versions  of  it, but this EP contains the best one (second release, or the
"Finally-Right mix").


@{b}-Why is it (called Jungle-Blaze)@{ub}

It's  name  was  based  on the strange idea that loud breakbeats seem to be
related  to  the  rainforests of this world.  (Actually, if you would go in
the  real  jungle, there is not even one drumbeat to be found...) Well, The
Problem doesn't want to break with this tradition so..  Jungle-Blaze it is!

@{b}
Playing Time   : 4 Minutes and 57 Seconds
BPM            : 150@{ub}

@{"PLAY IT!!!" SYSTEM "APLAYER MODULES/Mod.Jungle_Blaze"}
@ENDNODE


@NODE Impulse "Mod.Impulse"

@{b}-What is it?@{ub}

Impulse  is a very Mellow track.  But sadly, Mellow is NOT the term we like
to  use  for  this kind of music.  'Mellow' is associated too much with the
modern,  every day, (Fresh)Euro-dance CRAP!  So let us introduce you to the
term:   CLUB!  The Impulse module has some very cool dreamy synth chords in
it.   But  what  really  makes it great are the saxophone and the guitar...
(We're still not in the Partynight, what's wrong with this country?)


@{b}-Why is it (called Impulse)?@{ub}

No  idea,  they  wouldn't  tell  us.  We from TP stories Inc.  find that TP
music should let us in on all the projects.  But seriously, we do know that
the  title for this module is probably another one of those randomly picked
ones, but they are afraid to tell us...

@{b}
Playing Time   : 5 Minutes and 7 Seconds
BPM            : 136@{ub}

@{"PLAY IT!!!" SYSTEM "APLAYER MODULES/Mod.Impulse"}
@ENDNODE
