Version Info
============

  v1.3 (4/22/94)
  --------------
    *  Fixed a somewhat significant bug that would lock the DLG port
       tight if the user typed *two* keys on the prompt.  Very 
       sporadic, and looks like a possible bug with dlg.library.
       Re-wrote the onek() routine to make different, but equivalent
       sets of calls to the library.
    *  Hopefully fixed a minor bug where at higher levels, the user
       would have to pay to sell big-ticket items.  Minor fix 
       involving some variables that weren't declared unsigned.
    *  Fixed the "Look Ma! No Enemy!"-bug that plagued Brazil
    *  You would think that players would be tempted to hit *OTHER
       KEYS* in the game, but I guess not . . .
    *  Due to outright protesting by various people, We've changed the
       algorithm for selling items.   We'll see how fair it is...
    *  Fixed the change stats bug by complete rewrite of that part of
       the code.
    *  Added a few surprises...
    *  Crispy Software has obtained the *complete* copyright to
       Brazil from Houseplant Brains!  Yeah!
    *  Added support for Brazil becoming a shareware product

  v1.2 (1/26/94)
  --------------
    * Fixed the "hanging port" syndrome (hopefully)
    * Fixed real names showing up in fight list
    * Added the truncate instructions
    * A change in the WWIV2DLG libraries will hopefully fix a problem
      with dlg.library.  For some reason, DispForm() has started to 
      crash if the file didn't exist.  Argh.
    * Fixed gambling problems by introducing a whole new gambling sub
      section.  What a fix, eh? :)
    * Added the "usual" whistles that will surprise a few players
      [insert sinister laugh here]
    * Increased internal stack to 30k for good measure
    * **NOTE** There is one bug that is _not_ fixed in this release, due to
      the fact that these other bugs were much more important.  Under the
      right circumstances, fighting a dead player can result in a "strange"
      sequence. I _do_ know how to fix it... but I just haven't had the
      time to do it yet.


  v1.1 (12/19/93)
  ---------------
    * Initial release
