NoGBlankers =========== (Magritte's greeting) (c) 1995 by Andreas Schmitz FREEWARE 0. Introduction --------------- Here are three new blanker modules for GarshneBlanker: Circles,Pendulum and Rival. You need OS 3.0 or above to run, but any CPU will do. To install just copy the executables, the .ifc-files and the .txt-files to your Blankers directory. I used Dice 3.0 to develope this blanker modules. Source is included. 1. Circles ---------- This blanker draws colorful circles on the screen. Every two minutes the screen will be blanked and drawing restarts. There is only one option: - Wheel-inside-a-wheel : Determines, if circles should be drawn inside already existing circles. 8 colors should be enough to get nice pictures. Please be patient at the beginning, because it creates a numerical table, which can take a few seconds. 2. Pendulum ----------- Imagine you have a nail in a wall and hang up a pendulum. Now you hang up another pendulum just at the weight of the first. You get a system, which behaves chaotic. The options are: - Mass % : Here you can set how many percent of the total mass the first weight will get. At 50% both have the same mass. - Mass-Mode : If you choose "Random" then the weights will have random masses. "User" uses the Mass-% settings. - Lenght % : Same as Mass-%, but you can set the length of the "threads". - Lenght-Mode : Again you can choose "Random"- or "User"-settings. - Colors : "Two" means you see a simple double pendulum. This is the best mode to see, what is really happening. "Two&Trail" will draw the double pendulum in two colors, too, but it leaves a trail. "Trail" will draw the double penudulum in as many colors as you choose in the Display-Settings. I recommend "Trail" with 256 colors to get nice pictures. Every two minutes the screen will be blanked and drawing restarts. 3. Rival -------- This is my first blanker. It first clones the top screen; then it picks out one pixel randomly and at this position it draws a square in the same color as the pixel. This looks like as if the colors are "fighting" each other. Therefore the name "Rival". The options are: - Size : Determines the size of the squares to be drawn. Big sizes will produce fast fights and small sizes will "smear" the screen. - Black : Because a blanker should blank the screen, here you can set the probability for black winning the fight. 100 means only black pixels will be choosen, so that black will win 100%. 0 means black will be treaten as any other color. A fair fight :-) The numbers between 0 and 100 should be clear now. - Restart-Check : If one color has won, the screen is unicolored and gets boring. Therefore the blanker checks for this and eventually restarts the fight. Here you can set the duration between two restart-checks. "Never" will never ckeck the screen. - Clone : Chooses if the blanker should clone the top screen or the default public screen. Because checking the screen for being unicolored can take a while and stops the fight, I recommened to set "Restart-Check" to 90 seconds. Also finding a black pixel on the screen can take a while, if you set "Black" to an value greater than 0. 4. Author --------- For ANY suggestions, bug-reports or whatever-you-can-think-of's please feel free to knock at my door (you're welcome): email: otter@chessy.aworld.de (Home) schmitz3@wrcs3.urz.uni-wuppertal.de (rarely at work :) my address: Andreas Schmitz Lenneper Strasse 44a 51688 Wipperfuerth (Germoney :) 5. Thanks to ------------ - Michael D. Bayne for his great GarshneBlanker, who made it so easy for me to write this blankers. - Obvious Implementations Cor. for the Dice 3.0 C-Compiler. - Commodore for the Amiga. - Escom and Amiga Tech. for the great future :-)