===============================================================

          +:+:+:   G L O B A L   W A R  2  :+:+:+



      Online game for Xenolink BBS by Janne Paakkonen

    Adapted from the IBM PC's Global War by Joel Bergen



                       Instructions


===============================================================




ABOUT GLOBAL WAR
~~~~~~~~~~~~~~~~

    GLOBAL WAR is a fascinating wargame for 3-6 players. 
    The object of the game is to conquer the world. It is not a
    difficult game to play, but it is important  to familiarize
    yourself with the rules before getting involved in the game.


    The world is divided up into 6 continents: 


    Africa, Asia, Australia, Europe, North America, and 
    South America


    Each of these  continents is divided  up into several count-
    ries. There are totally 42 countries.  The first player  to
    conquer all 42 countries (the entire world) wins the game.

    If the game is a Mission game,  there are more than one way 
    to win the game, but more about this later.



THE WORLD
~~~~~~~~~

    Here is a list of the six continents and their countries.

    North America    Europe       Asia            Australia

    Alaska           France         Afghanistan   E. Australia
    Alberta          England        China         Borneo
    Mexico           Germany        India         New Guinea
    E. U.S           Scandinavia    Irkutsk       W. Australia
    Greenland        Italy          Japan
    Yukon            Ukraine        Kamchatka
    Ontario          Spain          Iran
    Quebec                            Mongolia
    W. U.S.          Africa         Siam
                                      Siberia
    South America    Zaire          Ural
                     E. Africa      Taimyr
    Argentina        Libya      
    Brazil           Madagascar
    Peru             W. Africa
    Venezuela        S. Africa  


    Note;   the continents and countries were chosen to facili-
    tate play rather than to be geographically accurate.



STARTING THE GAME
~~~~~~~~~~~~~~~~~

    When you start the GLOBAL WAR program,  you will be shown a 
    main menu with lots of information.
      For eg. which games are "in progress",  which games "need 
    more players", and which games "you are involved in".

    Games that are "in progress" are closed to new players. You 
    may  S:elect these  games for viewing,  however you  cannot 
    join a game once it's under way.

    Games that "need more players" are open to new players. You 
    may sign up to play in these games by  S:electing the game.    
      After selecting one of these games you will be given  the
    opportunity to vote  on whether  to start  the game or wait 
    for more players to sign up.  



BEGIN A GAME
~~~~~~~~~~~~

    A game will start under the following circumstances:

    At least 3 players sign up to play, and ALL players vote to 
    start the game.

    Six players sign up to play  (the maximum number of players
    allowed).

    You may also R:emove your name from a game before it starts, 
    or change your vote any time you like.

    You may also  B:egin a new game.   GLOBAL WAR will  ask you 
    several questions about the type of game, number of players 
    and so on.  
      Other players may then sign up to play this game,  and it 
    will eventually start as just described.

    When a game starts, the 42 countries on the map will be ran-
    domly assigned to each player.  Each country will receive 3 
    armies.



PLAYING GLOBAL WAR
~~~~~~~~~~~~~~~~~~

    Each player gets  1 turn per day.  If you don't  play  on a 
    given day, you forfeit your turn for that day,  however you
    will still get credited with armies due to you  (more about
    this later).

    Each turn consists of up to 5 phases:




PHASE I - COLLECTING YOUR ARMIES
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    At the beginning of every turn you  will collect  a certain 
    amount of armies.
      The number of armies you get is determined like this:

    [ (countries / 3) + continent bonus ] 
    
     x days since last call 

     + bonus for commendation

  Where
    "countries" are the total number of countries you occupy.
    "continent bonus" are bonus armies you get for occupying
     all of the countries that make up a continent.


            N. America = 5 armies    Asia      = 7 armies
            S. America = 2 armies    Europe    = 5 armies
            Africa     = 3 armies    Australia = 2 armies


    "days since last call" is the number of days since your 
    last turn
    "bonus for commendations" are armies you get for turning 
    in a Set of Commendations.



COMMENDATIONS
~~~~~~~~~~~~~

    What's a Commendation?
    There are two types of commendations; 


    Global and Individual
    

    The Global commendations work as follows:

    You earn a commendation  at the end of every turn  in which
    you successfully conquer a country. These commendations can
    be issued by the King, the Queen, or the General. 
      If you acquire 3 commendations  from any  one leader,  or 
    one from each of the three leaders, you now have a "Set" of
    Commendations which you  MAY exchange for additional armies
    at this time. 
      If you receive five commendations,  you are guaranteed to 
    have a Set, and you MUST exchange your Set for armies. 
      The value of these commendations increase over time. 
    The first set of commendations turned in is worth 4 armies,
    the second set is worth 6,  third is worth 8,  then 10, 12,
    15, 20, 25, etc. A "Set" refers to a set of 3 commendations
    turned  in by  ANY player.   This means that when  a player
    turns in a set,  it will affect  the total  count of  sets-
    turned-in  -  the next player who turns in  a set  will get
    more armies than the player before.


    Individual commendations

    The only  thing that  distinguish  individual commendations
    from  global ones  is  that the turned-in sets  are counted
    individually for each player.
      This means  that when you turn in  a set of commendations
    and receive a number of armies,  it will _not_ affect other
    players' sets-turned-in count. Therefore ALL players' first
    set  will  always  be worth 4 armies,  the second always 6,
    then 8, 10, 12 etc just like above. 
      If you don't understand this now,  you will when you have
    played a game with these types of commendations!



PHASE II - SPECIAL EVENTS
~~~~~~~~~~~~~~~~~~~~~~~~~

    Sometimes you may get a special event,  a kind of surprise.
    There are several types  of special events that can  occur,
    and nobody really knows what they are.
      Only one thing  is for sure;  a special event  is  a very
    powerful thing that will always give some kind of  help for
    moment. Each player has one chance each turn per day to get
    a special event. 



PHASE III - DEPLOYING YOUR ARMIES
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    After collecting  your armies you  will then  place them on  
    any countries that you occupy.  The game will  ask you  for
    the name of a country,  and how many armies to place there,
    and will continue doing this  until all of  your armies are
    deployed.  
      Once you deploy armies, there's no changing your mind, so
    give this some thought first!   If the game is a team game,
    you can also deploy your partner's countries.



LOGOFF
~~~~~~

    If you  are logged off  (hang up, lose carrier etc)  during 
    the deploy phase, you have 2 hours to call back to the BBS,
    if you don't, then your undeployed armies will be placed on
    your countries by a built-in AUTODEPLOY routine in the prog-
    ram. 
      This routine will  scan the surrounding  countries to see 
    if there are any enemies around before placing out an army.
    In other words, your armies won't get "locked" behind your
    own lines. 
      When all the armies have been deployed, your current date
    is updated as if you had been there yourself. 

    Note; this little routine will only take over if you don't
    call back within  2 hours  after your logoff.  You will of
    course be noted if the autodeploy routine has touched your
    armies.



PHASE IV  - ATTACK YOUR ENEMIES
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    This part is optional.  You may  now attack any  opponent's
    country adjacent  to your own,  from your  own country,  as
    long as you have a minimum of two armies on it,  regardless
    of how many armies your opponent has.  
      Countries connected by bright white lines are  considered
    adjacent and battles  can occur between them  (for example, 
    West Africa can attack Brazil in addition to Spain,  Italy,
    Libya, E. Africa & Zaire).

    After selecting A:ttack, you will be asked what country you
    wish to attack and which country you wish to attack from.
      You must have at least 2 armies on  a country in order to
    attack.  
      The computer will determine the outcome of the battle.



ENTERING A COUNTRY NAME
~~~~~~~~~~~~~~~~~~~~~~~

    NOTE; when asked for the name  of the country to attack  or
    attack  from,  you don't  have to type  in the entire name, 
    only the first few characters.
      For example,  if you want to attack Madagascar,  you only
    need to type "madag" or "mad".
      Also,  GLOBAL WAR ignores spaces and periods in a country
    name, so in place of "W. Australia" you may type "wau", for
    example.



BATTLE RESULT
~~~~~~~~~~~~~

    The outcome of  the battle is  determined by a "dice"  roll 
    (the "dice" are random numbers of course). 
      The attacker will roll up to 3 dice, one for each attack-
    ing army. The attacker must leave at least 1 army behind if
    he conquers a country,  so one of his armies cannot be used
    for attack.  Therefore,  the number  of dice  he rolls is 1 
    less than the number of armies on the attacking country, up
    to the maximum of 3 dice.  
      The defender will roll up to 2 dice (1 die if he has only
    1 army).

    The outcome of  the battle  is determined  by comparing the
    highest dice each has rolled.  
      If the attacker's  die is higher,  the defender  loses an
    army from the country under attack.   If the defender's die
    is the same or higher,  the attacker loses an army from the
    attacking country.  
      The process is repeated  for  the second pair of dice (if 
    there is one).   The computer will  do all the dice rolling
    and determine the outcome of each battle, so you don't need
    to be too concerned with this right now.



OCCUPY A COUNTRY
~~~~~~~~~~~~~~~~

    If you destroy all of the armies in your opponent's country,
    you must then occupy it immediately  by moving some of your
    armies (at least 1) from your attacking country to the con-
    quered country.  
      You must leave at least 1 army behind,  since no  country 
    can be left unoccupied at any time. 
      If you eliminate a player's last country,  (thus elimina-
    ting him from the game) the former opponent's commendations
    become yours.   If you now have 1 or more sets of Commenda-
    tions,  you may exchange them  (you must exchange  a set if 
    you have 5 or more Commendations)  for additional armies at
    this time, then continue your turn.

    You may attack  whatever adjacent  countries  you  wish, as 
    many times as you wish.  For example, you may attack one or
    more times from one country,  shift to another country  and
    then back to the original.



PHASE V - FORTIFY YOUR COUNTRIES
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    When you are finished attacking, you may fortify your defen-
    sive position. 
      If desired,   you may move any number of armies  from one 
    and only one of your countries to any one adjacent  country
    which you also occupy.
      You must leave at least 1 army behind.


    Play continues until one player conquers the entire world.  
    This player then earns a promotion in rank.



RANKINGS AND ALL TIMES HIGHEST LIST
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Each time a player earns/loses points,  the ranking list is
    updated. The highest rank a player can reach is the Supreme
    Commander. 
      When you've achieved that rank,  then ALL player's scores 
    are initiated to zero. The Supreme Commander's name will be
    logged on the All Times Highest list. 
      The game will thereafter continue like before.



COMMANDS
~~~~~~~~

    At any time during  the game,  the following  commands  are
    available:


    R:ead mission

        Shows your mission,  if you are a player in  that game. 
        If you complete the given mission OR conquer the world, 
        you win the game. 
          This option will only work in mission games.


    S:how player info

        This will list all  the players  currently in the game, 
        how  many countries  they occupy,  continents occupied, 
        how many days since they last played a turn,  when they
        are eligible  to take  their  next turn,  and how  many
        commendations they hold.

        Note: You can only see HOW MANY commendations they hold.  
        Who the Commendations are from is private.


    W:orld Report

        This very useful  command will list all  the continents 
        and countries on the globe,  who occupies them, and how
        many armies are on each country.  
          This  will show you  at a glance where all your  (and
        everyone else's) countries are.


    N:ews Report

        This will show you  the game history  (who did what and 
        when).
          Three different types of news reports are available.

        C:omplete news will list the entire history of the game
        since it began.   N:ew news will show you what happened 
        since you took your last turn.   D:ays ago will ask the 
        player for a number of days, go that many days  back in
        the news report and start the history from there.


    M:essages

        Lets you send messages to other players.  You must be a
        player in the game to send messages.


    1-7:View Continent

        Allows you to take a close up view of a particular con-
        tinent.



MISSION GAMES
~~~~~~~~~~~~~

    There is one thing that makes a mission game different from
    a normal game: each player gets a mission!
      A mission game can be finished in two ways; a player com-
    pletes his mission, or conquers the world. 
      (There is a third way; the sysop deletes the game!).



STRATEGY HINTS FOR ADVANCED GLOBAL WAR PLAYERS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Where should I deploy my armies?

        Usually  you will be attacking your opponents  with the 
        goal of conquering an entire continent.   
          You will probably want  to deploy some or all of your
        armies on the countries from which  you want to attack.
        You may also want to defend your countries  from attack
        by your opponents, particularly if you occupy  a conti-
        nent.  
          An alternative strategy  is to place armies right be-
        hind your border as  a second line of defense.  Another
        good defensive move  is to prevent  your opponents from
        conquering an entire continent.  
          By capturing at least 1 country from  your opponent's 
        continent, you will prevent  your opponent from collec-
        ting his bonus armies on his next turn.


Should I turn in my Set of Commendations or wait?

        There are several reasons why you might want to hold on
        to your Set of Commendations.  
          The value of your Set of Commendations increases over
        time. The first Set of Commendations turned in is worth
        4 armies,  the second Set is worth 6, third is worth 8,
        then 10, 12, 15, 20, 25, etc.  
          Remember,  a "Set" refers to a set of 3 Commendations 
        (1 from each of the 3 leaders,  or 3 from any 1 leader)
        turned in by ANY player.  
          Another reason  is that  you may not need  the armies 
        right now.  Saving the Commendations for later would be
        clearly advantageous.

        Note; the above applies only to games with global comm-
        endations.   If you play with individual commendations, 
        then you better turn in the sets as you get them. It is
        always better to have armies than a bunch  of commenda-
        tions. 
          If you turn in a set in an individual game,  it won't
        affect other players' sets-turned-in count, remember?


Should I always attack during my turn?

        Attacking almost always costs you armies and  therefore
        weakens your position.  
          Sometimes not attacking is necessary when you have to
        build up your defenses. 
          If you avoid attacking and instead  place your armies
        in defensive positions,  you may create  a considerably
        stronger attacking force for your next turn.    
          If your opponents  are attacking each other,  why not
        just sit back and wait for them to deplete each other's
        forces?


I can attack several times during my turn.  When should I stop?

        The disadvantage  of attacking  is that you lose armies 
        as you  gain countries,  and your armies  get dispersed 
        over a larger area. This can severely weaken your posi-
        tion and  allow  your opponent  to easily  conquer your 
        weakened countries. 
          It  is  clearly  advantageous  to conquer  at least 1 
        country per turn in order to earn a Commendation, which
        you can later exchange for additional armies. 
          In general,  you  should  stop attacking  before your 
        front line becomes too weak to repel attacks.


When I conquer a country, how many armies should I move into it?

        Usually all but 1,  but it depends  on the strengths of 
        your opponent's adjacent countries. Try to keep as many
        of your  armies  towards  the front lines  as possible, 
        where they can be used for battle.



============== END OF GLOBAL WAR 2 INSTRUCTIONS ===============
