/***********************************************************************
*                                                                      *
* dice.c                                                               *
*                                                                      *
* a GUI to say that there is no GUI                                    *
*                                                                      *
***********************************************************************/


/* some shortcuts have been made, thanks to the flexibility of the DICE
** compiler. People wanting to develop for the Amiga without DICE will
** have to write some kind of front end for the startup. In order that
** compilations are as portable as possible, not that bulk code should
** go in a different file - say amiga.c. In the first instance, a 
** Lattice man should only try to emulate the startup portion of the 
** program. The hefty GUI, if anyone decides to write it, would go in
** the amiga.c file. Anyone interested in doing a GUI would be well
** advised to speak to me first. I know practically nothing about the
** Amiga's operating system - but I have a good idea of what I want as
** regards compiler compatability. I make an admission now - I am taking
** the soft option as regards the way that DICE sets everything up.
** It can be done the hard way - and that way isn't TOO hard - but I
** have just gone for the EasyLife().
*/


#include <exec/types.h>
#include <intuition/intuition.h>
#include <clib/exec_protos.h>
#include <clib/intuition_protos.h>
#include <stdio.h>

/* declare the structure */
struct EasyStruct myES=
{
   sizeof(struct EasyStruct),
   0,
   VERSION,
   "This is a CLI-only utility.\nDo not invoke using WorkBench.",
   "Okay"
};


/*
void wbmain()
{ 
   EasyRequest(NULL,&myES,NULL,NULL); */ /* see RKRM:Libraries page 217 */
/* }
*/
