Video Standards Although the BetaMax/VHS standard war is long over, there are a confusing number of different systems to choose from. The standard you use will depend on the equipment you have, and what you can afford. Remember also that not all video standards are compatible. For example, an SVHS system will not work properly with equipment which uses VHS. To get the most out of your chosen standard, all the equipment you use (players, recorders, genlocks) must work with the same standard. VHS The first home video system, and quite poor by today's standards. The tapes are large and bulky, and the vertical image resolution is a paltry 240 lines. It suffers from poor frame rate accuracy and crosstalk (black and white lines close together will cause coloured bands to appear). VHS-C The smaller cassettes used in some camcorders are called VHS-C. They can be used in special adaptor cassettes to allow replay in normal home "full sized" players. The picture quality is fine for home use, but still far from professional quality. VHS-HQ A slightly improved version of VHS. Modern systems are of this type, which is slightly better than standard VHS. 8mm The very small tapes used in some camcorders are of the 8mm system. The tape is a metal compound which gives a better quality picture. The resolution is still only about 260-280 vertical lines. The main problems with 8mm are that you can't replay 8mm tapes in a VHS machine (only watch or re-record the signal), and the audio signal is embedded as part of the video signal which means there is no way of dubbling on a separate sound track on after the recording has been made. 8mm is still a good choice when selecting a camcorder because the cameras will be smaller and cheaper, and the quality is marginally better than VHS or VHS-C. SVHS SVHS looks physically identical to VHS, but works in completely different way. The colour and brightness signals are separated and recorded separately on the tape. This keeps noise effects such as "crosstalk" to a minimum and gives a much better picture as a result. SVHS equipment is the best consumer level available today (400-420 lines of resolution), but is also very expensive. SVHS-C is a compact version for use in camcorders. Hi8 Hi8 is like 8mm, but in the same was as SVHS, separates the luminance and chrominance information for a better quality image. Hi8 equipment is expensive and hard to come by. Animation Problems Creating animations on the Amiga is easy, with packages like Deluxe Paint, Imagine and Lightwave at your disposal. However, replaying them at a decently frame rate can be a problem. First of all, if your animation is extremely detailed and in hi-resolution, it will be very hard to get it to play back smoothly. This is a limitation of the Amiga video hardware, and it's a tought problem to get around. Stick to lo-res screens if you can: HAM8 images still look pretty good. Another good tip is to avoid having too much movement on-screen at once. If using an image rendering program, try to lock the camera in one place and one direction. Having to constantly update a moving background will slow down the animation drastically. Having enough memory to put together a decent length of animation is also a problem. There's 22Mb in this Amiga 4000, and it's still not enough at times! If you have a hard drive, it's possible to get programs which will replay animations directly from the disk. Speed can be a problem here, so again keep colours, image size and movement to a minimum. If you have a spare Zorro slot and enough money, there are several ways around this problem. First of all, a single-frame advance video deck can tape your animation and record it frame-by-frame to video tape. The Amiga displays the image, instructs the video the record the frame and then displays the next frame and so on. A deck like this is expensive and assembling a length film frame-by-frame is a time consuming process. An alternative is to hand to problem over to electronics and hardware image compression. There are at least two systems for the Amiga which can capture and replay full-colour images in real time. Both use the same technique, both take slightly different approaches. The key is JPEG -- the image compression scheme used by programs such as Art Department and Pegger. Although rather slow in software, JPEG is terrific for compressing detailed pictures -- it can easily squash an image from 100K to 10K. When the JPEG algorithm is converted to run on a single chip, it because much faster and a good system can work in real time. Incoming video is converted to JPEG and stored on disk as individual files, outgoing video is replayed at 25 frames a second. The DPS PAR card uses an IDE hard drive on a card along with the JPEG hardware to achieve the speed necessary to replay images at a sensible rate. The images can be any JPEG file, and so you could render or draw all the images you want in as many colours and with whatever movement you want, and still be sure of a constant playback rate. The PAR card is very expensive though, and a video capture card is another £900. The VLAB Motion card works in a similar way, but instead makes use of the Amiga's own hardware: although a SCSI2 device is required for good results. The VLAB card costs £1000, but comes complete with a video capture feature. It's like having a digital video recorder: you can record video, process it with a program such as Art Department and then play it back. The advantage that JPEG compression has over the more popular MPEG system is that the chips required for MPEG compression are still extremely expensive -- even though an MPEG replay chip is only about £30.