FAQ Lights, camera, action! Everything you needed to know about animation on the Amiga is here, frame by frame. Q. I love creating animations on my Amiga with Deluxe Paint, but I keep running out of memory. What can I do? A. First of all, keep the total number of colours in your animation to a minimum. If you can, keep to 16 or less. If you are dealing with images with lots of colours -- maybe ray traced or digitised use HAM mode. Dithering (using special pixel patterns to give the illusion of more colours) uses memory. Use the lowest resolution screen mode you can get away with. With HAM mode it is suprising how good low resolution PAL appears. If you are going to record your animation, use a video overscan mode. Interlaced modes record well to tape, but doubles the amount of memory required. Secondly, buy more memory. If you have an A1200, you should fill your trapdoor with as much RAM as possible: a total of 6Mb is a minimum useful amount. Keep movement to a minimum. Remember that it is the differences between successive frames which is stored: two identical frames one after the other will only require enough memory for the first frame, the second will effectively be "free". If using a paint program for creating your animation, remember that the Amiga will also need to keep the paint program itself in memory. Q. Can I render animations with Imagine or Real3D? A. Yes -- both these programs and all other 3D rendering packages allow animations to be made automatically. Once you build your objects you can control their movements in the 3D "space" and decide how an imaginary camera can track their movements. The rendering software will then either generate a series of still frames or create a single ANIM file. Some software, like Read3D v3, will allow objects to "collide" and can alter movements according to the laws of physics. Q. How can I make an animation of digitised images? A. Animations of "real" video (people or television for example) is difficult, as a single frame of colour TV can consume about a megabyte of memory. Only storing the differences between successive frames doesn't work very well with video either. However, that's not to say it isn't possible. You will need extra hardware, and the cheapest is probably the VideoMaster from HiSoft, which will grab low resolution monochrome video and sound simultaneously. The quality is strictly for fun, but it's very impressive. The ProGrab digitiser can grab frames quite quickly (especially the PCMCIA version), and like the VLAB Y/C system it will take several runs through a video tape to make sure all pictures have been digitised. The best solution is undoubtedly the VLAB Motion card, which captures video and compresses it with JPEG compression in real time to store it on disk and play it back. This card costs £1000 and requires a very fast hard drive. The MPEG format is designed for video playback, and Amiga systems do exists. However, they are rare and encoding is expensive and slow. Q. I want to play back and record a long animation onto video tape, how do I do it? A. Physically connecting the Amiga to the video recorder depends on your hardware and the quality you need. An A1200 has a colour composite output which can be connected to the AUX Video In connector on a video recorder, or via a suitable lead, through the SCART input socket. Remember to switch your video to AUX IN rather than a TV station. Some graphics cards (such as the Picasso fitted with Pablo card or the PowerComputing Flicker Fixer) will also provide a high quality video signal. Other models of Amiga may require an external modulator (the A500 or A2000 for example) or a Genlock (which although primarily designed to mix Amiga graphics and "live" video also provides a good video signal from the standard RGB monitor port). Recording lengthy animations can be done in three ways: 1. Buy about 32Mb of RAM and store the entire animation in memory (not always feasible, unfortunately given the price of memory) 2. Play back the animation is sections, pausing the video recorder between each. This technique will take practise and good timing. 3. Store the animation on hard drive and use a program like Viewtek to play it back in one go. For this to work, you may need to take all the individual frames which make up your animation and turn them into one big ANIM file. The best software for this is The Art Department Professional, which uses a utility called FRED to combine and edit all the frames. In this way you can easily create an animation many megabytes in size, even if you only have a little RAM. Viewtek comes with a utility called MakeAnim7 which converts a standard ANIM file (such as that created with Ad Pro/FRED) into a new ANIM7 format. (Personal Paint also supports ANIM7). Files stored in ANIM7 mode play back a lot more smoothly from disk. Q. I have lots of different animations and titles which I would like to combine with Amiga sound effects and music files. What software do I need? A. You can make simple animations and sound productions using little more than ARexx (see last month's Amiga Masterclass for details) but dedicated software is required for best results. Software like MainActor is designed to playback animations and synchronise sound effects, but you can also achieve a lot with Multimedia Software such as CanDo or Scala. These systems require a little more work, but will definitely provide the best results. john kennedy