RAVE3DDemo 0.6 (15-Mar-1999) This is an example program for cgx3drave.library Written by Frank Mariak Command line options: OBJTYPE/N,RUNMODE/S,LIGHTING/S,TEXTURING/S,DEPTH/N,TEXNUM/N,TRANSPARENCY/S OBJTYPE/N selects between object type 1 (ring), 2 (cylinder) or 3 (cube) TEXNUM/N selects the texture that should be used for texturing 0 (Fans.bmp), 1 (FloorTile.bmp), 2 (SonicWall.bmp), 3 (SteelDoor.bmp) [default], 4 (WarningWall.bmp) or 5 (WarningWall2.bmp) RUNMODE/S makes the program render as many frames as possible and outputs statistics at the end LIGHTING/S enable lighting TEXTURING/S enable texturing DEPTH/S specify depth for rendering screen (15[default], 16 or 32) TRANSPARENCY/S enable transparency (only object 3) FILTERING/S enable bilinear filtering if texturing is enabled Textures are "borrowed" from the source code distribution of Alien Breed 3 If you have OS3.1 and lowlevel.library installed, you can use a CD32 compatible controller in port 1 to move/rotate the object If you do not use a controller, you can use the cursor keys, +/- keys and the arrows on the keypad to move/rotate the object Copyright © 1996-1999 by Vision Factory Development All Rights reserved.