Patch File for DeHackEd v3.0

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Doom version = 19
Patch format = 6


Thing 34 (Rocket (in air))
Initial frame = 307

Frame 5
Duration = 2

Frame 6
Duration = 2

Frame 7
Duration = 3

Frame 8
Duration = 2

Frame 9
Duration = 2

Frame 13
Duration = 2

Frame 14
Duration = 2

Frame 15
Duration = 2

Frame 16
Duration = 2

Frame 17
Duration = 2

Frame 21
Duration = 2

Frame 22
Duration = 3

Frame 23
Duration = 2

Frame 24
Duration = 2

Frame 25
Duration = 2

Frame 26
Duration = 1

Frame 27
Duration = 1

Frame 30
Duration = 2

Frame 31
Duration = 1

Frame 35
Next frame = 283

Frame 36
Duration = 9

Frame 37
Duration = 2

Frame 38
Duration = 2

Frame 39
Duration = 2

Frame 40
Duration = 3

Frame 41
Duration = 3

Frame 42
Duration = 3

Frame 43
Duration = 2

Frame 45
Duration = 3

Frame 47
Duration = 3

Frame 48
Duration = 3

Frame 52
Duration = 1

Frame 53
Duration = 1

Frame 55
Duration = 3

Frame 56
Duration = 3

Frame 67
Duration = 3

Frame 68
Duration = 3

Frame 71
Duration = 3

Frame 72
Duration = 3

Frame 77
Duration = 2

Frame 78
Duration = 0

Frame 79
Duration = 3

Frame 80
Duration = 3

Frame 84
Duration = 5

Frame 85
Duration = 5

Frame 86
Duration = 5

Frame 87
Duration = 5

Frame 88
Duration = 5

Frame 127
Next frame = 129

Frame 129
Next frame = 308

Frame 282
Next frame = 285

Frame 283
Sprite number = 6
Sprite subnumber = 0
Duration = 0

Frame 284
Sprite number = 6
Sprite subnumber = 1
Duration = 0
Next frame = 36

Frame 305
Duration = 4

Frame 306
Duration = 3
Next frame = 0

Frame 307
Sprite number = 22
Sprite subnumber = 32768
Duration = 1
Next frame = 307

Frame 308
Sprite number = 22
Sprite subnumber = 32770
Duration = 8

Frame 309
Sprite number = 44
Sprite subnumber = 32776
Duration = 8
Next frame = 599

Frame 315
Next frame = 95

Frame 812
Next frame = 309

Pointer 140 (Frame 283)
Codep Frame = 36

Pointer 141 (Frame 284)
Codep Frame = 38

Pointer 164 (Frame 307)
Codep Frame = 316

Pointer 165 (Frame 308)
Codep Frame = 127

Pointer 166 (Frame 309)
Codep Frame = 127
