Patch File for DeHackEd v3.0

# Note: Use the pound sign ('#') to start comment lines.

Doom version = 19
Patch format = 6


Thing 2 (Trooper)
Hit points = 150
First moving frame = 203
Pain sound = 59

Thing 3 (Sargeant)
Initial frame = 222
Hit points = 175
First moving frame = 226
Injury frame = 236

Thing 12 (Imp)
Hit points = 200
First moving frame = 470
Pain sound = 62

Thing 13 (Demon)
Bits = 6309382

Thing 15 (Cacodemon)
First moving frame = 886
Close attack frame = 615
Far attack frame = 0

Thing 31 (Barrel)
Hit points = 200
Injury frame = 455
Pain chance = 200
Pain sound = 27
Close attack frame = 452
Far attack frame = 452
Death frame = 457
Speed = 8
Width = 1310720
Height = 3670016
Action sound = 76
Bits = 4194310

Thing 32 (Imp Fireball)
Death frame = 127

Thing 35 (Plasma Bullet)
Initial frame = 816
Alert sound = 14
Death frame = 127
Death sound = 82
Speed = 2621440
Missile damage = 10
Bits = 66576

Thing 82 (Short Lamp)
Initial frame = 174
First moving frame = 176
Far attack frame = 184
Bits = 8

Frame 35
Duration = 1

Frame 36
Duration = 5

Frame 37
Duration = 5

Frame 38
Duration = 5

Frame 39
Duration = 5

Frame 40
Duration = 5

Frame 41
Duration = 5

Frame 42
Duration = 4

Frame 43
Duration = 4

Frame 44
Duration = 3

Frame 45
Duration = 5

Frame 46
Duration = 1

Frame 47
Duration = 3

Frame 48
Duration = 2

Frame 52
Duration = 2

Frame 53
Duration = 2

Frame 55
Duration = 3

Frame 56
Duration = 3

Frame 77
Duration = 15

Frame 90
Sprite subnumber = 32770

Frame 91
Sprite subnumber = 32769

Frame 92
Sprite subnumber = 32768
Next frame = 957

Frame 141
Next frame = 127

Frame 174
Sprite subnumber = 11
Duration = 200
Next frame = 174

Frame 175
Sprite subnumber = 11
Duration = 300

Frame 187
Sprite subnumber = 7

Frame 188
Sprite subnumber = 9
Next frame = 175

Frame 442
Sprite subnumber = 12
Duration = 100
Next frame = 442

Frame 443
Sprite subnumber = 12
Duration = 300

Frame 455
Sprite subnumber = 8

Frame 456
Sprite subnumber = 10
Next frame = 443

Frame 487
Next frame = 127

Frame 895
Sprite subnumber = 32768

Frame 956
Sprite subnumber = 32768

Frame 957
Sprite subnumber = 32768

Ammo 1 (Shells)
Max ammo = 150
Per ammo = 30

Ammo 2 (Cells)
Max ammo = 600
Per ammo = 45

Ammo 3 (Rockets)
Max ammo = 100
Per ammo = 5

Weapon 5 (Plasma Gun)
Firing frame = 0

Pointer 78 (Frame 175)
Codep Frame = 184

Pointer 89 (Frame 188)
Codep Frame = 190

Pointer 243 (Frame 443)
Codep Frame = 184

Pointer 255 (Frame 456)
Codep Frame = 190

Misc 0
BFG Cells/Shot = 2
Monsters Infight = 221

Text 19 19
Mouse: not present
Get a mouse, idiot!

Text 16 17
Mouse: detected
Mouse: Squeeking


Text 15 14
I_StartupMouse
Feeding mouse


Text 18 18
I_StartupJoystick
Getting Joystick.


Text 18 19
I_StartupKeyboard
Turnin on the keys


Text 15 14
I_StartupSound
Getting noise


Text 59 58
CyberMan: Wrong mouse driver - no SWIFT support (AX=%04x).
There's no fraggin CyberMan! Whatever the hell that is...


Text 415 415
===========================================================================
ATTENTION:  This version of DOOM has been modified.  If you would like to
get a copy of the original game, call 1-800-IDGAMES or see the readme file.
        You will not receive technical support for modified games.
                      press enter to continue
===========================================================================
==========================================================================
Hey good job! Glad you found something to add to my creation to make it 
even cooler! If it's really cool, send it to me at mreynold@flash.net, 
okay? Oh, and call 1-800-IDGAMES for the real game (like you'd want that
when you've got this, right) Well, anyway, press enter to get on to the
good part. Oh, and watch out for the Cacodemons!



Text 21 21
	registered version.
Really cool version.


Text 20 20
	shareware version.
Crappy version, eh?


Text 21 21
	commercial version.
Really cool version.


Text 265 267
===========================================================================
                            Do not distribute!
         Please report software piracy to the SPA: 1-800-388-PIR8
===========================================================================
===========================================================================
If you like it, send my patch around, okay? Thanks. Oh, and thanks to the
guy who made the DeHackEd Grab Bag page and Greg Lewis (tree) for DeHackEd
========================================



Text 33 33
M_Init: Init miscellaneous info.
M_Init: Initiating all the junk.


Text 35 34
R_Init: Init DOOM refresh daemon - This takes awhile. Go get a snack-

Text 30 28

P_Init: Init Playloop state.

Turning on something else.


Text 34 33
I_Init: Setting up machine state.
Setting something or other up...


Text 46 44
D_CheckNetGame: Checking network game status.
Hello? Anyone there? Hello?? C'mon, answer!


Text 26 27
S_Init: Setting up sound.
Gettin the noise tuned on.


Text 38 37
HU_Init: Setting up heads up display.
We're turning on the screen thingie.


Text 26 27
ST_Init: Init status bar.
Turned on the status bar.



Text 27 25
player %i of %i (%i nodes)
Guy %i of %i (%i people)


Text 23 20
You got the plasma gun!A grenade launcher! 

Text 26 25
You got the super shotgun!Cool! Pop in some shells!

Text 22 23
Degreelessness Mode OnMakes ya feel like GOD!

Text 23 20
Degreelessness Mode OffDown on your knees!!

Text 21 22
Very Happy Ammo AddedNow THIS is very cool!
