Patch File for DeHackEd v3.0

# Note: Use the pound sign ('#') to start comment lines.

Doom version = 21
Patch format = 6


Thing 2 (Trooper)
Hit points = 10
Far attack frame = 504
Speed = 7

Thing 3 (Sargeant)
Far attack frame = 416

Thing 6 (Revenant)
Speed = 30

Thing 7 (Revenant Fireball)
Alert sound = 16
Speed = 1310720
Mass = 30
Missile damage = 3

Thing 9 (Mancubus)
Width = 2621440
Height = 7208960

Thing 10 (Mancubus Fireball)
Initial frame = 114
Death frame = 127
Death sound = 82
Speed = 1638400
Width = 524288
Mass = 90
Missile damage = 40

Thing 12 (Imp)
Hit points = 160
Pain chance = 45
Death frame = 345
Height = 2621440

Thing 13 (Demon)
Hit points = 160
Pain chance = 160
Far attack frame = 339
Speed = 18
Mass = 420

Thing 14 (Spectre)
Hit points = 160
Far attack frame = 537
Speed = 9
Bits = 4477446

Thing 15 (Cacodemon)
ID # = 54
Initial frame = 701
Hit points = 1000
First moving frame = 702
Injury frame = 712
Pain chance = 110
Far attack frame = 708
Death frame = 714
Speed = 5
Mass = 500
Bits = 205537798
Respawn frame = 720

Thing 16 (Baron of Hell)
Close attack frame = 260
Far attack frame = 255

Thing 17 (Baron Fireball)
Speed = 524288
Mass = 20
Missile damage = 3
Bits = 329232

Thing 19 (Lost Soul)
Hit points = 50
Reaction time = 7
Injury frame = 595
Pain chance = 130
Speed = 10
Width = 983040
Height = 3276800
Missile damage = 4

Thing 20 (Spiderdemon)
Hit points = 3100
Pain chance = 85
Far attack frame = 647
Speed = 17

Thing 22 (Cyberdemon)
Hit points = 4100
Far attack frame = 376

Thing 23 (Pain Elemental)
ID # = 3005
Initial frame = 502
Hit points = 420
First moving frame = 503
Alert sound = 42
Injury frame = 507
Pain sound = 26
Far attack frame = 566
Death frame = 510
Death sound = 65
Speed = 17
Mass = 15
Respawn frame = 516

Thing 32 (Imp Fireball)
Death sound = 82
Speed = 983040
Missile damage = 6

Thing 33 (Caco Fireball)
Initial frame = 667
Alert sound = 8
Death frame = 669
Speed = 1638400
Missile damage = 6
Bits = 201393680

Thing 36 (BFG Shot)
Death frame = 118
Missile damage = 105

Thing 37 (Arach. Fireball)
Speed = 2293760
Mass = 400
Missile damage = 6

Thing 54 (Stim Pack)
Hit points = 30
Bits = 524293

Thing 55 (Medical Kit)
Hit points = 35
Bits = 524293

Thing 72 (Backpack)
Hit points = 40
Bits = 524293

Thing 91 (Grey Tree)
Initial frame = 871
Width = 1310720
Bits = 1

Thing 117 (Dead Imp)
Initial frame = 350

Thing 118 (Dead Sargeant)
Initial frame = 428

Thing 123 (Pole with Skull)
Initial frame = 880
Width = 1310720
Bits = 1

Thing 127 (Large Tree)
ID # = 71

Frame 13
Duration = 3

Frame 14
Duration = 5

Frame 16
Duration = 4

Frame 17
Duration = 6

Frame 22
Duration = 5

Frame 23
Duration = 3

Frame 24
Duration = 4

Frame 25
Duration = 3

Frame 27
Duration = 4

Frame 30
Duration = 3

Frame 115
Sprite subnumber = 32769

Frame 116
Sprite number = 25
Next frame = 117

Frame 117
Duration = 4

Frame 118
Duration = 4

Frame 119
Duration = 4

Frame 120
Duration = 4

Frame 121
Duration = 6

Frame 122
Duration = 3

Frame 255
Sprite number = 42
Sprite subnumber = 32775

Frame 256
Sprite number = 42
Sprite subnumber = 32775

Frame 257
Sprite number = 42
Sprite subnumber = 32772

Frame 258
Sprite number = 42
Sprite subnumber = 32772

Frame 259
Sprite number = 42
Sprite subnumber = 32773

Frame 260
Sprite number = 42
Sprite subnumber = 32772

Frame 261
Sprite number = 42
Sprite subnumber = 32773
Duration = 6

Frame 262
Sprite number = 42
Sprite subnumber = 32773
Duration = 4

Frame 263
Sprite number = 42
Sprite subnumber = 32774

Frame 264
Sprite number = 42
Sprite subnumber = 32774

Frame 265
Sprite number = 42
Sprite subnumber = 32774
Next frame = 529

Frame 281
Sprite number = 25
Sprite subnumber = 32771

Frame 282
Sprite number = 25
Sprite subnumber = 32770

Frame 283
Sprite number = 25
Sprite subnumber = 32771

Frame 284
Sprite number = 25
Sprite subnumber = 32770

Frame 285
Sprite number = 25
Sprite subnumber = 32771

Frame 286
Sprite number = 25
Sprite subnumber = 32770

Frame 287
Sprite number = 25
Sprite subnumber = 32769

Frame 288
Sprite number = 25
Sprite subnumber = 32770

Frame 289
Sprite number = 25
Sprite subnumber = 32771

Frame 290
Sprite number = 25
Sprite subnumber = 32770

Frame 291
Sprite number = 25
Sprite subnumber = 32769

Frame 292
Sprite number = 25
Sprite subnumber = 32770

Frame 293
Sprite number = 25
Sprite subnumber = 32769

Frame 294
Sprite number = 25
Sprite subnumber = 32770

Frame 295
Sprite number = 25
Sprite subnumber = 32769

Frame 296
Sprite number = 25
Sprite subnumber = 32768

Frame 297
Sprite number = 25
Sprite subnumber = 32769

Frame 298
Sprite number = 25
Sprite subnumber = 32768

Frame 299
Sprite number = 25
Sprite subnumber = 32769

Frame 300
Sprite number = 25
Sprite subnumber = 32770

Frame 301
Sprite number = 25
Sprite subnumber = 32769

Frame 302
Sprite number = 25
Sprite subnumber = 32768

Frame 303
Sprite number = 25
Sprite subnumber = 32769

Frame 304
Sprite number = 25
Sprite subnumber = 32768

Frame 305
Sprite number = 25
Sprite subnumber = 32769

Frame 306
Sprite number = 25
Sprite subnumber = 32768

Frame 307
Sprite number = 25
Sprite subnumber = 32769

Frame 308
Sprite number = 25
Sprite subnumber = 32770

Frame 309
Sprite number = 25
Sprite subnumber = 32769

Frame 310
Sprite number = 25
Sprite subnumber = 32768

Frame 316
Sprite number = 36

Frame 317
Sprite number = 36

Frame 318
Sprite number = 22
Sprite subnumber = 32769

Frame 319
Sprite number = 22
Sprite subnumber = 32770

Frame 320
Sprite number = 22
Sprite subnumber = 32771

Frame 321
Sprite number = 0

Frame 322
Sprite number = 0

Frame 323
Sprite number = 0

Frame 324
Sprite number = 0

Frame 325
Sprite number = 0

Frame 326
Sprite number = 0

Frame 327
Sprite number = 0

Frame 328
Sprite number = 0

Frame 329
Sprite number = 0

Frame 330
Sprite number = 0

Frame 331
Sprite number = 0
Duration = 0

Frame 332
Sprite number = 0
Duration = 0

Frame 333
Sprite number = 0
Duration = 0

Frame 334
Sprite number = 0
Duration = 0

Frame 335
Sprite number = 0
Sprite subnumber = 4

Frame 336
Sprite number = 0
Sprite subnumber = 5

Frame 337
Sprite number = 0
Sprite subnumber = 6
Duration = 5

Frame 338
Sprite number = 0
Sprite subnumber = 6
Duration = 1

Frame 339
Sprite number = 39
Sprite subnumber = 32772

Frame 340
Sprite number = 39
Sprite subnumber = 32773
Duration = 9

Frame 341
Sprite number = 39
Sprite subnumber = 7
Duration = 9

Frame 342
Sprite number = 39
Sprite subnumber = 4
Duration = 1
Next frame = 477

Frame 343
Sprite number = 0
Sprite subnumber = 7

Frame 344
Sprite number = 0
Sprite subnumber = 7

Frame 345
Sprite number = 0
Sprite subnumber = 8
Duration = 1

Frame 346
Sprite number = 0
Sprite subnumber = 8
Duration = 6

Frame 347
Sprite number = 0
Sprite subnumber = 9

Frame 348
Sprite number = 0
Sprite subnumber = 10

Frame 349
Sprite number = 0
Sprite subnumber = 11

Frame 350
Sprite number = 0
Sprite subnumber = 12

Frame 351
Sprite number = 0
Sprite subnumber = 12

Frame 352
Sprite number = 0
Sprite subnumber = 11

Frame 353
Sprite number = 0
Sprite subnumber = 10

Frame 354
Sprite number = 0
Sprite subnumber = 9

Frame 355
Sprite number = 0
Sprite subnumber = 8

Frame 356
Sprite number = 0
Sprite subnumber = 8
Duration = 3
Next frame = 321

Frame 376
Sprite number = 49
Sprite subnumber = 4
Duration = 10

Frame 377
Sprite number = 49
Sprite subnumber = 5

Frame 378
Sprite number = 49
Sprite subnumber = 4

Frame 379
Sprite number = 49
Sprite subnumber = 4

Frame 380
Sprite number = 49
Sprite subnumber = 5

Frame 381
Sprite number = 49
Sprite subnumber = 4

Frame 382
Sprite number = 49
Sprite subnumber = 4

Frame 383
Sprite number = 49
Sprite subnumber = 5

Frame 384
Sprite number = 49
Sprite subnumber = 4
Duration = 0

Frame 385
Sprite number = 49
Sprite subnumber = 4
Duration = 0
Next frame = 676

Frame 416
Sprite number = 30

Frame 417
Sprite number = 30
Duration = 3

Frame 418
Sprite number = 30
Duration = 3

Frame 419
Sprite number = 30

Frame 422
Sprite subnumber = 6

Frame 423
Sprite subnumber = 7

Frame 424
Sprite subnumber = 8

Frame 425
Sprite subnumber = 9

Frame 426
Sprite subnumber = 10

Frame 427
Sprite subnumber = 11
Duration = 1

Frame 428
Sprite subnumber = 11

Frame 455
Sprite subnumber = 8
Duration = 0

Frame 456
Sprite subnumber = 8
Duration = 4
Next frame = 457

Frame 461
Duration = 250
Next frame = 351

Frame 504
Sprite number = 29
Sprite subnumber = 4

Frame 505
Sprite number = 29
Sprite subnumber = 5

Frame 506
Sprite number = 29
Sprite subnumber = 32772
Next frame = 176

Frame 537
Sprite number = 39

Frame 538
Sprite number = 39

Frame 539
Sprite number = 39
Next frame = 477

Frame 566
Sprite number = 40

Frame 567
Sprite number = 40

Frame 568
Sprite number = 40
Sprite subnumber = 3
Next frame = 503

Frame 617
Duration = 6

Frame 618
Duration = 10

Frame 647
Sprite number = 45
Duration = 10

Frame 648
Sprite number = 45
Duration = 1

Frame 649
Sprite number = 45
Duration = 1

Frame 650
Sprite number = 45
Duration = 0

Frame 701
Sprite number = 40
Sprite subnumber = 1

Frame 702
Sprite number = 40
Sprite subnumber = 2

Frame 703
Sprite number = 40
Sprite subnumber = 2

Frame 704
Sprite number = 40
Sprite subnumber = 2

Frame 705
Sprite number = 40
Sprite subnumber = 2

Frame 706
Sprite number = 40

Frame 707
Sprite number = 40

Frame 708
Sprite number = 40
Sprite subnumber = 1

Frame 709
Sprite number = 40
Sprite subnumber = 2

Frame 710
Sprite number = 40
Sprite subnumber = 32770

Frame 711
Sprite number = 40
Sprite subnumber = 32771

Frame 712
Sprite number = 40
Sprite subnumber = 4

Frame 713
Sprite number = 40
Sprite subnumber = 0

Frame 714
Sprite number = 40
Sprite subnumber = 32773

Frame 715
Sprite number = 40
Sprite subnumber = 32774

Frame 716
Sprite number = 40
Sprite subnumber = 32776

Frame 717
Sprite number = 40
Sprite subnumber = 32777

Frame 718
Sprite number = 40
Sprite subnumber = 32778

Frame 719
Sprite number = 40
Sprite subnumber = 32779

Frame 720
Sprite number = 40
Sprite subnumber = 11

Frame 721
Sprite number = 40
Sprite subnumber = 10

Frame 722
Sprite number = 40
Sprite subnumber = 9

Frame 723
Sprite number = 40
Sprite subnumber = 8

Frame 724
Sprite number = 40
Sprite subnumber = 7

Frame 725
Sprite number = 40
Sprite subnumber = 5

Frame 876
Sprite number = 92

Frame 884
Sprite number = 88

Text 281 281
===========================================================================
             This version is NOT SHAREWARE, do not distribute!
         Please report software piracy to the SPA: 1-800-388-PIR8
===========================================================================
============dd===ooo==ooo==mmmmm==eee==dd==================================
            d d  o o  o o  m m m  e    d d
            d d  o o  o o  m m m  eee  d d
            d d  o o  o o  m m m  e    d d
============dd===ooo==ooo==m=m=m==eee==dd===v1.0===========================


Text 35 35
R_Init: Init DOOM refresh daemon - Waking up the demons....          -

Text 20 20
Picked up the armor.Got the armor.      

Text 24 24
Picked up the MegaArmor!Got MegaArmor!          

Text 25 24
Picked up a health bonus.Health potion           

Text 25 24
Picked up an armor bonus.Armor bonus             

Text 17 16
Picked up a clip.Got a clip.     

Text 27 24
Picked up a box of bullets.Box of ammo!            

Text 19 16
Picked up a rocket.1 rocket        

Text 27 24
Picked up a box of rockets.Box of rockets!         

Text 25 24
Picked up an energy cell.Got an energy cell!     

Text 30 28
Picked up an energy cell pack.Grabbed an energy cell pack.

Text 27 24
Picked up 4 shotgun shells.4 shotgun shells        

Text 34 32
Picked up a box of shotgun shells.box of shells                   

Text 34 32
Picked up a backpack full of ammo!This backpack is full of ammo!  

Text 30 28
You got the BFG9000!  Oh, yes.Got an unstable BFG9000.    

Text 21 20
You got the chaingun!Chaingun! Chaingun! 

Text 28 28
A chainsaw!  Find some meat!Chainsaw! Chainsaw!         

Text 28 28
You got the rocket launcher!Rocket launcher!            

Text 23 21
You got the plasma gun!got the plasma rifle!

Text 20 20
You got the shotgun!Shotgun             

Text 26 24
You got the super shotgun!Super shotgun!          

Text 6 6
vilatkbrssit

Text 5 4
flameclaw

Text 6 6
manatkcybsit
