Colour The Alphabet 2 Copyright © 1993 Duncan Moran The original Colour The Alphabet was one of the first programmes I wrote for the Amiga. I then knew very little about the Amiga and even less about AMOS. One year on and....not much has changed really! This is a complete rewrite of that original. It retains the quintessential core - colouring the alphabet - but now has sampled voices, more options, a new game section and stereophonic effects etc. You progress through various option screens setting the programme to suit the user. The default setting allows the youngest user to start colouring without having to change any of the options. First choose to colour letters, numbers or shapes. The selection is made by pointing and clicking on the word itself. The currently selected item is shown in green. Once you have made your choice click on Continue. You may leave the programme by clicking on Exit here. NTSC Users: After making your selections point at a "dead" part of the screen and press the RIGHT mouse button to continue. To EXIT on the 1st option screen click BOTH buttons. You may need to click several times before these register. N.B. Colour = Color. Zed = Zee. Programme = Program. Football = Soccer. The second screen is where you select the required level.... Easy Peasy - Only the colour is identified as you click on the palette. Middling - The colour and object (letter/number/shape) are identified. When you have finished colouring you will be asked to count how many have been coloured with each colour. Press a number key on the keyboard to enter your answer. Tricky Tester - The colour and object to be coloured are specified. You count the objects coloured as above. Game - This level is only available when colouring letters. It is played as for the Tricky Tester level but you race against the clock. The faster you colour the higher your score. Bonus points may be gained by counting the number coloured when asked. You will notice a bucket of whitewash following you around the screen. This may tip and wash away your paint. If you have a top score you are asked to type in your name. The score is saved on the disc. The final selection is of the various options not all of which are available on all levels or with all objects. minuscule or MAJUSCULE - little or big letters. Named or Sounded - letters are named or sounded phonetically. Sequential or Random - letters or numbers are displayed in order or jumbled; although not really random! Background colour - switch between lighter/darker shades of grey. Notes: Loading samples: The voice samples are loaded the first time an option is selected. You can avoid the "Loading..." delay by not swapping back and forth between letters, numbers and shapes. Phonetic pronunciation: It should be borne in mind that this can only be an approximation of the relationship between the written letter and the sound it produces. The letter 'i' has around twenty possible sounds! You can phonetically sound an 'o' add an 'n' and produce 'on' add an 'e' and sound 'wun'!?¡ Eggs is eggs and X is ex...compare luXury & luXurious. Then give up! Counting shapes & numbers: At the end of level 2 & 3 you are asked to count how many items you have coloured with each colour. Although this is not much of a challange with shapes and numbers I decided to leave it in so that very young users can count the ones and twos that are usually produced. Oh Zero or Nought: After extensive research (I asked the kids playing football in the street) the number 0 was deemed to be called "zero". It should be pointed out that it could well be "nought" or is even "oh" - 081 811....... Game Scores: The score on the Game level is set so that the young user can understand it. You may well be familiar with this type of exchange.... Adult: Well done - you have scored 203,548! Child: Wow! Is that more than 17?