c The Castle Master Soution/Tips Written by {HellFire} of The Magik RoundAbout. Where To Find Keys: ~~~~~~~~~~~~~~~~~~~ 1. Kitchen - On the left of the door as you enter. 2. Igor`s Chamber - In Chest. 3. Vault Vesuble - On North Wall. 4. In Stable - On horse, under it`s belly. 5. Hay Barn - Behind the hay stack on the right of door. 6. Well - At the top of the well shaft 7. Chapel Roof - On Chapel Roof, get by standing on drawbridge and closing it. 8. Shrine - On top of the Gold Nugget. Get into the shrine by activating book on far left of top shelf in library, then stand on the chair revealed. 9. Wizard`s Hut - On top of chair back. Stand on top of table to get it. 10. Pentacle Vault - North Wall. Get all Pentacles. Where To Find Pentacles ~~~~~~~~~~~~~~~~~~~~~~~ 1. Bell Tower - Pull rope until pentacle appears directly under bell. 2. GateHouse - Enter from the left ledge, immediately on right of entrance. 3. Dragon`s Hoard - On Chest, get all treasure, pentacle appears, replacing lock. 4. Junk Room - Crawl onto bottom shelf, go to the back, then stand. 5. Display Room - Enter from granary by climbing into chest, then closing it. The rest of the Pentacles are in the catacomb caverns. Riddles/Clues/Messages ~~~~~~~~~~~~~~~~~~~~~~ 1. I Bid Thee Welcome Stranger To Castle Master`s Realm: Thine own twinself in danger To fail or overwhelm. 2. Be FootLoose and Fancy Free To weave thine way without gloss. 3. When my face is drained I stare down open mouthed. 4. The Place of the word of the Lord must be clearly understood. 5. A needle in a sneezing stack Is silver within gold. 6. A louse crawls faster A mole crawls deeper But a worm crawls very well. 7. Enshrined above that which is the goal of alchemy. 8. The Pointed eye of heaven Sees all once overlooked. 9. To stand on high ceremony First leap off hinge and braket. 10. Inside the blemish of the toes Within the heart Below the neck Above the gut. 11. What ails or ales one thing is clear, Spirits are not served here. 12. With all spirits unemployed Magister maybe may destroyed. 13. Would a sore throat from Greece Free an Emperor from Rome When One is born every minute. 14. The final guardian waits within Magister is his name But though shalt not proceed to win Whilst spirits do remain. 15. When feeling not sick Look to liquid assets. 16. A Well placed rock is all you need to make the drawbridge fall with speed. Entrances to the Catacombs ~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Well - Crawl into the well. 2. Hot Baths - Enter hot baths empty entrance at bottom of pool. 3. Wizard`s Hut - Under rug. 4. Under Large Rock - Push rock after drinking strength potion. 5. Chapel - Behind pulpit. These entrances all lead to the catacomb caverns where pentacles are found. Final entrance is from NW tower. Potions ~~~~~~~ 1. Strength Potion - Inn, on table. Required to open pottery and move large rock. 2. Rock Travel - In pottery, throw rock at door and normally you will be teleported. 3. Recurperation - under barrier in display chamber. Hints and Notes ~~~~~~~~~~~~~~~ - There are 27 spirits including the dragon. These must be destroyed before the Magister can be killed. - Maximum Health is 12 weights (6 on each side). - To get onto the chapel roof, stand on the drawbridge then close it. NOTE: Do not do this until you have the key from the wizard`s hut and have entered the catacombs from under the large rock, and then under the rug in the wizard`s hut. - Lifting weights in the gym increases your health. - Standing in the hospital cures you up to normal health level. - The spirit in the courtyard will only appear if a rock is thrown at the flag. - To enter the junk room, fire at the plate (On the left of the door), until it disappears, enabling the door to be opened. - To kill the dragon shoot eyes, teeth and horns, until they disappear. - To kill the Magister shoot at his head, not eyes. - To confront the dragon, start on Level 4 in the SW tower. Enter onto the ballroom balcony, there is a break next to the last door, drop down and go down the south passage. - To find the Magister go to the SE tower and press the button in the King`s Solar on level 4. Then reach across the second barrier in the corridor and activate the crank. Go round to the south passage (the long way) and you will be able to enter the Magister`s room. - A final piece of treasure appears on the table in the wizard`s hut after the key has been collected from the chapel roof. Use rock travel to transport yourself from the window in the gymnasium to the wizard`s hut, then collect the treasure and transport back. End...