

                         RED SECTOR DEMOMAKER HELP DISK
                         ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

            COMPILED BY >KERNAL.K<,WITH ADDISIONAL GRAPHICS AND TIPS
              FROM *THE HITCH* OF THE WORLD FAMOUS NOIZE 'N' OPTIX
	            INSTRUCTIONS BY  VINCE OF   VIRUS FREE PD
       COMING SOON...RSI-DM VECTOR DISK..879.5 KB OF LINE,BOB AND FILLED
      VECTOR OBJECTS...OR CREATE YOUR OWN WITH THE SPECIAL BROTHERS VECTOR
                          DESIGNER (VFPD DISK No 1700)

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 ALL GRAPHIC STENCILS CAN BE FOUND ON THIS DISK AND LOADED INTO DELUXE-PAINT
    AS STANDARD PICTURES, THEY CONTAIN THE EXACT SIZE OF LOGO'S, BOB'S ETC.
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 INTRODUCTION
 ------------

In these docs your will find valuable help and examples to use with,
what is the best demo making utility around at the moment. We have tried to 
cover almost every command ,so within hours you will have something to show
your friends, parents, granny etc of proffesional quality!

   So lets get started!


Description of menu selectors.

1.Music routine
   Select this to set your playroutine(click EDIT) *TIP*remember..s/t modules
   need loads of memory so be prepared to make sacrafices!

2.Music
  Click this ,then click load,to get music into your demo

3.Littlelgo 0-7
    Small logos can be loaded into these banks,create your own using the
    tutorial picture on the disk.

4.Biglogo 0-3
    Same as above,exept bigger!

5.Fonts
    Load in any of these(32*32 for scroll text oben and uten),(16*16 for
    textlines and textscreens),(8*8 for text lines and text screens),(16*16pl
    for sinusscroller text),(vectorfont for zoomtext)

6.Sprite Objects 0-3
    Load in these(i.e sprite.star on your demomaker disk)for your starfield

7.Starbob 0-3
    Load in these for vector stars

8.Vectorballsgfx
    Use these for those amazing jugglers and weird objects

9.Bob Effect gfx
    Use these for swirling bobs(animated as well!)

10.Scrolltext Oben(top of screen)and Scrolltext Uten(bottom)
   Editing these will make your scrolltexts above and below the display 
   screen(please note Help enables/disables insert mode).return exits

11.Sinus Scroll Text
   As above.

12.Text Screen 16 0-9
   Use these for 'intermission'screens in your demo.Uses 16*16 fonts.

13.Text Screen 8 0-9
   As above,uses 8*8 font 
      
14.Text Screen 32
   As Above,uses 32*32 font

15.Vector Objects 0-9
   Loading vector objects for use in your demo

16.Ball Objects 0-9
   
17.Colour Lists
   Editing these,will make copper bars for each labeled part.Just ajust
   the red,green and blue values.

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      WITHIN THE >PATTERN-EDITOR< YOU WILL FIND THE FOLLOWING SELECTIONS.


TEST PATTERN.      TESTS THE CURRENT PATTERN
TEST DEMO.         TESTS THE WHOLE DEMO
DELETE PATTERN.    WILL DELETE THE CURRENT PATTERN
INSERT PATTERN.    WILL INSERT A CLEAR PATTERN, READY FOR USE
<=   =>.           PATTERN BACK & FORWARD
QUIT.              TAKES YOU BACK TO THE MAIN MENU
SCREEN MODE.       MUSIC ON/OFF, SCROLLY1 ON/OFF, SCROLLY2 ON/OFF
BIGLOGO.           LOADS A BIG LOGO AND CAN DISPLAY IT IN VARIOUS WAYS
LITTLELOGO.        WILL DISPLAY A LITTLELOGO, WITH EFFECTS
VECTORGFX.         WILL DISPLAY AND ANIMATE VECTOR OBJECTS
VECTORBALLS.       DISPLAYS ANIMATED BALL OBJECTS.
TEXT16SPECIAL.     WILL DISPLAY A SCREEN OF TEXT WITH FONT 16*16
TEXT8SPECIAL.      WILL DISPLAY A SCREEN OF TEXT MADE UP WITH THE 8*8 FONT
SINUSSCROLLER.     SCROLLS A WIGGLY SCROLL ACROSS & UP & DOWN THE SCREEN
LINE EFFECT.       PRODUCES GREAT LINE EFFECTS
BOB EFFECTS.       WILL MOVE AND ANIMATED BOBS
PIXEL EFFECT.      THE SAME AS LINES BUT WITH DOTS ONLY.
ZOOM TEXT.         TEXT IN & OUT OF THE SCREEN
TEXTSCR32.         WILL DISPLAY A SCREEN OF TEXT IN 32*32 PIXELS
TEXTSCR16.         DISPLAY A TEXT SCREEN IN A 16*16 FONT SIZE
TEXTSCR8.          AN 8*8 FONT SCREEN DISPLAYER
PLASMA.            CREATES GREAT COPPER EFFECTS WITH EASE
TEXTLINE32.        A ONE LINER WITH A LARGE FONT
TEXTLINE16.        USE THE 16*16 FONT FOR A SINGLE LINE OF TEXT
TEXTLINE8.         AN 8*8 FONT LINE DISPLAY


                NOW A SHORT TUTORIAL FOR MAKING YOUR OWN DEMO
                ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

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After the following Instructions you should be able to use the RSI Demo Maker
  with ease. some sections are not explained in detail as they should be self 
                    expanatory after reading this document.
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1. LOAD UP DELUXE PAINT TO DO ALL THE GRAPHICS YOU REQUIRE.
   ON THIS DISK YOU HAVE ALL THE OUT LINES FOR LOGO'S & BOBS ETC, 
   SO DRAW YOUR GRAPHICS WITHIN THE MARKED AREA, THEN PICK THEM UP AS BRUSHES
   AND SAVE EACH LOGO ETC AS A BRUSH.

2. LOAD UP REDSECTORS DEMO MAKER (Disk No. 1202). 
   CLICK ON >MUSIC ROUTINE< THEN CLICK ON >EDIT<. DISPLAYED NOW SHOULD BE 
   A LIST OF MUSIC ROUTINES, INCLUDING NOISETRACKER, CLICK ON >NOISETRACKER<,
   NOW THAT MUSIC PLAY ROUTINE SHOULD LOAD.

3. CLICK ON >MUSIC< AND THEN ON >LOAD<, SELECT >DF0:<, NOW YOU SHOULD HAVE A
   DIRECTORY OF THE REDSECTOR DEMO MAKER, CLICK ON THE <TESTMUSIC> DIRECTORY,
   NOW YOU SHOULD GET A LIST OF TUNES, ON THE RSI DEMO MAKER DISK THERE IS
   ONLY ONE TUNE, BUT ON THIS DISK THERE ARE A FEW MORE. SO CLICK ON
   <MOD.BLAZZERING> AND THEN ON >LOAD<, NOW THE TUNE SHOULD LOAD AND PLAY.

4. NOW WE LOAD A LITTLE LOGO, WE CAN LOAD A LOGO FROM THE RSI DISK OR ONE 
   YOU'VE MADE YOUR SELF, PROVIDING IT'S THE CORRECT SIZE. 
   CLICK ON >LITTELOGO 0<, THEN ON >LOAD<, CLICK ON >PARENT<, THEN ON THE
   <LOGO'S> DIRECTORY, NOW WE HAVE TO SELECT A LITTLE LOGO TO LOAD, SO CLICK
   ON >LITTLELOGO 3 RSI<, THEN >LOAD<.

5. NOW WERE DISPLAY THAT LITTLE LOGO, SO CLICK ON >PATTERN-EDITOR<,
   ON THE TOP OF THE SCREEN YOU SHOULD SEE "NUMBER OF PATTERN: 000", SO WERE
   WORKING ON PATTERN 000, TO DISPLAY OUR LITTLE LOGO WE NEED TO SELECT
   >LITTLELOGO<, NOW YOU SHOULD SEE A FEW OPTIONS APPEAR AT THE BOX AT THE
   BOTTOM. 
   <LOGO NUMBER> NEEDS TO BE SET TO 0000, DUE TO OUR LITTLE LOGO BEING No. 0000
   <TIME> DETERMINS THE AMOUNT OF TIME OUR LOGO WILL BE DISPLAYED.
   <STARS> WE'LL LEAVE THEM OFF AT THE MOMENT.
   <BEGIN EFFECT/END EFFECT> THE WAY THE PICTURE APPEARS AND DISAPPEARS. 
   <MODE> SELECTS COPPER BARS ETC.
   CLICK ON >TEST< TO SEE WHAT HAPPENS, HIT YOUR MOUSE BUTTON TO EXIT.
   NOW PLAY ABOUT WITH THE >BEGIN AND END EFFECT< TO SEE WHAT OPTIONS ARE 
   AVAILABLE, WHILE YOUR AT THAT HAVE A LOOK AT SOME OF THE >MODE< EFFECTS.

6. NOW CLICK ON >QUIT< WHICH WILL TAKE YOU BACK TO THE MAIN MENU.

7. LET'S LOAD A FONT, CLICK ON >FONT 32*32< THEN ON LOAD, THEN CLICK ON 
   >PARENT<, THEN ON THE <FONTS> DIRECTORY, NOW YOU SHOULD HAVE A FEW FONT
   NAMES DISPLAYED, WE NEED TO LOAD A 32*32 FONT BECAUSE THATS WHAT WE SELECTED
   SO CLICK ON >PIX32.GOLDFONT< THEN ON >LOAD<, NOW MOVE DOWN THE SCREEN BY
   CLICKING ON THE ARROW FACING DOWN, UNTILL YOU REACH >SCROLLTEXT OBEN<
   THEN CLICK ON >EDIT<, NOW YOU CAN TYPE IN SOME TEXT WHICH SHOULD
   NOW BE DISPLAYED, PRESSING >RETURN< ON YOUR KEYBOARD WILL TAKE YOU BACK 
   TO THE MAIN MENU.(IF YOU WISH TO TURN THE SCROLLIES OFF, YOU WILL HAVE TO
   PLACE A >SCREEN MODE< IN ONE OF YOUR PATTERN.

8. CLICK ON >PATTERN-EDITOR<, NOW WE NEED TO BE ON <PATTERN 001> SO CLICK
   ON THE ARROW FACING RIGHT, WHICH WILL TAKE YOU TO THE NEXT PATTERN.

9. ON <PATTERN 001> SELECT >TEXTSCR32< A FEW OPTIONS ARE DISPLAYED BUT ONLY
   <MODE> WILL REALLY WORK, <SCROLLTEXT OBEN> IS FOR THE TOP SCROLL TEXT &
   <SCROLLTEXT UNTEN> IS FOR THE BOTTOM SCROLLY.

10. NOW GO TO THE MAIN MENU AND CLICK ON >VECTORCHARSET< THEN ON >LOAD<,
    SELECT >VECTORFONT1< AND >LOAD< IT UP, NOW GO BACK TO THE >PATTERN-EDITOR<
    GOTO <PATTERN 002> AND SELECT >ZOOMTEXT<, NOW CLICK ON THE SPACE BETWEEN
    THE '' SIGNS, AND TYPE IN A WORD OR TWO, CLICK ON >TEST PATTEN< TO SEE 
    WHAT IT DOES. THE COLOUR AND MOVEMENT OF THAT TEXT CAN BE CHANGED BY
    PLACEING OTHER LOW NUMBERS IN THE >COLOUR1< >COLOUR2< & >ZOOMMODE< SECTIONS.

11. BACK ON THE MAIN MENU SELECT >FONT 16*16< THEN HIT >LOAD<, SELECT
    >PIX16.MAMOR< THEN >LOAD<.

12. NOW GOTO >TEXTSCREEN16 0< AND >EDIT< TYPE IN "MY MUM LIKES JASON"
    AND PRESS RETURN

13. BACK IN THE >PATTERN-EDITOR< ON <PATTERN 003> EITHER CLICK ON 
    >TEXT16SPECIAL< >TEXTSCR16< OR >TEXTLINE16< THEY ALL DO DIFFERENT THINGS,
    EACH ONE CAN HAVE VARIOUS OTHER THINGS HAPPENING LIKE STARS, COPPER BARS,
    ETC. JUST PLAY ABOUT WITH THEM TILL YOU GET THE EFFECT YOU REQUIRE.

14. ON THE MAIN MENU, SELECT >SPRITEOBJECT 0<, THEN >LOAD<, THEN >PARENT<
    THEN SELECT >BOBS< AND LOAD >SPRITE.STAR<, BY THEN CLICKING ON EDIT WILL
    DISPLAY THE SPRITE YOU HAVE JUST LOADED, AND FROM THERE YOU CAN CHANGE 
    THE COLOUR OF IT. AFTER YOU'VE DONE THAT GO BACK TO THE >PATTERN-EDITOR<.
    NOW GOTO <PATTERN 003> AGAIN, AND IN THE >STARS< LINE CLICK ON THE >NONE<
    UNTIL >SPR1 RIGHT< NOW >TEST PATTERN< AND STARS SHOULD BE SCROLLING ACROSS
    THE SCREEN.

15. ON THE MAIN MENU UNDER <VECTOR OBJECTS> SELECT >OBJECT 0< THEN >LOAD<
    THEN GO INTO THE >OBJECTS< DIRECTORY AND LOAD UP >EQUALIZER1.VECA<
    BACK IN THE >PATTERN-EDITOR<, (MAKE SURE YOUR ON A CLEAR PATTERN),
    SELECT >VECTOR GFX< THEN CHANGE A FEW OF THE X,Y CO-ORDINATES, PUT STARS
    ON IF REQUIRED AND WITH >MODE< PLACE A REFLECTION ON THE SCREEN, THEN GOTO
    >TEST PATTERN<.

16. ON THE MAIN MENU SELECT >STARBOBS 0< AND >LOAD< THEN IN THE <BOBS> 
    DIRECTORY LOAD UP >STARBOB.STARS<, NOW GO BACK INTO >PATTERN-EDITOR<
    AND ON THE SAME <PATTERN> AS YOU'VE BEEN WORKING ON, AND CLICK ON THE 
    >MODE< LINE TILL YOU REACH <VECTORSTARS>, NOW CHANGE A FEW OF THE 
    CO-ORDINATES, AND TEST IT.

17. ON THE MAIN MENU CLICK ON >BOBEFFECTGFX< AND >LOAD<, THEN IN THE <BOBS>
    DIRECTORY >LOAD< UP >BOBEFFECTBOBS4< THEN GOTO THE >PATTERN-EDITOR<
    AND ON A CLEAR <PATTERN> SELECT >BOBEFFECT< THE >TEST< YOU SHOULD SEE
    PACMAN, PRESS YOUR BUTTON TO GO BACK TO THE >PATTERN-EDITOR< AND ON THE
    >BOBANIM< LINE PUT IN THE VALUE OF <0004> THEN GO TO >TEST-PATTERN<,
    HE SHOULD NOW BE ANIMATED TO THE VALUE OF 4 FRAMES. IF YOU CHANGE THE
    NUMBERS IN THE X,Y SECTION, PACMAN WILL MOVE AROUND.

18. BACK AGAIN ON THE MAIN MENU CLICK ON >SINUSSCROLLTEXT< THEN >EDIT<
    THEN SELECT >FONT 16*161PL< >LOAD<, AND IN THE <FONTS> DIRECTORY >LOAD< 
    UP THE >PIX16.1PL.PARA<.
    NOW GOTO THE >PATTERN-EDITOR< AGAIN AND ON A CLEAR <PATTERN> CLICK ON 
    >SINUSSCROLLER<, VARIOUS OPTIONS WILL BE DISPLAYED AGAIN, SO JUST PLAY
    ABOUT WITH THEM UNTILL THE EFFECT YOU WANT HAPPENS.
    
19. ON THE MAIN MENU >LOAD< UP A <VECTOROBJECT> >OBJECT1<, IN THE <OBJECT>
    DIRECTORY >LOAD< UP >TRANSFORM4.COMA<. 
    IN THE >PATTERN-EDITOR< CLICK ON >VECTORGFX<, >OBJECTNR< SHOULD BE SET TO
    <0001>, THEN CHANGE A FEW X,Y CO-ORDINATES AND >TEST-PATTERN<

20. ON THE MAIN MENU SELECT >BALLSOBJECT 0< THEN >LOAD<, IN THE <BALLS>
    DIRECTORY SHOULD BE 4 BALL OBJECTS SO SELECT ONE OF THEM THEN >LOAD<
    NOW GO UP THE SCREEN AND SELECT >VECTORSBALLSGFX< AND >LOAD<, AND IN THE 
    <BOBS> DIRECTORY SELECT >VECTORBALL< AND >LOAD<, NOW IN THE
    >PATTERN-EDITOR< HIT >VECTORBALLS< AND IF YOU >TEST-PATTERN< YOU SHOULD
    SEE THE OBJECT YOU LOADED.


21. TO LOAD/SAVE YOUR DEMO GO INTO THE MAIN MENU AND HIT >DEMO MENU< TO LOAD AN
    UNFINISHED DEMO AND >SAVE< TO SAVE A FINISHED OR UNFINISHED DEMO,
    SAVING A >BOOT INTRO< IS NOT RECOMENDED.
    >SAVE FINAL< WILL SAVE A FINISHED DEMO, THAT CAN NOT BE LOADED BACK INTO
    THE DEMO MAKER.
    >SAVE SHORT< WILL SAVE THE DEMO IN A FORMAT THAT THE DEMO MAKER CAN LOAD
    BACK UP, BUT IT WILL NOT LOAD UP BY ITSELF.
    >LOAD SHORT< WILL LOAD AN UNFINISHED DEMO.

  



