OPENING PRINCIPLES This article describes a number of abstract opening principles which have ben tried and tested over many games. These principles are mentioned in many different chess books in one form or another. Although these principles generally apply to the opening, they can also apply to other phases of the game. As with all principles, there will exceptions to when they should be followed. In some cases principles may even conflict, in these cases you will have to choose one which has a higher priority. Both players begin with a weak position. The only pieces that can move are the knights which only have a quarter of their maximum mobility. Only the pawns, which are the weakest units, have their full mobility. For this reason, the pawns do not need to be developed, only the pieces. Develop the pieces as rapidly The player who develops faster will tend as possible to gain the iniative. Do not move a piece twice Losing time means that player will fall in the opening behind in the race to complete development first. There are so many exceptions to this though, that perhaps `without a good reason' could be added. Do not make unnecessary pawn Pawn moves which do not assist development moves lose time. Do not attack when An attack with only a few pieces is likely undeveloped to fail against correct defence, although sometimes when an opponent has erred an early attack is justified. Do not waste time trying A pawn can be worth several tempi (in theory to win a pawn in the opening about 3) and while you are winning material your opponent may gain the iniative. There are many instances though, when material can safely be grabbed in the opening and this can sometimes even gain YOU the iniative. Do not open the position up An open position favours the side with more when you are behind in pieces in play. The corollary is of course, development. if you ahead in development open the position up (especially lines against the king). If you are behind in development keep the position closed. Control the centre Some pieces increase their mobility when they approach the centre. Occupying the centre with pawns can give you an advantage in space. The theoretical advantage of the centre has different schools of thought. Castle early The king can be endangered if the centre is opened up, or if the king is caught there. Also, castling develops a rook. Develop knights before The knight's best square is usually bishop bishops 3(c3,f3,c6,f6). The bishop's best square depends a lot on the position. To help preserve options, develop the knights.