Animating a Leg Using Bones and Inverse Kinematics

Title Page

Goals: To learn the character animation tools in LightWave 5.0. This tutorial will step through the process of animating a character leg.
Alien Leg for Animating
Subjects: Bones, Inverse Kinematics, IK Limits, multiple goals, advanced Bones, Object Replacement, and MetaMation.
Level: Intermediate and advanced users.
Version: LightWave 5.0.

Overview:
  1. Setting Up the Scene (set scene options, load the object, adjust the view)
  2. Add the Skeleton (add the bones, turn on Joint Compensation)
  3. Setting Up the Inverse Kinematics (set IK rotation limits, set IK goals)
  4. Animating the Leg (make the leg land, crouch, and jump in the air)
  5. Other Options (use Object Replacement, Muscle Flexing, and MetaMation)

No Previous Page Setting Up Scene
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