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| Goals: | To learn the character animation tools in LightWave 5.0. This tutorial will step through the process of animating a character leg. | ![]() |
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| Subjects: | Bones, Inverse Kinematics, IK Limits, multiple goals, advanced Bones, Object Replacement, and MetaMation. | |
| Level: | Intermediate and advanced users. | |
| Version: | LightWave 5.0. |
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Setting Up Scene
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