MDML 1 # Add Macro $REXX S:Rexx/lwm.lw/init.lwm # Bounding Box $REXX /Rexx/lwm.lw/BBox.lwm # Calculate * $REXX /Rexx/lwm.lw/Calculate.lwm # Center * $REXX /Rexx/lwm.lw/Center.lwm # Center 1D * $REXX /Rexx/lwm.lw/Center1D.lwm # Coordinate Systems * $REXX /Rexx/lwm.lw/CoordSys.lwm # Curve Text * $REXX /Rexx/lwm.lw/curvetext.lwm # Enter Points * $REXX /Rexx/lwm.lw/Points.lwm # Explode Points * $REXX /Rexx/lwm.lw/Explode.lwm # Haiku * $REXX /Rexx/lwm.lw/Haiku.lwm # Meters<->Inches * $REXX /Rexx/lwm.lw/m2in.lwm # Object to Metric * $REXX /Rexx/lwm.lw/MetricScale.lwm # Path to Motion * $REXX /Rexx/lwm.lw/PathToLWMotion.lwm # Platonic Solids * $REXX /Rexx/lwm.lw/prims.lwm # Plot & Turn * $REXX /Rexx/lwm.lw/plot.lwm # Point Distributions * $REXX /Rexx/lwm.lw/PointSpread.lwm # Points->Polys * $REXX /Rexx/lwm.lw/Points2Polys.lwm # Seashell * $REXX /Rexx/lwm.lw/shell.lwm # Shape Text * $REXX /Rexx/lwm.lw/ShapeText.lwm # Spherize * $REXX /Rexx/lwm.lw/spherize.lwm # Spline Cage * $REXX /Rexx/lwm.lw/cage.lwm # Surface Plot * $REXX /Rexx/lwm.lw/plot2d.lwm # Symmetrize * $REXX /Rexx/lwm.lw/Symmetrize.lwm # Test ARexx * $REXX /Rexx/lwm.lw/FrenchTickler.lwm # Text * $REXX /Rexx/lwm.lw/Text.lwm # Toroid * $REXX /Rexx/lwm.lw/Toroid.lwm # Trajectory Motion * $REXX /Rexx/lwm.lw/TrajMotion.lwm # Transform Points * $REXX /Rexx/lwm.lw/PointXForm.lwm # Wedge * $REXX /Rexx/lwm.lw/Wedge.lwm # Weird Tubes * $REXX /Rexx/lwm.lw/MartianPlumber.lwm