--------- --=:)) HISTORY ((:=-- --------- v2.2 5 Aug 1993 * Fixed a bug with the "thief" that was causing him to be swapped with other players, and caused deleting of some players, as well as other nasty side effects. * Removed the "thief's" ability to steal/carry wands, scrolls and potions until I have the time to do it right. * Renamed the "thief" to Gremlin. He's much harder to kill now (some people stated that he was much too easy, blame them). * The Gremlin doesn't require that the game have a "Thief", "Rogue", or "Assasin" anymore. * Reduced the frequency of running into the Gremlin. * Made a small change that _might_ fix the party bug, but I don't think it will. * Added support for external editors. A new startup option, -E "editor %s" allows you to specify an editor that will do stdio, and accept an ascii file for input, and save it back out when done. There is no gaurantee this will work under other systems, but it works w/DLG under 2.0. It also supports a "special" feature of EmacsDLG which will allow quoting of messages in H&S. Thanks to Alan Bland for the hooks, and a great editor! (and no we won't sue for the messages) Note that I will not jump through hoops to enhance this. I may make minor changes if needed to support another system, but I'm not getting into the editor business. Also not that the %s is required, and it will more than likely crash if you forget it. You've been warned. For DLG systems: -E "DLG:DLGEdit %s" should work just dandy. I've heard that it doesn't under 1.3, sorry. * The menu system has changed a bit. Support for 4 color VT100 users has been added. The game also now has it's own internal menus. It will look for disk based menus first, and if it doesn't find them, will display it's own. * Re-wrote the hotkey system. It was preventing the use of ^T and some other features. It's now more closely integrated. A future version will allow user configurable hotkey settings. * Added a YesNo() function to replace alot of the (y/n) prompting. As I replace them, I'll also be looking to add some to the various menu items people have asked for, like robbing the bank. * Made a change to the server to warn the sysop at startup if it can't find it's data files. It's will still start and run however. v2.1 3 May 1993 * Made the "thief" in the dungeon "real". For this to work there must be a class named "Thief", "Rogue", or "Assasin" configured. The "thief" will be equal to a player of this class, with a formidable amount of HP's, a weapon, armor etc. * Fixed the i/o bug for CNet/StarNet. Oops * Added gold to character stats from main menu * Not much else, mainly a quick release for CNet sysops and to get a feel for the new thief option. v2.0 ??-???-1993 * Added "bounties". You can now place a bounty on another player. The person killing that player will recieve the amount placed on them from your account. * Dungeon size fluctuates; width 7-15, height 7-10. * Thief may surprise you in other ways than in the pocket. * "Magic Mapping" feature traces where you have been. * Wishing Well randomly appears in dungeon. * More types of potions to quaff in dungeon. * Dungeon monsters have 2 new spells: Acid rain & Curse. * HSserver & HSclient replace Hack&Slash. Multi-user is now supported! * Increase number of users to 200 and gangs to 50. * Money format default replaces scientific format. Now display gold in platinum, gold, silver, & copper pieces format. * ost Wanted list added to Party option. * our character statistics has been redesigned. * Gambling Casino now has lots. * Added four more default classes: Beast, Lizard, Rogue, and Undead. * Buying poison only lists those vials you can afford + 1. * Each class now have separate definitions for suggested ability assignments, noted feature, and maximum weapon & armor classes they can purchase in Square. * Riddle of Key sequence remains same for rolling user until it is solved to advance to Hero. It gets reset if System Reroll or Hero does not advance to Titan. * Mollicone spell becomes Mayhem spell. New spell Morph added. * Sysop functions Send E-mail & Read your mail added. * Pending messages between online users added. All online users receive messages about certain events taking place from the other `lines' as they occur. * Fishing for oysters now have a cannon factor involved, so the less cannons you have, the less gold you receive for pearl/diamond. * Defense agility was not taken in account properly! * Brawl algorithm calculates for character class now. This is to account for Beast & Undead class that get no + agility bonus. Magic users (again) get screwed, but it goes with the flow. Defense agility calculated in. * Robbing the bank properly alerts users-with-Bank-money who done it and empties their respective accounts. * Walking into dungeon walls causes a 1-hit point loss. * Retreat from gang shows surviving members hit points remaining. * Server correctly handles maximum online users. Shutdown will no longer occur if any clients are still active.