T-Triz version 2.0 by DeadZoft 1991 """"""""""""""""""""""""""""""""""" Requirements: Amiga with at least 512kb chipmem, keyboard and a mouse. (or the possibility to set bit 6 in $bfe001) Authors: Per Jonsson (code, gfx) Buster Blom (music) Jonas Holmberg (additional code) DeadZoft.. Copyrights: None T-Triz2.0 is not a registered trade mark. T-Triz2.0 may be freely copied (yes, please thank you) by everybody. Swap! Don't sell it, I personally (LVO_)forbid((a6)) it. How to play: ------------ I've always believed in basics, and that's why we're going to take this simple. First, you'll have to load the game. Then there'll be instructions, which is very good since you never remember the instructions from the documentation when you've started the game. (and everybody hasn't got printers and every game isn't multitasking i.e this game) But we'll take the instructions here anyway, so you won't feel the reading of this doc completely wasted. First we'll shoot the steering keys... Ingame: ------- Numeric Keypad: 4 - Is left (or, should I say, YOUR left, and the pieces' right, depending on where the pieces' "face" is situated) 5 - Rotate the piece around to make it adjustable to the other pieces (This is a very essential key for completing the game) 6 - Is right (or Your right and etc, etc) The Non-numeric keypad: P - Is Pause (when the going gets tough, the tough goes pausing) - Is dropping the piece down to the ground, or on the other pieces which you have already dropped. (that blank space are, Yup,you got THAT one right, the big, maffahullaSPACEBAR-watchumacallem) Escape - End current game. deadzoft - For a little, happy tune and some other changes (which you'll probably notice). deadzone - Equal to deadzoft. Left MooseButton - Quit it all! NotIngame: ---------- Space - Start game (Yup, just like that). Left Moosebutton - Quit all activity and return to the Command Line Interface. So, that was the key-instructions, so now you know what you'll have to do when the game's loaded and ready to run. BUT, what's what on the screen, and how do you deal with it, what's the point, where are my goals in life, why are we here and other questions might pop up in your head in this situation. Well, the first thing you'll notice is a text plotting up before a screen which is jumping up'n'down. When you have read the text on that screen, you'll probably be eager to play, so push space and WOW! There it is,the first piece in the game, floating down towards the pit. Now, I can hear you ask yourself "Oh dear, how will i ever know where to place the pieces when the floor is nowhere to be seen for at least the nearest five-six seconds? I might just as well reset this game at once." But, if you watch the little white sortaversionofastcreen to the left, you'll see that it's a little version of the BIG screen, so you'll get a whole perspective of the game. The meaning of The Game: (T-Triz2.0 off course:-) -------------------------------------------------- Who hasn't played the superb TETRIS. Therefore I don't explain the rules. Just the points, and those goes as following: By dropping the piece faster you get a load of points because it's more difficult. For each line you remove you get ten points or something like that. Conclusion: Press space as often and much as possible and remove lines as often and much as possible to get as often and much points possible. (I have made a little cheat, but how, when and where it works is up to you to find out. A little hint: "Talent Are among the Best".) Problems: --------- The program takes about 300k chipmemory so if you have problem with the loading and got a "Unable to load foo:bar: Error code 103 ", you can: If it's crunched you can crunch it up and save it back to disk. You can also run e.i "Add44k", "Wbdepth" or "MemClear" to get as much chipmem free as possible. Or simply buy yourself a extra memory. If nothing of the above is working I have no idea of your next move. (T-Triz2.0 should work on all Amigas I have tested it on 1.2, 1.3, 1.3.4 & 2.0 ECS 500:s and I hope it will work on the 1000-3000 machines too.) Miscellaneous: -------------- This program was developed under the period of August to December 1991. It was programmed on an Amiga 500 & 500+, using Devpac Assembler, the graphics were drawn in Deluxe Paint III and was converted to raw with PERverter1.0(dz). The music were composed in Compositive(dz), DeadZofts multitasking Noisetrackerclone using a special phasingroutine (dz).. The sounds are a tricky part, some of them are selfdrawn, Others are just how Xoper would sound in a tune and the samples are ripped from Cadaver. (If there is a law against ripping and using samples, just forget that last one.) For the interested it should be said that DeadZoft has programmed a tiny version of T-triz,if you'd like to get your hands on that game, or just contact me, then here's the address: Per Jonsson Åsögatan 162 4tr 116 32 Stockholm Sweden NOTE: You'd better send stamps for the returning of the letter... For the musicians who'd like to contact Buster, then here's the address: Buster Blom Folkungagatan 98 116 30 Stockholm Sweden Well, That's that and you should start the game now.... Bye, bye and Buster sends his regards...