SaarAG 289 Inhalt ------------------------------------------------------------------------ MagicFileRequester V1.1 Documentation 05-Mar-1992 ------------------------------------------------------------------------ (C) Copyright 1992 by Stefan Stuntz - All Rights Reserved Copyright --------- The program MagicFileRequester and this documentation are written and copyrighted 1992 by Stefan Stuntz. They may be distributed freely as long as the following restrictions are met: The distributor may only charge a fee up to the costs of obtaining a public domain diskette from Fred Fish. The distributor agrees to cease distributing the programs and data involved if requested to do so by the author. The distributor may only distribute an unmodified copy of the original program, with all the supplied documentation and copyright notices intact. The program must not be used for commercial purposes without the written permission of the author. Internet: stuntz@informatik.tu-muenchen.de Zerberus: S.STUNTZ@AMC.ZER Fido....: 2:246/46.10 (Stefan Stuntz) Snail...: Stefan Stuntz Eduard-Spranger Straße 7 D-8000 München 45   Germany Phone: 089 / 313 12 48 ************************************************************************* RingWar Spiel ABOUT THE GAME RingWar is a classic arcade game of reflexes. The graphics are based on the vector style of the old arcade games such as Asteroids and Tempest. RingWar should work on all Amigas. You'll need about 220K of free chip RAM to run the game. If you don't have enough memory to run the game, or it can't open necessary files when you first start, the program will not run. ************************************************************************ A.I.B.B. Amiga Intuition Based Benchmarks A system performance evaluation utility for the Amiga Program Release Version 4.0 Copyright 1991,1992 LaMonte Koop This software is provided as is. No warranty as to the performance or validity of data obtained within is stated or implied. Bug reports and suggestions for improvement are welcomed, and every effort will be made to evaluate such reports. AIBB is freely distributable provided no fee other than a moderate fee for disk copying charges is made for its acquirement. It may be distributed across any electronic network, provided no fee is charged specifically for it's download. A broad-based download fee is acceptable provided it is charged universally for all such file downloads. All associated files included with the distribution archive of AIBB are to remain intact and unaltered. BBS listing notices and the like may be included in the archive provided no alterations are made to the actual distribution files themselves. This program, and all accompanying files are not public domain. They are copyright material and may not be used for commercial purposes without permission from the author. In most circumstances such permission will be granted, but the author must be contacted before any distribution with a commercial product. AIBB is not shareware, as no donation or usage fee is required. However, any donations are always appreciated, and can only encourage further development of the program. This is an ongoing project, and will continue to be so as long as interest in it is shown. CREDITS AND ACKNOWLEDGEMENTS As with all large projects, nothing is accomplished entirely by one person. I have many people to thank for their assistance in the development of AIBB. A few of the more influential people who have contributed greatly to this effort are: Dr. J. Scott Thayer - Sysop of AmigaFriends BBS, and a dedicated beta tester extraordinaire. His comments and testing data were key to much of what was done with this program over the course of it's development. Redmond Simonsen - One heck of a nice guy and thought provoking fellow. His help with interface ideas were very much appreciated, and are still instrumental in any upcoming future versions of AIBB. By providing me with processor data books I had not been able to get a hold of, Redmond was also instrumental in the addition of many functions within AIBB which would have gone unimplemented. Mathew Rouch - A good friend of mine, and a computer science student at present. His help in several algorithmic coding problems helped me solve some bottlenecks which would have taken a great deal longer to overcome than they did. Greg Tibbs - For finding one SERIOUSLY obscure bug, and helping me to track it down, despite the difficulty. Also thanks to him for his help with specific aspects of the Motorola MC68040 microprocessor. Unfortunately, I cannot list everyone who has been of assistance with this project, but to all of them, listed and unlisted, I wish to express my deepest thanks and appreciation. Comments and suggestions about this program are always welcomed, as I hope to be able to continue its development. Please feel free to make any suggestion you see fit, but do try to be constructive in any criticism so that I may improve AIBB. Bug reports are certainly wanted, and I will do my best to locate and correct such problems. I can be reached electronically many ways, but the following are probably the easiest methods: Safe Harbor BBS: (414) 548-8140 ( 16 lines rollover ). I can be reached here almost always by name, or by addressing mail to the HARDWARE SIGOP in the hardware special interest group. Amiga Friends BBS: (714) 870-4754 or (714) 870-6594 ( 2 lines ). I also frequent this BBS, and mail may be addressed to me here by name. If you have internet access, there are two methods to reach me. The Internet addresses I can be found at are: lkoop@tigger.stcloud.msus.edu ( GP Acct ) f00012@kanga.stcloud.msus.edu ( Engineering Acct ) ( Pick your paths :) ) I can also be found on BIX as lkoop, and can be reached there easily as well. For those wishing to correspond by mail, comments may be sent to: LaMonte Koop 565 Park Meadows Dr. #302 Waite Park, MN 56387 As for me, well, I'm an Electrical/Computer Engineering student ( currently 4th year in school ), with an added minor in Computer Science, and an emphasis in systems architecture design. AIBB was originally started as a bit of a hobby, and as time went on became a long-standing project. This particular version is almost a year in the making, and I do intend to continue enhancing the package as long as interest remains in it. Enjoy the program; I hope you find it useful, and that it serves whatever purpose you may need of it. ************************************************************************** Zodiac's Point v2.0 ACHTUNG! Die Dokumentation zu "Zodiac's Point 2.0" habe ich mit LaTeX erstellt, was die Lesbarkeit natürlich erst in gedruckter Form verbes- sert... Trotzdem kann das Quellfile "zpDoku.tex" auch so gelesen und als Referenz benutzt werden; ich bitte jeden der TeX nicht kennt darum, sich vom Format nicht abschrecken zu lassen, irgendein Freund wird sicherlich das File "zpDoku.dvi" ausdrucken können. Soviel als Mini-Anleitung vorweg: Es hat sich im Vergleich zu früheren Versionen viel getan, vor allem die Schlüsselworte und deren Belegung sind stark verändert worden. Für eine Erstinstallation sind folgende Befehle im CLI einzugeben: execute vorinstall dh1:zpoint <-- Beispielverzeichnis execute zp Danach sollte der Menüpunkt "Konfiguration erstellen" gewählt werden, und eine interaktive Installation wird gestartet. MfG, Ralph