/*******************************************************************************
 *
 * (c) Copyright 1993 Commodore-Amiga, Inc.  All rights reserved.
 *
 * This software is provided as-is and is subject to change; no warranties
 * are made.  All use is at your own risk.  No liability or responsibility
 * is assumed.
 *
 * spriteimage.c - sprite imagery.
 *
 ******************************************************************************/

#include <exec/types.h>
#include <graphics/gfx.h>
#include "sprites.h"

UBYTE XHairPlane0[] =
{
    0xe3, 0x80, 0, 0, 0, 0, 0, 0,
    0x80, 0x80, 0, 0, 0, 0, 0, 0,
    0x80, 0x80, 0, 0, 0, 0, 0, 0,
    0x00, 0x00, 0, 0, 0, 0, 0, 0,
    0x00, 0x00, 0, 0, 0, 0, 0, 0,
    0x00, 0x00, 0, 0, 0, 0, 0, 0,
    0x00, 0x00, 0, 0, 0, 0, 0, 0,
    0x00, 0x00, 0, 0, 0, 0, 0, 0,
    0x80, 0x80, 0, 0, 0, 0, 0, 0,
    0x80, 0x80, 0, 0, 0, 0, 0, 0,
    0xe3, 0x80, 0, 0, 0, 0, 0, 0,
};

UBYTE XHairPlane1[] =
{
    0x00, 0x00, 0, 0, 0, 0, 0, 0,
    0x00, 0x00, 0, 0, 0, 0, 0, 0,
    0x00, 0x00, 0, 0, 0, 0, 0, 0,
    0x3e, 0x00, 0, 0, 0, 0, 0, 0,
    0x22, 0x00, 0, 0, 0, 0, 0, 0,
    0x00, 0x00, 0, 0, 0, 0, 0, 0,
    0x22, 0x00, 0, 0, 0, 0, 0, 0,
    0x3e, 0x00, 0, 0, 0, 0, 0, 0,
    0x00, 0x00, 0, 0, 0, 0, 0, 0,
    0x00, 0x00, 0, 0, 0, 0, 0, 0,
    0x00, 0x00, 0, 0, 0, 0, 0, 0,
};

struct BitMap XHairBitMap =
{
    (XHAIRWIDTH / 8),
    XHAIRHEIGHT,
    0,
    2,
    0,
    XHairPlane0,
    XHairPlane1,
    NULL, NULL, NULL, NULL, NULL, NULL,
};


UBYTE MissilePlane1[] =
{
    0xc0, 0, 0, 0, 0, 0, 0, 0,
    0xc0, 0, 0, 0, 0, 0, 0, 0,
};

struct BitMap MissileBitMap =
{
    (MISSILEWIDTH / 8),
    MISSILEHEIGHT,
    0,
    2,
    0,
    XHairPlane1,	/* (has 2 rows of 0s) */
    MissilePlane1,
    NULL, NULL, NULL, NULL, NULL, NULL,
};
