~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ CharGen - An AD&D Character Generator Version 1.16 29. July 1993 by Troels Poulsen ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ **** History **** CharGen was developed and compiled on an Amiga 3000 with SAS C v6.3. The program was compiled for all 680x0 cpu's. It has been tested with Enforcer on an Amiga 3000 (KS 2.04), and generally on an Amiga 500 (KS 1.3) Please note that not all of the following versions have been released. I will only release a new version of CharGen when there is something _signifiantly_ new, or when an annoying bug has been discovered. Reference to specific sections in the CharGen.doc file is for that version only, and may have changed since. v1.16 _____ NEW: o You can now print a characters description, notes and equipment on a seperate sheet of paper (see CharGen.doc - Section 2.5.2 and 7.4) o Now CharGen can underline every third line when printing spelllists (not columns) and psionics, to make the list easier to read (no need to use a ruler to keep your eyes on the same line ;-) (see CharGen.doc - Section 7.4) o The screen opened by CharGen is a public screen under version 2.04+ of the system software, with the name 'CHARGEN.1'. If CharGen is run again the new screen will have the name 'CHARGEN.2' and so on... up to CHARGEN.9. o Pressing the key under WB 2.04+ while in the main CharGen window bring up the CharGen.guide file on the CharGen screen. If you enter a menu item (such as 'Weapons' in the 'Equip' menu) and press you will be given information about that menu item's function. If you select a menu item and press (while still holding the right mouse button depressed over the menu item) you will be given information about that menu item. To use this feature you must have the amigaguide.library installed. The doc file was converted to amigeguide format for this purpose by Lars Meldgård (thanks Lars!). o It is now possible to edit the wealth information. o All Greek priesthoods from Legends & Lore 2.Edition have been entered into CharGen. CHANGES: o Compiled with SAS/C 6.3. o Now allocates a new stack on startup, if the supplied stack is to small (less than 10Kb). This feature was broken in previous versions of SAS/C. o Minor changes in the Settings menu. BUGS FIXED: o Would crash when printing a character under version 1.3 of the system software. o Would crash if there wasn't enough memory for loading the datafiles. o Removed all known Enforcer hits. RULES FIXED: o Would allow small races to use some weapons one-handed, that were to large for use in just one hand. o When a new character was created, spells of the thought and numbers spheres were selected before the intelligence of the character was known, thus CharGen would use a wrong intelligence when the option 'Int 13 for Thought and Numbers' was used. v1.15 (released) ________________ NEW: o Implemented 'Abilities, Psionics' (see CharGen.doc - Section 5.6). o Implemented 'Project, Print (Psionics)'. CHANGES: o CharGen now cannot load characters saved by pre v1.00 versions of CharGen. If you have some of these, I suggest that you load them into CharGen v1.01-1.13 and save them. They should then be loadable by this (and future) versions of CharGen. o The size of a person (which is used for determining which weapons can be used and how) is now calculated from the person's height and not from the average racial height, thus a very large (higher than 4' = medium size) halfling can use a scimitar (also medium size). I have used the height intervals from Monstrous Compendium (see CharGen.doc - Section 4.2). v1.14 (private release) _______________________ NEW: o Added the Psionicist, Fighter/Psionicist and Psionicist/Thief classes. o Created 'Design, Psionics...'. This version does not allow you to select or print psionic powers, merely to design them. o All Psionic powers from The Complete Psionics Handbook and Dragon Kings entered into CharGen (by Rasmus Hansen. Thanks Rasmus!) o Spells from 'Forbidden Lore' entered into CharGen (also by Rasmus). CHANGES: o Minor cosmetic changes to the menu layout. BUGS FIXED: o Level calculated wrongly for high-level demihumans above their normal maximum level, when using the 'Slow, unlimited advancement' option. o Didn't clear the source gadget when creating new spells. o It was possible to design a new spell that didn't belong to any Priest Sphere or Wizard School. v1.13 (released) ________________ BUGS FIXED: o Sometimes didn't recognise when an armor made up of parts was in fact a full suit of armor. RULES FIXED: o Arrghhhhhh.... While the Chapter 6: Money and Equipment of the PHB only mentions a damage bonus on bows for strength, Chapter 9: Combat says, that if you have a properly prepared bow, you get both attack roll and damage bonus's for strength. Accordingly the option 'No bonus for str. on bow damage' has been changed to 'No bonus for strength on bows', and CharGen now adjusts both attack roll and damage bonus for strength, unless you select this option. [information on previous versions not included]