# File: pref.prf

# This is the default "preference" file

# See "files.c" for more info.  Basically, this file contains a series of
# "commands" that are executed at startup.  Note that this file may include
# other files recursively via the "%" command.

# The commands that can go here include mostly attr/char redefinitions,
# for example, you can put commands here to make the walls be drawn in
# a special symbol, or to use a special color for your inventory items.

# In addition, you can define macros (in an encoded form).  These macros
# are pretty much system dependant, since that is what determines which
# keys are available.  See "files.c" for proper formats.

# Note that Angband 2.7.5 allows the user to choose a different directory
# for both "save" files and "pref" files, so by making your own "pref"
# directory, with a "pref.prf" file, you can choose your favorite stuff.

# Note that by default, Angband will process "pref.prf", followed by
# "pref-xxx.prf" (where "xxx" is the suffix of the "visual system" in
# use, such as "mac", "win", "ibm", "x11", "gcu", etc), followed by
# special files with the names "Class.prf" and "Name.prf", where "Class"
# is the player class, and "Name" is the player name.


# OPTION: Display "veins" (white "%") as "normal walls" (white "#") 
# This replaces the old method of setting "notice_seams" to false,
# which no longer works as of Angband 2.7.9, for various reasons.
# This is not compatible with the default "pref-ibm.prf" file.

# F:50:1/35
# F:51:1/35
# F:52:1/35
# F:53:1/35


# Command macro -- "X" will now "swap weapons" as long as both weapons are
# inscribed with {@0}.  For example, inscribe your main weapon as {@1@0}
# and your digger/secondary weapon as {@2@0} or just {@0}.

A:w0
C:X

# TAB: rest until full hits and mana

A:R*\n
P:\t

