23 January 1996 RayStorm v1.16 by Andreas Heumann and Mike Hesser INTRODUCTION RayStorm has been written to be as fast as possible, and use as less memory as possible. Thus we have implemented a octree algorithm, and optimized all calculations as much as we could. This demo version is limited to a resolution of 160x128. The full version is unlimited. REQUIREMENTS (1) You will need at least Kickstart 2.0. (2) 881-version: 68020 processor and a mathematical coprocessor (68881/882 or internal 68040/060 version). (2) 020-version: 68020 processor (no math coprocessor needed) (4) 000-version: 68000 processor (should even run on a Amiga 500 (not tested)) (5) 1MB RAM minimum (6) RayStorm was written using MUI. So you need muimaster.library V2.3 or later to run RayStorm. recommended: 68030, 68882, Harddisk, GFX-Board FEATURES - Up to 30% faster than Imagine (in trace mode). - ARexx-port. RayStorm can be used by all programs with ARexx-port. - Imagine compatible. RayStorm is designed to be almost compatible to Imagine. It can load Imagine objects and use Imagine textures. - Octree algorithm used for rendering. - Color, reflectivity, filter, altitude and specular mapping. - Flat, cylinder and sphere mapping. - Soft brush mapping. - Mathematical textures: wood, marble, radial, bumps, checker, linear, stars. - Tranparency and physically correct refractions. - 8 levels of antialiasing (adaptive supersampling). - Rendering box. - Three builtin object types: sphere, plane and triangle. - Three light types: ambient, point and spot. - Depth of field with adjustable focal distance and aperture. - Soft shadows. - Backdrop picture. - Global fog and foggy objects. - Material attributes for realictic objects: ambient color, diffuse color, specular color, specular reflection exponent, diffuse transmission color, specular transmission color, specular transmission exponent, specular transmittance, transparent color, reflective color, index of refraction, foglength. - Bright objects. - Motion blur for realistic animations. - Quick rendering. - Global reflection map. - Image formates: IFF-ILBM, PNG, TGA. - Object format: Imagine-TDDD - New image- and object-formats can be easily included because of the modular concept.