/*
 *  Source machine generated by GadToolsBox V2.0b
 *  which is (c) Copyright 1991-1993 Jaba Development
 *
 *  GUI Designed by : Andreas R. Kleinert
 */

#define GetString( g )      ((( struct StringInfo * )g->SpecialInfo )->Buffer  )
#define GetNumber( g )      ((( struct StringInfo * )g->SpecialInfo )->LongInt )

#define GD_SPOGad                              0
#define GD_ConvertGad                          1
#define GD_PlayGad                             2
#define GD_StopGad                             3
#define GD_ContGad                             4
#define GD_ForGad                              5
#define GD_BackGad                             6
#define GD_InfoGad                             7
#define GD_LEDGad                              8

#define GDX_SPOGad                             0
#define GDX_ConvertGad                         1
#define GDX_PlayGad                            2
#define GDX_StopGad                            3
#define GDX_ContGad                            4
#define GDX_ForGad                             5
#define GDX_BackGad                            6
#define GDX_InfoGad                            7
#define GDX_LEDGad                             8

#define SP_Main__CNT 9

extern struct IntuitionBase *IntuitionBase;
extern struct Library       *GadToolsBase;

extern struct Screen        *Scr;
extern UBYTE                 *PubScreenName;
extern APTR                  VisualInfo;
extern struct Window        *SP_Main_Wnd;
extern struct Gadget        *SP_Main_GList;
extern struct Gadget        *SP_Main_Gadgets[9];
extern UWORD                 SP_Main_Left;
extern UWORD                 SP_Main_Top;
extern UWORD                 SP_Main_Width;
extern UWORD                 SP_Main_Height;
extern UBYTE                *SP_Main_Wdt;
extern UBYTE                *SPOGad0Labels[];
extern struct TextAttr       topaz8;
extern struct IntuiText      SP_Main_IText[];
extern UWORD                 SP_Main_GTypes[];
extern struct NewGadget      SP_Main_NGad[];
extern ULONG                 SP_Main_GTags[];


extern int SetupScreen( void );
extern void CloseDownScreen( void );
extern void SP_Main_Render( void );
extern int OpenSP_Main_Window( void );
extern void CloseSP_Main_Window( void );
