ญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญ ญ PS3M ฎ 000.0 / 03.02.94 ญ ญ Copyright ฉ 1994 Jarno Paananen ญ ญ Guru / Sahara Surfers ญ ญ A Sahara Surfers Product 1994 ญ ญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญ Some words about PS3M: ญญญญญญญญญญญญญญญญญญญญญญ This little thing could be just another program to play music. It wouldn't even be the first one I have done. The only special thing is that it plays S3M-modules. For those to whom that word says nothing, can be told that they are the modules from all newer Future Crew demos (from Fishtro onwards), compotunes and the three Journey musicdisks. As they use 1-32 channels and 8 octaves, a normal Amiga is not capable to play them, right? Yes, until now. Technical "information": ญญญญญญญญญญญญญญญญญญญญญญญญ This player makes quite a big difference to those "normal" Amiga players as it has to mix all those channels to, in this case two, normal channels. This is the normal convention on the PC as for example normal SoundBlaster only has one digital channel. The only hard part is to make it fast still having a great sound quality. For those interested, this mixing routine is not one of those lame ones like in Startrekker, Octamed, Oktalyzer and so on. It has real volumes and periods for each channel unlike the former ones that control the volume with hardware and have no independent volume control for channels. It mixes the sound in 16 bits for maximum quality and has a volume boosting option to make the sound louder with multiple (8+) channels. The actual mixing loop is highly optimized and has only 5 instructions per byte. All this makes it possible to play even 8 channel S3Ms with high mixing rates and great quality. The better (faster) your machine is, the higher rates you get. It is designed to use as little chip-ram as possible to fasten up on machines with real fast-ram. The system is disable for the playing to get the maximum performance out of a normal A500. A system friendly version might be coming for those with AGA- or turbomachines and even for us poor mortals... The yellow bars at the bottom of the screen indicate that the player has free time. This helps you to tune the maximum mixing rate for each tune separately. Legal stuff: ญญญญญญญญญญญญ This program and all other stuff coming in this package are FULLY copyrighted by Jarno Paananen / Guru of Sahara Surfers. ญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญญ The author cannot be held liable for the suitability or accuracy of this manual and/or the program it describes. Any damage directly or indirectly caused by the use or misuse of this manual and/or the program it describes is the sole responsibility of the user her/him self. This program is freeware. You can distribute it as long as _ALL_ files are included and not more than a nominal fee for copying is asked. This program can _NOT_ be used for commercial purposes without written permission from the author and a contribution for development costs (like Coca-Cola :-). If you have suggestions or remarks about this program, or if you find any bugs, please let me know. I'd be glad if you didn't rip the player from this program as I'm intending to use it for commercial purposes. If this happens I have to stop releasing these kind of programs. If you are really interested and want to use this in some production, contact me and we can discuss about it. It's up to you... THIS IS A BETA-PRERELEASE-TEST VERSION AND IS IN CONSTANT CHANGE. FURTHER VERSIONS ARE COMING IF THE ABOVE IS NOT VIOLATED. Contact address: ญญญญญญญญญญญญญญญญ If you for some odd reason (especially commercial stuff) want to contact me, the address is: J.Paananen Puskalantie 6 37120 Nokia Finland Or by phone: +358-31-3422147 / Jarno I don't have an Internet access at the moment, but if someone could arrange me one, I'd be really graceful...