
     ********    **    ******  *******         ********        **
     **        ****   **       **    **        **              **
     **          **  **        **    **        **              **
     *****       **  **  ****  *******   ****  *****      *******
     **          **  **    **  **              **        **    **  V2.02
     **          **   **   **  **              **        **    **
     **          **    *****   **              ********   *******


CONTENTS
========
   = Introduction
   = Disclaimer
   = Copyright / Shareware
   = Distribution
   = Acknowledgements
   = Compatibility
   = Requirements
   = Getting Started
     - From Workbench
     - From Shell
   = Quickstart Guide
   = Known Problems
   = Reference
     - Team Editor
     - Driver Editor
     - Swapping and Copying
     - Colour Editor
     - F1GP Preferences
          Options
          Hacks
          Save Engine Sample
     - Defaults
     - Configuration
     - File Types
   = Contacting the author
   = History


INTRODUCTION
============
   Welcome to the public release of the F1GP Editor for the Amiga.
   With this editor you can customize your copy of F1GP (or World Circuit)
   by designing cars, pit crews and helmets and by changing the way the
   computer drivers drive and respond, amongst other things.

   I have supplied an example datafile which will convert your copy of
   F1GP, so it plays like the real-life 1994 season at a more realistic
   speed!  It also contains my recent car setups.  Try it and see.
   Please note that it may take a long time to get F1GP setup to
   be realistic, but not too difficult!

   I must say that I have not had much time to test all the new options
   in this version as there are so many combinations.  Hopefully, there
   should be no problems though, but the 1994.f1gp datafile may need a
   bit more fine-tuning to make it realistic for you.


DISCLAIMER
==========
   I cannot be held liable if this program causes your copy of F1GP/World
   Circuit to become corrupt, nor can I be blamed if this program causes
   any other problems with your system.  Any problems are entirely the
   user's responsibility.  If you're binary becomes corrupt, then tough
   luck - don't go running to Microprose for a new copy!

   ***** IMPORTANT *****
   Please use a backup of the game, before you start altering the binary.
   Then you will have another copy of the game if it gets corrupted (ie
   power failure when saving).  F1GP-Ed is designed for original versions
   of F1GP, so go and buy the original now if you have not already done
   so.


COPYRIGHT / SHAREWARE
=====================
   F1GP-Ed V2.02 - written in DICE C (2.07.56R) on a humble A600 with no HD
   (c) Oliver Roberts, 1994
   [F1GP-Ed is not officially endorsed by Microprose]

   F1GP-Ed is SHAREWARE.  UK users are expected to send me at least 5 UK
   pounds (cheque or cash).  Non-UK users should send me an IMO
   (International Money Order) for 5 pounds sterling or $10 US.  If this
   is not viable then send me $10 US in notes.

   If you do this, you will become a registered F1GP-Ed user.  Registered
   users will get a personal keyfile which enables the `Timing' option
   in F1GP-Ed V2.02 and allows use of future versions (unusable without
   a keyfile).

   Users with internet access will get their keyfile and any new updates
   for F1GP-Ed via e-mail, if preferred.  Alternatively, send a disk
   and enough money/stamps to cover return postage along with your
   registration fee and I will send the disk back with your keyfile and
   the latest version of F1GP-Ed.  If you do not include return postage I
   will not be able to return the disk to you.

   There are some more features that *could* be added.  Here are some
   of the possibilites:

   * Allocate the positions of the teams garages
   * Preset the detail level to your choice
   * Reorder the schedule for the grand prix season
   * Alter the braking distance of the computer cars
   * Change the other sound samples in the game

   And for more unlikely ones:

   * Change the frame rate for F1GP, so that users with more powerful
     Amigas can have smoother updates according to their CPU speed.
   * Track Editor (a bit unlikely, but may be possible)

   So if you want to see more features added, make sure you send me the
   registration fee.  Feel free to send me suggestions you might have, for
   future versions.

   Send the registration fee and a completed registration form (below) to
   me at the following address:

      30 Tillett Road
      Norwich
      Norfolk
      NR3 4BJ
      ENGLAND

-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- CUT HERE -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
   #########################################################################
   #                         F1GP-Ed REGISTRATION FORM                     #
   #                                                                       #
   # You will get a personal keyfile which is for your own use only.  You  #
   # are not permitted to give copies of this keyfile to anyone else in    #
   # any circumstances.  Doing this will jeopardize F1GP-Ed development.   #
   #-------------------------------------+---------------------------------#
   #    Name:___________________________ | If you have an e-mail address   #
   #                                     | write it below:                 #
   # Address:___________________________ |                                 #
   #         ___________________________ | _______________________________ #
   #         ___________________________ |                                 #
   #         ___________________________ | Do you want to get free updates #
   #         ___________________________ | via e-mail?                     #
   #                                     |                    [ YES / NO ] #
   # Current version: F1GP-Ed V_________ +---------------------------------#
   #                                     | Signed: _______________________ #
   # Current Workbench version:          |                                 #
   #  1.x / 2.0x / 2.1 / 3.0 / 3.1 / 4.0 |   Date: _______________________ #
   #                                     |                                 #
   #########################################################################
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- CUT HERE -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+


DISTRIBUTION
============
   F1GP-Ed V2.02 is freely distributable providing none of the distributed
   files are changed in any way,  F1GP-Ed is not sold for profit and it is
   not included on any disks that are sold solely for profit.  If F1GP-Ed
   is to be sold for profit, permission must be obtained from me, the
   author (Oliver Roberts).  Included in the above are magazine coverdisks.
   You are reminded that F1GP-Ed V2.02 is shareware (see above).

   For following files MUST be distributed together:

   F1GP-Ed                     (Main Program)
   F1GP-Ed.info
   F1GP-Ed.doc                 (Document)
   F1GP-Ed.doc.info
   1994.f1gp                   (Datafile for 1994 settings)
   1994.f1gp.info

   included in the original distribution are:

   F1GP-Ed.CHANGES             (Short readme for V1.02 users)
   F1GP-Ed.CHANGES.info
   F1GP-Ed.INSTALLATION        (Brief note on installing F1GP-Ed)
   F1GP-Ed.INSTALLATION.info
   Engine.sample               (An example of a new engine sample)
   reqtools.library
   gadtools13.library


ACKNOWLEDGEMENTS
================
   Formula One Grand Prix  (c) 1991,1992 Geoff Crammond
                           (c) 1991,1992 Microprose

   Reqtools.library        (c) 1991-1994 Nico Francois

   Gadtools13.library      (c) 1992-1993 Jaba Development


   Thanks to the these people for testing the beta versions of F1GP-Ed,
   and giving me new ideas:

   Glenn Durden, Anthony Holloway, Seppo Typpo, Jim Harmon, Devon Jones,
   Gregory Gladwell, Lionel Vintenat, Robert Doyle, Geoff Seeley,
   Mathias Kegelmann, Mike Andrews, Neil Turner, Tero Turtiainen and
   Blair Yake.

   A big thankyou goes to Nicola Salmoria who supplied me with alot of
   the info for the features in the hacks section of F1GP-Ed.

   Thanks also go to Microprose (and Geoff Crammond) for creating a
   great game and giving me permission to release this editor.


COMPATIBILITY
=============
   F1GP-Ed has been tested on the following machines:
   A500, A500+, A600, A1000, A1200, A2000, A3000, A4000/030

   With the following kickstarts being put to test:
   1.1, 1.2, 1.3, 2.04, 2.05, 3.0, 3.1

   A number of memory configurations, accelerators, HDs, etc, were also
   used.

   So, as F1GP-Ed is fully OS-Legal, it should work on ANY Amiga!
   (if not - contact me!)


REQUIREMENTS
============
   Any Amiga.  NTSC / PAL

   About 300K free memory (very approximate).  Do not expect F1GP-Ed
   to work correctly in low memory conditions - although it should do!

   A copy of Formula One Grand Prix / World Circuit by Microprose - this
   must be version 1.02.

   Disk based libraries to be placed in the LIBS: drawer on you boot disk.

      Kickstart 1.2/1.3:
         gadtools13.library
         reqtools.library    (any version for 1.3)
         icon.library

      Kickstart 2.0 and above:
         asl.library         (on workbench disk)
          OR
         reqtools.library    (any version)


GETTING STARTED
===============
   First make sure you have the libraries mentioned in the REQUIREMENTS
   section installed in your LIBS: drawer on you HD or boot disk.

From Workbench
--------------
   There are two ways of running F1GP-Ed from Workbench:

     (1) Double-click on the F1GP-Ed icon.  The default F1GP values will be
         used if no config file exists.  If a config file does exist and
         the autoload feature is enabled, the datafile of your choice will
         loaded automatically.

     (2) Double-click on a F1GP-Ed datafile icon.  F1GP-Ed will be loaded
         and the selected datafile will be loaded.

From the Shell
--------------
   Again there are two ways of running F1GP-Ed:

     (1) Type `F1GP-Ed' at the prompt to load F1GP-Ed the same way as the
         Workbench (1), mentioned above.

     (2) Type `F1GP-Ed <filename>' where <filename> is the datafile of
         your choice.  This file will then be loaded into F1GP-Ed.


QUICKSTART GUIDE
================
   If you want to convert your copy of F1GP so that it uses the 1994.f1gp
   datafile supplied with F1GP-Ed, then here is all you need to do:

   * Load F1GP-Ed as in the the above section

   * Select "Load >> Datafile..." from the File menu

   * Select the "1994.f1gp" file and click on Load

   * Select "Save >> F1GP Binary..." from the File menu

   * If you have an HD then select the "f1gp" file in the relevant drawer,
     otherwise just put F1GP disk 2 in any drive and click on Save

   * Read the message and click on OK

   * When disk activity is finished, reboot and load F1GP in the usual way

   This will provide you with an updated version of F1GP - you can also
   customize many other features too by experimenting with F1GP-Ed.


KNOWN PROBLEMS
==============
   * Race Lap Records do not seem to be registered when playing the game as
     Driver #40.  This is weird, as the Qualifying Records work fine, so
     don't play as Driver #40, if you can help it.


REFERENCE
=========
Team Editor
-----------
   Team Name: Name of the selected team

      Engine: Name of the team's engine.

          HP: Horsepower setting for the team's cars.  This will determine
              how quickly computer controlled cars can accelerate.  Values
              between 0 and 1432 are accepted.  The higher the setting -
              the faster the car will accelerate.

    Driver A: Use the slider to select a driver from the list of drivers
              specified by you in the DRIVER EDITOR.  Legal values are
              0-40 (0 means that the car will not participate in any
              events).

    Driver B: Select the second driver - as above.

   Global HP: This will increase/decrease all the cars HP setting by 5.

   Max Teams: This determines how many of the teams will actually be used
              by F1GP.  You can select between 13 and 20 teams, but you
              must have at least 26 drivers allocated to your chosen teams.

   *** Keyboard Shortcuts ***
   You may use the 6 and 7 keys to select the team.
   Kickstart 2.0+ owners may use the left/right cursor keys instead.

Driver Editor
-------------
   Name:      Name of the selected driver.

   Initially: Allow you to determine if a driver should automatically be
   Selected   selected when you load F1GP.  You must select at least one
              driver!

   Qual    :  How well a driver performs in Qualifying sessions.  This will
   Perform    determine how fast the actual driver is (not taking the HP
              setting of the car into account).  Low values will ensure
              that the driver will driver reasonably well, and high values
              will result in the driver spinning off too often.  This also
              affects how quickly the driver accelerates.  Range: 0-255.
              This will not really affect starting positions if you
              skip the qualifying session - the HP values for the teams
              are used to calculate the grid positions in this case.

   Race    :  How well a driver performs in a Race.  Details as above.
   Perform

   Global  :  This will increase/decrease all the cars Qual and Race
   Perform    performances by 5.

   *** Keyboard Shortcuts ***
   You may use the Y and U keys to select the driver.
   Kickstart 2.0+ owners may use the up/down cursor keys instead.

Swapping and Copying
--------------------
   There is a facility to copy or swap drivers/teams.  To do this click
   on the one you want to copy/swap, then click the copy/swap button,
   then click on the second one, then click the copy/swap button again to
   perform the operation.

Colour Editor
-------------
   The colour editor allow you to change the colours of the cars, helmets
   and pit crews.  There is a separate editor for each of the above, but
   each works in the same way:

   Select the part you would like to change from the list on the left of
   the screen, and then change it to the desired colour by clicking on the
   respective colour in the palette gadget.

   You can also change the colour of all major parts by clicking the 'ALL'
   button.

   The 'UNDO' button resets the colours to what they were when the colour
   editor was started.

   You can also tell the editor to Hilight the selected part, so you know
   where it is (there is a choice of 2 colours).  Turn it on and off using
   the appropriate gadget.

   *** Keyboad Shortcuts ***
   The editor has shortcuts for selecting parts and colours.  The
   up/down cursor keys will select a part, and the left/right will select
   the colour.

   *** Car Editor Note ***
   You should be aware that the style of the car of the first team is
   different from all the others.  The first team has a car with a
   different nose design (ie McLaren style nose).

   *** Please Note ***
   It is best not to change most of the attributes which are marked with
   a question mark.  Feel free to change these, but they will generally
   make the color scheme look ridiculous.  Some of the unknown values may
   represent something in the Ed, but not necessarily in the game!

F1GP Preferences
----------------
Options
-------
   This options in this window allow you preset the options normally
   available in F1GP.  They are all described in the F1GP manual and
   documentation, except this one:

   Analogue: Determines whether the you wish to use an Analogue Joystick
   Joystick  by default.  If you "check" this option, then you must enter
             the correct calibration figures for your joystick.  These
             are displayed when you calibrate it in F1GP.  If you do
             not enter the correct figures, then you will have to
             calibrate in F1GP as usual.

Hacks
-----
   Default : This is the directory/volume that F1GP will use for save
   Dir       games, etc.  The default is DF0: .  Very useful for HD users
             whose drives are not called DH0: !

   Quick   : The number of laps to be run for a Quick Race.
   Race Laps

   Select  : This option tells F1GP to ask you to select the circuit you
   Quick     wish to use for a Quick Race.
   Race

   Use     : Usually F1GP will use a separate HP value for your car (you
   Team      can alter this with the Player HP option in the main window).
   Settings  This option tells F1GP to use the HP values from the value
             you have specified for your team.  This allows each player
             in a multiplayer game to have different HP values for their
             cars.  This overrides the value specified by Player HP.

   Skip    : This option tells F1GP to go straight to the main menu after
   Startup   you have entered the correct password.
   Menu

   Driving : Allows you to use all driving aids on all skill levels.
   Aid
   Cheat

   Wet Race: Change the chance of a wet race (0% means no chance).
   Prob.

   Damage  : There are 5 different values which affect how easily you can
             damage your wings or be put out the race in different
             situations.  This also applies to the computer controlled cars.
             The lower the value the easier it will be to damage your car.
             Please note that two of these attributes affect the same thing
             so if you change one of these you should change the other.
             (Values between 0 and 32767 are allowed)

   Keyboard: There are 4 choices:

                   A600: As the A600 does not have a numeric keypad you
                         can now use the 'BackSpace' key to return to
                         your cockpit (instead of the 'Home' key).
                         As yet, I have not worked out how to remap the
                         `Other Action Replay' key.

       A1200 (Layout 1): If you play F1GP with the keyboard (some people
                         do, you know!), then you will have discovered
                         that Commodore changed the way the keyboard works.
                         The computer will no longer recognise that you are
                         pressing 2 keys on the same row.  So, this option
                         will let you use the '2' key for accelerating,
                         the 'W' key for braking, the ':;' key for steering
                         left and the '@#' key for steering right.

       A1200 (Layout 2): As Layout 1 except use these keys: L.Alt to steer
                         left, L.Amiga to steer right, R.Shift to accelerate
                         and R.Amiga to brake.

               STANDARD: As the name suggests, the default keys are used.

   Manual  : If you have F1GP (ie not World Circuit), you will be aware
             that you have to select the language your manual is written
             in.  This option tells F1GP to select the specified manual
             automatically or to select it as normal.

   Timing  : This option is only relevant to F1GP users.  It allows you
             to change the timing according to whether you are running
             F1GP in PAL or NTSC screen mode.  World Circuit is setup
             for NTSC displays and F1GP is setup for PAL ones.  So if
             WC is run on a PAL system the timing will be too slow and
             if F1GP is run on a NTSC system the timing will be too
             fast.  So set the timing to correspond to the screen mode
             you use for F1GP - one exception is for owners of 68000
             Amigas which are not accelerated, who may wish to leave
             the timing on PAL even when running in NTSC as F1GP will
             still run a bit slower than real time.
             [Available to registered F1GP-Ed users only]

   Player  : The accerleration of your car.  The higher the quicker
    HP       (normal HP is 716).  If you want the fastest possible car
             set your HP to 1432, and set your car up in F1GP to have
             no downforce and alter the gear ratios so that 6th gear has
             a value of 80.  This should let you travel around 270mph!

   Tyre    : This determines how fast computer cars will travel around
    Grip     corners, hence they brake later.  This is NOT a real solution
             to the early braking techniques employed by computer cars!
             This also affects how fast the cars will go on the straights
             to a certain extent.

   Level   : The text in the level button is what will appear instead of
   Button    the "1991 Levels" button on the Race Options menu in F1GP.

Save Engine Sample
------------------
   This option in the menu, will allow you to replace the engine sound
   sample used by F1GP with a sample of your choice.  For best results
   this sample must be in raw format, sound alright when looped, and be
   exactly 21160 bytes long.  If the sample is longer F1GP-Ed will
   truncate it, if shorter then it will not sound very good!  There is
   an example called "Engine.sample" supplied in this distribution,
   which demonstrates what this option does.  I am currently looking for
   realistic engine sounds that can be used by F1GP effectively.

Defaults
--------
   There are 2 options on the extras menu which allow you to reset some
   of the settings to the default values.  The default values are the
   ones used in F1GP as normal.  You can reset the car setups and/or
   the speeds (HP and Performances).  You can set everything to default
   by switching off the Autoload feature on the Prefs menu and reloading
   F1GP-Ed.

   There are also 2 options on the F1GP preferences menu which allow you
   to reset the Options and Hacks to the normal ones that F1GP uses.

Configuration
-------------
   The configuration menu allows you to decide whether the Hilight mode of
   Colour Editor is automatically activated whenever you load the editor,
   save an icon with the datafiles you save, turn off the quit confirmation
   requester.

   It also allows you to specify a datafile which you would like to be
   loaded automatically instead of using the default F1GP names and cars.
   This is called the AUTOLOAD feature.

   Finally, you must select "Save Configuration" on the menu to save the
   settings in the configuration file.  Current directories and filenames
   will also be saved for added convenience.  The config file will be
   saved in s:

File Types
----------
   F1GP-Ed can currently save your settings in two ways.  You can either
   save the settings to an F1GP-Ed datafile (cannot be loaded by F1GP) or
   directly to the "f1gp" file on Disk 2 of the game.

   You can also load settings from a datafile or directly from the "f1gp"
   file on Disk 2.

   In addition, you can also read/write F1GP name files, read F1GP
   "Current Car Setups" files (ie global setups) and read F1GP lap records
   files.  Therefore, you can save your car setups and lap records directly
   to the binary.

   When you load a car setups file into F1GP-Ed, the "Separate Qual/Race
   Setups" flag will automatically be set depending on the format of
   the setup file (ie F1GP saves the position of the switch all setup
   files).

   *** HD Users ***
   Instead of using Disk 2, select the "f1gp" in the directory in which it
   is stored on your HD.


CONTACTING THE AUTHOR
=====================
   You can contact me via e-mail at this address:

      robeoy@essex.ac.uk

   Or via snail-mail, my permanent home address is:

      30 Tillett Road
      Norwich
      Norfolk
      NR3 4BJ
      ENGLAND


HISTORY
=======

V2.02 - July 27 1994

Added an option to adjust the timing according to whether PAL or NTSC is
being used.

Added a keyfile processor which loads in relevant information about the
registered user and enables the `Timing' option.

From now on, new versions will only be available to registered users.
============================================================================
V2.00 - June 23 1994

As there are so many changes I decided to go straight onto V2.00.
Well here goes... there are alot of changes:

The crowd no longer disappears if you use the default data.

When writing to the binary, F1GP-Ed will assign no drivers to any teams
that will not be used (ie excluded by Max Teams setting).  This will
ensure that no cars will go extra slow, but means that the drivers
that were erased cannot be read back from the binary.

Added memory check routines to try and prevent F1GP-Ed crashing in low
memory conditions.

Added an option to the configuration menu to allow the user to disable the
quit requester.

Added an UNDO button to the colour editor.

Removed the Read and Write cycle gadgets as they have become pretty
pointless at the moment as there are only 2 ways you can read and write
(I aimed to write to memory also).  Extra items added to the file menu to
cope with these changes.

Renamed the prefs menu to configuration menu, due to possible confusions
between F1GP Preferences and prefs.

Splitted the F1GP Preferences into 2 separate windows, due to lack of
space.

Added a new F1GP Preferences menu to access these 2 windows and provide
options to reset the options and hacks to normal.

Added an option to save a new engine sound sample to the F1GP binary.

Added alot of new features in the new Hacks section of Preferences.  Briefly
these are: Manual selection, driver aid cheat, damage, skip menus, use team
settings, choose quick race, wet race probability, tyre grip, player HP
and additional A1200 keyboard layout.

Changed the Max HP to 1432 (logically correct, but not fully tested!)

All these changes resulted in a new format for the F1GP-Ed Datafile.  Old
format still recognized though.

Major rewrite of file handling routines, resulting in more reliable and
faster saves, but a slight increase in the code size for these.

F1GP-Ed should now use less stack - although this is not important as
F1GP-Ed ues and infinite stack (that is until you run out of memory!)

A few other cosmetic changes also, including some graphics.
============================================================================
V1.02 - 30 May 1994

Discovered that F1GP-Ed did not work with World Circuit, so support is now
included.  Also added another confirmation requester to make sure users
don't overwrite the wrong files.  Altered the colour editor palette
slightly.

F1GP-Ed is now compiled as registerized, which means it is more efficient
and slightly faster.
============================================================================
V1.01 - 23 May 1994

Added dynamic stack allocation, so that the stack would never overflow
causing requesters to crash.
============================================================================
V1.00 - 22 May 1994

First public release of F1GP-Ed.  Found out how to use the whole 20 teams -
users can now have between 13-20 teams.  A few cosmetic changes.  Put the
minimum performance settings back to 0 again, and reset the maximum HP
to 1400, as higher values caused problems.  Added a "Save Icons" feature,
which saves an icon with datafiles.  Added an Iconify (Zoom) gadget to the
F1GP-Ed window (KS 2.0+).

Bug Fixes: The Analog Joystick setting did not initialize properly in the
     bin.  It should do now.

     Sorted out a few bugs in the keyboard routines for the GUI.

     Imposed a limit of a minimum of 26 drivers, as F1GP crashes
     if there are less.

     Removed the necessity of having to have a stack of 8192, F1GP-Ed
     now works fine on the default stack size (4096).

     Changed the keyboard controls for the A1200 again, as they
     still did not work 100% (due to C='s redesign of the keyboard
     matrix on the A1200).

     Serious bug in the load prefs routine - if autoload was not
     enabled, the car setups did not initialize - meaning that all
     the setup values (ie wings, gears) were 0, causing F1GP to
     completely mess up!

     Bug in the calls to draw the Bevel boxes, worked fine in early
     versions - but now the call is completly legal.

     Slight bug when first loading a file with no drivers in team 1,
     now fixed.
============================================================================
V0.4 Beta - 6 May 1994

Changed the the max HP values to 2131 - this is the maximum F1GP can cope
with.  The minimum performance value has changed from 0 to 1, due to a few
problems the 0 causes.

Added Global Performance buttons.

Added a new prefs menu option which allows the user to preset the: default
dir, fast windows, animations, analogue joystick attributes and all the
other major options in the Help/Game/Race options menus in F1GP.  You can
now select the keyboard layout from 3 presets.

Bug Fixes: Found out why the busy pointer was not appearing on pre-2.0
     machines.  There is a bug in KS1.2/1.3 - F1GP-Ed now relizes
     this and the busy pointer is OK.

     Removed the problem of having to have driver #5 selected
     (English version).  They is now total control over what drivers
     are selected.
============================================================================
V0.3 Beta - 21 April 1994

Added Support for loading car setups into datafiles and an 'ALL' button
in the Colour Editors.  Alot of the code was also optimized.  The way
the graphics data is stored has now changed, saving 40K of memory which
was previously wasted!  Have now added keyboard shortcuts.  Also added
an option to change the level button and reset to default options.

Bug Fixes: No longer assumes topaz font is being used - layout adjusted
     accordingly.

     Failed to load the Autoload file specified in Prefs - fixed.

     File routines for Kickstart 1.x users now work 100% of the time.

     When using reqtools all the Confirmation requesters seemed to
     work (except when they caused the machine to lock!), but
     theorectically, whichever option the user clicked - it should
     always have selected Cancel - but it didn't (very strange!).
     I think this is why the machine crashed sometimes when quitting,
     saving, etc - should now be fixed.

     Fixed the current colour indicator under 1.x and also the
     'Selected on startup' checkbox is now displayed as well as
     possible under 1.x (there must be a bug in gadtools13.library)
============================================================================
V0.21 Beta - 18 April 1994

The editor now removes protection from the "f1gp" file automatically,
removing the need to use the protect command from AmigaDOS.
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V0.2 Beta - 17 April 1994

First release of the Editor - for beta testers only.
Added reqtools support to enable 1.x users to load and save.  2.0+ users
can still use asl.library if they want.
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V0.1 Beta - 15 April 1994

This version was not released, as it didn't support KS 1.x.
