ABANDONED PLACES II PLAY GUIDE. By /\lIe/\/ ..... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ INTRODUCTION ^^^^^^^^^^^^ This play guide has been designed to help you play Abandoned Places II. Throughout the guide we have used a grid coordinates system to show where objects are within a dungeon. We have assumed that the coordinate base is (0,0) and starts at the top left of each map. So foe example, (10,10) would be 10 squares east and 10 squares south on a dungeon, starting at the top left. We advise that you collect the objects marked on the dungeons as they will help you on your quest, but there are many more items throughout the game that are not shown on the maps that are extreemly usefull to your party. You will always start a new dungeon at the point marked ST on the maps. It is a good idea to save your position as often as you can, as the monsters have a habit of killing one of your party when you least expect it. Also a word of advice about saving. Always save your game on the same disk. Never swap between disks. I have found fron experience that if you save to different disks during the same game then the dungeons become corrupted and wierd things start happening. One of which is that you will go down or up some stairs or down or up a pit that you have be in before and suddenly all the doors are closed and all the monsters that you have just killed are back again. Good I hear you cry as it gives you and chance to train you men on some free monsters, WRONG!!! if it's a place where you had to use a key to get in and the door is now closed 1) you no longer have the key to open it again and 2) even if you did it don't matter because the key hole is on the otherside of the door. If you must use more than one save game disk then the best thing to do is copy it after you have finished playing, and then then the next time you play use the copy. Then if you do discover that you made a mistake you can always reload an earlier save game disk and try to get it right this time. THE OUTSIDE WORLD ^^^^^^^^^^^^^^^^^ Travelling to the outside world allows you to visit shops and explore new dungeons. The first time you will experience the outside world will be when you complete your first task and leave dungeon level 01. You will start over some fire in the North East quadrant of the map. From here you can enter a shop to the South or continue your quest to the West. When you enter a city in the outside world, you can use one of two city exits icons to leave the city. the left icon returns you to the same map as you came from, the right icon takes you to the next map. Eg. So watch which one you click on as it can be very confusing if you click on the wrong one. DUNGEON 00 ^^^^^^^^^^ Make your way to S2 at (29,25) which will open SA2 at (26,26). Get the key at (30,27). Go to the stairs at (26,30) to get to (16,10). Place some items that you do not need on the switch at (22,9) to open SA3 at (26,10). Go through the wall to 2 at (30,18), using your key to open the way to the next Dungeon. DUNGEON 01 ^^^^^^^^^^ Make your way to S1 at (9,9) to open the adjecent wall. Find the large gold key and the small gold key marked as K on the map. They are carried by monsters so they move around. Press switch S2 at (9,2) to open the door at (6,2) To get the key at (3,11) you have to negociate a seris of switches. Step on the switch at (2,7) to remove the piller at location (1,10). Go back to the point at which you started. You can now open the doors at (6,14) and (7,14) with your keys. Collect the EXLIR from the chest at (2,13). Now go back to the point at which you started on level 00 where the EXLIR will be taken from you and the door to the outside world at (16,30) will open. DUNGEON 02 - DWARVEN MINES LEVEL 1 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Make your way to T1 at (8,9) and use a Levitate Spell. Travel anti-clockwise around the room and press switch S1 at (1,16) which removes the object at SA1 (23,8). Use switch S2 at (7,11) which removes a wall to allow you into the chest room. Go to T2 at (8,5) which will teleport you to TD2 at (17,6). Make your way to the stairs to get to dungeon 03. DUNGEON 03 - DWARVEN MINES LEVEL 2 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Make your way to the large room to the SouthEast of the dungeon. Beware as there are many switches in this room which will throw you of track. Make your way to S1 at (14,19) which will open SA1 at (20,28). Travel to (2,19) and get the key from the monster. Make your way back to (6,16) and open the door. This opens your way to the stairs to dungeon 04. DUNGEON 04 - DWARVEN MINES LEVEL 3 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ There are many keys throughout the dungeon marked as K on the map. Collect these keys to open the locked doors. This dungeon has two exits at (5,5) and (15,28). You can use either exit to reach dungeon 05. DUNGEON 05 - DWARVEN MINES LEVEL 4 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ The aim of this level is to collect two keys and at least four long swords. The long swords can be found at the positions marked by L on the map, some are carried by monsters and may move around the dungeon. Fall down the pit at (6,12) which will take you to (12,28). Here you will find a key and a long sword. Go back up the pit by using a Levitate spell. The second key can be found in the room to the NorthEast. Open the door at (27,30) with the Bronze key and make your way into the square room. Place a long sword at each of the following positions; (21,24) (22,24) (23,24) (23,23). Your way is now open to the west where you can see the Ivory key to open the locked door and go to dungeon 06. DUNGEON 06 - DWARVEN MINES LEVEL 5 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Use S1 (20,30) which will open the wall at (16,29). Use S2 (25,29) which will open the door allowing you to get the key at (23,30). The key will open the door at (19,20) allowing you to use the pit to get to dungeon 07. DUNGEON 07 - DWARVEN MINES LEVEL 6 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Find the key at (1,30). Use S1 (9,30) to remove the piller and allow you to progress onwards to T1 (7,26). This takes you into the fire room at (22,17). Leave the fire room and find the key at (26,16) which is being carried by a monster. Use this key to open the chest at (22,10) where you will find a Magic Stone. Now go to (17,10) and make your way around in an anti-clockwise direction to (17,12). This opens up a wall at (12,10) which allows you to get back to the two doors at (10,22). Open the first door with the Ivory key and the second with the Magic Stone. Now go to dungeon 8. DUNGEON 08 - DWARVEN MINES LEVEL 7 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Head west from the start and get the Medium Silver Key at (6,14). It is carried by a monster beyond the piller at which can be removed by using the switches in the rooms to the west of the map. Press S1 (23,30) to open the wall at (29,30). Press S2 (19,5) which opens the wall at (18,15). Press S3 to get to S4 whick will allow you to open the door at (2,30) and use the Medium Silver Key to open the door at (1,30). Now go to dungeon 09. DUNGEON 09 - DWARVEN MINES LEVEL 8 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Make your way through the fire to T1 (11,14) which will teleport you to (22,1). Move to (2.19) and drop a torch in the fire next to you. A wall infront of you will disappear allowing you to get to dungeon 10. DUNGEON 10 - DWARVERN MINES LEVEL 9 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Make your way to the pit at (5,11) which takes you to (5,13). Go to T1 (12,28) which takes you to (24,30). Go to T2 (30,1) which takes you to (1,1). Use S1 (22,6) which reveals a pressure pad. Walk on the pads untill you see some monsters which need to be killed to get a key. Now go to T3 (28,1) which will take you back to the stairs. Open the door infront of you and get the shield at (24,12). Now make your way back through the dungeons to the outside world. DUNGEON 11 - THE TOWER LEVEL 1 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Make your way to (23,20) and face South. Use the hidden switch on the wall infront of you. This removes the piller at (10,12) allowing you access to S2. This opens a door at (14,12) allowing you into the North room. Collect the objects in the chest and go to dungeon 12 via the stairs. DUNGEON 12 - THE TOWER LEVEL 2 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Open the locked door by using the Magic Saphire. You need to find three more Magic Saphires which will open the doors leading to the pit at (16,15). Use the pit to go to dungeon 13. DUNGEON 13 - THE TOWER LEVEL 3 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Kill all the monsters and find the key at (11,19). Walk thriugh the illusionary wall to the South and make your way around to (20,23) where you need to levitate over a teleport T1. Open the door with the key and make your way down the stairs to dungeon 14. DUNGEON 14 - THE TOWER LEVEL 4 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ The switches at (14,6) will open the door and passage way at (12,2). Levitate over the first row of swtiches and use the switch at (10,9) and (12,9) which remove an object at (6,10). Cast a spell down the corridor at (2,10) to remove the object at (7,11) allowing you into the main room. A key can be found in the fire at (9,16) which opens the door at (19,20) and allows you access to the stair leading to dungeon 16. DUNGEON 15 - THE TOWER LEVEL 5 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ This Level does not need to be completed but contains usefull but not essential items. This dungeon is reached via the Southern stairs on dungeon 11. You will need to place items on the pressure pad at (23,10) to open the door. If you fail to do this, the door will shut behind you leaving you trapped in the Northern section. DUNGEON 16 ^^^^^^^^^^ Use the switches near the start to open the various walls and doors in this section. Use T4 (1,6) to get to TD4 (3,9). Make your way to (20,28) and use a True-Seeing spell to reveal the illusionary passage. Kill the monsters in the passage to get the key. Go to (28,6) and use the teleport to get back to the start. Use T1 (7,6) which takes you to (9,2). Use the key on the door (23,2). Press S2 (21,3) which will allow you to get the key at (17,2) and then go through the door at (27,2). DUNGEON 17 ^^^^^^^^^^ Make your way to the fire at (26,24) and get the key from inthin the fire. Travel to the pit at (1,15) which will take you to (1,26). Get the Feather Key at (5,28) and use S1 (8,28) which will open the door at (12,29). Use the Feather Key at (19,29) and make your way round to the next door where you use the second Feather Key. Now make your way to the pit (7,13) which will take you to dungeon 18. DUNGEON 18 ^^^^^^^^^^ When you drop down the pit from dungeon 17, you appear over the pit at (20,10). You must use a Levitate spell if you wish to remain on Dungeon 18. Make your way to T1 at (23,12) which will take you to (18,14). Use the various switches on the walls to get the key at (26,18). Go to T2 at (30,14) which takes you to (16,23). Open the door at (11,22) using the key and go through the stairs at (13,25). This takes you to the NorthWest of dungeon 17 where you can find a key. Return to dungeon 18 and use the pit at (20,10) to get to dungeon 19. DUNGEON 19 ^^^^^^^^^^ Open the door at (15,23) with the key that you found on dungeon 17. Go to the stairs at (9,26) which takes you to dungeon 20. DUNGEON 20 ^^^^^^^^^^ Get the key at (29,6). Go back and use S1 (27,23) which opens the wall at (23,23). Now go and open the door at (24,16) with the Crystal Key and use T1 (28,13) which takes you to (14,12). Use S2 (14,16) which takes you to (12,12). Use a True Seeing Spell at (2,25) which reveals S3 which opens the door at (6,22). Head North and get the key from the water at (4,3) and use it to open the door at (20,8). Use T3 at (20,3) which takes you to (30,29) where you can use the pit or the stairs to get to dungeon 21. DUNGEON 21 ^^^^^^^^^^ Use S1 (22,10) and go through the door at (20,23). Get the key at (8,19) and then through the door at (9,16). Use T1 (12,17) which drops you in the fire room at the NorthWest of the map. Use a Levitate Spell to reduce fire damage and then press S2 at (7,12) which reveals a hidden wall at (5,13). Start at (8,11) run North to (8,3). Step to (9,3) and walk to (9,12) which will reveal a passage way at (5,14). Take the passage way and run for your life. Search the cheast at (6,23). Go via the stairs at (0,30) which will take you to (19,30). Use T2 (25,19) which takes you to TD2 (16,17). Open the door at (28,13) which reveals a hidden wall to your West. Get the key from the chest at (23,7) and return to the door at (30,8) and open it. A wall will open (not the door) to the North. Go through the wall and make your way to the stairs to dungeon 22. DUNGEON 22 ^^^^^^^^^^ Use S1 (12,26). This will open the door next to it. You will have to be quick to get through. Use S2 (17,12) which reveals the wall at (18,12). Use S3 (21,9) which opens the wall at (20,9) and use the switch behind the wall and the use S4 (29,24). Now head North to (9,1) and use the switches found there. This will reveal a passage way to your West. Go down the passage to the stairs which lead to the Final Confrontation, Dungeon 23. Dungeon 23 - The Final Confrontation ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Use a True Seeing Spell near the entrance to find the two keys. Make your way to the stairs which take you to (15,31). Use a True Seeing Spell to reveal the wall at (12,26) and use S1 (15,26) to open the door. Leave the room via the door and go through (22,29). Kill the monster to get a sword and then make your way to (18,2). Go through the door and enter the room. One of the pools of water in the room will transport you to the chest room where you will find Magical Items to help you defeat the Master. When he has been killed, he will drop a key. Re-enter the chest rooms and get the scroll at (10,30). Use the Scroll to complete the game. That's it. you have now finished Abandoned Places ][. Hope you enjoyied it.