Bubble Bobble AGA - Phagex/LSD "Coders Preview" - AGA Amigas only :-( In demo - LMB Quits and RMB restarts game. This isnt a perfect preview, and its got more than enuff bugs in it (as well as coders tests), but i think its time u lot in LSD got a taste of what i'm doing. Let me know whatya think about it so far, even if ya aint a gamesplayer, just have a peek and give us some feedback. The main reason i started coding BubbleAGA is because of the old and sadly-lacking A500 version of years ago, plus its my fave platform game (and i had half the code done as i was already coding a platform game)... Its AGA only because of achieving a 50hz frame rate, i hate platform games in 25fps or less, i'm only using 32 colours onscreen for the game, but its a fucking hell of a struggle getting about 30 or so bobs moving as it is! I may make an ECS version just using 16 colours, i'll have to see. PS. This is a BUGGED demo, all fixable bugs, i'm working on em so dont worry! Heres a list of em i know..... Character sprites flickering/disapering - Double Buffer Bug. Nasty Chars skidding along the floor - whoops, working on it. Nasty Chars getting stuck over gaps - hmm, bug in jump logic. Player gets his mouth stuck after eating sweet (!!!) - bug in mouth routine... PPS. The SOURCE CODE is included and also re-assemblable in Devpac 3.02+ so poke it if ya know how2code.