Carmen Rizzlo proudly presents... Yet ANOTHER Imagine 2.0 object: NCC-80E Shuttlecraft Welcome back! Or if this is your first time; Greetings! You've just downloaded an object for Imagine 2.0.. Sorry Imagine 1.x users, you've gotta upgrade to use this object. This is a very small structure compared to the "CRUISER" object I made a while ago. It's only capable of holding 2-8 people. In fact, you can actually see two of them in the object. Look in the window of the shuttle, you'll see two pilots. Don't get too close to the window because the illusion will be destroyed by seeing too much of the detail of the pilot's objects. The burning engine glow is improved over the way I did the engine glow of the CRUISER object. It's the first time I've dinked with the RADIAL texture.. Pretty neat. You'll notice the "NCC-80E" markings in four places on the shuttle. I did this because it is similar to the shuttles you have seen in Star Trek movies/shows. If you have an Enterprise object you want to use the shuttle with, the markings will help it to blend in nicely. If you want to get rid of the markings, it's real easy. Render the object, so you can see where the markings are located. Then load the object up in your detail editor. Select the markings by clicking on them in the object and delete them. Simple, eh? If you're unfamiliar with the CRUISER object, you'll notice the object is grouped in a very odd method. There' a parent axis that has two child axis. One above and one below. Then all the parts of the SHUTTLE are grouped with either the upper or lower children axis. The reason I did this is to give YOU the user more control over the look of the object. All lights, windows and flames are grouped to the upper child axis. Don't mess with that one. All gray metal parts are grouped to the lower child axis. This axis uses the PASTELLA texture. In the texture's window you'll see that APPLY TO CHILDREN OBJECTS is selected. This means that all of the metal surfaces have that PASTELLA look on it. You can easily modify the PASTELLA texture information or add other textures by adding it to this lower child axis. Just be sure to activate APPLY TO CHILDREN when adding a new texture so that the entire object is textured properly. Pretty slick trick, eh? I thought so too. :) What the hell are those beams for in the front of the ship? I dunno.. I just added them for looks. There is a conical light source going through those beams, so if another object intersects with a beam, you'll see a spotlight hitting it. This would be great for having your shuttle traveling low along a planet's bumpy surface. Be sure that is something DOES intersect with a beam, that it's thick enough not to let the beam show through on the other side. That wouldn't look to realistic. In other words, the beams are ideal for large asteroids, planets or other ships. But if you have the beam showing through a small monolith or a flat plane, you'll see the remainder of the beam projecting through the object and sticking out the back. That's a no-no. If you want to, of course, you're welcome to delete the headlights and/or the beams if it conflicts with the scene you're about to use. This object does not use ANY iff brushes (yay!). It does, however, use at least three textures, so if you moved or renamed your "Textures" drawer, you're in for a rude treat upon rendering. It belongs in the same directory that your Imagine program is located. I hope you enjoy using the object as much as I have enjoyed creating it. This object, and everything included in the NCC-80E archive is FREELY DISTRIBUTABLE, but it is not PUBLIC DOMAIN. Please only distribute the original archive with all of it's files in their original form. This way the next guy knows what the heck he's just downloaded. You may not use it commercially or for broadcast purposes without written permission by me. If you use this object in a project and decide to distribute it, please give me credit for modeling help. Is that too much to ask? Thanks. Carmen Rizzolo June 11, 1992 P.S. Included in the archive is a .fake version of this Shuttle object, and of the CRUISER object. The samples are examples of slightly more complex structures than a single box.. There are no rules here, just remember, the simpler the object, the faster your animation creation! Notice I left in the outline of the shuttle's window. This way I can tell exactly where the window is, even when the majority of the object is boxed up. Not even Lightwave 3D can do this! Keep in mind that you can leave in pieces of the original object for referance. Here are some examples: Floppy Disk Drive holes that a disk will insert in. Windows that the camera will peer inside of. Holes that another object will rest in such as a light switch in a wall plate.