WADING POOL ANIMATION · An Imagine˛ + Essence˛ Render This animation was designed for two reasons: 1. To test the "Raindrops" texture in Essence˛ so I could see what it looked like animated. 2. To verify that the texture would determine the displacement of the surface BEFORE the refraction was calculated (thus distorting the objects underneath properly). Steve Worley designs his textures well, and I was sure this would be the case. I was not disappointed. I wanted the rain to be falling on something more interesting than a flat plane, so I modelled a bean-shaped swimming pool (which is still under modifications so it's not included yet), filled it full of water, and invited a frog to be part of the photo-shoot. To demonstrate the refraction effects of the water droplets, I painted a piece of blue canvas with some appropriate credits and layed it on the bottom of the pool. The "Raindrops" texture is placed on the object so the Z axis points in the direction the rain is falling. Setting this to an angle other than 90° (perpendicular) to the object surface will result in elliptical shaped ripples. The "RandomRipple" texture was also added to the object to provide a slightly more ripply appearance (less defined). Since the "RandomRipple" texture is basically fractally disturbed ripples radiating from a central point, I moved the texture's asis off of the object itself. This would give the appearance that the ripples are the result of wind blowing from the side. I kept the effect of these ripples quite low.( I rendered the animation in Laced HAM, as non-laced does not provide a resolution that gives the texture justice. Thus, I have only included 20 frames in this animation to keep its size low. THE USUAL STATS: Rendered by: Bryan Ewert Render mode: Trace, Laced HAM Number of Frames: 20 Animation Size: 1141098 bytes INCLUDED IN THIS ARCHIVE: Water.iob Water1sec.iob The frog can be found in my previous upload "EssenceAuFrog.lha." The pool will be appearing soon on a BBS near you. Essence˛ ® Apex Software Publishing ~~ Upload to AMUC Express by Bryan Ewert ·