Anim3D 1.4 Plays anims written in special language Anim3D is my first Amiga program longer than a few dozen lines of code and was mainly to teach myself how to program a 'real' application for the Amiga. Basically it plays vector movies that are written in a special programming language that I designed. The original idea was: "Wouldn't it be neat if vector demos could be created and played using a standard program, use the screenmode that you wanted, were smoother on faster machines and multitasked properly?" After all, we can't impress PC users from fast animation 'cos they have faster processors, but we can beat them by making something totally impossible through Windows ;-) Anim3D is a real-time vector movie player for Workbench 3 machines. It has three main features which I think most Amiga software (and demos) should have nowadays: 1) It is extremely friendly to the OS and multitasks properly; I've played animations whilst downloading files on the modem and been playing a tracker module so I think I can safely say this :-) 2) Animations are played at the SAME speed whatever the machine is... slower machines just have a lower frame update rate. This works fine because the display is double-buffered (as you'd expect) so there are no half drawn screens to be seen. 3) It can use any of the display modes available on the machine; the same image is displayed on the screen whatever the resolution. This allows those lucky A4000/040 owners to display anims in mega hi-res while running at the same frame rate that an A1200 might run in lo-res. It also makes use of a special dithering method that I worked out which gives the appearance of more shades of each colour without slowing screen rendering down. This does however require more chip memory than normal. I have designed a language for creating these animations and some simple demo anims have been included to give you an idea of what it can do. Take a look at the animation files by all means (they are only ASCII text), but I wouldn't try writing your own without any documentation! Author: Michael George Path: AmigaLibDisk1011:Programs/Anim3D/ ========== BluffTitler 1.0 A Realtime 3D Titling System BluffTitler is Realtime 3D Titling program. It allows you to animate 3D texts in all sorts of 3D effects using a simple graphical user interface. You no longer have to use difficult,expensive and slow 3D rendering software to make those stunning 3D leaders. All you need is BluffTitler !! And because BluffTitler works in realtime, you can immediately start recording your leader to video . No more heavy disk operations, memory problems and single frame recorders : simply start BluffTitler and press the record button on your video ! Since computer power is limited you can't expect broadcast quality from a realtime titler, but the result is perfectly suitable for -home video's -semi-professional productions -cable networks -computer presentations Author: Michiel den Outer Path: AmigaLibDisk1011:Programs/BluffTitler/ ========== DepackIFF 1.7 Depacks file packed by ByteRun algorithm This program lets you depack any IFF ILBM file with BODY chunk crunched by standard ByteRun algorithm which is always used by all Amiga graphics programs (like DPaint, Brilliance, ADPro, Real) while saving image, brushes and so on. I decided to code this, because ByteRun is not so effective as XPK, LhA (but not always!). If you want to repack images, you will reach the best results only when you pack pure image data, and this is why this program was born and should be useful for all the people wanting save own disk space, eg. BBS SYSOPs (more images and less bytes!). Author: Marcin Orlowski Path: AmigaLibDisk1011:Programs/DepackIFF/ ========== HyperANSI 1.08 ANSI character & graphics editor HyperANSI is a program which allows you to easily create ANSI graphics with minimum effort. NOTE: Unlike previous releases of HyperANSI, this version has no "crippled" features, and no longer displays that annoying delay screen. Author: Mike D. Nelson Path: AmigaLibDisk1011:Programs/HyperANSI/ ========== LastAlert2 2.1 Will show the last alert or guru Are you tired of always having troubles with finding your pen and paper just to write down the last guru you got. Now this problem is solved because I have written a small and quick program that will show the last alert or guru there have been. If you don't get the point of what this program can be used to then try to read the rest of this user manual. Author: Jĝrgen Da Larsen Path: AmigaLibDisk1011:Programs/LastAlert2/ ========== PicMerge 2.1 Merges two same-sized BitMaps This little program merges two same-sized BitMaps by using logical operators. All Amiga-Viewmodes are available, except of the HAM- and 8HAM-Mode. That means, you can work with pictures with up to 256 colors. The idea for this program was born as I was in trouble. How can I merge two animations (one on the left, one on the right) in one? So I done a simple hack to 'OR' the BitMaps. After adding a little GUI-Interface I decided to make PicMerge public. Author: Frank Düber Path: AmigaLibDisk1011:Programs/PicMerge/ ==========