Government Eyes Games Censorship (January 1989). Young gamers could be banned from buying certain titles, following calls for a government enquiry into computer software violence. Growing pressure in the United States for a computer clampdown has prompted Conservative MP Geoffrey Dickens to ask the Home Secretary Douglas Hurd to set up an enquiry. As yet the Home Office has not responded to Dickens' request although it is thought likely that an enquiry will be set up later in the year. Dickens hopes that a certifying board can be put into place similar to those in the film and video industries. Games which are deemed to be exceptionally violent will be given an 18 certificate with slightly milder titles given 15. In the past, some computer games have been graded but only after being submitted by the software house voluntarily. the most publicised cases were CRL's Dracula (15) and Jack the Ripper (18). "We've got an Act in place to monitor which videos get into the home and I think it wouldn't be such a bad thing to do the same with video games," said Dickens. "We need a forum in which to view these games before they reach the shelves." At present Dickens was waiting to hear from Hurd on the matter. The board of enquiry if it is set up, will consist of "experts" such as child psychiatrists and entertainment pundits. If their findings are not favourable then Parliament may well pass an act restricting age groups or banning some games. "Children today might see a thousand homicides a week on television even before playing these games," continued Dickens. "I think that cheapens life and is dangerous." Veteran morals crusader Mary Whitehouse is also looking to restrict the availability of violent computer games. She said "to produce something which is sadistically violent is irresponsible. It's crazy." Dickens felt sure that the enquiries research would take a very long time. "These things aren't done overnight," he commented. "These are awful things but Acts aren't passed by me sounding off." Nintendo in the US has recently come under attack for what some researchers described as a lack of responsibility in selling violent games to impressionable youngsters.