


        Eye of the Beholder2 - Character Editor    by Gert De Roost
        ***********************************************************
       
       

1. If you are one of those people who can't finish EOB2 because their party
   isn't strong enough and not because they can't solve the puzzles, then
   this program is for you. It enables you to change the statistics of your
   party, like health and level.
   *
   At the end of this file there are some pointers on how to complete the
   puzzles in and around Temple Darkmoon !

2. How does it work ?
   ------------------
   After double-clicking the icon, the program screen appears. All functions
   can be accessed by on-screen gadgets, so there are no menu's. Now insert
   your savegame-disk ("EOB II Saved Games:") in any drive and click
   on 'Load'. Alist of your saved games will appear on the right. Pressing
   the right mouse button will cancel the operation. Click on a name with
   the left mouse button to select that saved game slot.
   A warning message will flash, giving you the choice to either
   go on (left button) or cancel the operation (right button). The stats
   will now appear, ready to be changed. The same procedure is used for
   the 'Save' gadget to save your new stats. Changing the saved game name
   is not possible (Sorry!).

   'About ECE' gives a quick note about the program.

   Selecting 'HELP' tells you how to view the documentation file from
   within the program.

   Changing values is very easy. Each value is accompanied by two arrows.
   One left (to go back or lower the value) and one right (opposite effect).
   You can use both left and right mouse buttons to change values. The left
   button changes the value one step each time you click on an arrow.
   The right button makes the value change continually until the button is
   released, so it is best used for big changes.


*****************************************************************************
IMPORTANT :  Don't make values TOO big. In-game they often keep getting
             bigger and bigger (when you gain more experience etc.). When
             values get too big, they'll flip around and become NEGATIVE !
*****************************************************************************


   The value called 'Pic' holds the number of the portrait of your
   character.
   Experimentation is the best way to discover the different faces. Values
   from 0 to 255 are possible, although some values hold no picture, causing
   the portrait to be distorted. Values close to 255 hold the portrait
   of the NPC's.

   Next to the experience and level boxes, there's a button containing the
   first letter of the class of the current character. Clicking this button
   button only has effect with multi-class characters like Fighter-Thieves.
   A click will switch between the different exp. and level values for each
   class of the character.

   The name of your character can be changed by clicking in the box
   containing it. A cursor will appear and you'll be able to edit the name
   using standard keys like <Del>, backspace and cursor keys. Press <return>
   when you're finished.

 *** IMPORTANT: to quit, click on the big logo at the top of the screen. ***


3. Note that the values can be changed to values that are not possible
   to obtain if you normally play the game. You can for example change
   strength to 127, while 19 is the maximum possible in-game. So maybe
   those high values have no effect, but they sure look mighty special!
   You can also have experience values that don't match with the level
   value, which can have some weird effects in-game ! It's best to look
   at the tables on page 52-54 of your manual and only enter values that
   correspond !!!

   The Armor Class value will change back to normal whenever you collect
   and wear a new armor, an armor ring or bracers, so don't touch those
   objects if you want to keep your own value. Changing the AC is reallyome
   useful when you saved your game just before a vicious fight.

   IMPORTANT: When first loading an edited saved game, there can happen some
   strange things to your party members. The game has to 'adjust' a little
   to the changed situation, especially if you changed classes. After a
   few rests though, all will be OK again !!


4. Some tips for the game:
   -----------------------

   - Don't worry about food too much because rations are plenty, and once
     your cleric can cast Create Food, it's best to drop all rations because
     you won't need them any more.

   - Useful spells to have in store are Neutral Poison, Remove Paral.,
     Create food, Prayer, Haste (especially in the higher towers)
     Cure Light/Serious/Critical, all offensive spells like Fireball, a
     Lightning Bolt, and so on...
     Burning hands is also very useful, especially when used by high-level
     mages.
     Try to use true seeing as often as possible!

   - Some monsters can't hit immediately after they have moved (skeletal
     warriors, frost giants,...). So all you have to do is hit them once
     and move. Your party members will take no damage.

   - Insal will rob your party if you let him join and then rest. (Insal is
     a good chap though: you'll see him again later in the game!)

   - Deep in the catacombs there is a plaque reading: "Leave many things
     behind". To open the door next to it, drop objects on the pressure pads
     following this pattern:
                               X O X        O = no object
                               O X O        X = object
                               X O X

   - Some of the locks on the level with the cleric-sleepingquarters can
     be picked! One bed contains a key, so search them all. The little
     black statues can be destroyed with your weapons: one of them reveals
     a little button!

   - Follow the path through the electrical barriers, kill the mantis
     warriors and pull the lever on the right wall. Some barriers will have
     disappeared. Now you can return and enter the left or right corridors.
     Kill the dying mantis warrior, he can't be trusted.

   - Go for 'Almost certain death' not for 'The next trial'.

   - There's a room with a plaque reading something like: "You must have
     faith". Pull the lever that is directly to the left of the entrance.
     Then pull the one directly to the right. Finally pull the right switch
     on the opposite wall. Enter the corridor on the right and search the
     walls for a stone that sticks out a little. Push this stone and return
     to the lever-room. Go to the switch you haven't yet pulled and walk
     over the hole. You won't fall down (faith, remember?). Pull the lever
     and the final gate will open.

   - On the mantis level you enter a room full of eggs. Take out every egg
     one by one before taking the green gem from the eyes in the wall. Now
     put the gem back in the eyes to reveal a secret passageway!

   - Listen to the trapped cleric that asks you not to come any closer !

   - The mouths that are asking to be fed, must be given (in no particular
     order): rocks, potion of vitality, femurs, mantis idol, rotten food,
     polearm (give it the cursed one!).

   - After receiving the mark of darkmoon, you find encounter a green
     crystal shield is blocking the passage. Return to the level where you got
     the mark of darkmoon (a nice mouth will open the door that Dran closed)
     and search for the secret button (it is located
     in one of the 'Here you can rest'-alcoves). Now find your way through
     the illusionary walls (you can use a map you found earlier!). Kill the
     beholder that is stuck in the hole, go up, and you will find a crystal
     hammer (use it to shatter the green shield!)

   - Cast dispel magic on the statue that 'seems to be magical'.

   - In the room 'The sentry' there's a wall that keeps on moving in front
     of you. Step onto the first pressure pad on the left and drop an
     object on the pressure pad on the right. Pick this object up again and
     throw it at the far wall. Now move onto the second row of pressure pads
     and you'll see that the wall is to late to keep you from crossing!

   - There is a room containing three levers, a button and many glass
     walls. Put the levers in this position: up-up-down (from left to
     right). Now press the button and the glass walls will move into the
     good position.

   - The glass walls in the room with the many elephant guys can be
     shattered with a few blows of your swords.

   - The third time Khelben appears, he advices you to let the party be
     killed. Don't listen to him, because it's Dran in disguise (clever guy!)AM

   - You might have trouble finding the 6 mirror shields: there's one in a
     secret passage to the right of the first door after 'The sentry'.
     After putting the 6 decorative shields on the walls, don't forget to
     take them with you into the Medusa's labyrinth.

   - In the Medusa labyrinth, there is a long corridor where your compass
     heading turns around suddenly. Make sure to turn around when this
     happens!

   - There's a room containing 5 pressure pads in the center and another
     behind glass walls. Put the pads in these positions:d
         O        O        X        O        O        X      O = not pressed
       X O O    X X O    X O O    O O X    O X X    O O X    X = pressed
         X        O        O        X        O        O
     After forming each combination, search for the teleport behind the hole AM
     and throw an object into it. Six objects later, the door will open!

   - Use Hold Monster spells to trap the Medusa's on the pressure pads. It
     can be very difficult to put a Medusa on the last pad. All you have to
     do is trap a group of three or four Medusa's in a room containing two
     pressure pads (so you haven't got to close the inner doors). Now wait
     in front of the closed door. The two pressure pads are bound to
     be pressed simultaneously after a while!

   - Before entering the level with Frost Giants, make sure you found the
     stone dagger in the Medusa's labyrinth!

   - After entering the door opened with the Crimson key, go up the right
     stairs. Kill the mage, get the crimson ring, pull the two levers, get
     at least three glass spheres (put objects in alcove) and go back
     downstairs. Go up the left stairs, look at all the banners to
     find another crimson ring. Open the door. One teleporter will have
     disappeared (you pulled the two levers, remember!). Behind it is a wall AM
     in which you must put the crimson ring.
     Do not put the sticky paper in one of your hands: it'll stick to you!
     Do not bother with the two crimson rings that keep moving away.

   - Two levels higher, put the three glass spheres into the hot walls.
     First remove the magic wall with a desintegrate spell, or by turning
     the two discs into the right combination! You will go up to a level
     containing salamanders and mind flayers: prepare for some hefty
     fighting!
     Look into the crystal ball (I wonder who that dragon could be?) and
     use dispel magic on the alcoves to open the door. Now go up and
     prepare for the final confrontation with Dran. Chop him up and make
     sure he doesn't roast you!



5. This program is written using AMOS and compiled using the AMOS compiler.
   I really want to recommend these languages to every new programmer,
   for games AND serious applications because now, with the compiler and
   AMOS assembler, there's very little you can't do with AMOS that you can
   with an assembler !
   If you've got any remarks, bug reports, old (not pirated) games, problems
   with programming using AMOS, a nice AMOS program, more problems with
   EOBII or complaints about your mother-in-law, send them all to me! Make
   sure you include an envelope with 15 Bf./25p. for a stamp if you want an
   answer.
   I've also got saved game editors for EOB I and PopulousII lying around.
   If anyone likes to have them, write a letter and I might put them in the
   shareware circuit!




   My address:              Gert De Roost
                            Gevaertlaan 1
                            B-2850   Boom
                            (Belgium)




**** IMPORTANT: the diskfont.library needs to be in the libs: directory to
                run this program !!!!!!!!!!!!!

**** By pressing Left-Amiga and 'a' together, you can switch between the
     EobCharED and Workbench screens. AMOS MULTITASKS !!!!

**** Bye now. Let Dran have it!
...
