
                   -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                   "BALLS!" Lottery Number Generator
                   -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

    Please Note!
    ~~~~~~~~~~~~
"Balls!",  like  every other Lottery Number Generator (LNG) out there is
in  no way guaranteed to make you a multi-millionaire within a fortnight
or  indeed  any  length  of  time  at all.  You use "Balls!" at your own
financial risk, no responsibility will be accepted for loss of data and/
or  money  as  a  direct or indirect result of the use or misuse of this
program.  In short - you're on your own, mate!

    Distribution.
    ~~~~~~~~~~~~~
The  un-registered  version of "Balls!" may be sold by any Public Domain
house  operating  in  the  United  Kingdom  with  the  exception  of the
following companies who MAY NOT stock it under any circumstances.

                       Telescan Computer Services

                          N.J.H. Public Domain

Magazines  have permission to include the un-registered version on their
coverdisks providing some agreement is reached beforehand.

The  fully-registered  version of "Balls!" contains the name and address
of the registered user within the main program which is displayed on the
main screen.  This means that pirates will be found out!

In  any event, this program must be distributed as a whole, with no part
missing or altered in any way whatsoever.

            ===============================================
              This package comprises the following files:
            ===============================================
            Balls!              Main Program       115228 b
            Balls!.info         Icon file            2000
            Data/Balls!.pin     Pointer gfx           464
                 Balls!.100     Data Bank            1628
                 Balls!.gfx     Graphics file       78114
            Help/000   ...etc   Help files            +/-
            Docs/Balls!.doc     This doc file       16392
                 Register.doc   Registration file    2044
            ===============================================

If  you  think you have any files missing from your archive/package then
feel  free to write to the address at the bottom of this document and we
will  be  happy  to send you a full version, please enclose a blank disk
and return postage.  NOTE that we will not send out the fully registered
versions in this way.

    Background.
    ~~~~~~~~~~~
Hoorah!   Britain  has FINALLY got a National Lottery and we can now all
dream  about  retiring with vast sums of money and lots of time to spend
it  in!   You no longer have to be interested in football or horseracing
to stand a chance of winning a huge amount of loot!

The  major  part  of  the  Lottery  (aside  from the actual draw) is the
choosing of the numbers that just might send you on your way to fortune,
and  the  weekly  cack  programme (thankfully the Beeb are to change the
format  in  the  next few months - no more Mystic Meg?) has a slot given
over  to  telling  people about the weird and wonderful ways that people
have selected their six numbers.

So  here's another LNG program, in addition to the offerings already out
and available - four at the last count.  But why should you use this one
in preference to those others?

    Why "Balls!"?
    ~~~~~~~~~~~~~
"Balls!" gets one over on two of the previously mentioned programs right
away because it's only Shareware.  This means that you can keep "Balls!"
for  a  "test period" of one month and only then are you obliged to send
the poor, poor programmer a fiver, and THAT's only if you decide to keep
the program!

Yes, you read that right!  This wonderful program, which could turn your
whole  life  around, costs only a fiver!  Neat eh?  Of course if you win
millions using it and you're feeling generous...

As for the other P.D./Shareware offerings now out, well "Balls!" doesn't
stick  with  just  one method, in fact there are (at the time of writing
this bit) 5 different methods for generating your numbers, from a single
card up to a 48-number Syndicate method.

One  other  advantage with "Balls!" is that it isn't limited in any way.
You  can use "Balls!" fully straight from the word go.  All features are
enabled and nothing has been taken out.

It also looks a LOT better than all the other LNG's...            ;-)

    Getting Started.
    ~~~~~~~~~~~~~~~~
"Balls!"  can be started from either the CLI/Shell or from Workbench, so
it goes one-up on the PC world STRAIGHT away!

If  you start it from the CLI/Shell then you must CD to the "Balls!" dir
and  then  run the main program, as "Balls!" loads data from a couple of
sub-directories within the main dir.

To  run  it from Workbench, open the "Balls!" drawer and double-click on
the main program icon.

"Balls!"  requires  the  "Helvetica  18"  font  in  your Assigned FONTS:
drawer,  this  is  part of the WB3 package but I have included it in the
main directory just in case you can't find it anywhere.

To  install  "Balls!"  on your Harddrive, simply drag the main drawer to
wherever you want it.  As long as the main program is kept in the drawer
then there shouldn't be any problems.

    The Main Screen.
    ~~~~~~~~~~~~~~~~
This  contains  a  few lines of text about the registered status of your
copy of "Balls!".  If you have not received it from me then there should
be  a message informing you that it is an un-registered version.  If you
have  a  copy  that says "This copy is registered to:" and has someone's
name and address on it then you are using a pirated copy and should send
it to me stating where you got it from.

             Computer Piracy is a Crime - Do Not Accept It!
                 Support the Amiga - Kill the Consoles!

There are also four options on the main screen, they allow you to either
generate  a  board, update the Lottery Data (LD) bank, have a quick look
at the lottery statistics so far or quit the program, saving the LD bank
to disk in the process.

    Entering Data.
    ~~~~~~~~~~~~~~
The  "Update  Lottery  Data" option has two modes of use, you can either
enter  a new set of numbers for a draw that has just taken place, or you
can  go  over  the past weeks and correct any errors that you might have
made/found  in  the  existing  data.  Both of the modes require that you
enter  an  8-character  "Date" string (suggested:  DD-MM-YY or DDth Mmm)
for your own reference, then the six numbers, followed by the Bonus Ball
either from the new draw or the week that is being corrected.

Obviously if you are to make accurate predictions then you should ensure
that  your  LD  bank  contains  the correct data.  As all plans with the
exception  of  one are based on this data, any errors will have a direct
(although  not  necessarily  catastrophic)  bearing on the usefulness of
this program.

The unregistered version of "Balls!" is supplied with the first 20 weeks
of  Lottery  Draw  results, doudle-checked for accuracy.  Obviously this
means you will have to update the LD Bank yourself (it is week 21 as I'm
type  this),  the lottery numbers can be found in most newspapers and on
Teletext  pages 123 (ITV) and 750 (BBC2).  ITV onlt have the most recent
5 draws, BBC2 seems to have all of them so far and will probably stretch
to  6  months  of results, this being the maximum length of time allowed
for collection of prizes.

The  registered  versions will be posted on the Monday following receipt
of your order, and so will have all the lottery data inserted.

    Generating your Numbers.
    ~~~~~~~~~~~~~~~~~~~~~~~~
Here's a list of the available "perms" (to leech a word from the pools!)
that you can try.  Note that later versions might have more perms as the
program is always being added to.

                             Single Ticket
                             -------------
      Simply  generates  six  random  numbers  for you to use.  If
      should  be  more random than any human could possibly create
      because   computers   are  not  influenced  by  things  like
      Birthdays or Anniversaries.

                             Most Frequent
                             -------------
      Generates  six  numbers  at random from the ten numbers that
      have occured the most since you started filling the LD bank.

                             Least Frequent
                             --------------
      Generates  six  numbers  from those that have appeared LEAST
      often,  you  can  argue  that the law of averages might help
      this one work.

                              Hot Numbers
                              -----------
      Every  now  and again certain numbers appear for a few weeks
      in  a  row  for  no  reason and upset everybody because they
      didn't  pick  'em.   This one lets you pick hot numbers from
      the past three months.

                              Syndicate 48
                              ------------
      Pick  eight  lots of six numbers and cover all but one ball,
      so you know that you're going to get five of them.  This way
      you're only waiting for TWO more numbers on five tickets.

    The Stats Screen.
    ~~~~~~~~~~~~~~~~~
Provides  an  "At-a-Glance" display of how the 49 numbers have performed
over  the  past  weeks,  for  example, until I had written this function
(19th  Lottery  Week) I had no idea that number 34 has NEVER been drawn,
either as a main number or as the Bonus Ball, neat eh?

You  can  flag  specific numbers that you definately want to see on your
ticket, so that you can specify birthdays, house numbers etc.

    Quit/Save
    ~~~~~~~~~
If  you have edited the data in the LD bank then you ABSOLUTELY MUST use
the  "Quit  to DOS" option on the main screen to leave "Balls!", as this
is when the LD bank is saved to disk.  If you simply reset then you will
lose all of your changes, YOU HAVE BEEN WARNED!

When  you first receive your un-resistered copy of "Balls!" you may find
that  the  LD bank is out of date by several weeks.  If this is the case
then you simply enter all the missing weeks in one go, no problem!

Registered versions of "Balls!" will be sent with an up-to-date LD bank.

PLEASE  NOTE  that  help is available on most of the buttons in "Balls!"
before  you  actually press them.  All you generally need to do is press
the  RIGHT mouse button while over the gadget that you want help on, and
a  help  file  will  be  loaded and displayed.  I have not included help
files  for  gadgets  with blatantly obvious used (Like "Main Menu"), but
having said that, most buttons have them.

    Music Option:
    ~~~~~~~~~~~~~
If  you  have  a  Soundtracker/Protracker  module  that you want to have
playing  while  you are working out your numbers, you can save it in the
Data  directory  as  "Balls!.mod" and it will be loaded and played every
time you load "Balls!".  Please note that the AMOS replayer isn't really
briliant, so some modules may not work properly.

This  module should not be crunched, unless you have your own decruncher
patch - either RTDD or PPP will work fine.  Using Powerpacker and PPP it
is possible to crunch the file "Balls!.gfx" from 78k to 9k!

    No Guarantees!
    ~~~~~~~~~~~~~~
As  I stated at the start of this document, there is no guarantee stated
or  implied  in  this package, I'm not going to say it'll make you rich,
but then I'm not going to say it WON'T either.

The  whole  point of the program is to cater for people who want to have
six  numbers  based  on  existing  data,  either  because  they can't be
bothered  to  go through the results of all of the draws looking for set
patterns, or they want a completely random set of numbers.

At the end of the day you're going to have six numbers, all this program
does  is  make  it  easier for you to pick numbers that conform to a few
rules, but YOU still have to decide what those rules are!

    Something for the Future, Sir?
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A  short list of all the bits that I'd like to see implemented in future
registered versions of "Balls!", bearing in mind that it's my ability to
translate  these ideas into program code that will decide whether or not
they actually DO appear...

                          Dividend Predicting
                          -------------------
      I  believe  it  is possible, once the draw has been made and
      the  numbers have been entered for the week, to predict what
      the  prize  will  be based upon the Total Prize Fund and the
      numbers that come up.

                              More "Perms"
                              ------------
      If  you're  got  any  other  ideas  for  perms  that are not
      implemented  then please write to the address at the bottom.
      If  I  use  your  idea in any future revision then you'll be
      sent  a  free  registered  copy  of  "Balls!"  if you do not
      already have one, or you can  select  one  of the AGA titles
      listed below.

    Contact the Programmer.
    ~~~~~~~~~~~~~~~~~~~~~~~
If  you  experience any problems with "Balls!" that you think might well
come  under  the  heading of "Bugs" or even "Undocumented Features" then
please feel free to write to me and tell me what's wrong.  Please try to
send as much information as possible, including:

        Your machine configuration?

        What were you doing?

        What happened when you did it?

        Have you managed to do it again using the same conditions?

        Do you have an idea what caused the problem?

If  you  can  help  at  all  with the devlopment and maintenance of this
progam  (That's  usually  called  "Bug-Fixing") then please write to the
following address, a S.A.E would be appreciated.

                            R. Monks.
                            N.F.A.
                            P.O.Box 42,
                            Grimsby,
                            South Humberside.
                            DN33 1RY

You  should also use this address for your registration fees, send £5 to
the  address,  plus the form in the Docs drawer (Copy it out to paper if
you don't have a printer), please make all cheques payable to R.  Monks.

            -----------------------------------------------
       If you'd also like any of the following N.F.A titles, send
       £1 per disk and we'll get them in the post to you A.S.A.P.
            -----------------------------------------------
       Bodyshop 8 AGA Slideshow                        -  3 Disks
       Big Girls II AGA Slideshow (*** 15 RATED ***)   -  3 Disks
       Pamela Denise Anderson AGA (*** 15 RATED ***)   -  2 Disks
       Claudia Schiffer 94 AGA Slideshow               -  3 Disks
       The Word issue 5 Disk-Magazine - AGA Only       -  1 Disk
            -----------------------------------------------

Many  thanks  for taking the time to read this doc file, and I hope that
you win something on the Lottery in the not-too distant future!


                               R. Monks.


                          a.k.a. Freak of NFA
                            26th March 1995

                 Support the Amiga - Kill the Consoles!

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                             ABOUT "BALLS!"

    Credits:      Programming and Artwork     -   Freak/NFA
                  Graphics & Layout ideas     -   Pex/Quantum Inc.

    ß-Testers:    Damian Johnson  (Aladdin Sane/iNDi)
                  Jonathan Pexman (Pex/Quantum Inc.)
                  Mike Carter     (ßudda/NFA, Author "Phuk the World")
                  Phil Ruston     (Phil!/Neø, Author "Giddy 1&2",
                                                     "Op. Firestorm"
                                                     "Aquanaught"  )

    Tools Used:   Amos Professional by Europress Software
                  CygnusEd v3.0 by CygnusSoft
                  Directory Opus IV by Jonathan Potter
                  Deluxe Paint v4.5 by Dan Silva & E.A.

               -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                            Bug-Fix History:
                            ~~~~~~~~~~~~~~~~

v1.00   -   Released to the above ß-Testers on 14th April 1995.

v1.01   -   Bug fixed in Registered User DeCryption routine, it did
            too many bytes and threw several wobblers at once.

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