Sneaker Manual By J.S.Owen
--------------------------

First the usual stuff.  This program is Shareware and should be spread with
this document.  I accept no responsibility for any damage caused, or any
loss of data, nuclear wars, deaths, infestations of wasps, or any thing else
which may be considered as destructive or generally bad.  However I do
accept any donations to the help Jim become a millionaire appeal the address
at the end of this document.


Why Was Sneaker Made?
---------------------

I made Sneaker so that I might be able to alter game maps such as Battle
Isle, to find passwords to higher levels in games such as The Lost Vikings,
mess with save games, and to generally poke about in other peoples code.

With Sneaker you can load any Amiga DOS file and alter it.  Note if you
change the size of an executable file it will crash, it is not advisable to
save data over your original copy.


How to Use it
-------------

When Sneaker loads up you are presented with a blank screen, with the
infomation bar at the bottom.  The information bar displays the following:-

X         - X position of cursor (0 to 19)
Y         - Y position of cursor (0 to length of file/20)
File name - Name of loaded file (File path not displayed)
Length    - Length of loaded file (in bytes)
Page      - Number of pages through file
Mode      - Current display mode (Decimal, Hexidecimal, Characters &
            decimal, Character, Text)

Holding the right mouse button displays the following menu options:-

PROJECT
   Load         - Load new data file
   Save         - Save data file
   Print screen - Print current screen
   Print all    - Print all of data file in current screen mode
   Help         - Display keys, free disk space, data offset, buffer size,
                  free RAM
   Set colours  - Alows user to set colours (stored in Sneaker.PRF)
   Quit         - Quits program

SEARCH
   Find next    - Find from current page
   Find         - Find from page 0
   Move to page - Display page x
   Offset       - Add an offset number to ASCII code

MARKERS
   Mark every x                   - Display '>' every x characters 
   Markers (NOT SET or ON or OFF) - Turn markers on/off

EDIT
   Cut <         - Cut all of data to the left of cursor
   Cut >         - Cut all of data to the right of cursor
   Insert chars  - Insert x characters (x must be =< remaining buffer)
   Change buffer - Change buffer size
   Remove chars  - Remove x chars to right of cursor position

SPECIALS
   Detab     - Change ASCII code 9 to a space character
   Neat Text - Changes text in all capitals to a more readable format


KEYS
----

   F1  - Decimal mode
   F2  - Hexidecimal mode
   F3  - Characters & decimal mode
   F4  - Character mode (Not editable)
   F5  - Text mode (Not editable)
   ESC - Changes between each mode in order
   '+' or Ctrl cursor down - on numeric key pad advances a page
   '-' or Ctrl cursor up   - on numeric key pad goes back a page


Role Up, Role Up, Get Your Source Code Here!!!
----------------------------------------------

If you want the AMOS source code send a cheque for £10.00 Payable to
Mr. J.S.Owen.  nclude a note stating the program name and your address to:-

      Mr. J.S.Owen,
      7, Burghley Walk,
      Brierley Hill,
      West Midlands,
      ENGLAND,
      DY5 3RN.

Any suggestions, bug reports are also welcomed.


Technical Notes
---------------

Sneaker was written on an Amiga A1200 with a Blizard 1220/4 TMB, 80MB Hard
Disk, 1 external floppy drive, and a Citizen Swift 24 colour printer in AMOS
V1.35 with the following extensions:-

   Music Extension V1.62
   Picture Compactor V1.2
   Requester V1.41
   Compiler extension V1.35
   Serial Extension V1.2
   Colour Text V1.32
   AMOS Turbo Plus Extension V1.0
   CRAFT Extension V1.0
   MusiCRAFT Extension V1.0

Files used:-
   Sneaker     - The executable program
   Sneaker.Prf - Used to store prefered colours
   Sneaker.Doc - This document

************************** End Of Sneaker.Doc ******************************
