^* PICCON v2.50 [Developer tool] PicCon is a program to aid developers of Amiga software for including graphical images in their own programs. In a full featured GUI you are able to cut out any portion of a loaded picture and save it back to disk in a variety of formats. Supported formats include: ordinary bitplanes, interleaved bitplanes, chunkypixels, blittermasks, Amiga sprites, IFF ILBMs, workbench icons, Super Nintendo/Famicom and Sega Megadrive/Genesis charactersets and lots of variations on these main formats. You can also save the picture's palette in a variety of formats, including ordinary raw 4, 8, or 32 bits-per-gun, Amiga copperlists, IFF ILBM and more. All saves can be done in either binary, as linkmodules (objectfiles), or in sourcecode (assembler, C, E or Pascal). The pictures which contain your images can be stored in IFF ILBM or any format you've got datatypes' support for as the datatypes.library supplied with OS3.0 is used (if present) by PicCon. RAW images and workbench icons can also be loaded (for e.g. reediting), and PicCon also supports loading and handling of standard IFF ANIMs. Some simple (but, in this context, useful) imageprocessing tools have been included in PicCon, like pen remapping, palette compression, size and depth scaling and palette fitting. Other features that have proved very handy for time-saving purposes are the "gridsave", "autocrop" and "autoscan" functions. The "autoscan" function makes it possible to process a whole picture full of images in one operation. The "gridsave" feature lets you save hundreds of e.g. maptiles for backgroundgraphics in a game in a single command.