Aural Illusion Jr - User guide Welcome to Ai Jr, This is a Public domain demo version of a commercial program available from the address at the end of this doc file. This program requires Kickstart/Workbench 2.0 or greater and 1 Meg RAM The difference between this and the commercial version is the memory that can be accessed, Ai Jr is limited to just over 29,000 samples per buffer, this means you have about 1 seconds worth at 29KHz. The commercial version allocates as much memory as it can find, The commercial version will be upgraded to V1.1 free of charge but a demo of V1.1 won't be put in the public domain. If anyone Has used Soundman Jr V0.9 or V1.0 ditch them as the're rubbish! The name change is due to trade mark problems. What does it do? Aural illusion is a 16 bit sound processor, it can load 8 and 16 bit raw sample files and stores these in 16 bit format in memory. There are 16 variable effects and 12 manipulations that can be done to one or more samples. Starting Ai Ai Jr starts up with three windows, Two sample windows and an Edit window. The Edit window allows to play and edit the sample in a number of ways. The Edit window controls:- Cut - Removes selected section of a sample. Copy over - First select the range in one sample then a point in the other, the range will be copied over the area from the point. Copy into - Similar to copy over but this time the rest of the sample is moved along, not destroyed. Copy all - Copies the entire selected sample into the other window. Play view - Plays the current view - mono only. Play range - Plays the current range, in mono or stereo, If stereo is selected, the last range selected will be played from each sample. Play all - plays all of the sample - mono or stereo. NOTE : To stop a sample playing press one of the play buttons, the sound will then cut off but not immediately. Filter - Toggles the Amigas hardware audio filter, by default is off. Show Rng - Shows the current selected range. Show all - Shows the entire sample. Zoom in - Shows less of the sample. Zoom out - Shows more of the sample. Range all - selects entire sample as a range. Zero - Clears selected range. Scale % - Increases / Decreases selected area by Amount set in slider below. Sample rate - Controls playback speed of sample, defaults to maximum. Mono / Stereo - selects between mono and stereo playback. 8 / 16 bit - Selects between 8 and 16 bit saving / loading mode. Effects - Opens effects selection window. Manips - Opens the Manipulations window. Displays Message window - indicates current operation, When clear this means it has finished operation and is waiting for your next command. Cusr 1: - Display position of cursor in sample 1. Cusr 2: - Display position of cursor in sample 2. Range: - Displays size of last range selected. Pull down menus Project New - Clears both samples Open - Loads a sample into the selected range. Save - Saves the current selected range. About - Displays info about Ai Jr Quit Aural Illusion - Quits program. Edit - Same as on window Cut Copy over Copy into Copy all Effects selection The effects selection window has 18 buttons, 17 of these select the effects and the Cancel button closes the window. Pressing one of the effects buttons will open a different window which allows you to control and execute the effect. In all cases Go executes the effect and Cancel closes the window. Reverb - Creates a reverberation effect. Delay - Sets reverb delay time. Decay - Sets initial level, best kept low. Passes - Number of times the reverb is repeated, a small number can sound unnatural. Reverb / Subverb - Revrerb is added, Subverb is subtracted, subtle difference slightly longer delay with subverb. Echo - Gives a longer more pronounced effect than reverb. Delay - Sets delay time. Decay - Sets initial level, best kept low. Passes - Number of echoes. Add / Subtract - selects between added or subtracted echoes. Delay - Delays the sound and adds it to original. Depth - Level of sound, added or subtracted. Add / Subtract - selects between added or subtracted delay. Bounce - Gives a short echo type effect, sounds mechanical. Delay - sets delay time. Decay - sets initial level. Add / subtract - selects between added and subtracted bounce. Phase shift - Has a filtering sort of effect if kept low. Shift - Sets phase shift length. Passes - Number of phase shifts. Add / subtract - Very pronounced difference. Phaser - Gives phasing effect. Value - sets speed of phasing. Add /subtract - Selects added or subtracted effect. Flange - This is the most powerful effect with a variety of uses. Delay - Amount of shift. Level - Number of shifts. Depth - Number of repeat phases. Phase - Speed of phases. Add / Subtract - On more than one pass this can have quite a difference. Straight / reverse - Straight is best for pure tones, whereas reverse best on recorded samples. Chorus - Gives impression of many sounds. Spread - Amount copies are spread out. Delay - Phasing speed. Add / subtract - Added or subtracted effect. Distortion - Distorts sound. Level - Level of distortion shift. Depth - Level of distortion added back. Upper - Upper half of sample effected only. Lower - Lower half of sample effected only. Both - Both halves of sample effected. Add / subtract - Added or subtracted effect. Contort - Computerised distortion. Level - level of Contortion / Distortion. F-Distort - (Fast distort) Faster version of normal distortion. Contort - Replaces distorted values with other values. Resonant - Gives resonant type of sound. Length - Length of delay. Passes - Number of times effect is repeated. Add / subtract - Added or subtracted, gives different sound. Feedback - similar to resonant but stronger. Length - Length of delay. Passes - Number of times effect is repeated. Add / subtract - Added or subtracted, gives different sound. Resample - Shortens or lengthens sound. Value - Size change 100 = double size when increasing. = half size when decreasing. Increase / decrease - selects between increasing or decreasing size. Detune - Shortens or lengthens sound and adds to original. Value - Size change 100 = double size when increasing. = half size when decreasing. Depth - Amount added back. Increase / decrease - selects between increasing or decreasing size. Add / subtract - Added or subtracted. Make stereo - Copies range to other sample with delay, when played in stereo will sound stereo. Depth - Amount effecting other side. Add - Add to other sample. Overwrite - Overwrite other sample. Enhance - Enhances treble response of sample. Depth - Level of enhancement, best kept low. Add / subtract - Adding adds treble, subtracting removes it. Presets - These are preset phase shift effects which have different filtering type actions. Bass - Enhances lowbass response. Tin - Makes sound tinney. Tube - Makes sample sound as if it were in a tube. Add / Subtract - Changing to subtract gives the opposite of the effect. The Manipulations window. This window contains 12 manipulations which can be done to the sample/s. some of these require two inputs, if you wish to say AND a drum with a string sound with the result overwriting the string heres what to do:- First click the pointer at the beginning of the drum sound. Then select the String sound as a range, this range must be in the other sample. Click AND. The result will be put in the current range, you can hear this by pressing Play Rng. Manipulations Invert - Turns sample inside-out. Half wave - Zeros all data below the center line. Full wave - Flips all below the center line upward. Flip - Flips entire sample upside down. The Following all require two inputs. Add - Adds two samples. Subtract - Subtracts one sample from the other. Multiply - Multiplies two samples. Divide - Divides one sample by the other. AND - ANDs two samples. OR - ORs two samples. XOR - Exclusively ORs two samples. GREAT - Finds Greatest of two samples. ----- Aural illusion V1.0 - the Commercial version ----- A commercial version of this program is available with no memory limitation It requires Kickstart/Workbench 2.04 or greater and 1 Meg RAM but more is recommended. Ai will allocate Fast RAM if available. Aural illusion costs £40 inclusive and is available now from the address below, it is accompanied by a printed manual. An upgrade to V1.1 will be sent out to all users when finished. ----- Aural illusion V1.1 - Free upgrade ----- Loads and saves in the following formats:- IFF 8SVX AVR 16 bit AIFF 16 bit RAW 8 bit RAW 16 bit Built in Synthesizer with:- 4 Wave stores. Envelope controls. 8 basic waves. Samples useable as waves. Wave Morphing Plus:- Loop controls More Effects More Manipulations More memory available for Hard disc users. Aural illusion is available from:- Blachford Technology 77 Southwell Road, Bangor, Co.Down, Northern Ireland, BT20 3AE Please allow 28 days for delivey Aural illusion Jr was wirtten using SAS/C V6.2 GUI code generated by GadToolsBox V2.0